Dragon Ball game improvement: Legacy of Goku 2

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Son Sebbe
Beyond Newbie
Posts: 116
Joined: Mon Dec 01, 2008 11:07 am
Location: Denmark

Dragon Ball game improvement: Legacy of Goku 2

Post by Son Sebbe » Sun Jul 19, 2009 7:09 am

Hi, First I'm Sebbe, I been a member on these forums for a while now, and thought like I'd contribute with some´thing... I don't speak japanese, and can't translate anythin... not living in a country with anime con's where I can go get picture of the next releases, I'm pretty smart in math and programing though, And therefor decided to try to improve some of the games I like with Dragonball...
I'd start with Legacy of Goku 2, Since it's my favorite.. (Never played the third in the series...)

I'd write it as a tutorials, so every one would be able to do and learn by...

I don't have tons of free time though, so the distance between these improvement mode's can be a bit far...

If you have things you'd like in the game you can sure request features and I'll look at them...

So far my idea is to edit the level 50 maximum, and hack it to maybe let's say 100...

The sprites of the charachers faces doesn't look to nice either, so new sprites...


If you have expirennce in programing it'd be a plus!
And a good math based brain is good too..

We'll need all from small Hex edits to ASM(Machine code) programing...
I hope this is okay by the rules...
[quote="B"][quote="SHINOBI-03"][quote="B"]My pet cat died the same way Goku dies for the first time. [/quote]
Peirced by a Makankosappo?! :shock:[/quote]
Well, my friend was holding it, and I just happened to be fooling around with my mom's pistol...[/quote]

Son Sebbe
Beyond Newbie
Posts: 116
Joined: Mon Dec 01, 2008 11:07 am
Location: Denmark

Post by Son Sebbe » Sun Jul 19, 2009 8:03 am

Deleted by Sebbe: I'll clear up the grammer.
Last edited by Son Sebbe on Sun Jul 19, 2009 9:56 am, edited 2 times in total.
[quote="B"][quote="SHINOBI-03"][quote="B"]My pet cat died the same way Goku dies for the first time. [/quote]
Peirced by a Makankosappo?! :shock:[/quote]
Well, my friend was holding it, and I just happened to be fooling around with my mom's pistol...[/quote]

Wojak
Regular
Posts: 742
Joined: Wed Aug 06, 2008 1:02 pm
Location: Tellus

Post by Wojak » Sun Jul 19, 2009 8:52 am

Holy crap, I don't get it at all.
Interesting concept and ideas, and it would be cool, but I don't know anything about hacking.
I would like to see the end result though!
No more time for Daizex. Goodbye folks!

Son Sebbe
Beyond Newbie
Posts: 116
Joined: Mon Dec 01, 2008 11:07 am
Location: Denmark

Post by Son Sebbe » Sun Jul 19, 2009 9:24 am

Wojak wrote:Holy crap, I don't get it at all.
Interesting concept and ideas, and it would be cool, but I don't know anything about hacking.
I would like to see the end result though!
So I now enabled level 51, which means I understand the data full.
I now have to repoint the level chart, edit the 50 limit for all the charachers...
But what really took most time was writing in this topic :P

Edit: I repointed the table and added 5 new levels.
I'll write a visual basic application which can edit the game for you, since I doubt many people here will understand it anyway... (If you want to hear more about how I done it, just tell i'd love to talk about it! :P )
I only need to edit the routine which loades how much exp you need to the next level.

Edit: Pictures are always nice:
Image
[quote="B"][quote="SHINOBI-03"][quote="B"]My pet cat died the same way Goku dies for the first time. [/quote]
Peirced by a Makankosappo?! :shock:[/quote]
Well, my friend was holding it, and I just happened to be fooling around with my mom's pistol...[/quote]

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