DragonBall: Raging Blast (PS3/360)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Post by Onikage725 » Tue Nov 03, 2009 1:40 pm

VegettoEX wrote:What I mean by that is that I'm comparing a PS2 game two years ago to a current-gen game. Those later PS2 games were pushing the limits of the system pretty well, and we're still in a period where developers don't have the BEST grasp on the current hardware (especially the PS3 at times, it seems, at least when porting from the 360 if it's the lead SKU). The PS2 game was still holding its own.
This is my biggest problem with current-gen sequels to last-gen properties. Many devs seem to get lazy on this front. I remember expecting to be blown away by Halo 3's next-gen visuals, only to find a modest upgrade over Halo 2. Now, I'm not a graphics-whore, so that isn't a deal breaker in the slightest... but I totally agree.
- The control scheme seems changed for the sake of change; it wasn't a simplification, that's for sure. It was just different, and I found it difficult to adapt... I'm nowhere near something like a competitive player (nor do I even particularly like the game), but wouldn't that be a big deal if you were? Don't you want the most precise and immediate control you can have over your character movements?
My best guess is that someone had the idea to try and optimize this for the 360 controller. Maybe they felt that they wanted to develop the controls with the analog's position in mind, since that would be your D-Pad's space on basically any other controller. Since button combinations can be the enemy of analog control in a fighter (though I usually find 3D fighter's to be alright), it seems like they wanted to reduce the number of buttons necessary for frequent actions. I think it'll be hard to say how that works out until I get some competition. Luckily, Kunzait's going to have a major group get together right after it comes out, so we're going to test the hell out of this and chuck it on ebay if it doesn't hold up.
Is it probably going to be a decent game? I suppose so. For those of you who are totally into that style of fighting game, I guess that's what you're looking for. It seems like the absolutely hardcore Sparking! fans are pretty disappointed, though... am I getting a pretty accurate read, there? That you're noticing how many things are missing or not improved enough upon? Is it that the middle-of-the-road, generally-complacent fans are the most eager for it?
I dunno how "hardcore" I am about the Sparking! series, but I have bought them all. For the first two releases, I was very much a supporter and avid player. I didn't have as much fun with the 3rd, aside from the roster. That said, I am more or less looking forward to Raging Blast. I'm just not sure if it's worth $60 bucks. I'm thinking of either planning to re-sell (or simply renting) for release and the party, and picking it up down the line. I assume, like Burst Limit, that I will probably stumble across this in Target for $15-20 on some weekend special.
I feel that we need something other than a minor facelift for these games. I wasn't the biggest fan of Burst Limit, but it at least went for a new art style, and even if you didn't like the mid-game "Drama Pieces", they at least experimented with something new. Raging Blast is nothing more than that minor facelife as far as I can tell... and sure, I don't have the final retail product yet, so I may feel differently when I get my hands on it. But shouldn't they be telling me ahead of time how it's different? Why I should be excited? How is it an all-new gameplay experience? Near as I can tell, they're just shouting that it's Sparking! in 60 fps.
Because it has Broli as SSJ3? Seriously, with him and Vegeta as the major selling points, FUNimation wishes it had this game like 5 years ago.
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Post by Thanos » Tue Nov 03, 2009 5:28 pm

I've gotten quite used to the controls, and I'm satisfied. I assume in the retail version, you'll be able to change the controls (I would even expect a classic Sparking! control-scheme, or something like that, to be included as an alternate control option). It sucked to have to play the demo with English voices, but tough titties.

The characters seem to feel quite unique from one another. I know this "Signature Move" stuff is an obvious lazy attempt at making each character unique, and I daresay it works. I am slightly peeved that, while I thought there would be five moves each, essentially what it is is two Blast 2's and two Blast 1's.... just like the Sparking! games. A clever con, but it doesn't seem to be much of a problem after fighting Raditz... it seems like he has three duplicate attacks :x. Then again, he didn't use that many special moves in the anime, so I guess I can let it slide. Characters like Vegeta should have a nice plethora of moves, as well as his signature attack energy blast volley thingamajig.

All-in-all, I feel as though it is complex enough, yet streamlined more over the Sparking! games. That doesn't necessarily mean simpler or anything, it just means more intuitive, and that's always nice.

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Post by goku the krump dancer » Tue Nov 03, 2009 10:41 pm

Thanos wrote: Characters like Vegeta should have a nice plethora of moves, as well as his signature attack energy blast volley thingamajig.
I think there's been a screenshot showcasing that Vegeta has the move that he killed Pui Pui with, and there's a short clip in one of the trailers that shows him doing the move that he killed Jeice with. So yeah, I think all of the major characters will have a nice list of customizable moves.

But yeah, everyone will have their final opinion once the game comes out next week (for those who are getting it by retail). As for me, though, I think the game will do just fine.
Last edited by goku the krump dancer on Wed Nov 04, 2009 12:34 am, edited 1 time in total.
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Post by LeprikanGT » Tue Nov 03, 2009 11:31 pm

Fusion:
http://www.gametrailers.com/video/goten ... ball/58592

Also a few more vids, if you click the vids to the right.

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Post by Captain-Sora » Tue Nov 03, 2009 11:44 pm

Thanos wrote:I've gotten quite used to the controls, and I'm satisfied. I assume in the retail version, you'll be able to change the controls (I would even expect a classic Sparking! control-scheme, or something like that, to be included as an alternate control option). It sucked to have to play the demo with English voices, but tough titties.

The characters seem to feel quite unique from one another. I know this "Signature Move" stuff is an obvious lazy attempt at making each character unique, and I daresay it works. I am slightly peeved that, while I thought there would be five moves each, essentially what it is is two Blast 2's and two Blast 1's.... just like the Sparking! games. A clever con, but it doesn't seem to be much of a problem after fighting Raditz... it seems like he has three duplicate attacks :x. Then again, he didn't use that many special moves in the anime, so I guess I can let it slide. Characters like Vegeta should have a nice plethora of moves, as well as his signature attack energy blast volley thingamajig.

All-in-all, I feel as though it is complex enough, yet streamlined more over the Sparking! games. That doesn't necessarily mean simpler or anything, it just means more intuitive, and that's always nice.
There are a lot more special moves for some characters, basically in this one, you can customize their specials instead of only having a handful with the default settings. Goku has been shown to have a few more rushes such as his combo he used against Piccolo in the 23rd Budokai(which was also given to his Mid-self in BT3) as well as a second Kaio-ken rush move similar to the one he did against Vegeta(like the one also from BT3).

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Post by Steely » Wed Nov 04, 2009 9:58 am

SSJSteve wrote:I e-mailed Amazon yesturday asking them what was going on with the Limited Edition version, they replied back saying:
I regret that there is a delay with your order. I can confirm that your order is still in active and it has not cancelled. Sometimes unexpected fluctuations in supply can add time to our original availability estimate. We have learned that "Dragon Ball: Raging Blast - Limited Edition (Xbox 360)" is now back-ordered and we will update you once we have received an estimated arrival date from the vendor.
So they might have delayed it, because they said its not cancelled. :?
Odd, why did they cancel the order if it's just been delayed. Normally they just send an e-mail saying the release date is changed and give you a new estimated shipping/delivery date.

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Post by NeptuneKai » Wed Nov 04, 2009 10:59 am

LeprikanGT wrote:Fusion:
http://www.gametrailers.com/video/goten ... ball/58592

Also a few more vids, if you click the vids to the right.
Awesome, those story mode vids were really cool. It looks like we're finally getting an extended Meteor story mode.
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FAMITSU RATING

Post by Timo » Wed Nov 04, 2009 3:41 pm

FAMITSU RATING

Dragon Ball Raging Blast (PS3/Xbox 360, Bandai Namco): 9 / 8 / 8 / 8 - (33/40)

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Re: FAMITSU RATING

Post by Rory » Wed Nov 04, 2009 3:48 pm

Timo wrote:FAMITSU RATING

Dragon Ball Raging Blast (PS3/Xbox 360, Bandai Namco): 9 / 8 / 8 / 8 - (33/40)
Wow. Didn't see that coming. :o

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Re: FAMITSU RATING

Post by VegettoEX » Wed Nov 04, 2009 3:48 pm

Timo wrote:FAMITSU RATING

Dragon Ball Raging Blast (PS3/Xbox 360, Bandai Namco): 9 / 8 / 8 / 8 - (33/40)
Where'd you find this? Funny... those are the exact same scores "Burst Limit" received...
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Post by Timo » Wed Nov 04, 2009 3:50 pm

Sorry. Source is www.gamefront.de.

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Post by Hellspawn28 » Wed Nov 04, 2009 4:30 pm

33/40 is not too bad at all, it will be around a low 8 or high 7 on Gamespot.
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Post by Rory » Wed Nov 04, 2009 5:09 pm

Hellspawn28 wrote:33/40 is not too bad at all, it will be around a low 8 or high 7 on Gamespot.
Bare in mind, Famitsu can be very forgiving to nostalgic franchises, such as Dragonball.

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Post by Big Momma » Wed Nov 04, 2009 5:09 pm

I wonder what they said it's strong points were!
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Post by Sebastian (SB) » Wed Nov 04, 2009 7:42 pm

Timo wrote:Sorry. Source is www.gamefront.de.
It BEAT Crystal Bearers in score ratings?! You've gotta be kidding me! Oh well, I'll know when I get my hands on both games.
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Post by Supa Saiya-Jin Tullece » Fri Nov 06, 2009 11:07 am

So, who are you guys going to main online?

Bardock here (because there's no Tullece).

After a run or two through the story mode for most of the characters, we should hold the first annual Daizex Tenkaichi Budokai.

Or maybe the Daizex Games?

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Post by NeptuneKai » Fri Nov 06, 2009 11:13 am

Supa Saiya-Jin Tullece wrote:So, who are you guys going to main online?
I'm going to wait to see how the different characters play before I make that decision but ideally I'd want to main Freeza.
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Post by LeprikanGT » Fri Nov 06, 2009 11:45 am


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Post by Kingdom Heartless » Fri Nov 06, 2009 12:04 pm

Rory wrote:
Hellspawn28 wrote:33/40 is not too bad at all, it will be around a low 8 or high 7 on Gamespot.
Bare in mind, Famitsu can be very forgiving to nostalgic franchises, such as Dragonball.
Well Revenge of King Piccolo got pretty lousy scores, didn't it?
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Post by goku the krump dancer » Fri Nov 06, 2009 12:15 pm

Online I'll probably switch it up like I always do. But if anything I'll just pic Goku.
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