Post
by Rory » Sun May 30, 2010 11:15 am
Here's the thing with Sparking! backgrounds, upping the textures on the mountains isn't going to help, 'cause hey! Newsflash!
They're fucking boring.
Yeah, every now and then you get areas such as Freeza's ship, but it's never really gotten any better than that.
Lifeless barren areas with absolutely nothing going on. Desolate cities with no consequence of destroying any of the buildings. Going underwater is no different that going in there air, it's all the same shit over and over.
Hurr hurr! Rory you fool, Sparking! is trying to emulate the show, and that's all there is in the show!
Well inevitable response, just because Sparking! tries to incorporate the good things from Dragon Ball, doesn't mean it needs to bring in all the bad things from an 80/90's animated TV show.
Look at Super DBZ, fighting outside the Heaven/Hell checkout centre, there are spirits moving in the background, heck you can even Choazu, in the background, circling the arena. Or the generic field stage from Budokai 3, windmills in the background.. were they in the show? Nope! But it doesn't hurt to spice up the area with something interesting. If that wasn't enough, smash'em through a mountain and you'll get a nice cinematic with a dinosaur laying a smackdown their character.
Huge water falls (destroyed Archipelago), cars constantly moving and even hitting one if you get smacked out of the arena (West City), these things help make a stage look interesting, it almost makes the place seem alive, making it much more satisfying to destroy and reduce it to nothing but a (beautiful looking) wasteland (if you're a sadistic fuck like me that is).
These are the things that make stages better, if you've upped the texture quality on a few mountains and expect me to be impressed, you can fuck right off.
Now, where's that delicious Dimps cock, ahhh, there it is. Nom nom nom.
Last edited by
Rory on Sun May 30, 2010 11:26 am, edited 1 time in total.