Dragon Ball Z: SPARKING "Budokai Tenkaichi"
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Believing 'so called' confirmed information from a forum that shows no sources, shouldn't be believed, so finding out if it's wrong is sort of gainless.sangofe wrote: -I hope what i found at that forum is wrong too.
And yeah, there have been DBZ games without transformations that were good (dbz legends for example).
Could you please show this screencapture that proves there are
transformations? I'd love to see that.
The point wasn't that there hasn't been games without transformations, its that being a primary focus of this last generation of games, it would completely throw things out of wack to loose them, now of all times.
And lastly, here's some proof, streight from Gamespot. [Gallery Index] or we could go with individual images, provided from their gallery, [image 1] (This being a picture of SS-J Son Goku, and SS-J Vejiita in a battle.)
And here is another, [image 2] (This is a picture of SS-J Son Goku and Janemba duking it out.)
And yet another [image 3] (This being a picture of SS-J Son Goku flying with a bright aura towards Janemba.)
If you don't like those, there are certainly more. Is that good enough proof that the characters have a transformation? I think those images alone prove that in one fashion, or another transformations are a part of the game, and until we hear otherwise at Atari.com, IGN.com, or GameSpot.com that things have changed, there is no reason what-so-ever to believe the inane, and proof-less ramblings of some goon on a forum somewhere. Especially GameKult.
If it was like the Budokai 1 Gohan costumes, he would probably only have Gailck Gun and some random energy attack.ChaotixXero wrote:King Vegeta doing the Big Bang attack and turning SSJ o_O...Isn't this game supposed to be like the show?
Since they're saying Ozaru is in the game (and if there are transformations, like I believe there are), I'm assuming it's only for Kid Goku, Goku (for Golden Ozaru), Kid Gohan and Vegeta (normal and Golden). I heard a rumor somewhere that they said all saiyans would get Ozaru. Ozaru Trunks would be the only reason I'm interested in this rumor.
I also go by "veemonjosh".
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We see Bardock in that form; we can presume the scar on his face is from the blast "someone" receives on the same check while in Oozaru.ChaotixXero wrote:Don't forget Nappa and Bardock. They can turn Oozaru...even though we don't really see them in that form.

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...whaa? How can these pics prove (somewhat) that there are transformations in the game? Or not, for that matter?If you don't like those, there are certainly more. Is that good enough proof that the characters have a transformation? I think those images alone prove that in one fashion, or another transformations are a part of the game, and until we hear otherwise at Atari.com, IGN.com, or GameSpot.com that things have changed, there is no reason what-so-ever to believe the inane, and proof-less ramblings of some goon on a forum somewhere. Especially GameKult.
Personally, I would like the game to NOT have in-game tranformations. Why shouldn't I play a Majin Vegeta from the beginning of the match, and simply wait until he drops in 1/6 of health? Why shouldn't I begin a match with 4th stage Freeza?
I remember a poster saying that all characters in the show would:
1) fight a bit
2) stop fighting, and banter a bit
3) one (or both) transforms
4) they recommence fighting
so basically, there was no in-fight transformation in the show. Freeza wouldn't fight Piccolo, suddenly turn 3rd stage and one second later, continue fighting; he stopped, he claimed some mumbo jumbo (mainly for filler, granted) and transform for a few minutes, then made a new match.
I still remember what a pain it was to keep Goku in SSJ in Budokai 1 (although THANK GOD they fixed that in Budokai 3).
And as for the 9 Gohans in the character selection thing, they could always do what they did in Budokai 1 (have ONE thumbnail of Gohan, then, once you've chosen him, open a sub-window which would ask you SPECIFICALLY which Gohan you wanted).
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Wow, I think you may be the only one on this board hoping against in-game transformations. The thing is, in-game transformations are IMO challenging in a good way, because for most of the characters, you can't hold the transformations forever. Transforming in the middle of the game, as seen with Budokai 3 when the characters would say different phrases, is pure awesome. As crappy as Sagas, and believe me it was really crappy, it was smart enough to utilize in-game transformations (though in an inferior version compared to the Budokais). It just enhances the feel that you feel like you're really in the show, because fighters do transform during fights in the show. Taking away the in-game transformations is IMO a very bad move if SPIKE has in fact done that.ngnikolaos wrote:...whaa? How can these pics prove (somewhat) that there are transformations in the game? Or not, for that matter?If you don't like those, there are certainly more. Is that good enough proof that the characters have a transformation? I think those images alone prove that in one fashion, or another transformations are a part of the game, and until we hear otherwise at Atari.com, IGN.com, or GameSpot.com that things have changed, there is no reason what-so-ever to believe the inane, and proof-less ramblings of some goon on a forum somewhere. Especially GameKult.
Personally, I would like the game to NOT have in-game tranformations. Why shouldn't I play a Majin Vegeta from the beginning of the match, and simply wait until he drops in 1/6 of health? Why shouldn't I begin a match with 4th stage Freeza?
I remember a poster saying that all characters in the show would:
1) fight a bit
2) stop fighting, and banter a bit
3) one (or both) transforms
4) they recommence fighting
so basically, there was no in-fight transformation in the show. Freeza wouldn't fight Piccolo, suddenly turn 3rd stage and one second later, continue fighting; he stopped, he claimed some mumbo jumbo (mainly for filler, granted) and transform for a few minutes, then made a new match.
I still remember what a pain it was to keep Goku in SSJ in Budokai 1 (although THANK GOD they fixed that in Budokai 3).
And as for the 9 Gohans in the character selection thing, they could always do what they did in Budokai 1 (have ONE thumbnail of Gohan, then, once you've chosen him, open a sub-window which would ask you SPECIFICALLY which Gohan you wanted).
What I'm hoping will happen is we might get ourselves an original "for the games" created character (examples: Celurin, Yamhan, and Soba), or at the least some of the anime-only fighters that kicked some ass; I.E. Pikkon, Ledgic, Suu Shinron (Nuova Shenron), and General Rilldo, and GT Uub (with Majuub fusion capsule).
14 years later
Here I go again.
No IGTs will NOT ruin this game, or make it "suck", nor will it be a "bad move". The IGTs were never anything special to begin with and never made or broke the Budokai games. They mostly just made the games more flashy. Most people have just been spoiled by the Budokai series into thinking that the IGTs are this essential aspect of DBZ games when they're really not. There's been plenty of good DBZ games before Budokai that don't have IGTs. This is a new game made by a new developer so they don't have to do everything the way the Budokai games did. If you want IGTs play Budokai 3.
And transformations in the series rarely occured in mid-battle like they do in the Budokai games so it'll actually be more like the show this way.
And as for the audio situation, as long as they keep the music the same for the US version I'll be happy (though I would really love a Japanese audio option as well).
No IGTs will NOT ruin this game, or make it "suck", nor will it be a "bad move". The IGTs were never anything special to begin with and never made or broke the Budokai games. They mostly just made the games more flashy. Most people have just been spoiled by the Budokai series into thinking that the IGTs are this essential aspect of DBZ games when they're really not. There's been plenty of good DBZ games before Budokai that don't have IGTs. This is a new game made by a new developer so they don't have to do everything the way the Budokai games did. If you want IGTs play Budokai 3.
And transformations in the series rarely occured in mid-battle like they do in the Budokai games so it'll actually be more like the show this way.
And as for the audio situation, as long as they keep the music the same for the US version I'll be happy (though I would really love a Japanese audio option as well).
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Uh... I hate to have to correct the great VegettoEX, but the blast that "someone" recieved on the cheek is revealed to be Panbukin (Shugesh in the dub), when Bardock's crew is talking (before the last Kanassan attacks causing Bardock his psychic powers)... ^^;;VegettoEX wrote:We see Bardock in that form; we can presume the scar on his face is from the blast "someone" receives on the same check while in Oozaru.ChaotixXero wrote:Don't forget Nappa and Bardock. They can turn Oozaru...even though we don't really see them in that form.Very beginning of the TV special.
Therefore the cut from the blast is not Bardock's scar.
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They prove it, because of the simple fact that the characters in those screen shots (the first being Son Goku/Vejiita) are transformed.ngnikolaos wrote:...whaa? How can these pics prove (somewhat) that there are transformations in the game? Or not, for that matter?
Personally, I would like the game to NOT have in-game tranformations. Why shouldn't I play a Majin Vegeta from the beginning of the match, and simply wait until he drops in 1/6 of health? Why shouldn't I begin a match with 4th stage Freeza?
Think about it, if the game wasn't going to have transformations, what the hell good would it do showing off screens the characters transformed? On top of that, I am pretty sure most of the screen shots that GameSpot has either comes directly from the company, or comes from a pre-build that they've been sent, which would suggest that either way, if you're getting shots of the characters transformed, in battle, or doing whatever, they are definitely in the game in one way, or another. You may not want them, but they're there, and the screen shots are more evidence that they are, than an open thread that supposedly has a "confirmation" that they aren't, on some forum.
No, the loss probably wouldn't ruin it, as long as Spike was capable of making a ballanced fighting system. But it would be a bad move; transformations are synonymous with DragonBall Z these days, and the loss would likely hit Atari hard, if the game couldn't compensate for their loss.Son Goku wrote:No IGTs will NOT ruin this game, or make it "suck", nor will it be a "bad move". The IGTs were never anything special to begin with and never made or broke the Budokai games. They mostly just made the games more flashy. Most people have just been spoiled by the Budokai series into thinking that the IGTs are this essential aspect of DBZ games when they're really not. There's been plenty of good DBZ games before Budokai that don't have IGTs. This is a new game made by a new developer so they don't have to do everything the way the Budokai games did. If you want IGTs play Budokai 3.
And transformations in the series rarely occured in mid-battle like they do in the Budokai games so it'll actually be more like the show this way.
And as for the audio situation, as long as they keep the music the same for the US version I'll be happy (though I would really love a Japanese audio option as well).
The In-game transformations are always special Son, thats why Atari's developers always tryed to make the action of transforming A.) Prettier, B.) More combat efficient, as the series pressed on. As well, there may be many games that don't utilize transformations, but that isn't the point, what is though, is that when you get a DragonBall game, fans expect to be able to transform to make their character stronger, thats what happened in the series, thats what should happen in the game, no contest. Especially now, with the new, more demanding fans of videogames, transformations are pretty integral to the core gameplay.
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I'm still having some difficulty following you, lostinthought.
First of all, if SSJ Goku is indeed a seperate character from (normal mode) Goku (if my theory is correct), why seeing him in a picture (as a SSJ Goku) proves that the characters transform during gameplay?
So far, the only evidence we have is that there are NO in-game-transformations, because of the videos of SSJ Goku against Cell (the fight starts with him being SSJ, and Cell being Perfect), and the video with SSJ2 Vegeta against Kid Buu (he starts at SSJ2). I know, perhaps they only had the SSJ2 Vegeta model ready when they made that video, but so far my theory stands, while yours does not (no offence, I'm just stating a fact).
Of course, in the first Budokai 2 trailer, it was a SSJ Goku vs SSJ Vegeta fight, but WE NEVER GOT TO SEE THE BEGINNING OF THE MATCH, thus never saw if the characters transformed or not.
As far as I know, the pics from gamespot can be a simple SSJ Goku vs SSJ Vegeta grudge match, without any transformations occuring whatsoever.
Show me a (link of a) video of an in-game transformation, and I'll accept your theory. Until then however, all facts prove mine.
Again, no offence.
First of all, if SSJ Goku is indeed a seperate character from (normal mode) Goku (if my theory is correct), why seeing him in a picture (as a SSJ Goku) proves that the characters transform during gameplay?
So far, the only evidence we have is that there are NO in-game-transformations, because of the videos of SSJ Goku against Cell (the fight starts with him being SSJ, and Cell being Perfect), and the video with SSJ2 Vegeta against Kid Buu (he starts at SSJ2). I know, perhaps they only had the SSJ2 Vegeta model ready when they made that video, but so far my theory stands, while yours does not (no offence, I'm just stating a fact).
Of course, in the first Budokai 2 trailer, it was a SSJ Goku vs SSJ Vegeta fight, but WE NEVER GOT TO SEE THE BEGINNING OF THE MATCH, thus never saw if the characters transformed or not.
As far as I know, the pics from gamespot can be a simple SSJ Goku vs SSJ Vegeta grudge match, without any transformations occuring whatsoever.
Show me a (link of a) video of an in-game transformation, and I'll accept your theory. Until then however, all facts prove mine.
Again, no offence.
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I didn't say anything about making transformations a seperate character, I just said that there are indeed transformations in the game. Whether they are a seperate character or not is to be seen.ngnikolaos wrote:I'm still having some difficulty following you, lostinthought.
First of all, if SSJ Goku is indeed a seperate character from (normal mode) Goku (if my theory is correct), why seeing him in a picture (as a SSJ Goku) proves that the characters transform during gameplay?
So far, the only evidence we have is that there are NO in-game-transformations, because of the videos of SSJ Goku against Cell (the fight starts with him being SSJ, and Cell being Perfect), and the video with SSJ2 Vegeta against Kid Buu (he starts at SSJ2). I know, perhaps they only had the SSJ2 Vegeta model ready when they made that video, but so far my theory stands, while yours does not (no offence, I'm just stating a fact).
Of course, in the first Budokai 2 trailer, it was a SSJ Goku vs SSJ Vegeta fight, but WE NEVER GOT TO SEE THE BEGINNING OF THE MATCH, thus never saw if the characters transformed or not.
As far as I know, the pics from gamespot can be a simple SSJ Goku vs SSJ Vegeta grudge match, without any transformations occuring whatsoever.
Show me a (link of a) video of an in-game transformation, and I'll accept your theory. Until then however, all facts prove mine.
Again, no offence.
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What people have to keep in mind is a demo fight of Budokai 3 featured an already LSSJ tyransformed Broly at the start of battle, maybe the notion of transformed fighters at the start of battle is shown from an unfinished demo for Budokai Tenkaichi as well. If so, taking out the IGTs may be because they've been too busy with the cut-scene animating and game engined building (it is a supposed new engine built from the ground up). Let's see.
Pretty crappy game intro
NO in-game transformations (maybe, not 100% confirmed)
Only less than a year for this game to be done, which means some things (such as the CG intro) may be rushed, and the concept of 60 characters makes me think about how different the fighters really are mechanics-wise.
Pretty crappy game intro
NO in-game transformations (maybe, not 100% confirmed)
Only less than a year for this game to be done, which means some things (such as the CG intro) may be rushed, and the concept of 60 characters makes me think about how different the fighters really are mechanics-wise.
14 years later
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No shit... you're right... man, where's my head...? ^^;;SaiyamanMS wrote:Uh... I hate to have to correct the great VegettoEX, but the blast that "someone" recieved on the cheek is revealed to be Panbukin (Shugesh in the dub), when Bardock's crew is talking (before the last Kanassan attacks causing Bardock his psychic powers)... ^^;;
Therefore the cut from the blast is not Bardock's scar.
Regardless, Bardock was in Oozaru form with everyone else, we can assume

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I'm glad there aren't any in game transformations. When i play Budokai 2 and i feel like playing as say, Vegetto VS Super (Gohan) Buu, i can't. It's almost impossible, i have to wait for the computer to use Absorption, then hope he absorbs Gohan and not one of the other characters. Or if i felt like fighting against Tiencha, i have to wait for ages for the computer to use Fusion, by the time he does, half of my and he's health have dropped, then when he does fuse, the battle sucks because 30 seconds later he gets knocked out of fusion, that's not fun.
Atleast now i can select to fight Buuhan and fight him all through out the battle. Also, i'll be able to play with Majin Vegeta without waiting for my health to go in the red, which is much better. I am 100% for no in game transformations.
Side note, have Oozarus been confirmed for deffinate? Only i havn't seen any screenshots, same with Taopaipai. It would be cool to be able to play as Bardocks crew, too. =P If they are adding Kid Goku and Taopaipai to the game, they really need to add more DB characters, like King Piccolo, Baba's fighters, Roshi, Kid Krillin ect. Maybe even young Yamcha.
Atleast now i can select to fight Buuhan and fight him all through out the battle. Also, i'll be able to play with Majin Vegeta without waiting for my health to go in the red, which is much better. I am 100% for no in game transformations.
Side note, have Oozarus been confirmed for deffinate? Only i havn't seen any screenshots, same with Taopaipai. It would be cool to be able to play as Bardocks crew, too. =P If they are adding Kid Goku and Taopaipai to the game, they really need to add more DB characters, like King Piccolo, Baba's fighters, Roshi, Kid Krillin ect. Maybe even young Yamcha.
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Holy crap!! You're the little voice in my head, aren't you!?!? I totally agree.I'm glad there aren't any in game transformations. When i play Budokai 2 and i feel like playing as say, Vegetto VS Super (Gohan) Buu, i can't. It's almost impossible, i have to wait for the computer to use Absorption, then hope he absorbs Gohan and not one of the other characters. Or if i felt like fighting against Tiencha, i have to wait for ages for the computer to use Fusion, by the time he does, half of my and he's health have dropped, then when he does fuse, the battle sucks because 30 seconds later he gets knocked out of fusion, that's not fun.
Atleast now i can select to fight Buuhan and fight him all through out the battle. Also, i'll be able to play with Majin Vegeta without waiting for my health to go in the red, which is much better. I am 100% for no in game transformations.
At any rate, sorry lost in thought, I misunderstood.
"Destiny"... people claim by force what they desire, wreak havoc upon others in order to acquire it... and they call it "destiny".
First, I said that, not Son Goku.No, the loss probably wouldn't ruin it, as long as Spike was capable of making a ballanced fighting system. But it would be a bad move; transformations are synonymous with DragonBall Z these days, and the loss would likely hit Atari hard, if the game couldn't compensate for their loss.
The In-game transformations are always special Son, thats why Atari's developers always tryed to make the action of transforming A.) Prettier, B.) More combat efficient, as the series pressed on. As well, there may be many games that don't utilize transformations, but that isn't the point, what is though, is that when you get a DragonBall game, fans expect to be able to transform to make their character stronger, thats what happened in the series, thats what should happen in the game, no contest. Especially now, with the new, more demanding fans of videogames, transformations are pretty integral to the core gameplay
Yes, transformations are synonymous with DBZ. There will be transformations in the game, you just won't be able to preform them during battle.
Speak for yourself. I for one don't expect every DBZ game after Budokai to have IGTs because every DBZ game after Budokai isn't going to have them.
Again, IGTs were never intrigal to the gameplay, people only think so because "it's cool to transform like in the show". Aside from doing guard breaks which can be done other ways and providing slight power increaces which could also be obtained through capsules they did nothing but make the game look flashy and in some character's cases, take up capsule space. This game is supposed to be more like the show, the characters rarely ever transformed in mid battle in the series. so having no IGTs will be more like show.
IGTs were always just a novelty that were nice to have, not having them in this game and every DBZ game that comes after it will not make that game suck or weaken it like your're insinuating.
Last edited by Majin Buu on Sat Aug 13, 2005 12:30 pm, edited 1 time in total.