What exactly are you talking about?mysticboy wrote:The spamming issue that RB1 had better be fixed in this one... seriously.
"Raging Blast 2" Gigantic On-Going Gaming Discussion
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Re: "Raging Blast 2" Pre-Release Discussion
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Re: "Raging Blast 2" Pre-Release Discussion
With Burst Limit, and the Raging Blast series, I've always listened to the game music on my first playthrough, but switched to my Kikuchi score playlist during future visits to the games.AgitoZ wrote:Can't you switch the score in RB1 to your own personal music? You could just upload the score to your console and have that playing.
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Re: "Raging Blast 2" Pre-Release Discussion
Isn't that an Xbox feature only? I heard Sony was stingy on adding that feature for most games.
I don't own either though... so... just curious I guess.
I don't own either though... so... just curious I guess.
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Re: "Raging Blast 2" Pre-Release Discussion
Sony allows it for every game. You just can't use it all the time for every game.nathantheguitarist wrote:Isn't that an Xbox feature only? I heard Sony was stingy on adding that feature for most games.
I don't own either though... so... just curious I guess.
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Re: "Raging Blast 2" Pre-Release Discussion
As I'm watching the Androids fight in Dbox 4 I had an idea for the game. If during the battle you manage to 'unlock yourself' from the person's view or scouter and can fly around the area freely, you should be able to move a tiny cursor on the screen to be able to teleport using super speed [not instant transmission], kind of like how the android can hide behind rocks and such so you can't find them.
I've always thought it was a bit cheap that you are like ALWAYS locked on to a character.
Also, I want half of #16's head gone in his damaged form.
We will never get accurate transformations. :'(
Also Tien and Piccolo in the Saiyan outfit.
I've always thought it was a bit cheap that you are like ALWAYS locked on to a character.
Also, I want half of #16's head gone in his damaged form.
We will never get accurate transformations. :'(
Also Tien and Piccolo in the Saiyan outfit.
Re: "Raging Blast 2" Pre-Release Discussion
People around here really liked to complain about losing Lock-On back when Sparking! NEO was out, so I doubt that will be met with many warm feelings.
Super Saiyan Blue is not a creative color.
DBZ Movie 3 told a stronger and more believable "Evil Goku" story in 60 minutes than Dragon Ball Super has in 20 episodes. And it did it with better visuals and score.
DBZ Movie 3 told a stronger and more believable "Evil Goku" story in 60 minutes than Dragon Ball Super has in 20 episodes. And it did it with better visuals and score.
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Re: "Raging Blast 2" Pre-Release Discussion
Talent-less hacks.
How many times has someone 'got the drop' on another character or they used solar flare to go hide? I mean, come on, it's a part of the show and it should be back in. What's the point of having energy to sense or not if everyone knows where you are.
If you are Piccolo fighting 17, he should be able to sneak away and if you're Videl fighting ANYONE, she should have trouble finding people.
How many times has someone 'got the drop' on another character or they used solar flare to go hide? I mean, come on, it's a part of the show and it should be back in. What's the point of having energy to sense or not if everyone knows where you are.
If you are Piccolo fighting 17, he should be able to sneak away and if you're Videl fighting ANYONE, she should have trouble finding people.
Re: "Raging Blast 2" Pre-Release Discussion
I do think that lock-on was a clever feature. It was pretty odd that you could be hit without automatically locking on (I'm specifically thinking ki blasts), and if you ever lose track of your opponent, you're completely helpless... But yeah, pretty brilliant, and makes Solar Flare actually more than a stun.
Of course, Solar Flare was completely useless in that game, since the BLINDED! opponent just keeps fighting, and the intro/recovery is so long that it's more harmful thanhelpful. I'm specifically thinking the fight with Oozaru Vegeta. -_-.
Of course, Solar Flare was completely useless in that game, since the BLINDED! opponent just keeps fighting, and the intro/recovery is so long that it's more harmful thanhelpful. I'm specifically thinking the fight with Oozaru Vegeta. -_-.
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Re: "Raging Blast 2" Pre-Release Discussion
If we DO have giants again, shouldn't the effects of solar flare last LONGER with them since their eyes are so much bigger and can take in tons more light?
*Sigh* I hate long periods of no new information, atleast toss out a few new screen shots or something.
*Sigh* I hate long periods of no new information, atleast toss out a few new screen shots or something.
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Re: "Raging Blast 2" Pre-Release Discussion
Have some patience. Jeez, it has barely been a week since the TGS trailer was released.LeprikanGT wrote:If we DO have giants again, shouldn't the effects of solar flare last LONGER with them since their eyes are so much bigger and can take in tons more light?
*Sigh* I hate long periods of no new information, atleast toss out a few new screen shots or something.
True they didn't reveal a ton of information in it other than a few characters, but the story mode in DBZ games is practically always the same thing we've always played through before. There may be occasional tweaks, but generally, most of us know what is going to happen in the story mode by heart. I don't mind if they really don't announce anything more about it. I like Spike's DBZ games (not that they couldn't be better), and the new special has guaranteed my purchase regardless of the game's content outside vs. mode.
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Re: "Raging Blast 2" Pre-Release Discussion
If I was in their marketing department, or whatever department handles it, I would release atleast a new screen cap or something everyday, even if it's just one.
we have like less than 6 weeks to go, I'm sure they have tons of them just sitting around somewhere. The only thing I got out of that trailer was that Cui was a returning character.
we have like less than 6 weeks to go, I'm sure they have tons of them just sitting around somewhere. The only thing I got out of that trailer was that Cui was a returning character.
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Re: "Raging Blast 2" Pre-Release Discussion
Plus I dunno, the fact that Saibaiman and Cell Jr. are returning, Jheese and Butta as well as Bojack and Zangya have a team attack, Vegeta (Evil) regains his Dirty Fireworks move, What-ifs confirmed as separate characters still at the very least. Really, all you got was Cui returning? Hmm...weird.LeprikanGT wrote:If I was in their marketing department, or whatever department handles it, I would release atleast a new screen cap or something everyday, even if it's just one.
we have like less than 6 weeks to go, I'm sure they have tons of them just sitting around somewhere. The only thing I got out of that trailer was that Cui was a returning character.

I personally like surprises. If all they reveal before release now is just a LITTLE bit more about how the story mode works, since they have said you can have what-if scenarios unfold during the fights, I'll be happy. Because if the story mode has no big game changing, well, changes, it'll be the same as the past 15 games we've had I won't really care what was done with it. So Spike can leave the rest of the characters and moves till I play through myself.
Re: "Raging Blast 2" Pre-Release Discussion
One thing I don't like is the constant lock-on. One of the reasons my brother and I loved playing Tenkaichi 1 is because we could roam about the map and hide from each other/ perform sneak attacks.
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Re: "Raging Blast 2" Pre-Release Discussion
Blame Micro$ash with their patents.nathantheguitarist wrote:Isn't that an Xbox feature only? I heard Sony was stingy on adding that feature for most games.
I don't own either though... so... just curious I guess.
I used to in practice mode unlock and then look at the backgrounds for a bit. Then BT3 came.Big Momma wrote:One thing I don't like is the constant lock-on. One of the reasons my brother and I loved playing Tenkaichi 1 is because we could roam about the map and hide from each other/ perform sneak attacks.
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Re: "Raging Blast 2" Pre-Release Discussion
Random thought but the best what-if ever would be Frieza NOT destroying all the Saiyans.
I know it's a fake race, but I'm sad that there are no more full blooded Saiyans.
I know it's a fake race, but I'm sad that there are no more full blooded Saiyans.
Re: "Raging Blast 2" Pre-Release Discussion
^
That would require for bardock to beat frieza....but he'd have to go ssj. Who is a whatif character we need and have wanted for years
That would require for bardock to beat frieza....but he'd have to go ssj. Who is a whatif character we need and have wanted for years
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Re: "Raging Blast 2" Pre-Release Discussion
Was it ever said what Bardock's power level was? Sine we never see him fight anyone really strong, couldn't have have been as strong as saiyan saga characters?
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Re: "Raging Blast 2" Pre-Release Discussion
The doctors examining Bardock said his was close to 10,000.LeprikanGT wrote:Was it ever said what Bardock's power level was? Sine we never see him fight anyone really strong, couldn't have have been as strong as saiyan saga characters?
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Re: "Raging Blast 2" Pre-Release Discussion
It's been a while, so this may not be fully accurate but.... I think the original JP dialogue claims he's "near the King's power," or maybe that he'll surpass the King soon if he keeps going like he has, something to that affect at least, before he goes off to Meat. Meanwhile, I believe the dub outright states he's at 10,000.LeprikanGT wrote:Was it ever said what Bardock's power level was? Sine we never see him fight anyone really strong, couldn't have have been as strong as saiyan saga characters?
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Re: "Raging Blast 2" Pre-Release Discussion
Its not a dub exclusive thing, though they say pretty close to and not exactly at 10,000 in the original.Xyex wrote:It's been a while, so this may not be fully accurate but.... I think the original JP dialogue claims he's "near the King's power," or maybe that he'll surpass the King soon if he keeps going like he has, something to that affect at least, before he goes off to Meat. Meanwhile, I believe the dub outright states he's at 10,000.LeprikanGT wrote:Was it ever said what Bardock's power level was? Sine we never see him fight anyone really strong, couldn't have have been as strong as saiyan saga characters?
Last edited by Makaioshin on Sun Sep 26, 2010 10:00 pm, edited 1 time in total.