"Raging Blast 2" Gigantic On-Going Gaming Discussion

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Big Momma
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Re: Raging Blast 2 is Alive!

Post by Big Momma » Tue May 18, 2010 12:18 pm

The Tori-bot wrote:
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I'm really just awaiting the disappointment when all these "new" characters turn out to be just ones that should have been in RB1.
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Re: Raging Blast 2 is Alive!

Post by Supa Saiya-Jin Tullece » Wed May 19, 2010 11:17 am

Y'know, I'd like to see some customization in terms of actual combo attacks. Not "OH HEY WE ADDED ANOTHER ATTACK THAT'S VIRTUALLY THE SAME BUT HAS A NEW ANIMATION" or some garbage like that, I'd like to see being able to change each individual attack that the character does.

Like, giving Goku Bardock's inital three punches/kicks, giving him Scouter Vegeta's last few, giving him Broli's smash attacks, and then being able to customize his special attacks on top of that. Imagine how much cooler that would be.

Also, I'd like to be able to customize the actual color of the aura. I mean, add some RGB sliders or somethin'.

The same with costumes. Maybe some customization in the way of picking what color Goku's gi should be, or what symbol is on it, or whether it has weights or not.

BUT IT'LL NEVER HAPPEN.

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Re: Raging Blast 2 is Alive!

Post by Haseowolf » Wed May 19, 2010 2:17 pm

Supa Saiya-Jin Tullece wrote:Y'know, I'd like to see some customization in terms of actual combo attacks. Not "OH HEY WE ADDED ANOTHER ATTACK THAT'S VIRTUALLY THE SAME BUT HAS A NEW ANIMATION" or some garbage like that, I'd like to see being able to change each individual attack that the character does.

Like, giving Goku Bardock's inital three punches/kicks, giving him Scouter Vegeta's last few, giving him Broli's smash attacks, and then being able to customize his special attacks on top of that. Imagine how much cooler that would be.

Also, I'd like to be able to customize the actual color of the aura. I mean, add some RGB sliders or somethin'.

The same with costumes. Maybe some customization in the way of picking what color Goku's gi should be, or what symbol is on it, or whether it has weights or not.

BUT IT'LL NEVER HAPPEN.
Completely agree. At this point, standard Dragon Ball fighting games are pretty similar and putting in some of this advanced customization would REALLY set a title apart from the rest. I mean how long have fans been clamoring for something like this?

Also I wonder, since Dragon Ball (Z) Kai has mostly proper attack names, you think they'll follow through and let that affect games as well? Would the English voices in RB2 use "Mankankosappo" and "Kienzan?" Hmm....
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Re: Raging Blast 2 is Alive!

Post by SparkyPantsMcGee » Wed May 19, 2010 4:29 pm

I would be surprised if they didn't. Funimation has been working hard to stay faithful to Dragon ball these days. Besides, it would look bad if the show said one thing and the video games said another.
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Re: Raging Blast 2 is Alive!

Post by Vegeta Jr » Wed May 19, 2010 5:07 pm

I hope not, FUNimation got bullied into using the Japanese terms in Kai and it just doesn't work. They should have used the English translations, not the actual Japanese phrase.

There is a difference between being faithful and just keeping the Japanese fanbase happy.

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Re: Raging Blast 2 is Alive!

Post by CashmanX » Wed May 19, 2010 5:26 pm

Vegeta Jr wrote:I hope not, FUNimation got bullied into using the Japanese terms in Kai and it just doesn't work. They should have used the English translations, not the actual Japanese phrase.

There is a difference between being faithful and just keeping the Japanese fanbase happy.

Yeah, stick it to the man! :roll:
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Re: Raging Blast 2 is Alive!

Post by B » Wed May 19, 2010 5:37 pm

Vegeta Jr wrote:I hope not, FUNimation got bullied into using the Japanese terms in Kai and it just doesn't work. They should have used the English translations, not the actual Japanese phrase.
What? Do you understand where DBZ stands in FUNi's camp, and the R1 industry of anime? They don't have to do anything with it. Just put it out there for slobbering fools to pick up. Anything more, such as a non-embarassing dub, is extraneous. The idea they can be "bullied" to do anything, and yet didn't recast Freeza is ridiculous.
Vegeta Jr wrote:There is a difference between being faithful and just keeping the Japanese fanbase happy.
I'd post an image macro about how dumb this sentence is, but I'm at work and a mod will delete it anyway.
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Re: Raging Blast 2 is Alive!

Post by Vegeta Jr » Wed May 19, 2010 5:41 pm

So you think it's fine for an English dub to use the exact same phrase (which is just a noise to none Japanese speakers) as the Japanese version?

Flip a coin, it's like Japanese Piccolo shouting 'Special Beam Cannon!'. If they wanted to be faithful to the original, then they should have just used the translated phrase; Demon Screw Attack or whatever it translates to.

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Re: Raging Blast 2 is Alive!

Post by SparkyPantsMcGee » Wed May 19, 2010 6:16 pm

Honestly, this isn't the place for a Dub debate, if you want to participate in something like this go hop on over to the general discussion section and have at it. You can enjoy whatever version of the show you'd like, but please speak with facts. As B pointed out, saying Funimation was "bullied" into changing for the better not only sounds ignorant but it makes absolutely no sense what so ever. It only makes sense that they would keep the names of Characters and Attacks the same for continuity and discussion purposes.
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Re: Raging Blast 2 is Alive!

Post by JulieYBM » Wed May 19, 2010 6:24 pm

Vegeta Jr wrote:So you think it's fine for an English dub to use the exact same phrase (which is just a noise to none Japanese speakers) as the Japanese version?

Flip a coin, it's like Japanese Piccolo shouting 'Special Beam Cannon!'. If they wanted to be faithful to the original, then they should have just used the translated phrase; Demon Screw Attack or whatever it translates to.
You must not like Street Fighter games either, because you'll see Hadôken and Shôryûken used in those...rather an actual translations..
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Re: Raging Blast 2 is Alive!

Post by Vegeta Jr » Wed May 19, 2010 6:35 pm

Ignore the bullied comment then, all I meant by it was that FUNimation seemed to feel the need to use it. As if they have seen the Dragonbox sales and just ran with the whole Japanese thing.

Also if the dub pertains to this paticular game then why shouldn't it be discussed here?

To answer the other question; I love Street Fighter, however the translation doesn't bother me. The reason why it doesn't bother me that much, is because the characters that use those moves are actually Japanese.

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Re: Raging Blast 2 is Alive!

Post by Rory » Wed May 19, 2010 7:31 pm

Vegeta Jr wrote:To answer the other question; I love Street Fighter, however the translation doesn't bother me. The reason why it doesn't bother me that much, is because the characters that use those moves are actually Japanese.
So you're OK with certain terms (such as Kaio-Ken) being kept, while others are translated (Spirit Bomb) and certain others (Makankosappo) being changed completely?
It's completely inconsistent, almost random.. Kaio-Ken gets kept but Taiyo-Ken doesn't?
Then there's the ridiculous name changes, such as Tri-Beam, and Special Beam Cannon.
Anyway, I apologize, this is massively off-topic already and I'm not exactly helping.

...So, Raging Blast 2 huh? :)

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Re: Raging Blast 2 is Alive!

Post by goku the krump dancer » Wed May 19, 2010 8:41 pm

Rory wrote:So, Raging Blast 2 huh? :)
Wont have create a fighter....dammit!
It's not too late. One day, it will be.
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Re: Raging Blast 2 is Alive!

Post by Saimaroimaru » Wed May 19, 2010 10:42 pm

goku the krump dancer wrote:
Rory wrote:So, Raging Blast 2 huh? :)
Wont have create a fighter....dammit!
We have DBO for that.

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Re: Raging Blast 2 is Alive!

Post by LeprikanGT » Wed May 19, 2010 11:36 pm

I do not think a mainstream DBZ console game will ever have the character create feature.

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Re: Raging Blast 2 is Alive!

Post by Piccolo Daimaoh » Thu May 20, 2010 2:48 am

Vegeta Jr wrote:I hope not, FUNimation got bullied into using the Japanese terms in Kai and it just doesn't work. They should have used the English translations, not the actual Japanese phrase.

There is a difference between being faithful and just keeping the Japanese fanbase happy.
Oh, so you would prefer "Granchild Enlightenment Emptiness" and "Demon Piercing Killing Light Gun" to "Son Goku" and "Makankosappo"?

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Re: Raging Blast 2 is Alive!

Post by LeprikanGT » Thu May 20, 2010 8:58 am

I'd prefer the dub names for attacks.

Seems like 'Makankosappo' is a Japanese word, and as they are speaking Japanese, if they are going to translate everything to English, why not go the distance?

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Re: Raging Blast 2 is Alive!

Post by Blue » Thu May 20, 2010 11:44 am

LeprikanGT wrote:I'd prefer the dub names for attacks.

Seems like 'Makankosappo' is a Japanese word, and as they are speaking Japanese, if they are going to translate everything to English, why not go the distance?
Because a literal translation of Makankosappo would sound incredibly stupid. Then again it wouldn't sound as stupid as "Special Beam Cannon" so whatever.
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Re: Raging Blast 2 is Alive!

Post by B » Thu May 20, 2010 3:09 pm

Vegeta Jr wrote:So you think it's fine for an English dub to use the exact same phrase (which is just a noise to none Japanese speakers) as the Japanese version?
A little late and I'd rather not derail the thread, but not particularly, no. An English dub should be in English. However, the Japanese terms are a huge step above complete fabrications. If you want to be anal as hell, you could argue the Ray of the Demon(there you go) is far too thin a beam to be labeled as something fired out of a "cannon."
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Re: Raging Blast 2 is Alive!

Post by Haseowolf » Fri May 21, 2010 1:44 am

Vegeta Jr wrote:To answer the other question; I love Street Fighter, however the translation doesn't bother me. The reason why it doesn't bother me that much, is because the characters that use those moves are actually Japanese.
Sorry to bring it up, but you do realize that Ken is an American and uses Hadoken, Shoryuken, Tetsumaki Senpuu Kyaku, etc. right? Following logic, you should want Ken to use translated terms of his attacks.
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