Dragon Ball Z: SPARKING "Budokai Tenkaichi"

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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ngnikolaos
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Post by ngnikolaos » Sat Aug 13, 2005 12:16 pm

they did nothing but make the game look flashy and in some character's cases, take up capsule space
Very true. In Budokai 3, it's impossible to have a 100% Freeza with some cool green capsules. Heck, it's impossible to have a 100% 4th Freeza who can turn into Mecha-Freeza.
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Post by Son Goku » Sat Aug 13, 2005 12:26 pm

lost in thought wrote:
Son Goku wrote:No IGTs will NOT ruin this game, or make it "suck", nor will it be a "bad move". The IGTs were never anything special to begin with and never made or broke the Budokai games. They mostly just made the games more flashy. Most people have just been spoiled by the Budokai series into thinking that the IGTs are this essential aspect of DBZ games when they're really not. There's been plenty of good DBZ games before Budokai that don't have IGTs. This is a new game made by a new developer so they don't have to do everything the way the Budokai games did. If you want IGTs play Budokai 3.

And transformations in the series rarely occured in mid-battle like they do in the Budokai games so it'll actually be more like the show this way.

And as for the audio situation, as long as they keep the music the same for the US version I'll be happy (though I would really love a Japanese audio option as well).
I never said that. I'm 100% for in-game transformation
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Post by Majin Buu » Sat Aug 13, 2005 12:28 pm

And also, if there's no IGTs then Super Buu will finally loose that lousy absorption ultimate and may finally get the Genocide attack. Which would be a more fitting ultimate for him to me.

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Post by Son Goku » Sat Aug 13, 2005 12:39 pm

Majin Buu wrote:And also, if there's no IGTs then Super Buu will finally loose that lousy absorption ultimate and may finally get the Genocide attack. Which would be a more fitting ultimate for him to me.
That would be awesome! But wouldn't it technically be able to kill almost all the human characters in one shot?
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Post by lost in thought » Sat Aug 13, 2005 12:40 pm

Demi wrote:I'm glad there aren't any in game transformations.
It's too early to say that, Demi. It still remains to be seen whether transformations will be in or out, on one scale or another. Talking as if it's a proven fact that they aren't in at all (despite screen shots showing that they are in the game, but how they're handled still being a mystery) is foolishness.
Majin Buu wrote:First, I said that, not Son Goku.
Sorry, my mistake.
Majin Buu wrote:Yes, transformations are synonymous with DBZ. There will be transformations in the game, you just won't be able to preform them during battle.
Refer to what I just said to Demi, because we DON'T know how Spike is handling the transformations.
Majin Buu wrote:Speak for yourself. I for one don't expect every DBZ game after Budokai to have IGTs because every DBZ game after Budokai isn't going to have them.
You might not, but a lot of people that I've met through Budokai 3 all expect the transformations. It's just one of those things. It was in the first three, they'll expect it in the next. (Even though, yes, it isn't an actual Budokai title, but it's being billed as one.)
Majin Buu wrote:Again, IGTs were never intrigal to the gameplay, people only think so because "it's cool to transform like in the show". Aside from doing guard breaks which can be done other ways and providing slight power increaces they did nothing but make the game look flashy and in some character's cases, take up capsule space. This game is supposed to be more like the show, the characters rarely ever transformed in mid battle in the series. so having no IGTs will be more like show.
I think you're confused, damn near every character in Budokai 3 has a transformation, even Kuririn. The majority of these transformations don't really change the characters external appearances, but they increase battle strenght, which is part of the core fighting engine; without transformations how are they going to make combat interesting? You've got to be able to get a power up here and there...
Majin Buu wrote:IGTs were always just a novelty that were nice to have, not having them in this game and every DBZ game that comes after it will not make that game suck or weaken it like your're insinuating.
Novelty yes, but not just nice to have, no. The development of transformations in a Budokai game, is right into core fighting mechanics, and without this (if indeed the game will come out without it,) they will definitely have to work around the mechanics to make transformations uneeded, and make battles ballance themselves out in other ways.
Also, don't be so presumptuous about "every DBZ game that comes after it," since, if this doesn't pan out, we might not see any more DBZ games from Atari at all, let alone other games. (They're in a pretty deep financial pit right now, and from what I can tell, they're in the position to make or break.)

Whatever happens though, Spike had better get this right, for fans (and even for Atari, for what its worth.)

Also, it's kind of pointless to speculate about what will, and what wont; with the game slated for 11/15/05 according to GameSpot, we don't have long to wait before whatever happens to it, happens, and we find out for a fact about it.

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Post by Majin Buu » Sat Aug 13, 2005 1:04 pm

lost in thought wrote:
Demi wrote:I'm glad there aren't any in game transformations.
It's too early to say that, Demi. It still remains to be seen whether transformations will be in or out, on one scale or another. Talking as if it's a proven fact that they aren't in at all (despite screen shots showing that they are in the game, but how they're handled still being a mystery) is foolishness.
All the evidence points to it though.

You might not, but a lot of people that I've met through Budokai 3 all expect the transformations. It's just one of those things. It was in the first three, they'll expect it in the next. (Even though, yes, it isn't an actual Budokai title, but it's being billed as one.)
You're right, it's not an actual Budokai title, so it shouldn't be treated like one.

I think you're confused, damn near every character in Budokai 3 has a transformation, even Kuririn. The majority of these transformations don't really change the characters external appearances, but they increase battle strenght, which is part of the core fighting engine; without transformations how are they going to make combat interesting? You've got to be able to get a power up here and there...
I think you're the one that's confused. When did I ever say anything about characters not having transformations? How to make combat interesting, hmmm...... How about free flight in huge arenas, destructable arenas, searching out opponents by sensing their ki, and battle damage for the characters?

Novelty yes, but not just nice to have, no. The development of transformations in a Budokai game, is right into core fighting mechanics, and without this (if indeed the game will come out without it,) they will definitely have to work around the mechanics to make transformations uneeded, and make battles ballance themselves out in other ways.)

But you forget that this is not Dimps making the game, this is Spike, a different developer. They're trying to make their own DBZ core fighting mechanics here, not a continuation of Dimps'. IGTs would be expected from a continuation from Dimps. And I think you're still looking at this as a Budokai game, it's not, it's a new game. It only has the Budokai name here (since it's called Sparking in Japan) because Atari is afraid it won't sell if it dosen't have the Budokai name attached to it.

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Post by lost in thought » Sat Aug 13, 2005 1:32 pm

Majin Buu wrote:All the evidence points to it though.
There is no evidence that points to anything. All we've seen are screen shots, and some media about it, that doesn't say anything for the game than what you outwardly see.

If you want me to believe the signs that point, than you will definitely have to show me some unrefutable evidence that says "No transformations."
Majin Buu wrote:How about free flight in huge arenas, destructable arenas, searching out opponents by sensing their ki, and battle damage for the characters?
Battle damage is a limited novelty, and we've got destructable arenas, which wear thin after awhile.
As far as searching for a characters ki though... thats far out, and remotely dumb. Seriously, where would we get the room in a platform game to sense a character by ki, in 1-on-1 battles?! Online maybe, but console/offline, not happening.
Majin Buu wrote:But you forget that this is not Dimps making the game, this is Spike, a different developer. They're trying to make their own DBZ core fighting mechanics here, not a continuation of Dimp's. IGTs would be expected from a continuation from Dimps. And I think you're still looking at this as a Budokai game, it's not, it's a new game. It only has the Budokai name here (since it's called Sparking in Japan) because Atari is afraid it won't sell if it dosen't have the Budokai name attached to it.
Of course I know it isn't Dimps making it. But if you haven't noticed, Spike has been taking cues from Dimps (cell shading,) so it's not like there as far apart on the rung as you seem to think. Obviously if Spike was doing this all on their own, its likely the game wouldn't share the same graphical style, so there is some continuation there, even if it's only a little.

Anyway, all information points to everything everyones been saying here as SPECULATION. So there's little point into debating the semantics of this shit anymore until more information comes out, or the game itself. I've said my peace on the matter of transformation, and Sparking!/Budokai Tenkaichi till it becomes available in November.

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Post by Majin Buu » Sat Aug 13, 2005 1:42 pm

There is no evidence that points to anything. All we've seen are screen shots, and some media about it, that doesn't say anything for the game than what you outwardly see.

If you want me to believe the signs that point, than you will definitely have to show me some unrefutable evidence that says "No transformations."
Ok, maybe I should have worded that differently. All the signs point to it though. For instance, look at the ki bar, it's just one long bar with no numbers as opposed to the Budokai games where there were either numbers for each bar or individual bars.

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Post by ChaotixXero » Sat Aug 13, 2005 3:44 pm

Maybe we can choose wheter(sp)<_<...to choose IGT or not in the options menu.


Also, I want a handicap matches kind thing. Imagine fighting Jheese and Butta at the same time. :P That'd rock.

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Post by Caracal » Sat Aug 13, 2005 8:10 pm

I've heard that you can chose what form you want the character to be in when you select them and Goku dos have Kaio-Ken as one of his moves but so far that's it.

I personally liked IGT and feel it's a shame if they decide not to include them.

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Post by GANTZ » Sun Aug 14, 2005 12:14 am

Image
What magazine is this scan from
there are only one or two new pics in this but nothing big[/url][/list][/list]

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Post by Conan the SSJ » Sun Aug 14, 2005 1:58 am

GANTZ wrote:Image
What magazine is this scan from
there are only one or two new pics in this but nothing big[/url][/list][/list]
Maybe Japanese Shonen Jump or some other magazine, I do see the letters "GT" in plain English (yellow letters in the upper center), I'm curious if this writing says GT will be elemented into the story mode. We need a translator, Daimao, Julian, anybody!?
14 years later

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Post by TripleRach » Sun Aug 14, 2005 12:54 pm

Font is kind of small, but it looks like "Super warriors from Z, GT, and the movies will assemble!" The phrase "battle character(s)" is used in the previous sentence, but I can't read the whole thing due to tininess.

None of that is news, is it?

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Post by Mugenmidget » Sun Aug 14, 2005 5:46 pm

I'm curious if this writing says GT will be elemented into the story mode.
It'll be implemented in Z Battle Gate, which has story driven cutscenes. So in that sense, yes, GT will be implemented (although I'm not sure if it'll be "elemented") in a story-based fashion.

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Post by The S » Sun Aug 14, 2005 10:30 pm

I'm left wondering what kind of moves some of these characters will get. I hope every character gets at least one "finisher"-type move...
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Post by Conan the SSJ » Mon Aug 15, 2005 12:10 am

The S wrote:I'm left wondering what kind of moves some of these characters will get. I hope every character gets at least one "finisher"-type move...
With 60 characters and only less than a year of production with a game engine built from the ground up, I'm flat out worried we'll get clones mechanics-wise with only 1 or 2 moves separating the differences of the fighters. Just a concern of mine, which hopefully won't come to pass.
14 years later

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Post by ngnikolaos » Mon Aug 15, 2005 2:39 am

Indeed, the "Budokai Curse", the phenomenon that appeared in Budokai 1 and only seemed to wane in Budokai 3 is likely to be dominant here as well.

Based on the newest movie we've seen, I'm afraid your fears (and mine) are indeed going to be true Conan. For example, Baata and Kid Buu perform their throw in EXACTLY the same way, while Raditz and Brolly seem to have the same "rage-combo", with some slight twists (Raditz kicks down Nappa; Brolly hammers down Baata).

It's safe to assume that with 60 (90) characters in it, the mechanics are going to bhe 95% identical for each character. Budokai needed 2 years to give some difference to the play-style of each character, and it had half the characters.

Let's just hope that the gameplay itself will be so fun, you won't mind the clone-fighting style.

My only question is... does Tenkaichi REALLY have only "less than a year of production"? Perhaps it was in development for far longer, but it was hush-hush.
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Big update

Post by GANTZ » Mon Aug 15, 2005 6:44 am

master roshi is confirmed and lots of new stuf as well, go to gamespot.com
for more info

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Re: Big update

Post by VegettoEX » Mon Aug 15, 2005 7:46 am

GANTZ wrote:master roshi is confirmed and lots of new stuf as well, go to gamespot.com
for more info
Uhh... yeah. I let your first post slide, but it's time for you to re-read the rules.
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Post by Miesteron » Mon Aug 15, 2005 8:25 am

After watching the videos that are up on Gamespot, I can see how they could get this game out so fast.. the in-battle voices and music are recycled from the Budokai games. Nevertheless, the action looks great so far.

I'm also pretty impartial on the whole "in-game transformations" business. They were fun to watch, but mostly they only served to take up inventory slots, give marginal attack boosts and make it a pain to re-create any memorable battles. When the game was announced, one of the first things I was hoping for was the ability to start off battles in the seperate forms. If that's how it goes.. then, awesome.

Gotta comment on the animations, too.. they seem like a major step backwards from the Budokai series, even the first game. I guess I've been spoiled by Dimps' awesome work, but the in-game cutscene they've shown so far was just.. pretty meh. But hey, story mode with decent animation is better than no story mode at all.

Those little nuances aside, I can't wait for this.. probably gonna just import it in October, don't know if I can really wait an extra month to play as my favorite short, red-orange Ginyu member. Mm.. and Zarbon.

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