How so?Rocketman wrote:....the same thing happens in the Budokai series, though.Ultimate_DB_Fan wrote:NONE of the Budokai titles had this problem. When I say play the same, I mean that everyone basically has different combo animations, but the way you execute them is the same; Square, square, square, triangle, etc.
Raging Blast 2 Hints From Namco?
- Ultimate_DB_Fan
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Re: Raging Blast 2 Hints From Namco?
Re: Raging Blast 2 Hints From Namco?
The characters in the Budokai games play kind of simillarly, but nowhere nearly to the degree the characters in Sparking play. Infinite World really differentiated the characters too. I might capture some footage of the game later to show this off.
- Xyex
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Re: Raging Blast 2 Hints From Namco?
It doesn't, actually. Every single combo in the Saparking! games is the same for every single character. There's zero button variation. Budokai, on the other hand, has a variety of different combos available to different characters, and outside of the preset combos are other combos that can be created by combining the presets in various fashions.Rocketman wrote:....the same thing happens in the Budokai series, though.Ultimate_DB_Fan wrote:NONE of the Budokai titles had this problem. When I say play the same, I mean that everyone basically has different combo animations, but the way you execute them is the same; Square, square, square, triangle, etc.
On the CaC matter, I've said it numerous times. Dragonball fighters need a CaC at this point. Let the developers focus on a smaller group of characters and let us make the rest, and our originals, via the CaC. Don't want to fight "SEPEROTHXX23674245677325678" or "SSJ5 Broly" on-line? Then don't fight them. It's really just that simple.
I, on the other hand, would love to use the CaC to make dozens of existent DB/Z/GT characters that have yet to be featured in a game (Murasaki, Mutaito, Android 15, etc), variations of existent characters (SSJ Bardock, SSJ Pan, Kaioken Yamcha, Chi-Chi/Videl with the Kamehameha, etc), and, yes, my multitude of OCs from my fanfictions.
Avys ~ DA account ~ Fanfiction ~ Chat Quotes
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
Re: Raging Blast 2 Hints From Namco?
I want a cool way to customize/create attacks. That would be awesome.
....and I just want to humiliate someone by defeating them with a pink Kamehameha
....and I just want to humiliate someone by defeating them with a pink Kamehameha
Rocketman(In response to a post about Pandora's Box) wrote: I sat here for ten damn minutes wondering what the hell God of War had to do with any of this.
Youtube | Art/Animation BlogInsertclevername wrote:I plan to lose my virginity to Dragon Box 2.
- SparkyPantsMcGee
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Re: Raging Blast 2 Hints From Namco?
Big Momma wrote:I want a cool way to customize/create attacks. That would be awesome.
....and I just want to humiliate someone by defeating them with a pink Kamehameha
That would be a lot of fun. They should let you take things one step further by letting you rename the attacks as well. It's one thing to beat someone with a pink Kamehameha, but it's so much more gratifying when that attack is called "sparkling pony blast."
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?
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Re: Raging Blast 2 Hints From Namco?
Yeah, BT3 came close with the aura color change items. But even that was a bit flawed. If normal auras can change color through transformations, why can't you set a different aura for each form? I'd have loved complete freedom on changing colors of auras, ki attacks, and even clothes. The auras they give you are nice, but where's my black and red aura?Big Momma wrote:I want a cool way to customize/create attacks. That would be awesome.
....and I just want to humiliate someone by defeating them with a pink Kamehameha
Avys ~ DA account ~ Fanfiction ~ Chat Quotes
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
- goku the krump dancer
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Re: Raging Blast 2 Hints From Namco?
Raging Blast had that, you just couldnt change the color of attacks.Xyex wrote:Yeah, BT3 came close with the aura color change items. But even that was a bit flawed. If normal auras can change color through transformations, why can't you set a different aura for each form? I'd have loved complete freedom on changing colors of auras, ki attacks, and even clothes. The auras they give you are nice, but where's my black and red aura?Big Momma wrote:I want a cool way to customize/create attacks. That would be awesome.
....and I just want to humiliate someone by defeating them with a pink Kamehameha
It's not too late. One day, it will be.
Peace And Power MF DOOM!
Peace and Power Kevin Samuels
Peace And Power MF DOOM!
Peace and Power Kevin Samuels
Re: Raging Blast 2 Hints From Namco?
How not so? Every Budokai character has PPPE or PPKKE or P>PPE or >PKK, etc, etc, etc.Ultimate_DB_Fan wrote:How so?Rocketman wrote:....the same thing happens in the Budokai series, though.Ultimate_DB_Fan wrote:NONE of the Budokai titles had this problem. When I say play the same, I mean that everyone basically has different combo animations, but the way you execute them is the same; Square, square, square, triangle, etc.
Also, fuck your OCs, Xyex. FUCK THEM. WHAT NOW, HUH.
- goku the krump dancer
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Re: Raging Blast 2 Hints From Namco?
Yeah Rocketman basically summed it up right here.
Last edited by goku the krump dancer on Fri Apr 23, 2010 3:50 pm, edited 1 time in total.
It's not too late. One day, it will be.
Peace And Power MF DOOM!
Peace and Power Kevin Samuels
Peace And Power MF DOOM!
Peace and Power Kevin Samuels
- VegettoEX
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Re: Raging Blast 2 Hints From Namco?
Can we please remember to preview our posts before submitting them? There's absolutely no reason why anyone should ever be submitting a post that's completely broken with its quotes.
Thanks.
Thanks.
:: [| Mike "VegettoEX" LaBrie |] ::
:: [| Kanzenshuu - Co-Founder/Administrator, Podcast Host, News Manager (note: our "job" titles are arbitrary and meaningless) |] ::
:: [| Website: January 1998 |] :: [| Podcast: November 2005 |] :: [| Fusion: April 2012 |] :: [| Wiki: 20XX |] ::
:: [| Kanzenshuu - Co-Founder/Administrator, Podcast Host, News Manager (note: our "job" titles are arbitrary and meaningless) |] ::
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- Xyex
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Re: Raging Blast 2 Hints From Namco?
Not every character in Budokai 3 has the same combo set. For instance, KK>K>K will work for some, but not others. But that's just preset combos. Unlike the Sparking! games, which can only use the preset combos, you can string together original combos, by mixing up the presets, in Budokai 3. And those don't often work between characters. For instance, 18's K<K-, <KK-s, >KKKKK, KK>K>KPE combo wont work with, say, Gohan. While Gohan's >PKK~, KK>KKE-, KK>KKE-, KK>KKE-, KK>KKE-, KK>KKE combo wont work with 18.Rocketman wrote:How not so? Every Budokai character has PPPE or PPKKE or P>PPE or >PKK, etc, etc, etc.
Well, if some of the were real I m... oh, you don't mean it like that. >.>Rocketman wrote:Also, fuck your OCs, Xyex. FUCK THEM. WHAT NOW, HUH.
*cough*
Meh. Just because you have no taste.
Avys ~ DA account ~ Fanfiction ~ Chat Quotes
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
Re: Raging Blast 2 Hints From Namco?
I made a video of all of the PPPP combos in Infinite World to show that each character has their own unique combos, set to music from The Terminator for Sega CD because why not. In the Sparking series everyone basically plays the same, but all of the characters in Infinite World are at least somewhat unique. If another DBZ game came out that used the IW combat system I'd buy it in a heartbeat.
- Silver Sinspawn
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Re: Raging Blast 2 Hints From Namco?
You know what RB2 needs?
OOZARU CELL
OOZARU CELL
Oh, you think the Grand Tour is your ally, you merely stepped into the Grand Tour. I was born in it, moulded by it. I didn’t see the Super until I was already a man; by then, it was nothing to me but blinding!
- ohaimynameiserik
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Re: Raging Blast 2 Hints From Namco?
I think less repetitive gameplay should be their main focus, and much higher on the list of priorities than creating your own characters for online play.
- Saimaroimaru
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Re: Raging Blast 2 Hints From Namco?
Sounds like the hints turned into a sequel.




