Why are certain things missing? (UB22 / Budokai 2)

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Why are certain things missing? (UB22 / Budokai 2)

Post by finnishjuoppo » Thu Jul 30, 2009 1:08 pm

I was just wondering that why they took away the movie cutscenes from ub 22 and the tiencha stage from budokai 2. I can understand the ub 22 situation cause that game wasn't that good and nobody cares about it but budokai 2 and the tiencha stage!!! that was one of the greatest things in that game!!!
if you can could you a post a video where that stage is played trough?
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Re: why oh why? why are they missing?

Post by VegettoEX » Thu Jul 30, 2009 1:36 pm

finnishjuoppo wrote:I was just wondering that why they took away the movie cutscenes from ub 22 and the tiencha stage from budokai 2. I can understand the ub 22 situation cause that game wasn't that good and nobody cares about it but budokai 2 and the tiencha stage!!! that was one of the greatest things in that game!!!
if you can could you a post a video where that stage is played trough?
Ultimate Battle 22: The domestic release was a cheap money-grab PS1 release well after the PS2 was already out (in fact, it advertises the first Budokai game as coming soon in its instruction book). Taking out the cut-scenes meant they didn't have to dub them. Less effort = higher profit margins.

DragonBall Z 2 / Budokai 2: Well, that stage was only present in the Japanese version of the game. Which came out after the American release. Which meant it didn't exist when the American release was created. Simple, I guess.
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Re: why oh why? why are they missing?

Post by finnishjuoppo » Thu Jul 30, 2009 2:07 pm

VegettoEX wrote:
finnishjuoppo wrote:I was just wondering that why they took away the movie cutscenes from ub 22 and the tiencha stage from budokai 2. I can understand the ub 22 situation cause that game wasn't that good and nobody cares about it but budokai 2 and the tiencha stage!!! that was one of the greatest things in that game!!!
if you can could you a post a video where that stage is played trough?
Ultimate Battle 22: The domestic release was a cheap money-grab PS1 release well after the PS2 was already out (in fact, it advertises the first Budokai game as coming soon in its instruction book). Taking out the cut-scenes meant they didn't have to dub them. Less effort = higher profit margins.

DragonBall Z 2 / Budokai 2: Well, that stage was only present in the Japanese version of the game. Which came out after the American release. Which meant it didn't exist when the American release was created. Simple, I guess.
thanks! but still I want to see a video about that stage
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Post by Adey » Wed Aug 05, 2009 6:35 am

I remember watching those UB22 cutscenes at a friends house and being amazed by it, and also thinking the Great Saiyaman was a human and the weakest character in the whole of DBZ. :D

I've still got the game on my shelf, same with the Budokais, but I don't remember a Tiencha stage? Just the character. What was that about?

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Post by finnishjuoppo » Wed Aug 05, 2009 6:58 am

Adey wrote:I remember watching those UB22 cutscenes at a friends house and being amazed by it, and also thinking the Great Saiyaman was a human and the weakest character in the whole of DBZ. :D

I've still got the game on my shelf, same with the Budokais, but I don't remember a Tiencha stage? Just the character. What was that about?
in the japanese version of budokai 2, there is a stage where tien and yamcha fuse to tiencha, with Goku on his side, they fight against frieza,cell and some various enemies, but in that stage only tiencha and goku are playable :/
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Re: why oh why? why are they missing?

Post by Adamant » Fri Aug 07, 2009 10:11 am

VegettoEX wrote: Ultimate Battle 22: The domestic release was a cheap money-grab PS1 release well after the PS2 was already out (in fact, it advertises the first Budokai game as coming soon in its instruction book). Taking out the cut-scenes meant they didn't have to dub them. Less effort = higher profit margins.
Ultimate Battle 22 was released in Europe in 1996, shortly after it's Japanese release, without cutscenes. Your explanation doesn't work.
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Re: why oh why? why are they missing?

Post by VegettoEX » Fri Aug 07, 2009 10:47 am

Adamant wrote:Ultimate Battle 22 was released in Europe in 1996, shortly after it's Japanese release, without cutscenes. Your explanation doesn't work.
Was it also a budget-style release over there, though? I know you generally got the Japanese voice cast in-game anyway, so that doesn't really apply there.

Maybe it's that in-game no-one worries about subtitling stuff, but since those cutscenes were... well... pretty major blocks of people just rambling, it was deemed too much effort to either sub or dub, so they just cut them out entirely?

Or perhaps it was because they looked like garbage and it was a total embarrassment?

Pretty interesting, none-the-less.
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Post by Metalwario64 » Fri Aug 07, 2009 8:36 pm

http://www.youtube.com/watch?v=Zu5StnOmJyY
Holy crap! It's like the return of the CD-I!! :lol:
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Post by NeptuneKai » Fri Aug 07, 2009 8:38 pm

Metalwario64 wrote:http://www.youtube.com/watch?v=Zu5StnOmJyY
Holy crap! It's like the return of the CD-I!! :lol:
Oh I didn't think they looked that bad. :lol:
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Post by Rory » Fri Aug 07, 2009 9:24 pm

Yeah, those cutscenes were pretty awful. I remember even as a little kid with his 'chipped' PS1, playing this game, that these moments were just pathetic.
They make Sparking's cutscenes look well animated.

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Post by DBZGokuSaiyan » Fri Aug 07, 2009 10:34 pm

Oh dear, I think I just lost a good hundred brain cells by watching those cutscenes...
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Re: why oh why? why are they missing?

Post by Vashkey » Mon Aug 10, 2009 7:33 am

VegettoEX wrote: Ultimate Battle 22: The domestic release was a cheap money-grab PS1 release well after the PS2 was already out (in fact, it advertises the first Budokai game as coming soon in its instruction book). Taking out the cut-scenes meant they didn't have to dub them. Less effort = higher profit margins.
We are talking about the North American release, right? The North American release left the voices Japanese. There was no dubbing.

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Re: why oh why? why are they missing?

Post by VegettoEX » Mon Aug 10, 2009 8:30 am

Vashkey wrote:We are talking about the North American release, right? The North American release left the voices Japanese. There was no dubbing.
I'm aware of that. The precedent had been set with Final Bout already, though, that in-game (as in during an actual fight/gameplay) the original Japanese dialogue may be left in, but any pre-fight (such as the character select screen, pre-fight banter, etc.) would be dubbed.

What I was saying was that by removing those pre-battle cutscenes, they didn't have to dub them; there's no way, in a Budokai world, they would have left a ton of raw Japanese dialogue back and forth between characters like that.
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