Taking a suspicious amount of time for Burst Limit 2, huh?

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: Taking a suspicious amount of time for Burst Limit 2, huh?

Post by SparkyPantsMcGee » Thu Mar 18, 2010 6:11 pm

With Namco Bandi publishing it and Dimp's Street Fighter experience, a new DBZ fighter from them would be FANTASTIC! It would have the complexity of Street Fighter with the pick up and play value of Soul Calibur. Now I really want a new game from them.
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Re: Taking a suspicious amount of time for Burst Limit 2, huh?

Post by Kendamu » Fri Mar 19, 2010 12:52 pm

I think SFIV has a "pick up and play" feel to it, too, though. I mean, have to played SFIII? That game was for the hardcore fans with the arcade sticks and stuff.

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Re: Taking a suspicious amount of time for Burst Limit 2, huh?

Post by MajinVejitaXV » Sat Mar 20, 2010 11:01 pm

Kendamu wrote:I think SFIV has a "pick up and play" feel to it, too, though. I mean, have to played SFIII? That game was for the hardcore fans with the arcade sticks and stuff.
Eh, I disagree. All the SF games have basically been "pick up and play, with room to go nuts if you're so inclined."

Now, BlazBlue on the other hand... ;)

I'd love to see another Super DBZ, but I'd settle for a Burst Limit 2. Raging Blast can burn in hell for all eternity though. ;p
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Re: Taking a suspicious amount of time for Burst Limit 2, huh?

Post by Rory » Sun Mar 21, 2010 6:19 am

MajinVejitaXV wrote:
Kendamu wrote:I think SFIV has a "pick up and play" feel to it, too, though. I mean, have to played SFIII? That game was for the hardcore fans with the arcade sticks and stuff.
Eh, I disagree. All the SF games have basically been "pick up and play, with room to go nuts if you're so inclined."

Now, BlazBlue on the other hand... ;)

I'd love to see another Super DBZ, but I'd settle for a Burst Limit 2. Raging Blast can burn in hell for all eternity though. ;p
Really? Damn man, Street Fighter III (to me) has really always been about the hardcore experience. Focus is really easy to pull off, but to Parry, you need to put hard work and dedication into mastering that system. Just look at the legendary Justin/Daigo match. ;)
But I do agree, I'd love RB to mark the end of the Sparking! series.

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Re: Taking a suspicious amount of time for Burst Limit 2, huh?

Post by SparkyPantsMcGee » Sun Mar 21, 2010 5:48 pm

Kendamu wrote:I think SFIV has a "pick up and play" feel to it, too, though. I mean, have to played SFIII? That game was for the hardcore fans with the arcade sticks and stuff.

I've been able to pick up and play SFIII and SFIV however all of my friends end up cursing the game to hell. I have no one on par with me like I do with Soul Calibur and Marvel vs Capcom and I suck online. lol

I bet if I had an arcade stick, I'd do better but damn the are expensive(believe me I want one though.

I've always enjoyed the Dragonball Games because all my friends(regardless of their fighter skills) are able to pick up the game and enjoy playing. I think their needs to be an increase in the skill curve because for me it's too simple but I don't want them to go overboard. A Marvel Vs Capcom styled Dragonball game would be great!
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Re: Taking a suspicious amount of time for Burst Limit 2, huh?

Post by Vashkey » Sat Apr 17, 2010 7:49 pm

As I recall Dimps wanted to quit making Dragon Ball games. If I remember right they originally wanted to stop at Budokai 3. They've made almost ten Dragon Ball games. I wouldn't be surprised if they're tired of it. Plus, it's not like they're hurting for money or anything. Like the topic creator said, they've been working on Street Fighter and Sonic.

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Re: Taking a suspicious amount of time for Burst Limit 2, huh?

Post by Vashkey » Sat Apr 17, 2010 7:52 pm

SparkyPantsMcGee wrote:With Namco Bandi publishing it and Dimp's Street Fighter experience, a new DBZ fighter from them would be FANTASTIC! It would have the complexity of Street Fighter with the pick up and play value of Soul Calibur. Now I really want a new game from them.
I doubt Dimps would make a Dragon Ball fighter more complex simply because they've made Street Fighter IV. After all, the developer is composed of former Capcom and SNK employees, one of which was co-creator of Street Fighter. They've had the know how since before Street Fighter 4. They purposely made their Dragon Ball games simple and accessible.

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Re: Taking a suspicious amount of time for Burst Limit 2, huh?

Post by Silver Sinspawn » Sun Apr 18, 2010 12:28 am

Super Saiyan Prime wrote:
Chuquita wrote: Did Burst Limit or Raging Blast do better sales-wise I wonder...
Burst Limit by more than a mile.
Even if people didn't know it sucked, it was released the same day as COD: Modern Warfare 2.
THE MOST ANTICIPATED XBOX GAME EVER.
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Re: Taking a suspicious amount of time for Burst Limit 2, huh?

Post by Vashkey » Sun Apr 18, 2010 3:54 pm

Silver Sinspawn wrote:
Super Saiyan Prime wrote:
Chuquita wrote: Did Burst Limit or Raging Blast do better sales-wise I wonder...
Burst Limit by more than a mile.
Even if people didn't know it sucked, it was released the same day as COD: Modern Warfare 2.
THE MOST ANTICIPATED XBOX GAME EVER.
Lol, oh yeah. I completely forgot about that. I proposed the idea to my friends of going to Gamestop dessed as Goku at the Modern Warfare 2 launch acting surprised to see so many people in line for Raging Blast :lol:
That would have been awesome.

I still can't believe Namco was stupid enough to release it the same day as Modern Warfare 2.

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Re: Taking a suspicious amount of time for Burst Limit 2, huh?

Post by Silver Sinspawn » Mon Apr 19, 2010 4:03 am

Lol. But they did, and it ruined their sales.
Oh, you think the Grand Tour is your ally, you merely stepped into the Grand Tour. I was born in it, moulded by it. I didn’t see the Super until I was already a man; by then, it was nothing to me but blinding!

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Re: Taking a suspicious amount of time for Burst Limit 2, huh?

Post by Vegeta Jr » Mon Apr 19, 2010 4:31 pm

I asbsolutely love Burst Limit.

Burst Limit 2 is pretty much my most anticipated unannounced game, add more characters (including what if Fusions), complete the Z series story (including the movies) and do something about Drama Pieces and I will love it.

I would prefer them not to go into GT but apparently that's a big selling point nowadays -_-

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Re: Taking a suspicious amount of time for Burst Limit 2, huh?

Post by Rory » Mon Apr 19, 2010 7:31 pm

Vegeta Jr wrote:I asbsolutely love Burst Limit.

Burst Limit 2 is pretty much my most anticipated unannounced game, add more characters (including what if Fusions), complete the Z series story (including the movies) and do something about Drama Pieces and I will love it.

I would prefer them not to go into GT but apparently that's a big selling point nowadays -_-
Really? The only game I can think of with GT even referenced since the end of the Sparking! series is Infinite World. There hasn't even been a playable GT character on any current gen system (PS3/360).

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Re: Taking a suspicious amount of time for Burst Limit 2, huh?

Post by Vegeta Jr » Mon Apr 19, 2010 7:57 pm

I was referring to Infinate World and the Sparking series, they are mainly heralded for the inclusion of GT. Oh and btw Rory it is me Willown.

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Re: Taking a suspicious amount of time for Burst Limit 2, huh?

Post by SparkyPantsMcGee » Mon Apr 19, 2010 9:00 pm

Silver Sinspawn wrote:Lol. But they did, and it ruined their sales.

That, and the fact that the game was poorly put together. Poor Raging Blast, the game was a massive failure. Hopefully this new PSP game will due better, it looks real promising.
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Re: Taking a suspicious amount of time for Burst Limit 2, huh?

Post by Super Sayian Prime » Wed Apr 21, 2010 6:28 am

Silver Sinspawn wrote:
Super Saiyan Prime wrote:
Chuquita wrote: Did Burst Limit or Raging Blast do better sales-wise I wonder...
Burst Limit by more than a mile.
Even if people didn't know it sucked, it was released the same day as COD: Modern Warfare 2.
THE MOST ANTICIPATED XBOX GAME EVER.
Burst Limit came out days before Metal Gear Solid 4: Guns of the Patriots. THE MOST ANTICIPATED PS3 GAME YET. It still cracked a million. Huge titles released in different genres shouldn't affect the sales of another genre's title.
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Re: Taking a suspicious amount of time for Burst Limit 2, huh?

Post by Rory » Wed Apr 21, 2010 9:57 am

Super Saiyan Prime wrote:Burst Limit came out days before Metal Gear Solid 4: Guns of the Patriots. THE MOST ANTICIPATED PS3 GAME YET. It still cracked a million. Huge titles released in different genres shouldn't affect the sales of another genre's title.
Here's the deal.
Raging Blast was a disappointment before it even came out. Trailers were everywhere, and it showed us nothing new, not even new characters (which is what the series is known for), the fighting system looked to have nothing on Sparking! METEOR and their biggest brag about this game was 60fps. Not exactly a seller.
Burst Limit on the other hand, had a trailer which shown gorgeous graphics, well choreographed cut-scenes, and an improved battle system to that of Budokai 3's. Even if they didn't work out as well as we thought they would, Drama Pieces were introduced, as well as being the first online Dragon Ball game (I do not count Wii Sparking! METEOR's disgraceful online), this are true game sellers.

Raging Blast didn't sell well because it was shit and everybody knew it would be.

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Re: Taking a suspicious amount of time for Burst Limit 2, huh?

Post by Vegeta Jr » Wed Apr 21, 2010 10:29 am

Come on Rory, I remember when you were super psyched for Raging Blast and was loving the new trailers.

Raging Blast is surprisingly the only Tenkaichi styled game I really enjoy, however it had the worst unlock system I have ever encountered.

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Re: Taking a suspicious amount of time for Burst Limit 2, huh?

Post by Rory » Wed Apr 21, 2010 10:43 am

Vegeta Jr wrote:Come on Rory, I remember when you were super psyched for Raging Blast and was loving the new trailers.

Raging Blast is surprisingly the only Tenkaichi styled game I really enjoy, however it had the worst unlcok system I have ever encountered.
Despite all it's short comings, and the hate I dish to it (well deserved hate, I might add), I actually can enjoy Sparking! METEOR. Raging Blast on the other hand brings nothing new to the table, except updated graphics (which aren't really current-gen standard), and a higher frame-rate.
I just don't think Spike are solid game developers, especially when compared Dimps.
They've barely handled any serious games outside of the Dragon Ball universe on their own, and it shows. Their game-play is lacking true substance, is incredibly buggy and needlessly complex. Every outing they throw out just feels lazy, like it's in beta, the animations are choppy, choreography is none existent (METEOR's cut-scenes are simply laughable) and the overall experience just feels like it needed some more development time.
When compared to Dimps library, well, it just speaks for itself. If Spike would actually try devloping real games, instead of trying to fork out needless amounts of fan-service, then maybe we'd see a decent game from them.
/Rant.

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Re: Taking a suspicious amount of time for Burst Limit 2, huh?

Post by Vegeta Jr » Wed Apr 21, 2010 10:45 am

I absolutely agree, however that didn't stop you getting excited for Raging Blast. :P

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Re: Taking a suspicious amount of time for Burst Limit 2, huh?

Post by Rory » Wed Apr 21, 2010 11:06 am

Vegeta Jr wrote:I absolutely agree, however that didn't stop you getting excited for Raging Blast. :P
..Let's call it false hope, and leave me alone! :P

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