Adamant wrote:No, I like classic fighting gamesKendamu wrote:As everyone else said, people who grew up on the newer style of fighting games or have become extremely accustomed to the newer style of fighting games probably don't appreciate Super Dragonball Z because it goes against a lot of the conventions of modern fighting games.
Is this some kind of running gag? Why do I always need to clarify my points every single time I make a statement?!
I'm not saying, "Adamant doesn't like it 'cause of this, that, and the other." I'm referring to the general DBZ fighting game fanbase who hates Super DBZ. I thought it was pretty clear to begin with.
You may realize that, but you still haven't even played it.(and I realize I'm talking about a game I haven't actually played, here),
It's like choosing exactly which Super Special you're going to use in other fighting games, only more so. It isn't like your character actually gets stronger or weaker (in the vast majority of instances) and characters generally tend to start off with a respectable list of moves and a Super Special. Most of what you're doing is adding to the basic configuration and somewhat customizing your experience... which is something you can do over and over again for a character to come up with a bunch of different custom add-ons without having to "level" them all over again if you use the Dragonballs to exchange your added skills for XP.but Super DBZ for some reason decides to toss in some kind of "way to develop your character", which is never ever a good sight in a fighting game.
Because, y'know, a memory card took so much effort to haul around, right? And, if you hate the customizing so much, you could just stick with the arcade-standard list of characters and play through the same way as anyone else... just without the extra attacks and such. You'd go through the same Arcade Mode and Survival Mode as me and get the same survival mode as me. I just choose to use the XP I gain from playing the game.The Budokai and Sparking games were shitty enough in the first place, but having a huge part of the gameplay be "everyone who wants to play needs to own the game, play single player a zillion hours to unlock a ton of crap, then bring their memory card with them wherever they go" ruined them completely. Then they say they're making a real fighting game, and STILL insist of tossing in this idiocy. Do anyone actually LIKE this?
Imagine a normal fighting game for a second. You get points, right? At the end, those points go on a scoreboard if you've done well enough, right? Now, imagine what it would be like if you had the option of exchanging those points for extras in the game. Would you say, "Screw this," because they gave you the option to get new stuff for doing what you were planning on doing (playing the game) in the first place?
I can agree with you on the cast, but I don't see what's wrong with the rest here. There's Shotos, Charge characters, etc. There's fun stages. There are cool visuals. The music is good. The challenge is customizable and ranges from something for casual plays to downright insane quarter-eating madness. There's the option of giving characters new moves. Most characters play differently from each other. Yeah... pretty good game, really.Also, it's a Dragonball game, which is also never a good sign if you're looking for quality gameplay instead of just "Yay, I get to play as Dragonball characters" (not that there's anything terribly wrong with that, but it would be nice to a game that's both based on Dragonball AND good for a change). And, on top of that, the American version doesn't even have the Dragonball cast, so it's not really a Dragonball game after all.
Other than the cast, how would you know? Did you play it? No, you didn't. At least you admit that you didn't play it, but you didn't. I'm not saying you have to play every game to know whether or not you like it either. I see games I pass on all the time. Giving a game you haven't played such horribly harsh treatment (as if you have played it) is somewhat uncalled for, though. At least I played the first two Sparking games before I decided that the series just wasn't for me.Or, to sum it up:
1) Fighting game with some bullshit customization system = it probably sucks
2) based on Dragonball = definitely sucks
3) but doesn't have the Dragonball cast = kills the one positive it had, leaves the negatives, and adds the one of these other voices sucking.
So, because the cast is the wrong one, it isn't Dragonball at all? I can understand if the game had some expansive story mode and they went about dubbing it wrong (like the series) but just because the cast is different in the first place?Even if, by some miracle, it doesn't suck despite these odds, it's still not Dragonball, which means I might as well play a game I know is good that's not Dragonball either. Wee.
Fuck, Dragonball just hasn't really been Dragonball since the first Kamesen'nin, then!
Way to hate on a game you haven't played for all the wrong reasons.






