DBZ: Taiketsu DVD & guide (w/ Schemmel interview) dissec

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jjgp1112
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Post by jjgp1112 » Sat Aug 08, 2009 1:15 am

The GT Singles always looked very comparable to the Dragon Box:

GT Single:
Image

GT Dragon Box:
Image
Yamcha: Do you remember the spell to release him - do you know all the words?
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Master Roshi: Bulma, I think Frieza failed because he wore too many clothes!
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Post by Metalwario64 » Sat Aug 08, 2009 1:17 am

Taicrapsu was awful. Glad we later got Supersonic Warriors! Sad we got Supersonic Warriors 2...
jjgp1112 wrote:The GT Singles always looked very comparable to the Dragon Box:

GT Single:

GT Dragon Box:
Sure you didn't accidentally post the DBOX image twice? :wink:
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Post by NeptuneKai » Sat Aug 08, 2009 1:20 am

Metalwario64 wrote:
NeptuneKai wrote:
Metalwario64 wrote: Eh... I think it was the best DBZ game ever... :?
I think people are seriously trying just to troll me now.
I suppose it's good on the merits that it's the first traditional DBZ fighter in a long time. Other then that I don't see much to love.
Nah, just wanted to make a controversial post to spark up some discussion other than Gokuden... :wink:

Taicrapsu was awful. Glad we later got Supersonic Warriors! Sad we got Supersonic Warriors 2...
My second DBZ game ever was Legacy of Goku and my 3rd was this. I got off on the wrong foot with Dragonball games. When Super Sonic Warriors came out I said to myself "screw this, I'm not being tricked again" then I finally caved in and bought it.

It's on my top ten DBZ games for sure. Just goes to show you can't type cast a certain series on a certain platform. (This was proven to me yet again with Ultimate Ninja 3, I hated 1 and 2 but 3 was loads of fun.)
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Post by jjgp1112 » Sat Aug 08, 2009 1:22 am

Metalwario64 wrote:
jjgp1112 wrote:The GT Singles always looked very comparable to the Dragon Box:

GT Single:

GT Dragon Box:
Sure you didn't accidentally post the DBOX image twice? :wink:
Yup :)
Yamcha: Do you remember the spell to release him - do you know all the words?
Bulma: Of course! I'm not gonna pull a Frieza and screw it up!
Master Roshi: Bulma, I think Frieza failed because he wore too many clothes!
Cold World (Fanfic)
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Post by DBZGokuSaiyan » Sat Aug 08, 2009 1:25 am

Yeah... back on-topic now... :o I actually have very fond memories of Taiketsu. I always thought that game kicked ass for some reason. And I actually had fun doing the insanely complex button combinations for Ki-based attacks. My friends and I used to play it on the bus in our elementary school days, trying to figure out how to do those Ki-based attacks. It was awesome, to say the least. :P
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Post by NeptuneKai » Sat Aug 08, 2009 1:27 am

DBZGokuSaiyan wrote:Yeah... back on-topic now... :o I actually have very fond memories of Taiketsu. I always thought that game kicked ass for some reason. And I actually had fun doing the insanely complex button combinations for Ki-based attacks. My friends and I used to play it on the bus in our elementary school days, trying to figure out how to do those Ki-based attacks. It was awesome, to say the least. :P
I remember Vegeta's Great Ape transformation ultimate being kind of cool. Those ultimate attacks are almost impossible to figure out on your own. Did they list them in the instruction manual?
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Post by DBZGokuSaiyan » Sat Aug 08, 2009 1:31 am

NeptuneKai wrote:
DBZGokuSaiyan wrote:Yeah... back on-topic now... :o I actually have very fond memories of Taiketsu. I always thought that game kicked ass for some reason. And I actually had fun doing the insanely complex button combinations for Ki-based attacks. My friends and I used to play it on the bus in our elementary school days, trying to figure out how to do those Ki-based attacks. It was awesome, to say the least. :P
I remember Vegeta's Great Ape transformation ultimate being kind of cool. Those ultimate attacks are almost impossible to figure out on your own. Did they list them in the instruction manual?
I'm pretty sure they didn't. :lol: I searched them up online at GameWinners.com back in the day. You had to basically find/figure them out yourself.
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Post by NeptuneKai » Sat Aug 08, 2009 1:37 am

DBZGokuSaiyan wrote:
NeptuneKai wrote:
DBZGokuSaiyan wrote:Yeah... back on-topic now... :o I actually have very fond memories of Taiketsu. I always thought that game kicked ass for some reason. And I actually had fun doing the insanely complex button combinations for Ki-based attacks. My friends and I used to play it on the bus in our elementary school days, trying to figure out how to do those Ki-based attacks. It was awesome, to say the least. :P
I remember Vegeta's Great Ape transformation ultimate being kind of cool. Those ultimate attacks are almost impossible to figure out on your own. Did they list them in the instruction manual?
I'm pretty sure they didn't. :lol: I searched them up online at GameWinners.com back in the day. You had to basically find/figure them out yourself.
Why would they do that!? Even the arcade machines had enough sense to print the ultimate's on the cabinets. (No I'm not saying print the combos on the cartridge but who doesn't give a move list with a fighting game? :lol: )

I used gamefaqs, and still had a hard time pulling the combos off. On an unrelated note did anyone else hate the punch impact sound effect? It sounded like someone taking a bite out of a Kit Kat bar.

(We're still off topic aren't we? This technically isn't about the magazine.)
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Post by DBZGokuSaiyan » Sat Aug 08, 2009 1:46 am

NeptuneKai wrote:
DBZGokuSaiyan wrote:
NeptuneKai wrote: I remember Vegeta's Great Ape transformation ultimate being kind of cool. Those ultimate attacks are almost impossible to figure out on your own. Did they list them in the instruction manual?
I'm pretty sure they didn't. :lol: I searched them up online at GameWinners.com back in the day. You had to basically find/figure them out yourself.
Why would they do that!? Even the arcade machines had enough sense to print the ultimate's on the cabinets. (No I'm not saying print the combos on the cartridge but who doesn't give a move list with a fighting game? :lol: )

I used gamefaqs, and still had a hard time pulling the combos off. On an unrelated note did anyone else hate the punch impact sound effect? It sounded like someone taking a bite out of a Kit Kat bar.

(We're still off topic aren't we? This technically isn't about the magazine.)
Good call. :lol: Yeah, the combos were still pretty hard to pull off. I do wonder why they wouldn't at least teach you how to do them. I'll take the liberty to say that I even got a few caluses back when I played the shit out of it. :? There were some things a little strange about the game, too. Like, the opponent could do a "quick Ki charge", while the player would just continue charging. I know it makes little sense, but you'd have to play the game enough to understand. (I think we might be a bit off-topic... :P) Anyway, I really wish I could've gotten these strategy guides back then. They seemed pretty cool.
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Post by Tweaker » Sat Aug 08, 2009 11:43 am

The part of the Sean Schemmel interview in particular where he mentioned how was asked to mimic Ian Corlett and the part where he mentioned his opinion about Nozawa's role in the series were the ones that really stood out to me the most. I think it's both ridiculous and fascinating that FUNimation had literally zero interest in having Schemmel try and replicate Goku's original voice; their only interest was in making him sound like his old English voice actor (who, for the record, I think did a far better job).

It makes me wonder... with current trends in mind, do you think that FUNimation--with an interest in appealing to the "hardcore" Dragon Ball fanbase more--would ever try and re-dub the series with an approach to accuracy in mind? I know it's a bit out of the scope of plausibility now, but it'd be interesting if it ever were to happen.

Thanks for sharing, by the way. :)

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Post by RoarkVegeta » Sat Aug 08, 2009 11:49 am

I'm surprised Sean commented on Nozawa.

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Post by RoarkVegeta » Sat Aug 08, 2009 12:02 pm

Wait. Did Atari on their own do this game? The graphics look nice....


On a Super Nintendo.

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Post by JulieYBM » Sat Aug 08, 2009 12:25 pm

Tweaker wrote:The part of the Sean Schemmel interview in particular where he mentioned how was asked to mimic Ian Corlett and the part where he mentioned his opinion about Nozawa's role in the series were the ones that really stood out to me the most. I think it's both ridiculous and fascinating that FUNimation had literally zero interest in having Schemmel try and replicate Goku's original voice; their only interest was in making him sound like his old English voice actor (who, for the record, I think did a far better job).

It makes me wonder... with current trends in mind, do you think that FUNimation--with an interest in appealing to the "hardcore" Dragon Ball fanbase more--would ever try and re-dub the series with an approach to accuracy in mind? I know it's a bit out of the scope of plausibility now, but it'd be interesting if it ever were to happen.

Thanks for sharing, by the way. :)
He shouldn't have to copy anyone, vocally speaking. Based on an accurate script and proper direction an actor should be allowed to their own interpretation of the character. You wouldn't go to the same play in two different states and expect the role of John Proctor to be played the exact same way by two completely different actors, would you?
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Post by ShonenRafa77 » Sat Aug 08, 2009 1:13 pm

SSJ Rambo thanks a lot for posting this; what a great find! :D

So I just wanted to ask since it was mentioned here; is there any place that you all know of where the question of why Nozawa-san stayed on for Goku into adulthood is discussed or even out-right addressed? Is the rationalization given in the interview reliable? I've been told that women voicing older male characters is not as an unusual practice in Japan as it would be here, and I myself am a huge fan of Nozawa-san's singular interpretation, but I've always wondered about that.
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Post by SSj_Rambo » Sat Aug 08, 2009 2:44 pm

I forgot to post size comparison images earlier, so here are some:

Image Image

And thank you to whichever moderator cleaned up the thread. I didn't know I'd create such a monster with a single question.

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Post by DBZGokuSaiyan » Sat Aug 08, 2009 3:38 pm

RoarkVegeta wrote:Wait. Did Atari on their own do this game? The graphics look nice....


On a Super Nintendo.
Nope. It was Webfoot Technologies... the same developer that made the Legacy of Goku series. Kinda shocking, to say the least.
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Post by Innagadadavida » Sat Aug 08, 2009 5:11 pm

Is Taiketsu a rare game? I remember there was an ebay auction where the game went for a high price.

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Post by Amigo Ten » Sat Aug 08, 2009 5:20 pm

JulieYBM wrote:
Tweaker wrote:The part of the Sean Schemmel interview in particular where he mentioned how was asked to mimic Ian Corlett and the part where he mentioned his opinion about Nozawa's role in the series were the ones that really stood out to me the most. I think it's both ridiculous and fascinating that FUNimation had literally zero interest in having Schemmel try and replicate Goku's original voice; their only interest was in making him sound like his old English voice actor (who, for the record, I think did a far better job).

It makes me wonder... with current trends in mind, do you think that FUNimation--with an interest in appealing to the "hardcore" Dragon Ball fanbase more--would ever try and re-dub the series with an approach to accuracy in mind? I know it's a bit out of the scope of plausibility now, but it'd be interesting if it ever were to happen.

Thanks for sharing, by the way. :)
He shouldn't have to copy anyone, vocally speaking. Based on an accurate script and proper direction an actor should be allowed to their own interpretation of the character. You wouldn't go to the same play in two different states and expect the role of John Proctor to be played the exact same way by two completely different actors, would you?
If it were to get "properly" re-dubbed, I expect they would take the Japanese VA's performances into account. Sonny Strait was talking about Funi's dubbing process at some convention, and he mentioned that, with the One Piece dub for example, they listen to the Japanese recordings and take influence from that, trying to mimic the performance and such.

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Post by DBZGokuSaiyan » Sat Aug 08, 2009 5:26 pm

Innagadadavida wrote:Is Taiketsu a rare game? I remember there was an ebay auction where the game went for a high price.
Not too rare. It's just that it's a little harder to come by than the other GBA Dragon Ball/Z/GT titles.

Here's a seller that has a few for a pretty reasonable price in terms of condition and value.

http://itemlistings.ebay.com/sdcsrp?fl= ... m&siteid=0
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Post by RoarkVegeta » Sat Aug 08, 2009 5:35 pm

Innagadadavida wrote:Is Taiketsu a rare game? I remember there was an ebay auction where the game went for a high price.
Wasn't it like 1,000 dollars+?

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