"Raging Blast 2" Gigantic On-Going Gaming Discussion

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Re: "Raging Blast 2" Pre-Release Discussion

Post by InfernalVegito » Thu Sep 09, 2010 12:39 am

It was ok. The gameplay is of course still the same as in RB1 so there is nothing new to this except when I played the demo you charged your Ki with the left arrow and not down.
The graphics are definitely better. Everything is way more colorful and not that pale as in RB1. In addition the new combos are also fun, although they are not very hard to execute. You just keep pressing square the entire time and you'll automatically keep on punching your opponent, also in the air. The maps are also great, the look more detailed but unfortunately are not bigger than in RB1. The huge problem surrounding the camera angles are still not very improved. Sometimes the camera still just goes totally crazy and you can't compensate it or anything. I would say it's definitely better than RB1 but there are still some things to be improved.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Thu Sep 09, 2010 2:11 am

For volleys you should be able to keep shooting them until your ki runs out like in the show. WE've seen many characters just blast and blast and blast away, not just shooting 6 or 8 ki balls. I wish we could shoot one final big ki ball at the end like Vegeta usually does. [ki volleyes should produce a cloud of dust.]

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Tenshinhan-san » Thu Sep 09, 2010 9:19 am

LeprikanGT wrote:For volleys you should be able to keep shooting them until your ki runs out like in the show. WE've seen many characters just blast and blast and blast away, not just shooting 6 or 8 ki balls. I wish we could shoot one final big ki ball at the end like Vegeta usually does. [ki volleyes should produce a cloud of dust.]
I really like those ideas. Especially the dust thing which is something that's so essential in DBZ fights and we never really had in any of the video games until now. They could make it some sort of "surprise" wheter the other fighter had enough time to build up a barrier or if he came out heavily damaged. They could even temporarily hide the fighter's energy bar to make it somewhat more of a thrilling moment to find out what happened.

Also, @InfernalVegito. To me personally the disgusting camera was esentially what made me hate Ragin Blast 1 since it made it unplayable for me personally. Would you say the camera has improved to a degree where you could compare the camera issues to Tenkaichi 1: Some camera issues but nothing HUGELY detracting?

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Re: "Raging Blast 2" Pre-Release Discussion

Post by TheDevilsCorpse » Thu Sep 09, 2010 9:39 am

That was one thing I really liked in the original Tenkaichi series that I wish would have been transferred over the way it was or even expanded on, and that's the ability to lose your lock on the opponent. In Raging Blast you can't really hide, most the time the opponent locks back on before you can even get out of their sight, and even if you do somehow manage to escape, any attack you use allows them to lock back on immediately. It may not be a very effective play style for the series, but I'd like the option to play hit and run to reenact some of the less direct battles in the series.

Since most of the defense techniques like barriers don't involve a "hey, I'm using this technique!" cutscene unless it is an ultimate like on Perfect Cell, the only way the dust cloud could even begin to be useful as a suspense mechanism is if they remove the opponents HUD (which is obviously not practical for vs. mode on the same console.) and stop announcing when an attack is used on the bottom of the screen. It would be pointless to launch a volley and have a dust cloud pop up, as you would already know if the attack was successful or not depending on if their life bar went down a little, a lot, or not at all, or their ki was depleted, or the bottom of the screen said "Explosive Wave"/"Barrier"/etc on their side. I wouldn't mind an option to turn of the opponent's HUD though, it could make for a nice challenge.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by Jaruka » Thu Sep 09, 2010 12:23 pm

mysticboy wrote:Raditz has the durability of 3 moons.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by TheDevilsCorpse » Thu Sep 09, 2010 12:27 pm

Sweet! Now all I need from that movie is the little purple midget since Super 13 was also confirmed and 13 is a given (and possibly quasi confirmed when we get the full scan, looks like he is to the right of his Super counterpart).
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Thu Sep 09, 2010 12:43 pm

Awesome, so the is #2 of 6 right? I only remember him having maybe two moves but YAY for someone new. small scan = BIG smile

Does anyone have the actual scan?

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Re: "Raging Blast 2" Pre-Release Discussion

Post by InfernalVegito » Thu Sep 09, 2010 1:06 pm

TheDevilsCorpse wrote:Sweet! Now all I need from that movie is the little purple midget since Super 13 was also confirmed and 13 is a given (and possibly quasi confirmed when we get the full scan, looks like he is to the right of his Super counterpart).

Super 13's base form is also confirmed. Watch the video again and look at the right edge. There is he standing besides his Super form with his yellow cap.
BT3 off meds | The final fight

Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!

The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony

Vegetto kicking you into orbit theme

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Re: "Raging Blast 2" Pre-Release Discussion

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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Thu Sep 09, 2010 1:17 pm

WHOA! That pissed off looking battle damaged SS Goku looks amazing!

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Re: "Raging Blast 2" Pre-Release Discussion

Post by TheDevilsCorpse » Thu Sep 09, 2010 1:20 pm

InfernalVegito wrote:Super 13's base form is also confirmed. Watch the video again and look at the right edge. There is he standing besides his Super form with his yellow cap.
I did say it looks like base 13 is in the scan to the right of Super 13, just with my eyes I couldn't be 100% sure until a full scan was provided.
LeprikanGT wrote:WHOA! That pissed off looking battle damaged SS Goku looks amazing!
What are you talking about...it looks horrible. It's like they hired Micheal J. Fox to do the line work on it...
Last edited by TheDevilsCorpse on Fri Sep 10, 2010 1:16 pm, edited 2 times in total.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Thu Sep 09, 2010 1:39 pm

The POSE, not really the drawing of him, he IS battle damaged, its not like his hair is going to be nice and crisp.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by InfernalVegito » Thu Sep 09, 2010 1:40 pm

Well my eyes work finely and I can see him.

Now what's up with Garlic Jr.?
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Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!

The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony

Vegetto kicking you into orbit theme

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Re: "Raging Blast 2" Pre-Release Discussion

Post by TheDevilsCorpse » Thu Sep 09, 2010 1:42 pm

Yeah, still not seeing that as a valid excuse. The hair I could maybe let pass, but even the rest of his body, skin and all, looks like he stayed in the pool way to long. The pose is decent, but the art itself leaves a lot to be desired.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Thu Sep 09, 2010 1:53 pm

InfernalVegito wrote:Well my eyes work finely and I can see him.

Now what's up with Garlic Jr.?
I know right? Every other movie has a character from it [aside from giants] its time for him to appear, also I'm more interested in the other 4 never before seen characters.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by goku the krump dancer » Thu Sep 09, 2010 2:29 pm

Wow, #14!! I'm both surprised and pleased :). Question now is does this confirm 15? Or will they just leave him for RB3? For those of you who were guessing that the remaining never before playable characters were henchmen its seems that you were right, I guess Spike is leaning in that direction. (Not really a bad thing though.)
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Re: "Raging Blast 2" Pre-Release Discussion

Post by Vegeta's Wire » Thu Sep 09, 2010 2:40 pm

InfernalVegito wrote:Well my eyes work finely and I can see him.

Now what's up with Garlic Jr.?
I hope Garlic Jr. is in it. With that in mind, when is Kami going to be playable? I would love to reenact that battle between him and Garlic...
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Re: "Raging Blast 2" Pre-Release Discussion

Post by TheDevilsCorpse » Thu Sep 09, 2010 2:41 pm

goku the krump dancer wrote:Wow, #14!! I'm both surprised and pleased :). Question now is does this confirm 15? Or will they just leave him for RB3? For those of you who were guessing that the remaining never before playable characters were henchmen its seems that you were right, I guess Spike is leaning in that direction. (Not really a bad thing though.)
A.) We have no idea if this confirms 15, or if he'll be put off till RB3, if he is even included in the sequel. You would think if he were in RB2, he would be featured in the scan along with 14, 13 and Super 13, since they are all in the same movie.

B.) 14 and 15 are not henchmen, they are a team, similar to 16, 17, and 18. Or if you want to compare them to Cell, 17, and 18, just because 13/Cell can absorb 14/17 and 15/18, doesn't make them grunts. lol
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Thu Sep 09, 2010 3:10 pm

WOW, I seriously never thought about it like that. Hhmmm......#14 ad 15 aren't henchmen. In that case, it is about d*mn time lol. We have had every other number but them, so rock on with actual movie villains being added. Plus, henchmen always have interesting and semi original character designs, I would love having atleast one or 2 from each movie. Maybe now we can get a pretty sweet transformation for Super 13. Have they shown transformations in gameplay yet?

I've wanted the Kami of Earth for awhile now, he had some good moves early on.

IF they ever added him, do you think that would ever add a transformation to Piccolo? [-still calling him Piccolo, I doubt they would actually call him Kamicollo or the Namek who's long forgotten his name] -sorry if that was paraphrased, I only heard the Dub line of it.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by JulieYBM » Thu Sep 09, 2010 3:14 pm

Gorgeous looking screen captures right there!!

Also nice to see #14 join the game!!

I'd like to see Kami-sama in a game, too. Then again...he might play an awful lot like Piccolo Daimaô did. :lol:
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