Fighting system in B3.

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Post by oponok » Thu Dec 16, 2004 11:57 pm

I agree whole heartedly with Xyex on this one; 3D is definately the way to go with Dragonball. You simply can't imitate the kinetic action of DBZ in a small 2D fighting area. Budoukai 3 allows for so many things that a 2D game could never do, such as alternating camera angles, close-ups (without the characters looking shitty with their sprites revealed), non-cheesy-looking background interaction, the attacks so destructive that they demand cinematics, etc. A 2D game express anywhere near the variety of attacks in Budoukai 3. A 2D game would be too self-contained. A project of this calibre would be the hugest 2D fighting game ever made

Besides that, does anyone really NEED another Street Fighter clone?! I want innovation!

Personally, I love the gameplay in Budoukai 3. It's like a mix of the easy-to-pick-up-and-play chaos-oriented Smash Bros. with the counter-heavy influence of Soul Calibur.
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Post by Mugenmidget » Fri Dec 17, 2004 1:06 am

oponok wrote:Besides that, does anyone really NEED another Street Fighter clone?! I want innovation!
Does anyone need videogames? :)

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Post by VegettoEX » Fri Dec 17, 2004 1:07 am

*raises hand*

I think I actually prefer reading about and shopping for them more than playing them, though :P.
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Post by Mugenmidget » Fri Dec 17, 2004 1:26 am

VegettoEX wrote:*raises hand*

I think I actually prefer reading about and shopping for them more than playing them, though :P.
As sad as that is, I think I can relate. :)

I'm not sure if that makes me a corporate whore or just pathetic though.

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Post by Xyex » Fri Dec 17, 2004 8:51 am

I'm inclined to believe it's the pathetic thing. :P

Anyway, no, we don't need another Street Fighter. It was fun when it came out but now that formula's been so overused I'm sick of it. It's nice to see something original.
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Post by oponok » Fri Dec 17, 2004 12:34 pm

Does anyone really need videogames? After viewing just a mere fraction of Spike TV's video game awards show, I retort by instead asking do we really need pop culture? It's entirely consumed TV, music, and almost entirely movies, and with an entirely new, crappy Grand Theft Auto clone starring Snoop Dog on its way, the situation is looking more desperate as games enter further into the jaws of the mainstream...

We desperately need more innovation, before its inevitably crushed by the mass culture that plots to thwart creativity, and we're all forced to play Madden and games entirely designed by rappers and celebrities. Yes, rappers and celebrities, ladies and gentlemen.

Anyway, Budoukai is a magnificient Dragonball game. I'd really like to see team battles in the next version. Characters could have team moves or something, including fusions if you paired up Goku and Vegeta or Goten and Trunks. Multiplayer coop gameplay would be great, too. It would be really interesting with fusions, if perhaps Player 1 would move the character around block/teleport counter while Player 2 would perform all the attacks.

I really hope it's not GT based, though, seeing as I really don't WANT to play as any characters from that particular show.
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Post by VegettoEX » Fri Dec 17, 2004 12:39 pm

I've actually been predicting another video game crash in the coming years. I blame it mostly on Microsoft, but the blame's partially there on Sony (Mr. Mass Market) and Nintendo (three versions of GameBoy in a couple years), as well.

I think we'll actually hit such a DEEP mainstream success (already mostly there) that it'll kill its own market.

I'll allow this conversation to continue, because it's interesting as Hell ^_~.
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Post by LaRésistance » Fri Dec 17, 2004 1:47 pm

Mugenmidget wrote:
VegettoEX wrote:*raises hand*

I think I actually prefer reading about and shopping for them more than playing them, though :P.
As sad as that is, I think I can relate. :)

I'm not sure if that makes me a corporate whore or just pathetic though.
I can relate too. I have like 20 consoles and a lot of games but I don't use most of them (and when i play it's only for a couple hours at best). It looks nice in my bedroom though...
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Post by oponok » Fri Dec 17, 2004 3:14 pm

Yes, I used to want to rent or buy every game that even slightly intrigued me, but I've slowed down in my old age. Now, I buy only a few games a year, and I make sure they're something either innovative (Viewtiful Joe, Metal Gear Solid, just about ANY Nintendo game, etc) or something that deeply intrigues me (Budoukai).

I originally thought it was kind of neat that games were getting so popular, with the growing allowances kids are getting these days and girls starting to become interested (a larger percentage, that is). But now I can see why the lone few people were so nervous about it.

It seems like it's already happened in Japan a long time ago: every other game just looks like another Final Fantasy or Street Fighter, with many of the more innovative games being either simply aesthetic alterations or... well... bad.
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Post by oponok » Sun Dec 19, 2004 12:56 am

Hey, a new review for Budoukai 3 has surfaced, this time in the official PS2 magazine. It did take a while to find, since it was only a paragraph long, and was hidden in an issue with another four hundred page preview of Gran Turismo 4 (also known by the editors of this publication as "the second coming of Christ") and an article about how video game designers who make female characters with no personality and gigantic breasts contemplate over what great role models they're creating for young women. Any way, the game got four out of five discs, though you wouldn't expect it after reading the review. The author made sure to reveal the fact that Dragonball disgusted him and talked NOT about the fact that it was a huge improvement over the other Budoukais and is an admittedly fun game, but bitched over the fact it wasn't PERFECT, and the fact that the other Budoukais, in his opinion, were worthless, which really shouldn't affect the score or review of THIS game.

After discussing so little about the changes in the gameplay that a person who was considering buying it would have NO clue what the hell he was talking about (in order to make room for whining), he only made a brief statement at the end that essentially says, "fans will like this game, and... uh... it's actually good."

It's funny, because a while ago, they had an article about why Samurai Jack would make a WONDERFUL game. The month after, when Samurai Jack: The Video Game was released for PS2 (what a coincidence), they gave it a glowing review, claiming, "Wow! This game is SO much like the source material! I LOVE that show! It's so much better than that detestable Dragonball Z CRAP! Man, this game is so much like the show! Wow! Uh, the enemies are repetitive and the game itself is only mediocre, at best... but WOW! This is JUST like the SHOW!" And so he then proceded to grant it a four disc rating.

I hate this magazine.
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Post by Jord » Sun Dec 19, 2004 8:22 am

BTW, talking about the game mechanics, isn't it obvious that B3's Dragon Rush system is an almost direct copy of Final Bout's Meteo system?
It got a few changes, yes, but the core of the system remains intact.

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Post by Izlude » Sun Dec 19, 2004 1:50 pm

Its just a shame you cant counter a Dragon Rush like you could with the Meteo's in Final Bout :(

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Post by The S » Mon Dec 20, 2004 1:17 am

and with an entirely new, crappy Grand Theft Auto clone starring Snoop Dog on its way
Wha? I think I just lost my lunch. Snoop Dog was funny as Huggy Bear in the Starsky & Hutch movie, and a good villain in Def Jam Fight For NY (yes, I know, but the game itself is pretty fun), but this seems like the second coming of Antichrist. You heard me.

And I never trust reviews, especially OPM. When they give my favorite alltime game (TMNT 2: Battle Nexus) a ONE, THEN put the game on their demo disc several months later in an attempt to prove how crappy it is, they deserve to die. Seriously. And all the while, extremely lousy games like Sponge Bob and other generic platformes are getting near perfect ratings.

On to DBZ Budokai 3 again, the CPU is almost as cheap as Karai in TMNT Tournament Fighters for Genesis and Mortal Kombat II arcade. Broly has to be the toughest in all of DU.
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Post by Fuujin » Mon Dec 20, 2004 1:47 pm

What I really would like to see is a DBZ game similar to the old Yu Yu Hakusho games on SNES, or Flame of Recca: Final Burning. Anyone played those?
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Post by Izlude » Tue Dec 21, 2004 10:40 pm

Fuujin wrote:What I really would like to see is a DBZ game similar to the old Yu Yu Hakusho games on SNES, or Flame of Recca: Final Burning. Anyone played those?
I sure have, those are rather interesting games, taking advantage of the cinematic style yet combining it with a rather indepth system of control over your character.

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Post by Mugenmidget » Wed Dec 22, 2004 3:51 am

Fuujin wrote:What I really would like to see is a DBZ game similar to the old Yu Yu Hakusho games on SNES, or Flame of Recca: Final Burning. Anyone played those?
Proof that a cool DBZ game could be done in 2d graphics without having to lose all the "cinematic quality" that Xyex was talking about.

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Post by Izlude » Wed Dec 22, 2004 12:38 pm

Mugenmidget wrote:
Fuujin wrote:What I really would like to see is a DBZ game similar to the old Yu Yu Hakusho games on SNES, or Flame of Recca: Final Burning. Anyone played those?
Proof that a cool DBZ game could be done in 2d graphics without having to lose all the "cinematic quality" that Xyex was talking about.
It could be done on the Nintendo DS and take advantage of the touch screen in some awesome way...

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Post by Mugenmidget » Wed Dec 22, 2004 1:24 pm

Izlude wrote:
Mugenmidget wrote:
Fuujin wrote:What I really would like to see is a DBZ game similar to the old Yu Yu Hakusho games on SNES, or Flame of Recca: Final Burning. Anyone played those?
Proof that a cool DBZ game could be done in 2d graphics without having to lose all the "cinematic quality" that Xyex was talking about.
It could be done on the Nintendo DS and take advantage of the touch screen in some awesome way...
Especially since Yu Yu Hakusho was split up in such a way that the stats could go to the bottom and the action could go to the top.

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Post by ChaotixXero » Fri Dec 31, 2004 5:06 am

I mean using 2D graphics. The Budokai games may have 3D graphics, but they are played on a 2D field of fighting, and the sidestepping doesnt count. Well...maybe more like 2D.5, but there have been lots of great DBZ fighters out there that were 2D like Hyper Dimension and the insanely kickass Shin Butoden that were equally as fierce fighters and fan satisfying games on their own.
I guess other fighters like DoA are just 2d.5 as well :roll:
Besides that, does anyone really NEED another Street Fighter clone?! I want innovation!

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Post by CloakBass » Fri Dec 31, 2004 11:51 pm

VegettoEX wrote:I've actually been predicting another video game crash in the coming years. I blame it mostly on Microsoft, but the blame's partially there on Sony (Mr. Mass Market) and Nintendo (three versions of GameBoy in a couple years), as well.

I think we'll actually hit such a DEEP mainstream success (already mostly there) that it'll kill its own market.

I'll allow this conversation to continue, because it's interesting as Hell ^_~.
I can see what you're getting at, but I can't really ever see the entire market coming to a halt. I think that when the current market is exhausted, things will return to the way they were back in the SNES/Genesis days. When the market was really lifted by passionate fans and the promise of great fun. These days, games like True Crime(a complete GTA rip) can top charts while games like Viewtiful Joe underperform.

I place pretty much all the blame on Sony, who built their current market with promises of Toy Story rendered in real time and women swarming to the door of every man with a Playstation 2. Microsoft essentially copied and applied their formula, only with more actual console power and with the vision of essentially running every part of the average household. The so called average gamer nowadays is someone whou bought a PS2 with GTA and then went to Wal-Mart once to buy Cabela's Big Game Hunter or that Halo/Xbox bundle pack.

I don't really see how Nintendo's portable success would lead to doomsday scenario you described. It seems to me that all their Gameboy systems were released at appropriate times when the demand for technically superior handheld games needed to be satisfied.

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