"Raging Blast 2" Gigantic On-Going Gaming Discussion

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by TheDevilsCorpse » Sat Nov 06, 2010 11:34 pm

FanofZgirls wrote:I am glad they are finally recording new audio too bad it's when some of my favorite voices like No. 18 are not the same. Also they have yet to get mirai no Gohan's voice right and he once again just sounds like older Gohan instead of the VA he had in the special. I guess they will never fix that. Maybe one day they will make it like street fighter where you can set individual voices to the language you like best, I would like that since I prefer some English over the Japanese but at the same time I like one persons voice in Japanese instead I want the option.
There is nothing to fix. Clarke originally played Cell and Future Gohan, but he's no longer with Funimation as far as I know, so you will never have him playing the two again. Not to mention it makes more sense for the older Gohans to share the same VA, he already underwent puberty and a voice change for the dub between Cell and Buu, there is no reason for it to change again later. (I understand the History of Trunks came first for the dub, but Clarke's Gohan voice sounds weird for a teenage Gohan, while Hebert sounds decent for both ages.)
Jaetinh wrote:Why are there always two or one battles I can't 'do' in Galaxy Mode in each character's story? It just won't let me.
Certain battles are shared between characters. Like Future Gohan and Trunks vs. some of the Jinzoningen, so you must complete the galaxys for the characters included.
Rostir wrote:Many people on this game sound completely different, why didn't they choose to recycle old voice bytes?
Why would they when everything sounds so much better now?
I was very tired of the dub's SS3 Goku saying half his lines like a kid in a candy store when that wasn't how the voice was portrayed in the anime. Most of the characters got new voices that suit them much better or changes in tone which were badly needed, though there are some exceptions. The most obvious reason though is that the Z games don't always feature the original cast for some characters to begin with (though main characters like Goku and Vegeta are always the originals, different people occasionally voice characters like 18 or Zangya), and since Kai is in the US now and is changing some of the actors, it makes for sense for them fix any of the castings for characters outside of Kai that they felt were off now instead of later.
LeprikanGT wrote:Has anyone figured out a button for block?

I'm playing Janemba vs Krillin, Yamcha, Tenshinhan, and Piccolo and I wanna throw the PS3 against the $%^&*( wall because no matter what I do, the block button never works and this bullsh*t about the AI being able to slowly drift away from you while you cant do the same is starting to piss me off.

I seriously wouldn't have minded another few weeks of waiting for them to work out everything in this game!
I don't seem to be having your problem, since I've already finished Galaxy Mode and batle Zones 100% for and I'm working my way through the Ultimate Zones with next to no problem. I see no reason to even really block since almost everything causes a guard crash now, the better option is just to vanish out of the combo.

I do agree about Raging Soul=block button being stupid, but I don't really care. If I accidentally end up in RS while trying to deflect or vanish an attack as soon as I hit High Tension, then I just change my plans and beat the shit out of them with RS instead. The whole point of battle is being able to adapt to a situation.
Last edited by TheDevilsCorpse on Sat Nov 06, 2010 11:37 pm, edited 1 time in total.
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Thanos » Sat Nov 06, 2010 11:35 pm

Could've sworn I posted here a few minutes ago... strange.


Anywho, one thing I like about Galaxy Mode is that you're about to unlock all of the moves for all of the characters. After I unlocked everyone, I just went back and went through the stories of the other characters I wanted all the moves for (for now, eventually I'll finish them all :? ).
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by LeprikanGT » Sat Nov 06, 2010 11:37 pm

*Sigh*.....why do the adroids have to be so unfairly broken? They are so awesome yet I hate playing as them.

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Kirbopher » Sat Nov 06, 2010 11:41 pm

http://www.youtube.com/watch?v=OGKFwxUImOQ

Managed to find the "ending" but still no credits...

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by TheDevilsCorpse » Sat Nov 06, 2010 11:42 pm

LeprikanGT wrote:*Sigh*.....why do the adroids have to be so unfairly broken? They are so awesome yet I hate playing as them.
They fricken kick ass, I don't see how you can hate playing as them. The only disappointments are that 14 and 15 have a shallow movepool and 19 and 20 just plain suck...but 19 and 20 will always suck, and 14 and 15 are still fun as hell to play as even if they don't have a lot of moves. The other Jinzoningen don't really have any problems IMO.
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Thanos » Sat Nov 06, 2010 11:49 pm

TheDevilsCorpse wrote:
LeprikanGT wrote:*Sigh*.....why do the adroids have to be so unfairly broken? They are so awesome yet I hate playing as them.
They fricken kick ass, I don't see how you can hate playing as them. The only disappointments are that 14 and 15 have a shallow movepool and 19 and 20 just plain suck...but 19 and 20 will always suck, and 14 and 15 are still fun as hell to play as even if they don't have a lot of moves. The other Jinzoningen don't really have any problems IMO.
I agree for the most part.

I don't see the two as shallow. They have appropriate movesets. I think they were designed to be a team, so their move similarities make sense. At least they have different combos and signatures, and they do perform their Supers and Ultimates quite differently between the two, so I think they're perfect. :wink:

You're quite right about #19 and #20, but that's generally something you blame their lack of time shown in the series instead of the developers. They are pretty generic in the first place.

I don't see how the androids are broken at all. They seem fairly balanced to me.
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by The S » Sat Nov 06, 2010 11:57 pm

Kirbopher wrote:http://www.youtube.com/watch?v=OGKFwxUImOQ

Managed to find the "ending" but still no credits...
Well, in the interest of the voice actors, they're all listed in the character profiles. Unless you're looking for NPC voices (did you slip in there somewhere? :D ) or the game's development crew, this is your best bet.


****


I've spent a bit with the game (it arrived early... Amazon still says it hasn't shipped o.O) I can't remember ever being this frustrated at a game's tutorial before, especially one for a fighting game. Some of the instructions are amazingly vague or require me to remember what obscure-ass name they gave some obscure-ass technique I'll never purposely used, three tutorials back. It's nuts.

For the most part I'm enjoying it, thus far at least, more than Raging Blast Uno, but whether I actually like it remains to be seen. I started getting hand cramps partway through Goku's Galaxy Mode. I don't think I've ever had that happen before. Maybe I'm just getting old....
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Kirbopher » Sun Nov 07, 2010 12:02 am

The S wrote:Well, in the interest of the voice actors, they're all listed in the character profiles. Unless you're looking for NPC voices (did you slip in there somewhere? :D ) or the game's development crew, this is your best bet.
HA, no unfortunately (how d'you know so much? :O). I'm curious on a few of 'em for this game if anyone can look 'em up: Dabura, Zangya, 14, 18, Hatchihyack, Neiz, Doore, Salza and Videl.

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by The S » Sun Nov 07, 2010 12:05 am

Kirbopher wrote:
The S wrote:Well, in the interest of the voice actors, they're all listed in the character profiles. Unless you're looking for NPC voices (did you slip in there somewhere? :D ) or the game's development crew, this is your best bet.
HA, no unfortunately (how d'you know so much? :O).
I saw Hebert's announcement of your role on Pokémon. Also, I've seen some of your Newgrounds/DeviantArt stuff.
I'm curious on a few of 'em for this game if anyone can look 'em up: Dabura, Zangya, 14, 18, Hatchihyack, Neiz, Doore, Salza and Videl.
I know for a fact that:

Zangya and 18 are Colleen Clinkenbeard
Hachihyaku is Sabat
Videl is Kara Edwards

I've not unlocked anybody else in that list, so someone else will have to confirm those.
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by LeprikanGT » Sun Nov 07, 2010 12:10 am

TheDevilsCorpse wrote:
LeprikanGT wrote:*Sigh*.....why do the adroids have to be so unfairly broken? They are so awesome yet I hate playing as them.
They fricken kick ass, I don't see how you can hate playing as them. The only disappointments are that 14 and 15 have a shallow movepool and 19 and 20 just plain suck...but 19 and 20 will always suck, and 14 and 15 are still fun as hell to play as even if they don't have a lot of moves. The other Jinzoningen don't really have any problems IMO.
No, I hate them because you can't charge their Ki.

OK, someone who has beaten the Piccolo/Tien/Yamcha/Krillin fight with Janemba....who in the hell did you do it? That is the 2nd to last fight in all of galaxy mode and I can't beat it. Your health is constantly draining and your super don't do a damn thing against them.
Last edited by LeprikanGT on Sun Nov 07, 2010 12:15 am, edited 1 time in total.

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Thanos » Sun Nov 07, 2010 12:15 am

Kirbopher wrote:
The S wrote:Well, in the interest of the voice actors, they're all listed in the character profiles. Unless you're looking for NPC voices (did you slip in there somewhere? :D ) or the game's development crew, this is your best bet.
HA, no unfortunately (how d'you know so much? :O). I'm curious on a few of 'em for this game if anyone can look 'em up: Dabura, Zangya, 14, 18, Hatchihyack, Neiz, Doore, Salza and Videl.
Dabra: Rick Robertson
Zangya: Colleen Clinkenbeard
#14: Chris Rager
#18: Colleen Clinkenbeard (more accurate #18 in my opinion. Less hoarse and can scream high, unlock McCoy)
Hatchihyaku: Chris Sabat (meh... a lot like Omega Shenron)
Neiz: Bill Townsley
Doore: Mike McFarland
Sauzer: Chris Sabat
Videl: Kara Edwards
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by SSJ4_Zankuto » Sun Nov 07, 2010 12:16 am

LeprikanGT wrote:*Sigh*.....why do the adroids have to be so unfairly broken? They are so awesome yet I hate playing as them.
I feel your pain I too get defeated many times by playing as the androids and I just keep spamming with Ki raise and shoot a special attack and keep doing it until my opponent is dead,

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by TheDevilsCorpse » Sun Nov 07, 2010 12:19 am

Thanos wrote:I agree for the most part.

I don't see the two as shallow. They have appropriate movesets. I think they were designed to be a team, so their move similarities make sense. At least they have different combos and signatures, and they do perform their Supers and Ultimates quite differently between the two, so I think they're perfect. :wink:

You're quite right about #19 and #20, but that's generally something you blame their lack of time shown in the series instead of the developers. They are pretty generic in the first place.

I don't see how the androids are broken at all. They seem fairly balanced to me.
I have nothing against 14 and 15 sharing moves at all, I like the moves they have and the animations are even different for them. I actually meant that, unlike all the other models, those two don't have any extra Supers to customize. They only have 4 Attacks, so unless you decide to repeat Supers (thats silly...), every one playing as 14 or 15 would have the same 4 moves. Their moves are good, just shallow, as in not a lot...even 19 and 20 have 5-6 moves instead of 4 I believe, it wouldn't have hurt Spike to give them a Rush Super or something as well for a little variety. Not really complaining about it, as I have wanted them for a long time and I am very grateful they made the cut, but it would have been nice if they had done just a little more with them.

As for 19 and 20, I was talking about the fact that they have to gain ki by attacking or absorbing. The two aren't exactly the greatest characters to play as, so they really feel limited to me. I'm sure someone out there could be a master with them, but for me they just don't work right. I typically end up trying to scramble and make sure I can absorb whatever ki the enemy throws at me, often resulting in me getting damaged instead of stronger. My ki always seems to be below 1/4 of the bar with them after all the vanishing and ki blasts I'm forces to combo with, so they end up useless.

All in all, besides the number of moves 14 and 15 have, all of them from 13-18 are beasts...and Cell is good too, but that's a different discussion. =P
LeprikanGT wrote:No, I hate them because you can't charge their Ki.

OK, someone who has beaten the Piccolo/Tenshinhan/Yamcha/Krillin fight with Janemba....who in the hell did you do it? That is the 2nd to last fight in all of galaxy mode and I can't beat it. Your health is constantly draining and your super don't do a damn thing against them.
That's the beauty of it, you have no need to charge their ki. Their energy fills up by itself, and that allows you to beat the shit out of the opponent without having to stop to charge. After two basic 5 hit combos they practically have a full ki bar already, they are godly beasts of destruction...17 specifically is a combo machine since his Signature allows you to cancel with a charged attack and then rinse and repeat.

Raging Soul is your best friend...
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Kirbopher » Sun Nov 07, 2010 12:20 am

Thanks S and Thanos! Looks like:

Christopher Ayres - Frieza
Greg Ayres - Guldo
Laura Bailey - Kid Trunks
John Burgmeier - Tienshinhan, Saibamen
Andrew Chandler - Cooler
Colleen Clinkenbeard - Gohan, Android 18, Zangya
Justin Cook - Raditz, Cell Jr, Super Buu
Kara Edwards - Goten, Videl
R. Bruce Elliot - Captain Ginyu
Jeremy Inman - Android 16
Todd Haberkorn - Tarble
Kyle Hebert - Future Gohan, Adult Gohan, Pikkon
Chuck Huber - Android 13, Android 17
Jason Liebricht - Jeice
Josh Martin - Majin Buu, Kid Buu, Android 15
Mike McFarland - Doore
Vic Mignogna - Burter, Broly
Brina Palencia - Chiaotzu
Chris Patton - Turles
Chris Rager - Android 14
Rick Robertson - Dabura
Christopher Sabat - Vegeta, Piccolo, Yamcha, Recoome, Salza, Hatchihyack, Porunga
Sean Schemmel - Goku, Nail
Sonny Strait - Krillin, Bardock
John Swasey - Dodoria
J. Michael Tatum - Zarbon
Bill Townsley - Cui, Neiz
Eric Vale - Future Trunks
Kent Williams - Dr. Gero, Janemba
Travis Willingham - Cell

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by LeprikanGT » Sun Nov 07, 2010 12:24 am

TheDevilsCorpse wrote:
Thanos wrote:I agree for the most part.

I don't see the two as shallow. They have appropriate movesets. I think they were designed to be a team, so their move similarities make sense. At least they have different combos and signatures, and they do perform their Supers and Ultimates quite differently between the two, so I think they're perfect. :wink:

You're quite right about #19 and #20, but that's generally something you blame their lack of time shown in the series instead of the developers. They are pretty generic in the first place.

I don't see how the androids are broken at all. They seem fairly balanced to me.
I have nothing against 14 and 15 sharing moves at all, I like the moves they have and the animations are even different for them. I actually meant that, unlike all the other models, those two don't have any extra Supers to customize. They only have 4 Attacks, so unless you decide to repeat Supers (thats silly...), every one playing as 14 or 15 would have the same 4 moves. There moves are good, just shallow as in not a lot...even 19 and 20 have 5-6 moves instead of 4 I believe, it wouldn't have hurt Spike to give them a Rush Super or something as well.

As for 19 and 20, I was talking about the fact that they have to gain ki by attacking or absorbing. The two aren't exactly the greatest characters to play as, so the really feel limited to me. I'm sure someone out there could be a master with them, but for me they just don't work right. I typically end up with my ki always below 1/4 of the bar after all the vanishing and ki blasts I'm forces to combo with, so they end up useless.

All in all, besides the number of moves 14 and 15 have, all of them from 13-18 are beasts...and Cell is good too, but that's a different discussion. =P
LeprikanGT wrote:No, I hate them because you can't charge their Ki.

OK, someone who has beaten the Piccolo/Tenshinhan/Yamcha/Krillin fight with Janemba....who in the hell did you do it? That is the 2nd to last fight in all of galaxy mode and I can't beat it. Your health is constantly draining and your super don't do a damn thing against them.
That's the beauty of it, you have no need to charge their ki. Their energy fills up by itself, and that allows you to beat the shit out of the opponent without having to stop to charge. After two basic 5 hit combos they practically have a full ki bar already, they are godly beasts of destruction...17 specifically is a combo machine since his Signature allows you to cancel with a charged attack and then rinse and repeat.

Raging Soul is your best friend...
Yeah I had someone earlier try to pull that, theres no 'beauty' in me just standing around waitin to have the bar fill up so i can use an attack, ESPECIALLY when you have to fight multiple people without being hit. Raging soul is the worst feature in the game for me. Theres no way to get out of it, it doesnt let you use supers or ultimates, and is spammed more than anything this side of Burst Limit Ultimates. Maybe if they spent a little less time on Raging Soul, they could have fixed the BLOCKING issue.
Last edited by LeprikanGT on Sun Nov 07, 2010 12:28 am, edited 1 time in total.

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by The S » Sun Nov 07, 2010 12:25 am

If you want to add 19 to that list, Haberkorn also voices him.
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Thanos » Sun Nov 07, 2010 12:27 am

For my fellow Japanese fans, have you heard Mr. Satan's new voice? It's... not great. It has a minor element of his old voice, but over all, it has less punch and is a lot higher. :( Sadly, I think Rager sounds more like Mr. Satan than the new Japanese one does.
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by TheDevilsCorpse » Sun Nov 07, 2010 12:41 am

LeprikanGT wrote:Yeah I had someone earlier try to pull that, theres no 'beauty' in me just standing around waitin to have the bar fill up so i can use an attack, ESPECIALLY when you have to fight multiple people without being hit. Raging soul is the worst feature in the game for me. Theres no way to get out of it, it doesnt let you use supers or ultimates, and is spammed more than anything this side of Burst Limit Ultimates. Maybe if they spent a little less time on Raging Soul, they could have fixed the BLOCKING issue.
I don't understand why you would be just sitting around and waiting for ki to gather with them anyway, that's asinine. You need to get in the opponents face and beat the living hell out of them, and DON"T STOP. The Jinzoningen gain ki while attacking with Rush Combos as well as the natural ki they gain just for being Jinzoningen, so they gain double the energy from a combo than theother characters. So instead of wasting time charging ki, you are charging ki and doing damage, which is much more beneficial.

The only reason I can think of for you not liking how the Jinzoningen play is because you may not be great at close range combat, from the way you talk. Your talk about hating Raging Soul and how bad you think the Block feature is seem to hint that you like to hang back spam Supers. Am I right, or am I getting my vibes crossed? I mean, everybody has their own style of fighting, and not everyone can adapt to the different characters playstyles, so it is okay not to like them, but it doesn't change the fact they aren't actually broken. It'd be like saying that a Rubix's Cube is broken just because someone can't solve the puzzle.

EDIT: Since you edited you post....I don't have an issue with the blocking, because blocking is pointless since almost every attack in the game crashes your guard. Vanishing is what is useful, and that works just like it should.
Thanos wrote:For my fellow Japanese fans, have you heard Mr. Satan's new voice? It's... not great. It has a minor element of his old voice, but over all, it has less punch and is a lot higher. :( Sadly, I think Rager sounds more like Mr. Satan than the new Japanese one does.
Hopefully it isn't the NEW Mr. Satan voice and is just the temporary one for the game...I can still have hope right? lol
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by LeprikanGT » Sun Nov 07, 2010 12:49 am

For the Galaxy mode, I DO hang back because ONE blocked punch or attack and I'm open to being hit and then I have to start back over again, I go the safe route and make sure that I win.

If Metal Cooler and Mecha Frieza are able to charge, the non-energy absorbing androids should be able to as well.

But YES, I hate any feature that takes away my supers and ultimates, that is pretty much what DragonBall was based on.

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by TheDevilsCorpse » Sun Nov 07, 2010 1:00 am

LeprikanGT wrote:For the Galaxy mode, I DO hang back because ONE blocked punch or attack and I'm open to being hit and then I have to start back over again, I go the safe route and make sure that I win.

If Metal Cooler and Mecha Freeza are able to charge, the non-energy absorbing androids should be able to as well.

But YES, I hate any feature that takes away my supers and ultimates, that is pretty much what DragonBall was based on.
Mecha Freeza makes sense being able to charge since his ki still seems to be organic, though Mecha Coola being able to surprised me and I have no idea why they made him able to. The Jinzoningen are fine the way they are though, it adds variety to the way characters play, and in a game like Spike's, with a huge roster, that is a good thing.

If that's what your going to complain about, then add the stupid item that allows you to use them during Raging Soul. Even if you hate the feature, it is still useful. I use it at least once a fight for that epic DBZ one-sided beat down feeling.
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