DragonBall: Raging Blast (PS3/360)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Innagadadavida
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Post by Innagadadavida » Thu Jul 02, 2009 5:18 pm

Senzu_Bean wrote: The transformation is so poor compared to Burst Limit transformations. :?
I'm going to bet that this isn't the final version. Just like the one without Majin Buu wasn't the final version. And just like the one where the transformations were separate characters wasn't the final version.

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Sin
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Post by Sin » Thu Jul 02, 2009 5:20 pm

Yeah after all the changes we have seen I doubt it would be fair to make any quick judgments that aren't confirmed until we play/see the final product.

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Post by Big Boss » Thu Jul 02, 2009 5:35 pm

I remember seeing gameplay videos of Tenkaichi 2 before it was released, and the transformations were different to the final game.

So yeah, I wouldn't jump to conclusions just yet.

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Post by Sin » Thu Jul 02, 2009 5:44 pm

Now I just want to know if it includes any what if? scenarios or any movies (though I doubt it) but any of these would at least hint at the 2 new characters.

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Post by DNA » Thu Jul 02, 2009 5:48 pm

Innagadadavida wrote:I would be so happy if they merged all the phases into one character with different presets. I talked about that in one of my videos. That would make room for more characters. Y'know since there's the whole "73 counting transformations" rumor.
Even if you take away the phases and their respective forms, that still leaves about 80 characters missing. That's a lot.

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Post by Sin » Thu Jul 02, 2009 5:53 pm

Taking into account that there is a likelihood this will change I'd like to point out why is Kid Buu a separate character if Goku and his transformed states are not separate characters?

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Post by Freeza Heika » Thu Jul 02, 2009 5:57 pm

Sin wrote:Taking into account that there is a likelihood this will change I'd like to point out why is Kid Buu a separate character if Goku and his transformed states are not separate characters?
Kids Buu is separate entity with a personality of his own. Fat Buu, Super Buu, and Kid Buu are all different beings. As where, SSJ Goku and Base Goku are all the same person.
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Post by Sin » Thu Jul 02, 2009 6:03 pm

Freeza Heika wrote:
Sin wrote:Taking into account that there is a likelihood this will change I'd like to point out why is Kid Buu a separate character if Goku and his transformed states are not separate characters?
Kids Buu is separate entity with a personality of his own. Fat Buu, Super Buu, and Kid Buu are all different beings. As where, SSJ Goku and Base Goku are all the same person.
Sorry It's been a long time since I've played a DBZ game with Buu in, I haven't played since Budokai Tenkaichi came out (though I've played Burst Limit, which doesn't include Buu)

But now that I think about it you're right, cheers for clearing that up.

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Post by DNA » Thu Jul 02, 2009 6:04 pm

Freeza Heika wrote:Kids Buu is separate entity with a personality of his own. Fat Buu, Super Buu, and Kid Buu are all different beings. As where, SSJ Goku and Base Goku are all the same person.
So technically, "Skinny" Buu should be the base form for "Super" Buu... right?

What about the mechanized/ciber versions of characters?

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Post by Freeza Heika » Thu Jul 02, 2009 6:13 pm

DNA wrote:
Freeza Heika wrote:Kids Buu is separate entity with a personality of his own. Fat Buu, Super Buu, and Kid Buu are all different beings. As where, SSJ Goku and Base Goku are all the same person.
So technically, "Skinny" Buu should be the base form for "Super" Buu... right?

What about the mechanized/ciber versions of characters?
Those aren't transformations that, in the anime or manga, weren't able to occur on their own. They required specific circumstances, so realistically, they wouldn't happen in the middle of a regular battle (Skinny Buu to Super Buu being the exception, but only because he was fighting Fat Buu).
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Post by SparkyPantsMcGee » Thu Jul 02, 2009 9:49 pm

Not gonna lie, I wanted a Burst Limit 2, but this looks fun regardless! I can't wait!
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Post by DragonBalllKaiHD » Thu Jul 02, 2009 10:05 pm

SparkyPantsMcGee wrote:Not gonna lie, I wanted a Burst Limit 2, but this looks fun regardless! I can't wait!
I doubt that will happen. Burst Limit was the worst financially.
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Post by Innagadadavida » Thu Jul 02, 2009 10:10 pm

DragonBalllKaiHD wrote:I doubt that will happen. Burst Limit was the worst financially.
Where did you hear that? Last I checked on VGCharts Burst Limit sold enough. It didn't break any records but it moved a modest amount of copies.

Origins sold the worst. Didn't even sell a million in the states.

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Post by DragonBalllKaiHD » Thu Jul 02, 2009 10:16 pm

Yeah, I mean most of us didn't like Burst Limit. Unless they still have some tricks up their sleeves.

Really? I thought Origin was awesome. The gameplay is very good. Many challenges. IMO, Origin is even harder than Saiyan's Invasion.
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Post by ShinRogafuken » Thu Jul 02, 2009 10:38 pm

Innagadadavida wrote:
DragonBalllKaiHD wrote:I doubt that will happen. Burst Limit was the worst financially.
Where did you hear that? Last I checked on VGCharts Burst Limit sold enough. It didn't break any records but it moved a modest amount of copies.

Origins sold the worst. Didn't even sell a million in the states.
That's pretty sad :(

I thought Origins was one of the best DB games!!

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Post by LeprikanGT » Thu Jul 02, 2009 11:01 pm

They tried WAY to hard in Burst Limit. Everything was too shiny and the auras were just too busy for me.

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Post by DragonBalllKaiHD » Thu Jul 02, 2009 11:09 pm

LeprikanGT wrote:They tried WAY to hard in Burst Limit. Everything was too shiny and the auras were just too busy for me.
Eh? That's lame reason.

The real reason was because they made too many drama pieces as well as repeatitive cutscenes. They should have made cutscenes similar to Infinite Worlds. Oh my gosh, when will they ever learn? The original Budokai is the only game that is very unique in term of cutscenes. Why cant they copy that game?! No wonder why many fans are getting sick of recent games...
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Post by Taku128 » Thu Jul 02, 2009 11:18 pm

DragonBalllKaiHD wrote:
LeprikanGT wrote:They tried WAY to hard in Burst Limit. Everything was too shiny and the auras were just too busy for me.
Eh? That's lame reason.

The real reason was because they made too many drama pieces as well as repeatitive cutscenes. They should have made cutscenes similar to Infinite Worlds. Oh my gosh, when will they ever learn? The original Budokai is the only game that is very unique in term of cutscenes. Why cant they copy that game?! No wonder why many fans are getting sick of recent games...
Really? Most fans care about the cutscenes? Gameplay is my first priority...
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Post by Freeza Heika » Thu Jul 02, 2009 11:20 pm

Taku128 wrote:
DragonBalllKaiHD wrote:
LeprikanGT wrote:They tried WAY to hard in Burst Limit. Everything was too shiny and the auras were just too busy for me.
Eh? That's lame reason.

The real reason was because they made too many drama pieces as well as repeatitive cutscenes. They should have made cutscenes similar to Infinite Worlds. Oh my gosh, when will they ever learn? The original Budokai is the only game that is very unique in term of cutscenes. Why cant they copy that game?! No wonder why many fans are getting sick of recent games...
Really? Most fans care about the cutscenes? Gameplay is my first priority...
I was amazed by Budokai 1's cutscenes, but that was only because it was the first Dragonball game that I had ever played. Now I don't really give a damn.
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Post by SparkyPantsMcGee » Fri Jul 03, 2009 12:09 am

Freeza Heika wrote:
I was amazed by Budokai 1's cutscenes, but that was only because it was the first Dragonball game that I had ever played. Now I don't really give a damn.
I agree, there was something special about the first Budokai game for me because it was the first DBZ game I've ever played.

I think thats why I loved Burst Limit so much, it felt like DBZ Budokai 1 again. It only stretched up to the Cell saga and the cut scenes were similar.It just felt like a revamp to me and I was excited to see it grow. Also out of all the games I've played yet, Burst Limit had the best fighting. I could pull off some fancy moves with more then one button(so it felt like an actual fighter) yet at the same time the learning curve was really simple so I don't suck so bad. :lol:

Besides the Drama Pieces didn't bug me all that much because you don't have to select them...so I just skipped it.

...Now if only they had a tournament Mode and better servers for online play and the game would have been perfect!

seriously....SO MUCH LAG!!!!
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