Raging Blast 2 Hints From Namco?

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Ultimate_DB_Fan
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Re: Raging Blast 2 Hints From Namco?

Post by Ultimate_DB_Fan » Mon Apr 19, 2010 8:32 pm

Rocketman wrote:
Ultimate_DB_Fan wrote:NONE of the Budokai titles had this problem. When I say play the same, I mean that everyone basically has different combo animations, but the way you execute them is the same; Square, square, square, triangle, etc.
....the same thing happens in the Budokai series, though.
How so?

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Re: Raging Blast 2 Hints From Namco?

Post by Taku128 » Mon Apr 19, 2010 8:39 pm

The characters in the Budokai games play kind of simillarly, but nowhere nearly to the degree the characters in Sparking play. Infinite World really differentiated the characters too. I might capture some footage of the game later to show this off.
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Re: Raging Blast 2 Hints From Namco?

Post by Xyex » Wed Apr 21, 2010 3:18 pm

Rocketman wrote:
Ultimate_DB_Fan wrote:NONE of the Budokai titles had this problem. When I say play the same, I mean that everyone basically has different combo animations, but the way you execute them is the same; Square, square, square, triangle, etc.
....the same thing happens in the Budokai series, though.
It doesn't, actually. Every single combo in the Saparking! games is the same for every single character. There's zero button variation. Budokai, on the other hand, has a variety of different combos available to different characters, and outside of the preset combos are other combos that can be created by combining the presets in various fashions.

On the CaC matter, I've said it numerous times. Dragonball fighters need a CaC at this point. Let the developers focus on a smaller group of characters and let us make the rest, and our originals, via the CaC. Don't want to fight "SEPEROTHXX23674245677325678" or "SSJ5 Broly" on-line? Then don't fight them. It's really just that simple.

I, on the other hand, would love to use the CaC to make dozens of existent DB/Z/GT characters that have yet to be featured in a game (Murasaki, Mutaito, Android 15, etc), variations of existent characters (SSJ Bardock, SSJ Pan, Kaioken Yamcha, Chi-Chi/Videl with the Kamehameha, etc), and, yes, my multitude of OCs from my fanfictions.
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Re: Raging Blast 2 Hints From Namco?

Post by Big Momma » Wed Apr 21, 2010 11:53 pm

I want a cool way to customize/create attacks. That would be awesome.



....and I just want to humiliate someone by defeating them with a pink Kamehameha :D
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Re: Raging Blast 2 Hints From Namco?

Post by SparkyPantsMcGee » Thu Apr 22, 2010 11:40 am

Big Momma wrote:I want a cool way to customize/create attacks. That would be awesome.



....and I just want to humiliate someone by defeating them with a pink Kamehameha :D

That would be a lot of fun. They should let you take things one step further by letting you rename the attacks as well. It's one thing to beat someone with a pink Kamehameha, but it's so much more gratifying when that attack is called "sparkling pony blast."
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: Raging Blast 2 Hints From Namco?

Post by Xyex » Thu Apr 22, 2010 8:29 pm

Big Momma wrote:I want a cool way to customize/create attacks. That would be awesome.



....and I just want to humiliate someone by defeating them with a pink Kamehameha :D
Yeah, BT3 came close with the aura color change items. But even that was a bit flawed. If normal auras can change color through transformations, why can't you set a different aura for each form? I'd have loved complete freedom on changing colors of auras, ki attacks, and even clothes. The auras they give you are nice, but where's my black and red aura? :evil:
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Re: Raging Blast 2 Hints From Namco?

Post by goku the krump dancer » Thu Apr 22, 2010 11:38 pm

Xyex wrote:
Big Momma wrote:I want a cool way to customize/create attacks. That would be awesome.



....and I just want to humiliate someone by defeating them with a pink Kamehameha :D
Yeah, BT3 came close with the aura color change items. But even that was a bit flawed. If normal auras can change color through transformations, why can't you set a different aura for each form? I'd have loved complete freedom on changing colors of auras, ki attacks, and even clothes. The auras they give you are nice, but where's my black and red aura? :evil:
Raging Blast had that, you just couldnt change the color of attacks.
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Re: Raging Blast 2 Hints From Namco?

Post by Rocketman » Fri Apr 23, 2010 9:38 am

Ultimate_DB_Fan wrote:
Rocketman wrote:
Ultimate_DB_Fan wrote:NONE of the Budokai titles had this problem. When I say play the same, I mean that everyone basically has different combo animations, but the way you execute them is the same; Square, square, square, triangle, etc.
....the same thing happens in the Budokai series, though.
How so?
How not so? Every Budokai character has PPPE or PPKKE or P>PPE or >PKK, etc, etc, etc.

Also, fuck your OCs, Xyex. FUCK THEM. WHAT NOW, HUH.

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Re: Raging Blast 2 Hints From Namco?

Post by goku the krump dancer » Fri Apr 23, 2010 10:57 am

Yeah Rocketman basically summed it up right here.
Last edited by goku the krump dancer on Fri Apr 23, 2010 3:50 pm, edited 1 time in total.
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Re: Raging Blast 2 Hints From Namco?

Post by VegettoEX » Fri Apr 23, 2010 11:07 am

Can we please remember to preview our posts before submitting them? There's absolutely no reason why anyone should ever be submitting a post that's completely broken with its quotes.

Thanks.
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Re: Raging Blast 2 Hints From Namco?

Post by Xyex » Fri Apr 23, 2010 12:29 pm

Rocketman wrote:How not so? Every Budokai character has PPPE or PPKKE or P>PPE or >PKK, etc, etc, etc.
Not every character in Budokai 3 has the same combo set. For instance, KK>K>K will work for some, but not others. But that's just preset combos. Unlike the Sparking! games, which can only use the preset combos, you can string together original combos, by mixing up the presets, in Budokai 3. And those don't often work between characters. For instance, 18's K<K-, <KK-s, >KKKKK, KK>K>KPE combo wont work with, say, Gohan. While Gohan's >PKK~, KK>KKE-, KK>KKE-, KK>KKE-, KK>KKE-, KK>KKE combo wont work with 18.
Rocketman wrote:Also, fuck your OCs, Xyex. FUCK THEM. WHAT NOW, HUH.
Well, if some of the were real I m... oh, you don't mean it like that. >.>

*cough*

Meh. Just because you have no taste. :P
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Re: Raging Blast 2 Hints From Namco?

Post by Taku128 » Sat Apr 24, 2010 2:35 am

I made a video of all of the PPPP combos in Infinite World to show that each character has their own unique combos, set to music from The Terminator for Sega CD because why not. In the Sparking series everyone basically plays the same, but all of the characters in Infinite World are at least somewhat unique. If another DBZ game came out that used the IW combat system I'd buy it in a heartbeat.
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Re: Raging Blast 2 Hints From Namco?

Post by Silver Sinspawn » Sat Apr 24, 2010 2:53 am

You know what RB2 needs?
OOZARU CELL
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Re: Raging Blast 2 Hints From Namco?

Post by ohaimynameiserik » Sat Apr 24, 2010 3:13 pm

I think less repetitive gameplay should be their main focus, and much higher on the list of priorities than creating your own characters for online play.

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Re: Raging Blast 2 Hints From Namco?

Post by Saimaroimaru » Tue May 11, 2010 3:12 am

Sounds like the hints turned into a sequel.

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