TheDevilsCorpse wrote:So nonnatives, so to speak, will be able to play the newer server releases without all the felonies of trying to hijack a Korean SSN for the Korean servers?
Yeah, that's pretty much exactly what it means.
Herms wrote:It'd be great if majin characters could absorb other characters for a limited amount of time and gain their powers and features. But I'm guessing that would be too tough to implement.
You know, the transformations seem really unbalanced as-is, going by the logic of the original series. I mean, Namekians get something that failed to defeat pre-Raditz Goku, humans get Super Saiyan, and majins get to turn into a character that gave Super Saiyan 3 Goku a run for his money. But I'd assume the game keeps them balanced well.
I could see some form of absorbtion being possible against enemies, just not player characters. Each one of them is divided up into different classes. For instance, some are aliens, some are plants, other are dinosaurs, etc. If you were to absorb them, then you'd get an ability based on their class like in Kirby games. Of course, that's pretty complicated and farfetched.
In all honesty, from what I understand, the game's balance when it comes to transformations is horrible. Namekians and Majin can't use anything other than two skills used exclusively while transformed, meaning healers can't heal, and things like stuns, debuffs, and so on can't be used while transformed. When Humans go Super Saiyan, they still can use all of their basic attacks, but not buffs and the like. The transformation sucks away the player's EP every few seconds, so it can't be used as long during a fight, where as the Namekian and Majin transformations just last for a static 10 minutes. If a Super Saiyan isn't fighting, they can stay in that state indefinately, even longer than the 1 hour cooldown for it. It's pretty bad at the moment.