Why Is Super DBZ Disliked By So Many?

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Innagadadavida
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Post by Innagadadavida » Fri Jul 17, 2009 5:29 pm

Yeah, that's one thing that I really loved about Super Dragon Ball Z. You could teach characters moves they never learned in the show. I never got far enough in the game to be able to do that, but I have seen it done before. I also like how costumes and pallet swaps are entirely different things in that game. For example, you can have pallet swaps for different costumes.

If only I could create one game combining the best elements of all the Dragon Ball Z games... That would be awesome!

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Post by Rory » Fri Jul 17, 2009 5:33 pm

RoarkVegeta wrote:Here's a snip from the comments on a Super DBZ video I did:


littlespriter4735 (1 day ago) Show Hide
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rented this game. got boring after 30 seconds


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worsy dbz game ever
My point exactly.

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Post by Rocketman » Fri Jul 17, 2009 5:36 pm

Rory wrote:How about making characters genuinley unqiue?
Ah, yes. So after you've spent all those quarters learning Goku's moves, you get to spend even more as you struggle with the other thirteen characters! Brilliant!
So that if I pick Goku and do a Kamehameha, it's not going to be EXACTLY the same as picking Kuririn, and using a Kienzan.
Tenkaichi 3:

Goku (End)'s Kamehameha - L1 + Triangle

Krillin's Kienzan - L1 + Down + Triangle (Ultimate Attack)


Huh, look at that.

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Post by Pain » Fri Jul 17, 2009 5:58 pm

Rory wrote:
RoarkVegeta wrote:Here's a snip from the comments on a Super DBZ video I did:


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rented this game. got boring after 30 seconds


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worsy dbz game ever
My point exactly.
So this game is worst than Sagas and Ultimate Battle 22? Nay! I Say Thee Nay! :lol:
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Post by Shiyonasan » Fri Jul 17, 2009 6:18 pm

Honestly, I haven't touched this game in a while, mainly because I found the AI on certain characters to be very cheap, such as Vegeta and Freeza, which is why I've only beaten Z Survivor once. I also found the control scheme to be a little difficult, since my prior experience in fighting games is limited mostly to Soul Calibur 2 and 3, and the Super Smash Bros. series, which I love because of it's simplistic fighting scheme.

I do however like the quickness of the game, as well as the fact that you don't have to charge ki in this game. Plus, giving characters moves from other characters is pretty cool.


I never grew up in the era of complex arcade fighters such as Street Fighter back in the day, but I gave this game a chance, and I found it to be somewhat enjoyable. I would probably play it more if I had years of experience with those games.

One of these days though, I do want to try Street Fighter out....

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Post by SparkyPantsMcGee » Fri Jul 17, 2009 6:25 pm

I think the game is really cool. Unfortunately a lot of people where put off by the controls. To many people hate the fact that pulling off a Kamehameha takes more skill then forward circle.

Personally I'm big on fighting games and picked this game up real easy. However, when you take away the whole simplicity factor and give people a game that takes skill...they will bitch and moan because they can't be cheap anymore.

I was bummed when I learned there wasn't going to be anymore games like it. It was that type of style that would have given the series the outside credit it deserves. Not only would DB fans play it but other fighting genre enthusiast would pick it up and test their skills.
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Post by Maphisto86 » Fri Jul 17, 2009 6:26 pm

Anonymous Friend wrote:Wait a minute ... are people not liking this game because they suck at it?
Yeah that was my post in a nutshell. :lol:

I can do quarter turns pretty well but not right all the time. Which sucks when you have to be perfect or else one false move and your opponent wins. :x

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Post by SparkyPantsMcGee » Fri Jul 17, 2009 6:31 pm

Maphisto86 wrote:
Anonymous Friend wrote:Wait a minute ... are people not liking this game because they suck at it?
Yeah that was my post in a nutshell. :lol:

I can do quarter turns pretty well but not right all the time. Which sucks when you have to be perfect or else one false move and your opponent wins. :x
That's what makes it truly rewarding, Spending the time to master your technique only to take on someone and win. Plus now that d-pads are a thing of the past and joysticks are the standard its a lot easier to pull that stuff off. They feel more like arcade sticks. No more blisters, yay!
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Post by Maphisto86 » Fri Jul 17, 2009 6:38 pm

SparkyPantsMcGee wrote:
Maphisto86 wrote:
Anonymous Friend wrote:Wait a minute ... are people not liking this game because they suck at it?
Yeah that was my post in a nutshell. :lol:

I can do quarter turns pretty well but not right all the time. Which sucks when you have to be perfect or else one false move and your opponent wins. :x
That's what makes it truly rewarding, Spending the time to master your technique only to take on someone and win. Plus now that d-pads are a thing of the past and joysticks are the standard its a lot easier to pull that stuff off. They feel more like arcade sticks. No more blisters, yay!
:lol: Yeah, I am glad about not having to do them on the D-Pads. I still find the moves tough to pull off though. Quarter turns are easy but for some reason I cannot get the "Z" movements and others down pat.

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Post by Rory » Fri Jul 17, 2009 6:41 pm

Rocketman wrote:
Rory wrote:How about making characters genuinley unqiue?
Ah, yes. So after you've spent all those quarters learning Goku's moves, you get to spend even more as you struggle with the other thirteen characters! Brilliant!
Or you could play it on PS2! :D

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Post by Taku128 » Fri Jul 17, 2009 6:59 pm

Rory wrote:*Bunch of stuff about true fighting games*
I think the term traditional fighting game works better. It conveys the same meaning without accidentally coming off as elitist.

Super DBZ was fun for the short time I had it, but the dub voices really got on my nerves, so I sold it and decided I'd import the UK version someday. I'd probably also want to get an arcade stick for my PS2 because doing Street Fighter motions with a PS2 stick felt awkward. I was able to do the attacks consistently, but I've just never liked the PS2's analogue sticks. Like several people have said, if you like traditional fighters, you'll probably enjoy Super DBZ.
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Post by SparkyPantsMcGee » Fri Jul 17, 2009 8:53 pm

Maphisto86 wrote:
:lol: Yeah, I am glad about not having to do them on the D-Pads. I still find the moves tough to pull off though. Quarter turns are easy but for some reason I cannot get the "Z" movements and others down pat.
I have a tough time with those too but boy when I nail them its awesome :wink:
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Post by Rocketman » Fri Jul 17, 2009 8:59 pm

SparkyPantsMcGee wrote:However, when you take away the whole simplicity factor and give people a game that takes skill...they will bitch and moan because they can't be cheap anymore.
Games are supposed to be fun. To many people, having to study a complex list of gibberish and spend hours practicing said gibberish before you can do anything is called "work" or "what you do at school and you spend time playing games to avoid doing".


Plus, I randomly mashed buttons and got a Perfect versus AI Freeza, the cheapest character in the game, as ChiChi, who is probably the weakest character in the game. Like hell SDBZ requires 'skill'.
Rory wrote:Or you could play it on PS2! :D
Yes! Then I can get the frustrating controls without even the joy of entering ASS on the high score screen!

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Post by Pain » Fri Jul 17, 2009 9:12 pm

Well I've finally got the game and I'd say that it's better than what you guys made it out to be. It has a very difficult learning curve. But I'd say that I'm pretty decent after playing the ")Original" mode and creating "Character Cards". All of the dialogue is new to me. The manga inspired effects gave me a fan-gash. It really is a great fighting game. But the last two fights of "Original" mode were sort of troublesome.

I'd actually like to make a full review of the game, on this forum, but I'm not sure that I could.
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Post by Rocketman » Fri Jul 17, 2009 9:23 pm

I just want to say that I like nearly everything about the game. I like the art. I like being able to learn new moves. I like the character customization. I even like most of the alternate colors (though as I've said, not the crap you gotta do to get them).

If the actual combat system didn't suck so much dick, it'd probably be one of my favorite games ever.

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Post by Taku128 » Fri Jul 17, 2009 9:35 pm

Rocketman wrote:Games are supposed to be fun. To many people, having to study a complex list of gibberish and spend hours practicing said gibberish before you can do anything is called "work" or "what you do at school and you spend time playing games to avoid doing".
So rather then being able to get better at the game the more you play, and having goals to set for yourself, you'd rather the game be so simple that you can master it in five minutes, quickly grow bored and never play it again?
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Post by Rocketman » Fri Jul 17, 2009 9:46 pm

Taku128 wrote:So rather then being able to get better at the game the more you play, and having goals to set for yourself, you'd rather the game be so simple that you can master it in five minutes, quickly grow bored and never play it again?
No, because there is a band of balance between "simple, boring game" and "ball-bustingly difficult".

I don't want to be a master of the game in five minutes, but I would like to be able to preform the simplest of moves without the game constantly kicking me in the nuts and laughing.

Cause y'know, there's only so many times you can get kicked in the nuts before you develop angry feelings towards the person doing the kicking.

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Post by Taku128 » Fri Jul 17, 2009 10:03 pm

Rocketman wrote:No, because there is a band of balance between "simple, boring game" and "ball-bustingly difficult".

I don't want to be a master of the game in five minutes, but I would like to be able to preform the simplest of moves without the game constantly kicking me in the nuts and laughing.

Cause y'know, there's only so many times you can get kicked in the nuts before you develop angry feelings towards the person doing the kicking.
Ball-bustingly difficult? Doing Street Fighter inputs on a PS2 stick isn't that hard. :?
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Post by Rocketman » Fri Jul 17, 2009 10:05 pm

Taku128 wrote:Ball-bustingly difficult? Doing Street Fighter inputs on a PS2 stick isn't that hard. :?
Then my copy of the game must be screwed up or something, because it only listens to about half of the commands I give it.

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Post by Taku128 » Fri Jul 17, 2009 10:09 pm

Rocketman wrote:
Taku128 wrote:Ball-bustingly difficult? Doing Street Fighter inputs on a PS2 stick isn't that hard. :?
Then my copy of the game must be screwed up or something, because it only listens to about half of the commands I give it.
Maybe it's your controller? I'd imagine if something was with your controller, it wouldn't be that noticeable in most games because you aren't required to do anything but point the stick in the direction you want to move.
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