"Raging Blast 2" Gigantic On-Going Gaming Discussion

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
Piccolo Daimaoh
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Re: Raging Blast 2 is Alive!

Post by Piccolo Daimaoh » Fri Jun 18, 2010 10:35 pm

Wow, that Janenba teleportation thing is pretty badass. Now everyone can shut up about all the characters being copies of each other.

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Re: Raging Blast 2 is Alive!

Post by Hellspawn28 » Fri Jun 18, 2010 11:27 pm

The graphics look very nice looking, and the gameplay does look a bit better. I'm going to rent it, or get it for X-Mass maybe. I think the game does look better then I thought it was going to be.
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Re: Raging Blast 2 is Alive!

Post by Innagadadavida » Sat Jun 19, 2010 1:16 am

Well. It is looking cooler than what I had originally expected.

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Re: Raging Blast 2 is Alive!

Post by bkev » Sat Jun 19, 2010 1:36 am

Question: did the original RB have the Japanese music like the Sparking series, or an original soundtrack? It sounds like we get an original one for this one, at least.
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Re: Raging Blast 2 is Alive!

Post by Piccolo Daimaoh » Sat Jun 19, 2010 1:40 am

bkev wrote:Question: did the original RB have the Japanese music like the Sparking series, or an original soundtrack? It sounds like we get an original one for this one, at least.
RB had original music by Kenji Yamamoto.

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Re: Raging Blast 2 is Alive!

Post by LeprikanGT » Sat Jun 19, 2010 2:51 am

kamehameha
kaoiken finish
meteor combo

spirit bomb [one hand]

http://www.youtube.com/watch?v=ge-cdkLn ... r_embedded

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Re: Raging Blast 2 is Alive!

Post by Blue » Sat Jun 19, 2010 4:23 am

I like how you can see Goku's hands slowly form out of the Kamehameha position after the attack. Hopefully we'll be seeing more attention to detail like that.
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Re: Raging Blast 2 is Alive!

Post by Captain-Sora » Sat Jun 19, 2010 5:24 am

Piccolo Daimaoh wrote:
bkev wrote:Question: did the original RB have the Japanese music like the Sparking series, or an original soundtrack? It sounds like we get an original one for this one, at least.
RB had original music by Kenji Yamamoto.
I never nioticed Kenji Yamamoto in the credits. From what I've seen, the music in RB was composed by someone named Toshiyuki Kishi. Speaking of which, has Yamamoto ever composed music for ANY of the previous Spike games?

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Re: Raging Blast 2 is Alive!

Post by Piccolo Daimaoh » Sat Jun 19, 2010 5:42 am

Captain-Sora wrote:
Piccolo Daimaoh wrote:
bkev wrote:Question: did the original RB have the Japanese music like the Sparking series, or an original soundtrack? It sounds like we get an original one for this one, at least.
RB had original music by Kenji Yamamoto.
I never nioticed Kenji Yamamoto in the credits. From what I've seen, the music in RB was composed by someone named Toshiyuki Kishi. Speaking of which, has Yamamoto ever composed music for ANY of the previous Spike games?
Really? Because his profile on VGMdb and the review for the game on daizex.com, both say that he was the one who composed the score for the game.

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Re: Raging Blast 2 is Alive!

Post by Captain-Sora » Sat Jun 19, 2010 5:48 am

Piccolo Daimaoh wrote: Really? Because his profile on VGMdb and the review for the game on daizex.com, both say that he was the one who composed the score for the game.
But at the end of the game's manual it states the music was by Toshiyuki Kishi. There doesn't seem to be any listing of Yamamoto at all.

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Re: Raging Blast 2 is Alive!

Post by Piccolo Daimaoh » Sat Jun 19, 2010 5:54 am

Captain-Sora wrote:
Piccolo Daimaoh wrote: Really? Because his profile on VGMdb and the review for the game on daizex.com, both say that he was the one who composed the score for the game.
But at the end of the game's manual it states the music was by Toshiyuki Kishi. There doesn't seem to be any listing of Yamamoto at all.
You're right. On the second last page of the manual , under "Soundtrack CD", it says "Music by Toshiyuki Kishi". I guess the daizex.com review was wrong.


On a semi-related note, I quite liked the music in RB1.

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Re: Raging Blast 2 is Alive!

Post by Goku100xKamehameha » Sat Jun 19, 2010 5:58 am

The only song I like about RB is Hinorobu Kageyama's Proggersion

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Re: Raging Blast 2 is Alive!

Post by Rory » Sat Jun 19, 2010 7:38 am

Piccolo Daimaoh wrote:RB had original music by Kenji Yamamoto.
Toshiyuki Kishi composed every Sparking! title (the American/European music anyway), including Raging Blast.
Kenji Yamamoto's style is very distinct, and it is nowhere to be heard in any of the generic tunes in these games (which is why Kishi tried to mimic his style as the series went on, using more instruments, almost bringing a Jazz-esque sound to some of the tracks). :)

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Re: Raging Blast 2 is Alive!

Post by Piccolo Daimaoh » Sat Jun 19, 2010 8:41 am

Rory wrote:
Piccolo Daimaoh wrote:RB had original music by Kenji Yamamoto.
Toshiyuki Kishi composed every Sparking! title (the American/European music anyway), including Raging Blast.
Kenji Yamamoto's style is very distinct, and it is nowhere to be heard in any of the generic tunes in these games (which is why Kishi tried to mimic his style as the series went on, using more instruments, almost bringing a Jazz-esque sound to some of the tracks). :)
If only you kept reading before quoting me........


Yes, we've already established that Toshiyuki Kishi was the one who composed the music for the Budokai Tenkaichi games and Raging Blast, not Kenji Yamamoto (who composed the music for Kai). I personally love Kishi's score, especially in BT2. I've even got some BT2 tracks posted up on my YouTube account.

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Re: Raging Blast 2 is Alive!

Post by Jaetinh » Sat Jun 19, 2010 9:42 am

Gameplay looks sexy.

The thing that bothered me in Raging Blast 1 was that you get most of the characters already at the beginning of the game.

Super Saiyan 1,2,3 Goku etc.

I hope they changed it, it's much better if you have to unlock Super Saiyan mode.

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Re: Raging Blast 2 is Alive!

Post by Innagadadavida » Sat Jun 19, 2010 12:34 pm

Jaetinh wrote:I hope they changed it, it's much better if you have to unlock Super Saiyan mode.
Seriously? What's the point? If we already know it's in the game, the secrecy behind hidden characters is removed and it becomes a tedious process to unlock thing just to play. When I get a game, I want the content to be available to me from the beginning. I hate the story mode in these games.

Look at Super Street Fighter IV for example. All the characters are available from the start. They knew their fans didn't want to unlock the same characters AGAIN.

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Re: Raging Blast 2 is Alive!

Post by Rory » Sat Jun 19, 2010 12:46 pm

Innagadadavida wrote:Look at Super Street Fighter IV for example. All the characters are available from the start. They knew their fans didn't want to unlock the same characters AGAIN.
Damn, fucking, straight.
Unlockable characters were cool when the internet didn't exists, an secret characters were genuinely.. well, secrets. Now they're glorified on trailers, yet we still can't play them when purchasing the game? What if that character is the reason we bought the game? We'd have to not enjoy ourselves, forcing through hours of tedious game-play, just to do the one fucking thing we wanted.

As Innagadadavida said, take a note from SSFIV's book.

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Re: Raging Blast 2 is Alive!

Post by jjgp1112 » Sat Jun 19, 2010 12:53 pm

Rory wrote:
jjgp1112 wrote:Wow, those graphics are pretty fucking amazing.
... :| ?

EDIT: Ok, the way Goku charges his Kamehameha is pretty badass. Nice work there Spike.
Um...what's the confusion?
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Re: Raging Blast 2 is Alive!

Post by Jaetinh » Sat Jun 19, 2010 12:54 pm

Ah well, I guess that's just me.

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Re: Raging Blast 2 is Alive!

Post by Rory » Sat Jun 19, 2010 2:55 pm

jjgp1112 wrote:
Rory wrote:
jjgp1112 wrote:Wow, those graphics are pretty fucking amazing.
... :| ?

EDIT: Ok, the way Goku charges his Kamehameha is pretty badass. Nice work there Spike.
Um...what's the confusion?
I don't mean to doubt your visual capabilities, but for a current-gen game, those graphics are pretty fucking horrendous man.
I think sometimes I'm the only guy on Daizex with actual gaming standards.

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