Budokai 4 (Thoughts on Theoretical Release)

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Mike D
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Post by Mike D » Sat Mar 19, 2005 3:19 am

Rocketman wrote:No offense, but that is a stupid idea.
Yea, you did kinda go over-board.
Rocketman wrote:Transformations are part of what separates the characters.
Yes that is true. What I meant was that the guys that I stated should get the transformations that I stated. When I think about it, the only "new" Super Saiyan that I thought would be cool was Bardock because of his resemblance to Goku. SSJ and leave it at that. Giving every saiyan all the forms would defeat the purpose of playing with different characters.

Now about the Golden Warrior thing; I mean why not have him? He was in the series and in Budokai the Great Saiyaman is garbage. :?

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Post by Xyex » Sat Mar 19, 2005 5:34 am

Rocketman wrote:
Xyex wrote:Heh, nice to know someone likes my ideas. ^^ And ya, I think they need 'what-if' skills and transformations to go with the new games. SSJ1-4 for Bardock, Gohan, Vegeta(SSJ3), Raditz, Brolly, and Nappa. (And I mean for ALL versions of Gohan. SSJ3 Kid Gohan'd be cool....)
No offense, but that is a stupid idea. Transformations are part of what separates the characters. If you're gonna make all the Saiyans go SSj1-4, why not give everybody the Spirit Bomb and the Kamehameha?

Heck, why not just go ahead and follow DBGT: Final Bout's example and have 38 different forms of Goku?

I'm not totally against what-if transformations, for example, I really don't have a problem with Bardock, Raditz, and Nappa getting a Super Saiyan capsule. But if every one of the Saiyans can go SSj4 (defying one of the rules of the series, btw), then why have different characters at all?
Well, it's not really that much of an overkill I don't think. And transformations are a lot different than moves. They'd just be bonus 'what-if' capsules you could pick up later, after you beat the game. And not just out of the blue either. They could all be related to the bonus 'what-if' stories.

Like maybe, it was Raditz sent to Earth instead of Goku? Or maybe Vegeta didn't kill Nappa on Earth and he went SSJ training for the Androids. Stuff like that.

And ya, maybe SSJ4 is a little much... 2/3 would probably be good enough. Except Brolly, I want to see him at SSJ4... *is picturing how big he'd be that way, considering the 'buffing up' Goku and Vegeta do...*
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Post by Gamingdevil » Sat Mar 19, 2005 5:38 am

I think that every character should have a DU, but the moves are ok as they are. And they should have all the characters ever shown in DB/Z(/GT). And cutscenes in DU would indeed be cool. Maube some unlockable cutscenes with 'what-if' transformations but I think you should at least leave the moves/transformations to the continuaty of the series.
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Post by askani son » Sat Mar 19, 2005 3:19 pm

Gamingdevil wrote:Maybe some unlockable cutscenes with 'what-if' transformations but I think you should at least leave the moves/transformations to the continuaty of the series.
What about Dragonrush? That could easily be left out without much complaint :P .
As for keeping the moves and stuff the same, I think the more "what if's" the better.
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Post by SuperFusion » Sat Mar 19, 2005 4:10 pm

I vote for a storyline that goes from the beginning of DragonBall to the end of Z. Who cares for GT anyway? :roll: lol

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Post by Xyex » Sat Mar 19, 2005 4:36 pm

askani son wrote:
Gamingdevil wrote:Maybe some unlockable cutscenes with 'what-if' transformations but I think you should at least leave the moves/transformations to the continuaty of the series.
What about Dragonrush? That could easily be left out without much complaint :P .
As for keeping the moves and stuff the same, I think the more "what if's" the better.
I think Dragon Rush should stay. I have no complaints about it anymore except that it's the same animation everytime. I think some tweaking to it as I described in another post would make it even better. And since the features tend to improve with each new version DR will kick even more ass in B4 than it does in B3. Since I don't feel like typing it all out, again, here's what I posted before:
Xyex wrote:
Izlude wrote:
Xyex wrote:The only thing that needs 'fixed' for the next game is Dragon Rush. It needs more varriation.
I think the Dragon Rush needs to be scrapped, I don't like having scripted battle scenes and losing control over the fight, and I'm sure my oppenent feels the same way. Even if the scripted battle scenes had varriation in them, it won't make it a better playing experience, just a better viewing experience. The Dragon Rush is just way too overpowered and abused, and some characters can destory you with just one Dragon Rush.

To make things worse, even if your lucky to hit the right button to get out of the Dragon Rush, your still taking quite a bit of damage, theres no way to counter attack or prevent it, and if a character ends it with their ultimate, you cant do squat but twiddle your thumb sticks hoping it'll only do half the amount of damage it would normally do. Why cant you escape, deflect their ultimate or counter it?

Final Bout had the right idea with allowing you to counter the Meteo Attack with your own, and you had actions you could take when your oppenent launches a super attack - block it straight on, absorb it, deflect it or counter with your own, all it took was a bit of proper timing and it was really effective.

If its one thing Budokai 3 made up for though was the serious need for tweaks far as control and hit detection go, and the addition of being able to teleport and back dash was nice too, but theres still a lot of room for improvement for the fighting engine itself, namely in the defensive department. I doubt a Budokai 4 will see the day though, unless its just to cash in on all of the GT characters.

I also think the capsule thing needs to be ditched, who wants to load up several capsules of transformations and then one big bad move to end it all but will force you to spend most of the fight just trying to pull it off? Most of the other caps are useless as well. Budokai needs a lot of rehauling, but the 3rd time was way more charming than the 2nd.
Did you not read what I said? I said more varriation. That doesn't refer only to animation. Dragon Rush needs varried animations, yes, but there's more than that. Varraition in it's use would do it a world of good. My idea:

You enter Dragon Rush, input 3 buttons right from the start. If you counter on the first move they take damage and you do not. If you counter on the second you both take damage. If you count on the third only you take damage. If there's no counter at all and they have a Dragon Rush utlimate it starts.

Now, along the top and bottom (top for P1, bottom for P2) a bar shows up with buttons moving across it. Now it's timing based. You push the buttons moving across the screen as it reaches the little 'window' in the center of the bar. The closer you are to being perfect the better. Now, which ever is closer for each push wins that 'phase' of it (6 in all). If they tie it's neutral. (phase discarded).

Now, here's how the results would go:
Defender win 6 Phases: Counter and damage opponent instead.
Defender win 5 Phases: Dodge completely, no more dmg.
Defender win 4 Phases: Deflect and take 1/10th dmg.
Defender win 3 Phases: Block and take 1/5th dmg.
Defender win 2 Phases: Block and take 1/2 dmg.
Defender win 1 Phase: Block and take 3/4 dmg.
Defender win 0 Phases: Direct hit, full dmg.
Defender tie with Attacker: Counter and attack nullifer each other, both take 1/2 dmg.

As for the Capsules, I only think one thing needs improved on that. Transformations shouldn't be capsules, they should part of the character like the grapples are now. Other than that, I like the capsule system. Seriously, other games where everyone is always the same moves and same skills and same strength and defensive ablity... it's the same every time A fights B. At least Budokai has some varriation.
Last edited by Xyex on Sat Mar 19, 2005 8:01 pm, edited 1 time in total.
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Post by askani son » Sat Mar 19, 2005 4:51 pm

Most of that sounds pretty cool. My main problem with DR was that it was luck based. No skill involved. I did like the different animations for win-win-win-win/lose-lose-lose etc. the first couple of times I saw them. After that they were just "in-between" bits I wanted to end quickly so I could get on with the fight.
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Post by Gamingdevil » Sun Mar 20, 2005 4:06 am

I really like your ideas Xyex, too bad Atari never comes here to see it :(
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Post by Xyex » Sun Mar 20, 2005 5:28 am

Well, you never know. This site's already got FUNi on it. Atari, Bandi, and or Dimps could be lurking around somewhere too. If any of you are, I NEED A JOB! Seriously. *holds up sign that reads: Will Work for Cash* Er, anyway, yes, I like my ideas too. ^^
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<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.

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Post by DB_Fan » Sun Mar 20, 2005 8:37 pm

If they release a Budokai 4, I hope they include characters such as Master Roshi, Choazu, Tao Pai Pai, General Blue, ChiChi, Pan, Bulma, Zarbon, Dodoria, Garlic Junior, Android 19, Jeice, Burter, Guldo and maybe some supporter characters such as Lunch, Oolong and Puar :oops:

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Post by lost in thought » Sun Mar 20, 2005 9:39 pm

I could see Tao Pai Pai, Zarbon, Dodoria, and the Ginyu Force. But everyone else you mentioned is just wishful thinking.

Lunch, Bulma, and Chichi are just pushing it. Seriously.

As for Pu'er and Oolong, that would be plain foolish... seriously now, what use could those two possibly go to in a fighting game!?

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Post by Xyex » Sun Mar 20, 2005 10:30 pm

Actually, Chi-Chi's not that far fetched, since she was a fighter. And Bulma was meant to be in B3 so she's not far fetched either.
Last edited by Xyex on Mon Mar 21, 2005 3:43 am, edited 1 time in total.
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<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.

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Post by Sebastian (SB) » Sun Mar 20, 2005 10:37 pm

Xyex wrote:Actually, Ch-Chi's not that far fetched, since she was a fighter. And Bulma was meant to be in B3 so she's not far fetched either.
:) , I would also say that General Blue I could see in a DBZ Budokai 4.
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Post by Mike D » Sun Mar 20, 2005 11:48 pm

Has anyone ever considered a game (with the budokai engine) based on the Movies with villains spanning from Garlic Jr. to Janemba. I mean there would be a shitload of interesting attacks. Man that would be phat to play as Janemba. ->E and he punches into a vortex to smack his opponent in the back of the head.


One could only dream, right?

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Post by SpaceKappa » Mon Mar 21, 2005 3:34 am

I would actually like to see a Legends-type game based on the movies. But THAT'S just wishful thinking.

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Post by Piro-kun » Mon Mar 21, 2005 12:24 pm

But without the terrible gameplay of the X-men legends game i mean that game was so hyped but it sucked. If they made the graphics for a DB legends game a lot more solid it would be amazing.
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Post by SpaceKappa » Mon Mar 21, 2005 3:06 pm

I was actually referring to Dragon Ball Legends on PlayStation. I don't think an X-Men Legends type game would suit Dragon Ball very well. I did like it, though.

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Post by Gamingdevil » Mon Mar 21, 2005 3:32 pm

It'd also be cool if winning fights would actually get you money (of course not as much as the World Tournament, but still some) so you wouldn't have to level characters and make money for capsules as two seperate things.
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Post by laserkid » Mon Mar 21, 2005 6:25 pm

Me, I'd like to see a symaltaneous release for gamecube. Because I'm very tired of waiting a year to get the one year old release (although I do wub Budokai 2 on cube I want 3 already XD).
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Post by Pedro The Hutt » Mon Mar 21, 2005 6:57 pm

Well, complain to Sony, they made a deal so that every Budokai is PS2 exclusive for the span of a year.

My main concern about 3 is the GT influences... and that some moves seem a bit too over the top, even by DB standards. XD But that's just me.

A DB based Budokai would be pretty neat if you ask me, Jackie Chun vs. Chi-Chi. XD
Jackie: Pichi Pichi Garu!
Chi-Chi: Konoouuuu...

Erm.. *shuts up*

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