"Re-animation"

Discussion, generally of an in-universe nature, regarding any aspect of the franchise (including movies, spin-offs, etc.) such as: techniques, character relationships, internal back-history, its universe, and more.
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Domon
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Post by Domon » Thu Apr 07, 2005 10:53 am

There's another thing to consider; how long before the novelty of a "remake" wears off? Sure, it might be kinda interesting to see how Dragonball would look with digital animation, but I can't see myself being too interested in such a project, since it'd be the same story all over again.

And as DBW said, the mid-80s animation is part of the series' charm.

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SpaceKappa
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Post by SpaceKappa » Thu Apr 07, 2005 11:46 am

The new animation looks too "manufactured." Seeing game cutscenes like that is fine, but I really can't see myself watching a series like that.

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Post by ruffriles19 » Thu Apr 07, 2005 12:08 pm

Well it wouldn't necessarily have to be exactly the style we saw in B2, B3 and Sagas. Although some of the older DB stuff, such as the Red Ribbon Army saga, and the fight against the Battle Jacket looks OK in the sagas movie. I meant just a general update to give it the sharpness and "oomph" of more modern action anime, if you will. I didn't necessarily mean exactly like what you see in Sagas. I agree that although I like a lot of the sagas animation, the particular shot someone showed of Goku and Tenshinhan at the 23rd Budokai looked a little weird.

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Post by Dragonboy » Thu Apr 07, 2005 12:50 pm

That pic reminds me of op. And if the series is reanimated. Will Toriyama semsei, give comments on it. Or if it is reanimated. Why not keep the old verison of the anime. And use computers to make it ditial.
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Post by DBW » Thu Apr 07, 2005 3:06 pm

Dragonboy wrote:That pic reminds me of op. And if the series is reanimated. Will Toriyama semsei, give comments on it. Or if it is reanimated. Why not keep the old verison of the anime. And use computers to make it ditial.
Yeah, they're the same animators currently working on One Piece, so they've basically been trained to do nothing but One Piece animation.

No, I seriously doubt Toriyama-sensei would give a rat's ass. Just as he didn't really care about the original animated series.

The question there is, why spend money to make it digital? Toei already spent lots of money to remaster the video to perfection for the Dragon Box release. They actually went back to the original 16mm reels of film and *perfected* them.
Grain - Removed or reduced to nearly nothing.
Jitter - Toned down as much as possible.
Junk - There's absolutely no specks, spots, burns, etc. it's spotless.
Frame - The *full image* is presented on the screen, which means in many places they had to go back and re-frame certain scenes, since you could sometimes see the edge of the animation cels.
Color - Since these are the original film reels, the colors are as bright and vibrant as the day they were painted on the cels.
Originality - Finally, despite all the remastering, there are no actual changes to the film. This is generally what the show would have looked like on TV in 1986.

Believe me, if you see the original series remastered, the idea of digitally enhancing the animation is laughable. The original animation is absolutely beautiful, and digitally enhancing or altering it is really just scarring it.

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Pedro The Hutt
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Post by Pedro The Hutt » Thu Apr 07, 2005 3:11 pm

Agreed, although, sometimes a gritty or damaged image can aid a movie... I can't imagine seeing some of Kurosawa's old movies all cleaned up, the low quality image adds to the picture... in my opinion at least.

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Post by spikemcruffy » Thu Apr 07, 2005 5:54 pm

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Last edited by spikemcruffy on Tue Jan 24, 2012 10:12 pm, edited 1 time in total.

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Post by Chuquita » Thu Apr 07, 2005 10:40 pm

The sagas opening looks way too much of a dbz/One Piece blend. :(
I'd prefer Toei either get some of their original dbz animators back or train some new ones. :mrgreen:
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Post by SonGokuGT » Fri Apr 08, 2005 3:25 am

That's interesting that they are trained to do one specific task... Are they like "mass production artists" with a sole purpose?

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Post by DBW » Fri Apr 08, 2005 1:13 pm

SonGokuGT wrote:That's interesting that they are trained to do one specific task... Are they like "mass production artists" with a sole purpose?
Yeah, basically, except that they don't really specialize in characters, but are given scenes. The key animation is done in Japan, then different foreign animators do the in-between stuff. Each in-between sequence is given to a different person, so for an entire week, it might be someone's job to draw Luffy's arm stretching from Point A to Point B.

Since this is pretty much all they're gonna be doing for the next 5-6 years, they're specifically trained to do just the one series. Then, once One Piece ends, every single animator will have to undergo another training process for whatever new series their gonna be doing.

It's kinda wierd, because even if you've worked for Toei for the past 25 years, you probably haven't done anymore than a handful of projects. Might've started out on Galaxy Express 999, then Dr.Slump, Dragonball, Dr.Slump again, and then One Piece... :P

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Post by SonGokuGT » Sat Apr 09, 2005 4:50 am

DBW wrote:
SonGokuGT wrote:That's interesting that they are trained to do one specific task... Are they like "mass production artists" with a sole purpose?
Yeah, basically, except that they don't really specialize in characters, but are given scenes. The key animation is done in Japan, then different foreign animators do the in-between stuff. Each in-between sequence is given to a different person, so for an entire week, it might be someone's job to draw Luffy's arm stretching from Point A to Point B.

Since this is pretty much all they're gonna be doing for the next 5-6 years, they're specifically trained to do just the one series. Then, once One Piece ends, every single animator will have to undergo another training process for whatever new series their gonna be doing.

It's kinda wierd, because even if you've worked for Toei for the past 25 years, you probably haven't done anymore than a handful of projects. Might've started out on Galaxy Express 999, then Dr.Slump, Dragonball, Dr.Slump again, and then One Piece... :P
Any clue if it's a high paying job at all? I'm just curious since it was portrayed as slave labor in the Clerks cartoon. LOL

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Dragonboy
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Post by Dragonboy » Sat Apr 09, 2005 6:56 pm

Hmm, well, i was going to say. Why don't they use computers for the animation. Or, make it like the budokai games. Now that would be interesting.
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Post by DBW » Sat Apr 09, 2005 7:47 pm

SonGokuGT wrote:Any clue if it's a high paying job at all? I'm just curious since it was portrayed as slave labor in the Clerks cartoon. LOL
It depends where you are in the business. In-betweeners (usually foreign studios) are like minimum wage type jobs. Key animators are more like middle management type jobs. And obviously the creators and directors and such get paid the most. Regardless of where you are in the chain, it's all very grueling work.
Dragonboy wrote:Hmm, well, i was going to say. Why don't they use computers for the animation. Or, make it like the budokai games. Now that would be interesting.
That sounds like a cool idea, although I wouldn't want it to be anything too major (maybe just an hour movie, or a TV special). I'd definately be more interested in cel shading instead of Budokai 1 style graphics, though.

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Post by lost in thought » Sat Apr 09, 2005 11:03 pm

Dragonboy wrote:Hmm, well, i was going to say. Why don't they use computers for the animation. Or, make it like the budokai games. Now that would be interesting.
DBW wrote:That sounds like a cool idea, although I wouldn't want it to be anything too major (maybe just an hour movie, or a TV special). I'd definately be more interested in cel shading instead of Budokai 1 style graphics, though.
Hmm... that's an interesting concept, and if it were done in the art style of Budokai 3, it could be really neat.

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