"Raging Blast 2" Gigantic On-Going Gaming Discussion

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Rory
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Re: Raging Blast 2 is Alive!

Post by Rory » Sun Jun 27, 2010 4:57 am

Piccolo Daimaoh wrote:
Taku128 wrote:That doesn't excuse it for being repetitive shite. Games don't get away with being rehashes just because they're on a new console.
Raging Blast isn't a rehash. Infinite World is a rehash, Raging Blast looks really different to BT3.
Infinite World was a "side" game, not really a step forward from Burst Limit, anybody with a pair of eyes could see it. It was fan-service to the fans of the Budokai games, so it wasn't trying to be the new successor to the series that Burst Limit was. It's pretty much comparable to the Shin Budokai games.
Raging Blast on the other hand was the big jump to current-gen systems. They put all of their time and effort into this project, yet we got the same (in many cases less) than what we had in the previous instalment.

Big difference.

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Re: Raging Blast 2 is Alive!

Post by Piccolo Daimaoh » Sun Jun 27, 2010 5:11 am

Rory wrote: Infinite World was a "side" game, not really a step forward from Burst Limit, anybody with a pair of eyes could see it. It was fan-service to the fans of the Budokai games, so it wasn't trying to be the new successor to the series that Burst Limit was. It's pretty much comparable to the Shin Budokai games.
Raging Blast on the other hand was the big jump to current-gen systems. They put all of their time and effort into this project, yet we got the same (in many cases less) than what we had in the previous instalment.
First off, lets define the term "rehash"

Rehash Definition wrote:To bring forth again in another form without significant alteration.

This definition fits Infinite World quite well and not so much Raging Blast. Infinte World played and looked nearly identical to Budokai 3. The only real changes it made was adding a few new characters (as well as removing some) and taking out Dragon Rush and Hyper Mode. Raging Blast on the other hand, doesn't look a lot like Tenkaichi 3 graphically, and actually improved on the gameplay.

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Re: Raging Blast 2 is Alive!

Post by Zephyr » Sun Jun 27, 2010 5:29 am

mysticboy wrote:Fixed for what? Atari doesn't have any rights to DB anymore so how would they sell those rights?
I thought you were talking about Bandai.

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Re: Raging Blast 2 is Alive!

Post by Rory » Sun Jun 27, 2010 5:33 am

Piccolo Daimaoh wrote:This definition fits Infinite World quite well and not so much Raging Blast. Infinte World played and looked nearly identical to Budokai 3. The only real changes it made was adding a few new characters (as well as removing some) and taking out Dragon Rush and Hyper Mode.
I'm not gonna stand here and say Infinite World is the most innovative game that Dimps have put out, but it did include:
7 new characters (one which had never appeared in a DBZ game at all)
New stylised (and gorgeous) cut-scenes
Shin Budokai's Aura-Dash
That hard-hitting move from Burst Limit (forgetting the name, but it's badass)
A new form of Hyper Mode
A more "balanced" capsule system (some love it, I hate it)

Don't get me wrong, I'm not saying it's the best Budokai game, but that quite a questionable amount of additions for a "re-hash".
Piccolo Daimaoh wrote:Raging Blast on the other hand, doesn't look a lot like Tenkaichi 3 graphically, and actually improved on the gameplay.
Really? Wow, coulda' fooled me.... Such as? Seriously, Apart from online tournaments I can't think of a single thing Raging Blast brought to the table. Apart from an even worse camera that is. Just because it's graphically... different (I honestly can't say "better", it's so minimalist it just reeks of "meh, Ink'n Paint this bitch").

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Re: Raging Blast 2 is Alive!

Post by Captain-Sora » Sun Jun 27, 2010 5:48 am

Piccolo Daimaoh wrote:The only real changes it made was adding a few new characters (as well as removing some) and taking out Dragon Rush and Hyper Mode.
You forgot to mention the new ability to use specials during the middle of any combo which made canceling and juggling even more diverse. There's also some new moves and ultimates, the Ki Guard(which works great for defending against those real-time ultimates) and the Aura Burst from the SB series.

All these additions to IW were far more significant than the features added in RB, additions which ultimately became redundant anyway. Honestly, flying straight up in the sky quickly? What's so great about that new feature? Not to mention their attempt at copying Dimps' real-time dodging ended up being useless as well.

IW may be a rehash(obviously) but at least it's still a polished game and wasn't hyped up at all to be some big sequel. It was just something for the people who at the time didn't have a Playstation 3, a game that wasn't expected to be groundbreaking. What's embarrassing most of all is how a small rehash like that turned out more innovating and appealing than a buggy and sub-par successor to the BT series rebuilt from the ground up.

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Re: Raging Blast 2 is Alive!

Post by Piccolo Daimaoh » Sun Jun 27, 2010 6:02 am

Rory wrote: Really? Wow, coulda' fooled me.... Such as? Seriously, Apart from online tournaments I can't think of a single thing Raging Blast brought to the table. Apart from an even worse camera that is.
Yes, the camera was bad (though people really make it out to be a lot worse than it actually is), but Raging Blast did bring some new things to the table from BT3 like:

- Online Tournaments, as you said.
- Improved graphics.
- Original Japanese music was used.
- 60fps gameplay.
- Better story mode with cutscenes and awesome "what-ifs".
- 2 never before seen characters were added.
- Blasts were easier to pull off.
- And the stages looked much better.

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Re: Raging Blast 2 is Alive!

Post by Rory » Sun Jun 27, 2010 6:17 am

Piccolo Daimaoh wrote: - Online Tournaments, as you said.
- Improved graphics.
- Original Japanese music was used.
- 60fps gameplay.
- Better story mode with cutscenes and awesome "what-ifs".
- 2 never before seen characters were added.
- Blasts were easier to pull off.
- And the stages looked much better.
I've already commented on the online tournaments and graphics (which include stages, which I genuinely think look barely superior to that of METEOR's.
Apart from the "what-if's" , everything just seems so "..meh". It doesn't change the actual gameplay itself as I never found blasts hard to pull off and thought this game made them more complex than they need to be. Original music? Big deal, the only games that didn't do that was the Sparking! series, everything else is "been there done that". Burst Limit was 30fps, sure, but it was the only 30fps game Dimps have put out, so I can't really say "you got us there", 'cause frankly.. it's not that big a deal.

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Re: Raging Blast 2 is Alive!

Post by Piccolo Daimaoh » Sun Jun 27, 2010 6:25 am

Rory wrote:
Piccolo Daimaoh wrote: - Online Tournaments, as you said.
- Improved graphics.
- Original Japanese music was used.
- 60fps gameplay.
- Better story mode with cutscenes and awesome "what-ifs".
- 2 never before seen characters were added.
- Blasts were easier to pull off.
- And the stages looked much better.
I've already commented on the online tournaments and graphics (which include stages, which I genuinely think look barely superior to that of METEOR's.
Apart from the "what-if's" , everything just seems so "..meh". It doesn't change the actual gameplay itself as I never found blasts hard to pull off and thought this game made them more complex than they need to be. Original music? Big deal, the only games that didn't do that was the Sparking! series, everything else is "been there done that". Burst Limit was 30fps, sure, but it was the only 30fps game Dimps have put out, so I can't really say "you got us there", 'cause frankly.. it's not that big a deal.
Yes, what you said there was subjective. What I said, was objective. If I can make a whole list of things that Raging Blast did differently to it predecessor, then it can't possibly be a rehash.

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Re: Raging Blast 2 is Alive!

Post by Rory » Sun Jun 27, 2010 6:27 am

I know, I know. I have been spurting my opinions here, but a debate can't always have hard facts behind it now can it? :)

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Re: Raging Blast 2 is Alive!

Post by SparkyPantsMcGee » Sun Jun 27, 2010 9:59 am

Piccolo Daimaoh wrote:
Rory wrote:
Piccolo Daimaoh wrote: - Online Tournaments, as you said.
- Improved graphics.
- Original Japanese music was used.
- 60fps gameplay.
- Better story mode with cutscenes and awesome "what-ifs".
- 2 never before seen characters were added.
- Blasts were easier to pull off.
- And the stages looked much better.

I've already commented on the online tournaments and graphics (which include stages, which I genuinely think look barely superior to that of METEOR's.
Apart from the "what-if's" , everything just seems so "..meh". It doesn't change the actual gameplay itself as I never found blasts hard to pull off and thought this game made them more complex than they need to be. Original music? Big deal, the only games that didn't do that was the Sparking! series, everything else is "been there done that". Burst Limit was 30fps, sure, but it was the only 30fps game Dimps have put out, so I can't really say "you got us there", 'cause frankly.. it's not that big a deal.
Yes, what you said there was subjective. What I said, was objective. If I can make a whole list of things that Raging Blast did differently to it predecessor, then it can't possibly be a rehash.
No, what you said was also subjective; see red.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: Raging Blast 2 is Alive!

Post by Piccolo Daimaoh » Sun Jun 27, 2010 10:09 am

SparkyPantsMcGee wrote: No, what you said was also subjective; see red.
I agree with you in regards to the story mode (the "what-ifs" were pretty cool though), but there is a clear improvement in Raging Blast's graphics from Budokai Tenkaichi 3. Futhurmore, slightly moving an analogue stick in a certain direction is easier than simultaneously pressing three buttons. There's nothing subjective about that.

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Re: Raging Blast 2 is Alive!

Post by SparkyPantsMcGee » Sun Jun 27, 2010 10:15 am

Piccolo Daimaoh wrote:
SparkyPantsMcGee wrote: No, what you said was also subjective; see red.
I agree with you in regards to the story mode (the "what-ifs" were pretty cool though), but there is a clear improvement in Raging Blast's graphics from Budokai Tenkaichi 3. Futhurmore, slightly moving an analogue stick in a certain direction is easier than simultaneously pressing three buttons. There's nothing subjective about that.
"A change in controls" would have been more appropriate. Honestly I felt the controls were easy enough as it was. As for graphics, honestly I prefer BT3's looks over the massive mouth movements in Raging Blast, therefore the term "better" is subjective as well. "New graphics" or "A change in graphics" would have been more appropriate.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: Raging Blast 2 is Alive!

Post by Piccolo Daimaoh » Sun Jun 27, 2010 10:23 am

SparkyPantsMcGee wrote:
Piccolo Daimaoh wrote:
SparkyPantsMcGee wrote: No, what you said was also subjective; see red.
I agree with you in regards to the story mode (the "what-ifs" were pretty cool though), but there is a clear improvement in Raging Blast's graphics from Budokai Tenkaichi 3. Futhurmore, slightly moving an analogue stick in a certain direction is easier than simultaneously pressing three buttons. There's nothing subjective about that.
"A change in controls" would have been more appropriate. Honestly I felt the controls were easy enough as it was. As for graphics, honestly I prefer BT3's looks over the massive mouth movements in Raging Blast, therefore the term "better" is subjective as well. "New graphics" or "A change in graphics" would have been more appropriate.
Agreed. Although, you're the first person I've met that prefers the dated graphics of Budokai Tenkaichi 3 to the next-gen graphics of Raging Blast. But you at least have to say the stages looked nicer and were bigger in Raging Blast.

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Re: Raging Blast 2 is Alive!

Post by mysticboy » Sun Jun 27, 2010 1:51 pm

Zephyr wrote:
mysticboy wrote:Fixed for what? Atari doesn't have any rights to DB anymore so how would they sell those rights?
I thought you were talking about Bandai.
Oh no I was talking about Atari

Since we're talking about comparing and such, let's compare the three Tenkaichis. Awesome.
Now let's compare Raging Blast and BT 3. Cool.

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Re: Raging Blast 2 is Alive!

Post by Taku128 » Sun Jun 27, 2010 4:18 pm

So the game where Dimps completely reworked Budokai 3 into something that combined the best parts of the Shin Budokai games with the best parts of the Budokai trilogy, completely rebalanced the characters and vastly improved the capsule system is a rehash, but the game where Spike put a new coat of paint on Sparking Meteor and took out half the characters isn't?

:lol:
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Re: Raging Blast 2 is Alive!

Post by mysticboy » Sun Jun 27, 2010 4:42 pm

Taku128 wrote:So the game where Dimps completely reworked Budokai 3 into something that combined the best parts of the Shin Budokai games with the best parts of the Budokai trilogy, completely rebalanced the characters and vastly improved the capsule system is a rehash, but the game where Spike put a new coat of paint on Sparking Meteor and took out half the characters isn't?

:lol:
Nope. People tend to forget that RB has twice as many modes as BT 3. That means that there's twice a much stuff to do.

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Re: Raging Blast 2 is Alive!

Post by Rocketman » Sun Jun 27, 2010 4:58 pm

Piccolo Daimaoh wrote:This definition fits Infinite World quite well and not so much Raging Blast. Infinte World played and looked nearly identical to Budokai 3. The only real changes it made was adding a few new characters (as well as removing some) and taking out Dragon Rush and Hyper Mode.
You're wrong. They completely changed most characters, you can see this especially with the Vegetto capsule, which resets Goku and Vegeta to their Budokai 3 styles. Goku drops down hard, while Vegeta (Vegetto) is a good character, far better than regular Vegeta. Piccolo got completely destroyed and is now one of the worst characters. Etc, etc.

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Re: Raging Blast 2 is Alive!

Post by Thanos » Sun Jun 27, 2010 10:11 pm

Taku128 wrote:So the game where Dimps completely reworked Budokai 3 into something that combined the best parts of the Shin Budokai games with the best parts of the Budokai trilogy, completely rebalanced the characters and vastly improved the capsule system is a rehash, but the game where Spike put a new coat of paint on Sparking Meteor and took out half the characters isn't?

:lol:
Uh-huh...

First off, you're obviously ignorant for still comparing these games to Budokai 3. The Sparking! games couldn't be more different. So... why so butt-hurt?

Secondly, your damning assertions won't stand up to scrutiny. Now, I do share some issues about the Sparking! series as Budokai fans do (even though I prefer Sparking!). Now, allow me to debunk each of your conceptions in order:

The best parts of the Shin Budokai games, that's fine. But the best parts of the Budokai trilogy? That's actually funny. It's not like each of the three games had their own unique game-play elements that didn't carry over. It was a step-by-step process; merely just improving on elements from the previous games. So basically, Infinite World, with respect to game-play, is Budokai 3 with a few features from the Shin Budokai series. I find it laughable that, especially in defense of your cash-cow of a game that is Infinite World, you accuse another game series of being a rehash.

Let's address this claim:

Did Infinite World improve on B3's shitty graphics? No.
Did Infinite World add more than a few (if any) new attacks to existing characters? No.
Did Infinite World have Online modes, Arcade/Time Attack/Survival modes, etc.? No.
Did Infinite World have a new battle system built from the ground-up? No.
Did Infinite World vastly improve upon the customization of characters? No.
Did Infinite World have interactive, combo-based specials? No.
Did Infinite World add signature attacks? No.
Did Infinite World completely overhaul and streamline the menu interface and in-game HUD? No.

All of these features were seen in Raging Blast, and most weren't even yet in Sparking! METEOR.


Rehash my ass.


I find that Budokai/Infinite World purists tend to criticize these games for having too many characters since they're too similar. Now that the roster has been reduced... you hypocritically criticize the roster. Their reason for doing this is obvious for two reasons: One, because of the graphical upgrade, it would be more demanding to recreate every single character. And two, with that many characters, it would be almost impossible to have individuality between characters. Take a cue from your own side, ya?
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Re: Raging Blast 2 is Alive!

Post by goku the krump dancer » Sun Jun 27, 2010 11:35 pm

mysticboy wrote:Since we're talking about comparing and such, let's compare the three Tenkaichis. Awesome.
Now let's compare Raging Blast and BT 3. Cool.
Those are some really in depth looks into the Sparking/RB series and in fact it makes me want to go play raging blast at this very moment.
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Re: Raging Blast 2 is Alive!

Post by Piccolo Daimaoh » Mon Jun 28, 2010 12:13 am

Thanos wrote:
Taku128 wrote:So the game where Dimps completely reworked Budokai 3 into something that combined the best parts of the Shin Budokai games with the best parts of the Budokai trilogy, completely rebalanced the characters and vastly improved the capsule system is a rehash, but the game where Spike put a new coat of paint on Sparking Meteor and took out half the characters isn't?

:lol:
Uh-huh...

First off, you're obviously ignorant for still comparing these games to Budokai 3. The Sparking! games couldn't be more different. So... why so butt-hurt?

Secondly, your damning assertions won't stand up to scrutiny. Now, I do share some issues about the Sparking! series as Budokai fans do (even though I prefer Sparking!). Now, allow me to debunk each of your conceptions in order:

The best parts of the Shin Budokai games, that's fine. But the best parts of the Budokai trilogy? That's actually funny. It's not like each of the three games had their own unique game-play elements that didn't carry over. It was a step-by-step process; merely just improving on elements from the previous games. So basically, Infinite World, with respect to game-play, is Budokai 3 with a few features from the Shin Budokai series. I find it laughable that, especially in defense of your cash-cow of a game that is Infinite World, you accuse another game series of being a rehash.

Let's address this claim:

Did Infinite World improve on B3's shitty graphics? No.
Did Infinite World add more than a few (if any) new attacks to existing characters? No.
Did Infinite World have Online modes, Arcade/Time Attack/Survival modes, etc.? No.
Did Infinite World have a new battle system built from the ground-up? No.
Did Infinite World vastly improve upon the customization of characters? No.
Did Infinite World have interactive, combo-based specials? No.
Did Infinite World add signature attacks? No.
Did Infinite World completely overhaul and streamline the menu interface and in-game HUD? No.

All of these features were seen in Raging Blast, and most weren't even yet in Sparking! METEOR.


Rehash my ass.


I find that Budokai/Infinite World purists tend to criticize these games for having too many characters since they're too similar. Now that the roster has been reduced... you hypocritically criticize the roster. Their reason for doing this is obvious for two reasons: One, because of the graphical upgrade, it would be more demanding to recreate every single character. And two, with that many characters, it would be almost impossible to have individuality between characters. Take a cue from your own side, ya?
I honestly couldn't have said it better myself. Thank you, Thanos. I don't know about you guys, but I see the same game from here to here. I don't see it however, from here to here.

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