DragonBall Z: Sagas

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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VegettoEX
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Post by VegettoEX » Mon Mar 28, 2005 10:12 pm

I don't know what to say other than LoG2 and Buu's Fury had me laughing my ass off and having the time of my life. I was never frustrated or not enjoying it.

Sagas bores the Hell out of me. It's not responsive, and I can't see anything that's happening.

It's all on a very basic level (my feelings for the games, that is). If I go into any more detail, it just destroys those raw feelings and attachments towards them, and turns into a "review".
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Post by *PINHEAD* » Tue Mar 29, 2005 2:15 am

Sagas sort of reminds me of those early PSX games, where your characters could roam around in a 3D environment but still be confined in a linear, mapped out path, with weak, repetitive enemies coming up here and there and invisible walls galore. It's like that only with better graphics, which makes it seem more of a bad thing because you'd expect the gameplay to be better.
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Post by Mugenmidget » Tue Mar 29, 2005 11:18 am

askani son wrote:Mugenmidget: Are you counting Buu's Fury. I played that first and then played LoG II and was, well...shocked. B.F is a big advance on LoG II and is great to look at too. It is really good to see the story unfold as an rpg and to see how the creators managed to weave the movies into the storyline so well.
The Nappa fight looked just like a Legacy of Goku 2 boss fight, a boss slightly recoiling while you moved foward and continued to pummel them slowly.
To me the boss fights were "just beat them and get back to the good stuff already" so that never really bothered me. Also, how can a GBA game be compared to a PS2 game? It is a completely different ball game.
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Buu's Fury could very well get a lot better, but from what I played it's not a completely different ball game.

And about a GBA game being compared to a PS2 game, games will be games. Doesn't matter what has more "power," the fun games should always win out. I'm not picking on Legacy of Goku's "technical" aspects, because in my opinion it definitely has better sounds and graphics than Sagas if you take into account the medium it was made on.

But VegettoEX makes me understand why you guys could like Buu's Fury or Legacy of Goku more. If you're basing it on humor, which is a valid way for a game to entertain, then I most certainly will not disagree. Sagas looks like it lacks personality, and I have seen a good deal of that from LOG II and Buu's Fury.

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Post by Sun_Wukong » Tue Mar 29, 2005 11:46 am

VegettoEX wrote: Sagas bores the Hell out of me. It's not responsive, and I can't see anything that's happening.
I agree about the static camera, that just sucked. Mabey I'm alone but I do enjoy "Hack n' Slash" games. It reminded me a lot of The Hulk movie game. Same concept really.

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Post by SonGokuGT » Tue Mar 29, 2005 1:39 pm

Yup, what I hated the most was the camera (with the lack of responsiveness coming in close second). Having to backtrack for Dragonballs or coins was a royal pain in the ass...

And yes, Legacy of Goku II and Buu's Fury were great! If Sagas was a 3-D version of those games, it would've been awesome.

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Post by lost in thought » Tue Mar 29, 2005 11:03 pm

I was just thinking...
When Sagas released, fans were dissapointed, and the half-baked homunculi of GameFaqs made a big stink over it, with the 'I told you so"'s, and it really surprised me... not so much GameFaqs user actions, but that such a stink would be put up over a game, let alone a DragonBall inspired one. It really surprises me, because we're in a bit of a fad where it's fun to hate it, which did make me think we would see the random "Man that game looks dumb" comments, but it's really something else when you come across the remnants of a fan base all united to tell you "I told you so" in broken english, or random numbers, and because of that got me thinking yet again... I don't remember this big of stink going on when Taiketsu was released, and it was out while Z' was still airing to a point.

Really all the above has done has allowed me to wonder what would have happened, if Sagas didn't suck?

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Post by Mike D » Wed Mar 30, 2005 1:36 am

Then people would find something else, other than its overall assness, to nitpick about. Like the graphics for instance. Speaking of graphics, how would Sagas look with Toriyama-shading?

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Post by lost in thought » Wed Mar 30, 2005 4:16 am

Probably a lot better. Speaking of their graphics though, I slummed around GameFaqs, and visited the Sagas board, and saw several instances of the use of "Sagas has been in development, since Budokai 1 was released!!11x", which made me think... I don't remember anything stating just how long it's been in production, which made me want to question it, but knowing GameFaqs posters... they'll make things up to seem 'in the know', I don't know whether this production thing is true or not, but from the way they spoke of it, not likely.

It makes you think... if it had been in production since 2002, why isn't it any better than it is?

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Post by The S » Wed Mar 30, 2005 1:02 pm

You fight a large blue Yadrat fighter named Soba on a foggy-grounded blue area. Soba can summon small, shark-like Yadrat-jin that hide in the fog. Their only purpose is to get in the way.
Ohhhkayyy... at least it's an all new plot element! (Anybody have screens of this Soba guy?)

And many of you may not know this, but up until a couple of years ago, Webfoot was just a small independant company putting out 2D PC games, including shareware. I've got the demo of one of their older games, "Wriggler", which is basically a graphical upgrade to the old "Snake" game. They've come a long way!
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Post by Sebastian (SB) » Wed Mar 30, 2005 7:14 pm

lost in thought wrote:Probably a lot better. Speaking of their graphics though, I slummed around GameFaqs, and visited the Sagas board, and saw several instances of the use of "Sagas has been in development, since Budokai 1 was released!!11x", which made me think... I don't remember anything stating just how long it's been in production, which made me want to question it, but knowing GameFaqs posters... they'll make things up to seem 'in the know', I don't know whether this production thing is true or not, but from the way they spoke of it, not likely.

It makes you think... if it had been in production since 2002, why isn't it any better than it is?
I think the game was only in production for about 6 months. Not really sure though. It probably could've been less.
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Post by lost in thought » Wed Mar 30, 2005 9:35 pm

Sebastian (SB) wrote:I think the game was only in production for about 6 months. Not really sure though. It probably could've been less.
That would be the logical idea, and thats been my thinking as well, but it was thrown about by people such as the oddly named "Sir Rodimus Prime", who appears to be the master of puppets at the GameFaqs thread, and people just lapping it up- which turns my stomach, seeing people so gullible that they will believe anything, even something that sounds so blatantly untrue!

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Post by laserkid » Wed Mar 30, 2005 10:40 pm

Funny, if the game was being developed back in 2002 why did we only just first hear about it last year, at all?

Ah the lack of logic argument peons are always annoying.
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Post by Me Hate You » Wed Mar 30, 2005 10:57 pm

Sun_Wukong wrote:
VegettoEX wrote: Sagas bores the Hell out of me. It's not responsive, and I can't see anything that's happening.
I agree about the static camera, that just sucked. Mabey I'm alone but I do enjoy "Hack n' Slash" games. It reminded me a lot of The Hulk movie game. Same concept really.
Yes..it does play a lot like the movie based Incredible Hulk game. Atleast it, unlike sagas, had some remnants of entertainment. Sagas has none whatsoever. Except of course for the cameo by Broly..I did get a bit of enjoyment from playing as the big brute. The rest of the game simply frustrated me. Every aspect pretty much contained within sucked..from the boring repetitive combat to the unresponsive control scheme to the bland level design.

Honestly..by the end of the first level, I was already contemplating wraping my controllers cord around my neck, and jumping out my window to a welcomed death. It frustrated me that much. Oh..I forgot about the genius used in creating the targeting system. You know..the one that never seems to work. Especially when you need it the most, during those times where the AI is taking cheap shots at you. I can't count how many times enemies relentlessly bombarded me with wave after wave of energy attacks. All the while, I'm mashing on the buttons unsucessfully attempting to lock on to them.

Having said that, It really boggles my mind as too why these devolpers can't get it right and design a good or atleast decent dbz related game. Of course with the exception of Budokai 1 and 3.
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Post by lost in thought » Fri Apr 01, 2005 4:54 am

Uh... killing yourself with your controller? A little over dramatic aren't we??
I know it's a bad game, but saying you will, or actually harming yourself over it is foolish.

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Post by Jord » Fri Apr 01, 2005 11:29 am

I believe it really was in development for years. After all, E3 2002 showed a clip of a free-roaming Goku, kinda like the way he does in Sagas.

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Post by Neon Z » Fri Apr 01, 2005 2:15 pm

lost in thought wrote:
Sebastian (SB) wrote:I think the game was only in production for about 6 months. Not really sure though. It probably could've been less.
That would be the logical idea, and thats been my thinking as well, but it was thrown about by people such as the oddly named "Sir Rodimus Prime", who appears to be the master of puppets at the GameFaqs thread, and people just lapping it up- which turns my stomach, seeing people so gullible that they will believe anything, even something that sounds so blatantly untrue!
There was an adventure Dragon Ball Z game supposed to be released before Budokai 1 for the three systems. I don't remember if its name was "Sagas", but it seems that everyone else says that that's the name of that one game. Anyway, even if "Sagas" was the name of that game, it seems to share nothing with this ...thing... the original "Sagas"(or wathever) seemed to be more of a RPG/Adventure, like the LoG series. There were several screen shots of the inside of Kame house, and even one of Nappa, IIRC.

However, I don't think that game has any relation to this one, besides the name.

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Post by Me Hate You » Fri Apr 01, 2005 6:14 pm

lost in thought wrote:Uh... killing yourself with your controller? A little over dramatic aren't we??
I know it's a bad game, but saying you will, or actually harming yourself over it is foolish.

Of course the comment wasn't meant to be taken literally. But, more to gauge and show my level of frustration.
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Post by lost in thought » Sat Apr 02, 2005 12:57 am

Jord wrote:I believe it really was in development for years. After all, E3 2002 showed a clip of a free-roaming Goku, kinda like the way he does in Sagas.
There is no way in hell it could have been in development for... almost 3 years, and be as bad as it is. There is just no way a small company like Avalanche Software, who has steadily been employed with projects over the last few years, could possibly afford to stick out a game like this for the time the dev rumor would suggest.

Lets look at it logically, Atari's Budokai series has had releases within a years time for each installment, and each release has fallen around the same time every year; thinking about this, one could say an 'average' game, of moderate detail could take a year to complete, and then we look at Sagas which is purported to have been in production since Budokai 1's release. Not only would a production schedule of nearly three years cost A LOT (likely so much a small but growing company would can operations,) but on the ulikely hood of it's release, it's nearly assured that Atari wont recoup investments; on top of that, if they did have almost three years to complete this game, then it wouldn't feel half as rushed as it is, and it's condition says something about the company, and the time frame it was created in.

If you want to try and justify E3 2002's 'free-roaming Goku', lets chalk this up to a project Atari wanted to start, but put it off because of the success of Budokai; this is far from a definitive answere on it, but it is the most logical if you have to question Sagas roots, or believe something as foolish as a 3 year dev time. (You know, most games have deadlines...)

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Post by Mugenmidget » Sat Apr 02, 2005 1:23 pm

Me Hate You wrote:
lost in thought wrote:Uh... killing yourself with your controller? A little over dramatic aren't we??
I know it's a bad game, but saying you will, or actually harming yourself over it is foolish.

Of course the comment wasn't meant to be taken literally. But, more to gauge and show my level of frustration.
Hyperbole. I'm amazed he even thought you were serious.

As far as the length of Saga's development, we know it could have stood to be longer. When they released the first media, they made a point to say it was a "work in progress," but it doesn't seem like they worked terribly too hard or long to fix the problems that they themselves recognized. The game came out in an almost immediate time after those first glances, one or two delays would have done it well.

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Post by 'lo Legends » Sat Apr 02, 2005 8:40 pm

People are saying why someone could hate this game but like the Legacy of Goku games (2 and Buu's Fury...there is no 1. I repeat, there is no 1).

I think it is because this is a PS2 game. You expect a lot more out of a PS2 game. You can get away with "beat 'em up" style gameplay that is a lot more shallow on the GBA because you can't do as much with the GBA. However, using the power of the PS2 Sagas could have been a very great game.
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