"Raging Blast 2" Gigantic On-Going Gaming Discussion

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Re: "Raging Blast 2" Pre-Release Discussion

Post by gotensottile » Sat Oct 09, 2010 10:19 pm

The demo was there at NYAF/NYCC today.
I didn't get to play it. It looked fun though. T_T

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Re: "Raging Blast 2" Pre-Release Discussion

Post by .:PoetikaL:. » Sat Oct 09, 2010 10:34 pm

gotensottile wrote:The demo was there at NYAF/NYCC today.
I didn't get to play it. It looked fun though. T_T
I got to play it today... I played as Ultimate Gohan. I have to say the controls are quite smooth, but I wasn't used to the controls (since I played BT2 and 3 on my Wii with motion controls) but overall the graphics and gameplay were smooth and crisp. A bit repetitive, but maybe that was just me button mashing. :p
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Sat Oct 09, 2010 11:24 pm

What were Gohan's moves?

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Re: "Raging Blast 2" Pre-Release Discussion

Post by .:PoetikaL:. » Sat Oct 09, 2010 11:29 pm

The only move I can remember for sure (I only saw a quick glance of the skills list when I went in it) was the Super Kamehame-Ha.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Sat Oct 09, 2010 11:33 pm

I should have figured.

hes probably got:

Super Kamehameha
Super Masenko
maybe a ki volley
an explosive wave
and a stat builder

then his ultimae rush.

To be THAT badass of a STRONG character he kind of always gets shafted when it comes to moves.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by hulkty » Sun Oct 10, 2010 12:30 am

I've been on another forum and their saying we ARE geting 2 new what ifs and their fusions??? Has anyone heard about this yet or know more about it?

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Re: "Raging Blast 2" Pre-Release Discussion

Post by JulieYBM » Sun Oct 10, 2010 1:53 am

We've seen the entire roster. It certainly looks like we are not receiving any new what-if characters that were not in the previous game.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by TheDevilsCorpse » Sun Oct 10, 2010 2:48 am

JulieYBM wrote:We've seen the entire roster. It certainly looks like we are not receiving any new what-if characters that were not in the previous game.
While I'm leaning pretty far towards agreeing with you, we don't really know what is going on right now. Yes we saw the character select screen completely filled up, but as myself and others have reiterated multiple times, the slots for SS3 Broli and SS3 Vegeta didn't appear on Raging Blast's character selection until they were actually unlocked. If Spike doesn't want us to know about them yet, it would be very easy to keep them off the screen in any demo, video, magazine, etc. Though I also have to question where teamxbox got their info about these what-if fusions, as it seems like a pretty odd mention considering everything else we've had so far.

I do agree that it seems unlikely that we are actually getting any more characters, especially if we look at Spike's record of revealing practically everything in their game before release, but I wouldn't say it is impossible for them to be included. All-in-all, we'll just have to wait and see.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by Piccolo Daimaoh » Sun Oct 10, 2010 3:24 am

LeprikanGT wrote:Slug was opted to not be included in the game...apparently overlooking his inclusion in the animated special.
But are you actually sure that he's in the special? Just because he was in the first one, doesn't mean he's necessarily in this one. Remake can alter some things in the story.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Goku100xKamehameha » Sun Oct 10, 2010 3:28 am

Piccolo Daimaoh wrote:
LeprikanGT wrote:Slug was opted to not be included in the game...apparently overlooking his inclusion in the animated special.
But are you actually sure that he's in the special? Just because he was in the first one, doesn't mean he's necessarily in this one. Remake can alter some things in the story.
And as far as I see, there's no trailer that showing him in the special.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by Piccolo Daimaoh » Sun Oct 10, 2010 3:33 am

Goku100xKamehameha wrote: And as far as I see, there's no trailer that showing him on the special.
That's precisely why I said it.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by TheDevilsCorpse » Sun Oct 10, 2010 3:56 am

Slug is in the special, his silhouette has been in I think two trailers so far, and they already released the animation character sheet for him a LONG time ago.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Piccolo Daimaoh » Sun Oct 10, 2010 4:51 am

Oh, the character sheets. I forgot about them. My apologies.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by TheDevilsCorpse » Sun Oct 10, 2010 5:37 am

No problem. If anything, the fact that all this was revealed so long ago makes me even more ticked off that he isn't included in the game. I feel another need to rant, despite this having been said many times before. xD

Even if there were no plans to include the actual remade PtEtSS animation from the start of development for this game, it seems like Hatchihyack was to be included from the very beginning as he is not only in the new remake, but also the big bad for the opening animation. So if they were planning on including Hatchihyack and the PtEtS(S) storyline so long ago, why was Slug excluded over some of their other characters? I'm not complaining about the roster, other than Slug being excluded, but how did he not make the cut over these characters at the very least?

Zangya - Unlike the others, she is the only henchmen from her movie to be included. Yes she is another female fighter, but shouldn't Slug have take precedence? He had his own movie and was featured in their biggest marketing ploy for RB2.

Tarble - While I love the fact that he is included, once again, he is the only character from his special in the game. Not only are the villains from his movie not included in RB2, but he's a character that didn't even fight...

Nail - He is another hero character to play as, but his only fight was against Freeza. I don't mind his inclusion, but once again, Slug is a Namekian as well, had his own movie, and is in PtEtSS. I suppose Spike sometimes lacks common sense.

Cui - Funny to play as, though his only purpose was to prove how strong Vegeta had gotten before arriving on Namek. I don't mind his inclusion, but he seemed pretty pointless when slug hadn't been included yet...but since it gives them a reason to give Vegetas back his "Dirty Fireworks" move, I'm happy I guess.

Spike excluding Slug even though he is in the new special included on their disc that they are marketing so hard, it seems like another ridiculous Ultimate Gohan moment. I wonder if that's why he is the only character they haven't shown the face of in actual PtEtSS screenshots yet? Since if they showed him off, people would mistakenly assume he was in the game...
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Re: "Raging Blast 2" Pre-Release Discussion

Post by Rory » Sun Oct 10, 2010 7:27 am

It's annoying to see that Slug isn't in the game, simply for the reason of "how the fuck did you miss that?".
Seriously, they must've seen this animation hundreds of times, whilst in beta, and while adding the vs fights to go along with it, the fact that they completely excluded a character that seems pretty damn relevant to the animation is just annoying to see, especially what a completely irrelevant character like Tarble gets it.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Cold Skin » Sun Oct 10, 2010 7:28 am

Even if the Hatchiyack plot was decided from the start, another thing had likely been decided too: they wouldn't include any giant characters in the game. Trying to work on all-new graphics in one year, they probably thought they wouldn't be able to find a decent way to display a giant character and would have to develop an adequate system for it in the third episode, if it is even possible with the new graphics that is.

Now, if it is not bothering since a character like Scouter Vegeta can stand on his own without his giant form, having Slug not able to transform would be like having Goku not able to transform into a Super Saiyan or having Cooler not able to reach his final form, it feels "restricted", you would feel like you only have half the character and that you cannot transform into the better form because of limitations of the software. So they'd rather avoid the whole character altogether.

So the quick answer is: they haven't worked on giant forms for this game's engine, and Slug without his famous giant form would be a bad idea.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Kingdom Heartless » Sun Oct 10, 2010 7:30 am

I notice Slug's head shape has been altered a little... it's not usually as elongated (if that's the right word).

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Re: "Raging Blast 2" Pre-Release Discussion

Post by TheDevilsCorpse » Sun Oct 10, 2010 8:58 am

Cold Skin wrote:Even if the Hatchiyack plot was decided from the start, another thing had likely been decided too: they wouldn't include any giant characters in the game. Trying to work on all-new graphics in one year, they probably thought they wouldn't be able to find a decent way to display a giant character and would have to develop an adequate system for it in the third episode, if it is even possible with the new graphics that is.

Now, if it is not bothering since a character like Scouter Vegeta can stand on his own without his giant form, having Slug not able to transform would be like having Goku not able to transform into a Super Saiyan or having Cooler not able to reach his final form, it feels "restricted", you would feel like you only have half the character and that you cannot transform into the better form because of limitations of the software. So they'd rather avoid the whole character altogether.

So the quick answer is: they haven't worked on giant forms for this game's engine, and Slug without his famous giant form would be a bad idea.
You seem to be the one misunderstanding something. Mito has already said that he wanted the Raging Blast series to have better balance, so giant characters would be excluded from the series. It is pretty much a guarantee that we won't be seeing them again (though they could always surprise us), at least until after the Raging Blast series has finished. It isn't that they haven't worked out how to included them, its just that including them would be fairly pointless. All the giant characters would still be slow to compensate for the increased damage, while only really being able to hold their own only by spamming a Super Explosive Wave of massive size or other practical supers since none of the characters have a natural brick wall effect now. You say Slug is excluded because he doesn't have his transformation, which I find stupid. Slug can stand on his own as well, especially since he doesn't even transform into the giant form in PtEtSS, which the game is heavily drawing on.

I personally dislike Slug's giant form, so I couldn't care less if it was included even if giants did make the cut. Excluding Slug's normal form is still a dick move by Spike IMO. They can always pull an Ultimate Gohan and use him as a reason to buy RB3 I suppose, but I would have thought that even Spike could come up with a better incentive than that. There are around 30+ characters that could be included in the next game just from DBZ, putting Slug in RB2 wouldn't have broke them...hell it may have made them seem more competent.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by Cold Skin » Sun Oct 10, 2010 9:17 am

I didn't know about that quote. Then you must be right, the lack of giant form has nothing to do with Slug. I'm not unhappy with his absence personally, as the giant form is the only thing that makes Slug special in any way. However, this also means I agree with you then, I can't find any reason for his absence if it's not for the giant form. Especially since if they wanted to deliberately keep characters out to add them as a promo process in the third episode, then it's easy to find MUCH better than Slug to say "now we added that awesome character you've all been waiting for, buy the new game!".

Guess we won't have any explanation anyway. I agree that they could have used regular Slug for the Hatchiyack movie, but proposing a character where you can't play the end of his original movie would have made me feel bad if I was a developer, enough for me to say "let's not include him if the player reproducing the story has to stop mid-movie. I mean if Goku beats him and it's the end, players will go 'no it's not the way it ends, after that he's supposed to become giant and turn the tables' and all". But since it's apparently not the reason, then I find it stupid too. Or maybe they'll never include him in any game if they don't want to include giant forms, it could be as simple as that.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Jaruka » Sun Oct 10, 2010 10:44 am

I'm not sure about the what-if thing, truthfully I'm leaning towards it being true. Firstly, the site is a credible one, it was set up by a good friend of mine whom I have since lost contact with, more importantly he was a massive Dragonball fan, it's how we met each other, meaning that he would of been following this game's every step. Secondly, most of what Spike got requested on their feedback forms were the camera issue and new what-ifs (I created a thread asking what people put, lots of people rattled off a list of what-ifs, characters and the odd stage). Furthermore, I don't see why Spike would not add what-ifs once more seeing as it was one of the most popular things about the game, it got the game a lot of publicity as the debate about whether they're good is still going on today, almost a year later. I also find it hard to believe they'd just reveal all of the roster to a handful of people at a 'meet-and-greet' type event... I do think that logically we should see two what-ifs... Then I'm reminded that it's Spike...

Still, I'm holding out hope, even if y'all are just gonna try and argue.

Also, someone on GC pointed out something interesting, the slot we've labelled as 'DLC characters' is on the encyclopaedia page... Anyone else find that a bit odd? So far they're speculating it may be a placeholder spot for someone else, either that or you can view DLC characters in the encyclopaedia... Which is pointless really.
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