DragonBall: Raging Blast (PS3/360)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Rocketman
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Post by Rocketman » Fri Aug 21, 2009 5:21 pm

I want to be able to fly to the Moon if I hold the "Fly Up" button for four days.

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Post by RoarkVegeta » Fri Aug 21, 2009 5:22 pm

Rocketman wrote:I want to be able to fly to the Moon if I hold the "Fly Up" button for four days.
Good luck with that.

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Rocketman
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Post by Rocketman » Fri Aug 21, 2009 5:24 pm

RoarkVegeta wrote:
Rocketman wrote:I want to be able to fly to the Moon if I hold the "Fly Up" button for four days.
Good luck with that.
WHY ARE YOU LIMITING ME.

GAWD, I THOUGHT PEOPLE WOULD LIKE NEW IDEAS.

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Innagadadavida
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Post by Innagadadavida » Fri Aug 21, 2009 5:25 pm

Rocketman wrote:WHY ARE YOU LIMITING ME.

GAWD, I THOUGHT PEOPLE WOULD LIKE NEW IDEAS.
*sigh*

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Saimaroimaru
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Post by Saimaroimaru » Fri Aug 21, 2009 5:31 pm

Slowly this series is getting closer to the show. Well its time to save up my money to get this game on the day it comes out.

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LeprikanGT
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Post by LeprikanGT » Fri Aug 21, 2009 5:32 pm

1. There is no moon.

2. Less than half the chars could make it that far without dying.

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Post by RoarkVegeta » Fri Aug 21, 2009 5:35 pm

Innagadadavida wrote:
Rocketman wrote:WHY ARE YOU LIMITING ME.

GAWD, I THOUGHT PEOPLE WOULD LIKE NEW IDEAS.
*sigh*
A-jin.


:D Had to.

I hope Arale makes a return!

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Amigo Ten
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Post by Amigo Ten » Fri Aug 21, 2009 5:43 pm

Innagadadavida wrote:Remember the "3 C's" (that I just made up). Clutter, confusion, and character count. Multiple slots are messy. I can see separating adults from their child form, but anything beyond that is overkill. All those characters can be confusing to noobie players and people who aren't familiar with the whole series. Also, NB cant claim "OMG 148 CHARACTERS, KIDZ!" and mislead us into thinking there are more than there really is.
Like I said, they could arrange the character menu better, but I don't see why anything more than that is needed. And frankly, they are different characters, so why not include them as such?
How would it be pointless?
Like I said there would need to be adjustments, but no walls would really make the game feel massive. Can you imagine how cool it would be to start a fight in a forest and end it in a desert with no memory of when the change occurred?
I'm just saying, the developers could place a limit of space between characters. They could add a "sensing" feature or "scouter" feature.

Also the infinitely repeating stages has been done before in a 2D Dreamcast DBZ game. It was also used in Infinite World on the adventure levels. It wasn't noticeable either.
Infinite stages wouldn't add anything for me. Especially looping.
I'm really surprised at how people are so against new ideas for DBZ games. It just looks like all some people want are new characters and stages... That would be boring. See, this is why we can't have nice things. :evil:
I want new/improved gameplay elements. Walls aren't one of the things that need changing. Making the levels bigger vertically is something I'd like (not sure if that's happened), but not infinite. It just seems like one of those unnecessary things they'd throw in when they run out of ideas for improving the combat. One thing I could see them doing is the old Mortal Kombat type method of knocking someone through a wall into another arena with a little cutscene.

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Rocketman
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Post by Rocketman » Fri Aug 21, 2009 5:49 pm

Innagadadavida wrote:Remember the "3 C's"
ChiChi [as a] character?

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Post by Shenron204 » Fri Aug 21, 2009 7:37 pm

Amigo Ten wrote:One thing I could see them doing is the old Mortal Kombat type method of knocking someone through a wall into another arena with a little cutscene.
That could be intresting. Such as if you are battling on Kami's lookout and you knock someone downward, instead of hitting a wall, ending up in a mountain or plain?
"Goku's power level is 20,567 and doubles when he turns SSJ. Vegeta's power level is 18,890 and also doubles when he turns SSJ. What is the difference of their power level if they both fight in their SSJ forms?"

Dragonball makes math fun!

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Amigo Ten
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Post by Amigo Ten » Fri Aug 21, 2009 7:50 pm

Shenron204 wrote:
Amigo Ten wrote:One thing I could see them doing is the old Mortal Kombat type method of knocking someone through a wall into another arena with a little cutscene.
That could be intresting. Such as if you are battling on Kami's lookout and you knock someone downward, instead of hitting a wall, ending up in a mountain or plain?
I mean they'd still have the lower limit like normal, but if you hit knocked someone into it there'd be a little scene of them flying down and crashing, and then you'd be fighting in a ground arena.

Or you could be on the random islands stage, fighting near the wall. Knock someone into it and there's a little scene of them zooming back and crashing into the water, and then you're in the Kame House map. That kind of thing I could see them doing before doing looping or streaming maps.

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Post by Vino » Fri Aug 21, 2009 9:14 pm

I was bored so I made this

Image

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Post by kei17 » Fri Aug 21, 2009 9:58 pm

The cover art for the Japanese release.

http://z2-ec2.images-amazon.com/images/ ... 56510_.jpg

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Post by ShinRogafuken » Fri Aug 21, 2009 9:59 pm

kei17 wrote:The cover art for the Japanese release.

http://z2-ec2.images-amazon.com/images/ ... 56510_.jpg
Yep, although many people are complaining about it.

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Post by Kaboom » Fri Aug 21, 2009 10:00 pm

kei17 wrote:The cover art for the Japanese release.
http://z2-ec2.images-amazon.com/images/ ... 56510_.jpg
My prediction for the US version: Goku removed.
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Amigo Ten
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Post by Amigo Ten » Fri Aug 21, 2009 10:02 pm

Just having Goku and Broli seems a bit odd.

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Taku128
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Post by Taku128 » Fri Aug 21, 2009 10:04 pm

SSj Kaboom wrote:
kei17 wrote:The cover art for the Japanese release.
http://z2-ec2.images-amazon.com/images/ ... 56510_.jpg
My prediction for the US version: Goku removed.
The US cover was posted on page 61. :P
ShinRogafuken wrote:Nevermind. Here's the cover art:

http://www.gamestop.com/Catalog/Product ... t_id=75478
­

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Kaboom
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Post by Kaboom » Fri Aug 21, 2009 10:06 pm

Taku128 wrote:
SSj Kaboom wrote:
kei17 wrote:The cover art for the Japanese release.
http://z2-ec2.images-amazon.com/images/ ... 56510_.jpg
My prediction for the US version: Goku removed.
The US cover was posted on page 61. :P
ShinRogafuken wrote:Nevermind. Here's the cover art:
http://www.gamestop.com/Catalog/Product ... t_id=75478
...


... Just... let me have my joke!
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Post by SparkyPantsMcGee » Fri Aug 21, 2009 10:09 pm

SSj Kaboom wrote:
...


... Just... let me have my joke!
Are you enjoying that giant Picture of Broly?(that should be in fan Art btw.) :lol:
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Post by Ultimate_DB_Fan » Fri Aug 21, 2009 10:21 pm

The cover art for the game looks fine, but I agree that it's odd to only have Goku and Broli there.
Also, there's a nice trailer for the game over at gametrailers showing more insane stuff.

I think the biggest and best thing about this game is the fact there will be online. I mean, if that wasn't implemented at all, I think I'd be very upset. It's cool that some of the psecial moves that were in Tenkaichi 3 are in the game, but it would've been even better to have new animatedversions of them.

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