I agree. One thing that can make things more interesting is to have a more interactive environment.Rory wrote:Here's the thing with Sparking! backgrounds, upping the textures on the mountains isn't going to help, 'cause hey! Newsflash!
They're fucking boring.
For example:
- When you power dash along the ground, you should leave a destroyed trail.
- Have all the clouds blow away when your character charges their ki all the way.
- How about a crater where your ki beam hits instead of a lame flash?
- Grass and trees should react to you powering up when you're near them. I remember playing the demo for the first game and seeing the grass just replay the same animation cycle as my character powered up. It was pretty lame. It would be pretty cool if rocks and pebbles started to levitate around you when you hit the halfway point in powering up.
- When you knock someone through a building or mountain, instead of having the pieces fall through the floor of the stage, how about having the pieces lay about? I'm sure they can use some sort of destruction engine for this like they did in Ghostbusters.









