DragonBall: Raging Blast (PS3/360)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Raki
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Post by Raki » Thu Aug 27, 2009 6:21 pm

Innagadadavida wrote:
ShinRogafuken wrote:http://www.youtube.com/watch?v=BZnkVVN1DYo

Look at the end. What does it say with the SSJ3 Broly after it?
That's probably the secret code they're releasing with the special editions. It's a code that allows you to unlock SS3 Broly at the beginning.
I wonder what the else the limited edition has.
The series doesn't start with the arrival of Raditz. Stop being lazy and watch Dragonball.

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Post by DominatorLost » Thu Aug 27, 2009 6:22 pm

It's looking pretty basic compared to previous titles (of course that's already been said), but with this one they don't seem to be aiming to top anything.
I'm not ready for this.

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Saimaroimaru
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Post by Saimaroimaru » Thu Aug 27, 2009 6:34 pm

This the the Gamecom trailer but it has an extra scene at the end it shows SSJ3 Broly and SSJ3 Goku.

http://b.bngi-channel.jp/db_ragingblast/asx/pv1_1m.asx

Another vid:

http://www.youtube.com/watch?v=e8k87AdGy48

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Post by Chuquita » Thu Aug 27, 2009 10:34 pm

I still feel like I'm waiting for the hook. :(

I mean, the city backdrop looks nice, but I keep wondering if they're saving some secret, amazing jaw-dropping feature and planning on revealing it in the coming months or what. :?
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Post by SSJ2bardock » Thu Aug 27, 2009 10:52 pm

Chuquita wrote:I still feel like I'm waiting for the hook. :(

I mean, the city backdrop looks nice, but I keep wondering if they're saving some secret, amazing jaw-dropping feature and planning on revealing it in the coming months or what. :?
I wouldn't keep your hopes up...
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Post by SSJmole » Thu Aug 27, 2009 10:54 pm

Raki wrote:I wonder what the else the limited edition has.

Ditto

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Rory
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Post by Rory » Thu Aug 27, 2009 10:55 pm

Anybody noticed that there hasn't been a single beam struggle in any video yet?

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Post by finnishjuoppo » Fri Aug 28, 2009 8:14 am

Rory wrote:Anybody noticed that there hasn't been a single beam struggle in any video yet?
does it really matter?
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Post by SparkyPantsMcGee » Fri Aug 28, 2009 11:51 am

Chuquita wrote:I still feel like I'm waiting for the hook. :(

I mean, the city backdrop looks nice, but I keep wondering if they're saving some secret, amazing jaw-dropping feature and planning on revealing it in the coming months or what. :?
Wait for the Tokyo Game Show. I doubt they have anything up their sleeve but if they did they would reveal it in Dragonballs home country. However in most cases they reveal the major selling points first hand to get you to want to play the game. Hence SSJ3 Broly. I'm sure there were a lot of people going "OMG NOW I HAVE TO GET THIS GAME!!"
Rory wrote:Anybody noticed that there hasn't been a single beam struggle in any video yet?
Why would they bother, its basically a standard feature at this point.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Post by Haseowolf » Fri Aug 28, 2009 1:00 pm

SparkyPantsMcGee wrote:
Rory wrote:Anybody noticed that there hasn't been a single beam struggle in any video yet?
Why would they bother, its basically a standard feature at this point.
Well, we all thought so with the Budokai series, but along comes Infinite World and it's no longer a standard feature.

We're just concerned, that's all.
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Post by SparkyPantsMcGee » Fri Aug 28, 2009 1:53 pm

Haseowolf wrote:
Well, we all thought so with the Budokai series, but along comes Infinite World and it's no longer a standard feature.

We're just concerned, that's all.
Infinite Worlds was just a quick cash in I don't think there was any time put into that game. "Same character models as B3, change the story mode a bit, swap a few characters around make it look like we added stuff, call it the last DB game for the PS2 and BAM! we are gold struck."
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Rory
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Post by Rory » Fri Aug 28, 2009 2:01 pm

SparkyPantsMcGee wrote:
Haseowolf wrote:
Well, we all thought so with the Budokai series, but along comes Infinite World and it's no longer a standard feature.

We're just concerned, that's all.
Infinite Worlds was just a quick cash in I don't think there was any time put into that game. "Same character models as B3, change the story mode a bit, swap a few characters around make it look like we added stuff, call it the last DB game for the PS2 and BAM! we are gold struck."
Still, they REMOVED the beam struggles, it's not like it would've cost money to keep it.

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Post by SparkyPantsMcGee » Fri Aug 28, 2009 2:11 pm

Rory wrote:
SparkyPantsMcGee wrote:
Haseowolf wrote:
Well, we all thought so with the Budokai series, but along comes Infinite World and it's no longer a standard feature.

We're just concerned, that's all.
Infinite Worlds was just a quick cash in I don't think there was any time put into that game. "Same character models as B3, change the story mode a bit, swap a few characters around make it look like we added stuff, call it the last DB game for the PS2 and BAM! we are gold struck."
Still, they REMOVED the beam struggles, it's not like it would've cost money to keep it.
yea but it cost LESS to take it out.(see where I'm getting at).
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Post by Krakabeast » Fri Aug 28, 2009 2:59 pm

I've read that the maps will be huge compared to previous games, but in every video I see the characters are hitting the border of the damn map. Sorry to be a downer, but I have a feeling that this game will suck.
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Rory
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Post by Rory » Fri Aug 28, 2009 3:03 pm

SparkyPantsMcGee wrote:
Rory wrote:
SparkyPantsMcGee wrote: Infinite Worlds was just a quick cash in I don't think there was any time put into that game. "Same character models as B3, change the story mode a bit, swap a few characters around make it look like we added stuff, call it the last DB game for the PS2 and BAM! we are gold struck."
Still, they REMOVED the beam struggles, it's not like it would've cost money to keep it.
yea but it cost LESS to take it out.(see where I'm getting at).
If they already had to take the gameplay from Budokai 3 (because Infinite World is an extension of that engine), then why would it cost less to remove it? Leaving it in would cost nothing, because it's made, done, complete. Removing would require the effort to go in and manually remove it?

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Post by Shoryuken » Fri Aug 28, 2009 3:44 pm

Krakabeast wrote:I've read that the maps will be huge compared to previous games, but in every video I see the characters are hitting the border of the damn map. Sorry to be a downer, but I have a feeling that this game will suck.
My thoughts exactly. Raging Blast must have something completely new and original, but at the moment things are looking bleak.
Most fans will probably buy the game because of the addition of SSJ3 Brolly and most likely Neko Majin Z.
For it to truly stand out it and be on par with the likes of the most popular beat-em ups it has to become more technical rather than bombarding or spamming your opponent with ki-attacks.

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Post by SparkyPantsMcGee » Fri Aug 28, 2009 4:06 pm

Rory wrote:
If they already had to take the gameplay from Budokai 3 (because Infinite World is an extension of that engine), then why would it cost less to remove it? Leaving it in would cost nothing, because it's made, done, complete. Removing would require the effort to go in and manually remove it?

Kind of sort of not really. Ok, they made a new game. It cost money to script the game, copy and paste the character designs and levels, they changed the interface, took out some features add some new features(just a little). By taking out things like beam struggles and addition game modes they cut production costs. They keep the look of B3 call it the last PS2 game and they all ready have a few million copies sold(just on those 2 factors) so why put more money in? so less product cost=more profit gain. It wasn't a serious game it was just a cash in just to get a few extra bucks along side of Burst Limit.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Post by SSJ2bardock » Fri Aug 28, 2009 8:51 pm

SparkyPantsMcGee wrote:
Haseowolf wrote:
Well, we all thought so with the Budokai series, but along comes Infinite World and it's no longer a standard feature.

We're just concerned, that's all.
Infinite Worlds was just a quick cash in I don't think there was any time put into that game. "Same character models as B3, change the story mode a bit, swap a few characters around make it look like we added stuff, call it the last DB game for the PS2 and BAM! we are gold struck."
Um, they did add stuff, and remove stuff such as the beam struggles. All of the characters had their combos completely redone as well. You didn't really prove anything with that last statement...
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Saimaroimaru
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Post by Saimaroimaru » Fri Aug 28, 2009 10:48 pm

Game Menu:
Image
Last edited by Saimaroimaru on Sat Aug 29, 2009 12:07 am, edited 3 times in total.

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Krakabeast
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Post by Krakabeast » Fri Aug 28, 2009 10:52 pm

Pretty good, but I hope the menus don't get too cheesy.
Gohan: At least he doesn't have his sword out anymore.
Kuririn: Yeah, and your dad put his finger away too.

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