"Raging Blast 2" Gigantic On-Going Gaming Discussion

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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AgitoZ
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Re: "Raging Blast 2" Pre-Release Discussion

Post by AgitoZ » Fri Oct 22, 2010 7:45 pm

LeprikanGT wrote: I hate "stringability" to that degree. No one is the show was ever defeat by a big birrage of punches and kicks....use some ki people.
That's one of the problems I've had with the Sparking! games where most fights boil down to; fly away, charge up, fire signature move. Rinse, wash, repeat. In Raging Blast its a bit less tedious but it is still quite annoying. I wish I didn't have to worry so much about ki in the games, I actually want fight. The only game that got the memo was Super DBZ.

Also have you ever seen Dragon Ball? Most of the tournament rounds were decided by physical strikes.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by Bardo117 » Fri Oct 22, 2010 8:01 pm

AgitoZ wrote:
LeprikanGT wrote: I hate "stringability" to that degree. No one is the show was ever defeat by a big birrage of punches and kicks....use some ki people.
That's one of the problems I've had with the Sparking! games where most fights boil down to; fly away, charge up, fire signature move. Rinse, wash, repeat. In Raging Blast its a bit less tedious but it is still quite annoying. I wish I didn't have to worry so much about ki in the games, I actually want fight. The only game that got the memo was Super DBZ.

Also have you ever seen Dragon Ball? Most of the tournament rounds were decided by physical strikes.
Umm, isn't that what a fighting game is?
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Fri Oct 22, 2010 8:05 pm

AgitoZ wrote:
LeprikanGT wrote: I hate "stringability" to that degree. No one is the show was ever defeat by a big birrage of punches and kicks....use some ki people.
That's one of the problems I've had with the Sparking! games where most fights boil down to; fly away, charge up, fire signature move. Rinse, wash, repeat. In Raging Blast its a bit less tedious but it is still quite annoying. I wish I didn't have to worry so much about ki in the games, I actually want fight. The only game that got the memo was Super DBZ.

Also have you ever seen Dragon Ball? Most of the tournament rounds were decided by physical strikes.
TOURNAMENTS, yes...all other fights where they had unlimited space, there was ki every time.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Taku128 » Fri Oct 22, 2010 8:22 pm

Bardo117 wrote:
AgitoZ wrote:
LeprikanGT wrote: I hate "stringability" to that degree. No one is the show was ever defeat by a big birrage of punches and kicks....use some ki people.
That's one of the problems I've had with the Sparking! games where most fights boil down to; fly away, charge up, fire signature move. Rinse, wash, repeat. In Raging Blast its a bit less tedious but it is still quite annoying. I wish I didn't have to worry so much about ki in the games, I actually want fight. The only game that got the memo was Super DBZ.

Also have you ever seen Dragon Ball? Most of the tournament rounds were decided by physical strikes.
Umm, isn't that what a fighting game is?
Uh, no, not at all. What the hell kind of shitty fighting games are you playing? In actual fighting games the majority of damage is done with normal hits, and you work your character's special moves into your combos. You never "fly away and charge up", because your super meter is filled by attacking. You can't just do the same thing over and over again because anyone who actually knows what they're doing will exploit the fact that you keep doing the same thing and kick your ass.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by FanofZgirls » Fri Oct 22, 2010 8:26 pm

That's why you should play with the androids :P
They can't charge and have to get all their attack power up by attacking. Also Super DBZ was a great game it was made to be a fighting game like Street Fighter type thing and I thought it was good. Always sad there was never a Super DBZ 2, the levels were creative, the characters were nice, and the manga art style was a unique and clever new style.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Bardo117 » Fri Oct 22, 2010 8:29 pm

Well, every fighting game I've ever played has punch, kick, move, recharge, rinse, wash, repeat. I don't know what else you can do in a fighting game.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Fri Oct 22, 2010 8:31 pm

That's why I DO like DBZ game, you can charge up. The characters in the show didn't have to do a ton of melee before they could fire off a blast, they could just fire off a blast as long as they had the energy...

...which is tied to their ki....thats what every DBZ has gotten wrong every time so far.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by AgitoZ » Fri Oct 22, 2010 8:38 pm

LeprikanGT wrote:That's why I DO like DBZ game, you can charge up. The characters in the show didn't have to do a ton of melee before they could fire off a blast, they could just fire off a blast as long as they had the energy...

...which is tied to their ki....thats what every DBZ has gotten wrong every time so far.
Most fights were won through some kind of ki blast, but most of the action before is extremely physical. I think the best that mixed the two was Goku vs. Piccolo Jr. It was fast paced and mixed in ki blasts nicely. Hell most fights are overly physical, they weren't beam struggles for
the entirety of the fights.

I don't want to continuously charge my ki to stay alive in DB games.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by FanofZgirls » Fri Oct 22, 2010 8:40 pm

Bardo117 wrote:Well, every fighting game I've ever played has punch, kick, move, recharge, rinse, wash, repeat. I don't know what else you can do in a fighting game.
To be fair DBZ Budakai; fighting game, Super DBZ; fighting game, Tenkaichi/Raging Blast; simulators. It's not a bad thing to call them a simulator I don't know why some people hate hearing it called that because that's exactly what it's doing. It's trying to simulate the feel of the anime in DBZ they did their fair share of melee attacks too and some people seem to forget that.

That's what I like about raging soul mode, it caters to the fighting style you like. If you like to melee and create combos then you go into raging soul and put a beat down on somebody and if you are more in favor of charging up and making combos work with energy blasts or specials you can that too. I mean to complain about "I won't play online" because somebody is better than you isn't a valid argument in my views.

Plus everybody should know the ai will not be that weak in the real game I am sure that you would have to do something crafty to put in one of those 99 combos on somebody because the vanishing is easier and the computer in this demo didn't know the meaning of the word block.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by The S » Fri Oct 22, 2010 8:45 pm

Bardo117 wrote:
nathantheguitarist wrote:
Supa Saiya-Jin Tullece wrote:On the topic of the demo itself:

Some guys at gamefaqs are already recording videos of 85+ hit shut-out combos that do 25,000+ damage. Melee only. No Raging Soul.

Yeah, looks like I won't be playing online this time around.
This is sooo why I hate online. Shit like that is just unfair. :?
It's fair, if you're good.
This... doesn't even make any sense.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by Bardo117 » Fri Oct 22, 2010 8:55 pm

The S wrote:
Bardo117 wrote:
It's fair, if you're good.
This... doesn't even make any sense.
Yeah it does. He says it's unfair because they're better than him... If you're good, and they're good, it's fair and fun.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by Turtle Marked Stone » Fri Oct 22, 2010 9:00 pm

AgitoZ wrote:
I don't want to continuously charge my ki to stay alive in DB games.
Have you played Hyper Dimension? I think it handled that type of system well. So long as it's balanced as well (or better) as it was in that game I think a system like that can be pulled off.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by FanofZgirls » Fri Oct 22, 2010 9:19 pm

On another note. What do you guys think about this being an alt for Frieza? (1st form)

Image

I think it would be wasteful to have it as a transformation since it's just a stepping stone to his second form but as an alt. I think it would be good.
Last edited by FanofZgirls on Fri Oct 22, 2010 9:22 pm, edited 1 time in total.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Fri Oct 22, 2010 9:20 pm

Wasn't that an alt. in a game already? It should be.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by FanofZgirls » Fri Oct 22, 2010 9:22 pm

LeprikanGT wrote:Wasn't that an alt. in a game already? It should be.
As far as I know it's always been a red recolor.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Fri Oct 22, 2010 9:35 pm

I think it would be an interesting alt. for 2nd and 3rd form Frieza for them to keep the armor ON, like if he didn't break it off right around before he transformed.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Zephyr » Fri Oct 22, 2010 9:36 pm

FanofZgirls wrote:On another note. What do you guys think about this being an alt for Freeza? (1st form)

Image

I think it would be wasteful to have it as a transformation since it's just a stepping stone to his second form but as an alt. I think it would be good.
That would be nice, but the only thing setting it apart from his default is the absence of the armor. None of his later forms have the armor to begin with, so this slight variation wouldn't look any different after the first transformation.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Fri Oct 22, 2010 9:43 pm

Zephyr wrote:
FanofZgirls wrote:On another note. What do you guys think about this being an alt for Freeza? (1st form)

Image

I think it would be wasteful to have it as a transformation since it's just a stepping stone to his second form but as an alt. I think it would be good.
That would be nice, but the only thing setting it apart from his default is the absence of the armor. None of his later forms have the armor to begin with, so this slight variation wouldn't look any different after the first transformation.
Good point. Maybe they could take my idea from above and reverse it with his transformation so 1st form is armorless but all the others DO have the armor on.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by FanofZgirls » Fri Oct 22, 2010 9:48 pm

Zephyr wrote:
FanofZgirls wrote:On another note. What do you guys think about this being an alt for Freeza? (1st form)

Image

I think it would be wasteful to have it as a transformation since it's just a stepping stone to his second form but as an alt. I think it would be good.
That would be nice, but the only thing setting it apart from his default is the absence of the armor. None of his later forms have the armor to begin with, so this slight variation wouldn't look any different after the first transformation.
Yea I thought of that I just figure this way he wouldn't just have some recolor and have an actual alt for a change. After all Goku can have 5 of the same gi with different symbols on them I don't see why Frieza couldn't have this. I am aware his transformed states don't have the armor and while it may not do anything for them this would make the first form better.

My question is would you rather have the red recolor or the first form Frieza with no armor? Of course there would be no need not to include the recolor as well, the more alts the better I say.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by SparkyPantsMcGee » Fri Oct 22, 2010 10:16 pm

nathantheguitarist wrote:
Supa Saiya-Jin Tullece wrote:On the topic of the demo itself:

Some guys at gamefaqs are already recording videos of 85+ hit shut-out combos that do 25,000+ damage. Melee only. No Raging Soul.

Yeah, looks like I won't be playing online this time around.
This is sooo why I hate online. Shit like that is just unfair. :?
That's why Spike needs to implement a leveling system for online matches. This way you can choose to play with people on your level. Most games do this, hell Burst Limit did this, so I don't think it's hard. If they don't have this sort of set up you could always just play with friends, or play with the people on Daizex. :wink:
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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