Dragon Ball Z: SPARKING "Budokai Tenkaichi"

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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denitonis
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Post by denitonis » Mon Aug 15, 2005 7:02 pm

Demi wrote:but they can't leave out Uub and Shenron, that's just stupid
Yeah I suppose you're right, they really need to have Ii Shenlong and Uub.

Something else came to mind though, if you analyse the character select screen like this:
Count the 3 Gohans as one character (Gohan),
Count the 2 Gokus as one character (Goku)
Count the 2 Gogetas as one character (Gogeta)
Count the 2 Vegetas as one character (Vegeta)
Count the 2 Future Trunks as one character (Future Trunks)

There are 50 characters

Really worst case scenario we already know all characters, best case scenario we might still get another 10.

Demi wrote:Meh, maybe all the characters we aren't going to see in it, like Android 13, uub, Shenron ect will be in a sequal. Since Oozarus' are in this game, i don't see why they don't add Janemba's first form or even Hildeguarn.
Isn't this supposed to be the ultimate Dragon Ball Z game, if they really do make another one I do hope they take the time so they can really improve it, for some reason I'm really putting faith in this as the best DBZ game up to this year. :roll:
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Post by RC315 » Mon Aug 15, 2005 7:49 pm

http://media.ps2.ign.com/media/742/742303/vids_1.html

IGN posted a few new vids including SS4 Goku.

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Post by Demi » Mon Aug 15, 2005 7:54 pm

Super Saiyan 4 Goku VS H3rcule? That's just cruel. XD Seeing him run away from Goku was hillarious. And judging from the "lock on" that appears on screen, my theory about the game having a lock on system was right. =P
When Goku locked onto Raditz in a different video, he said "There you are!", i can imagine playing the game and looking for an oponent who is trying to hide and them finding him and Goku saying that, that would be kinda cool.

Edit - I find the word filters stupid, so now you get his name written in semi-l33t.

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Post by lost in thought » Mon Aug 15, 2005 8:41 pm

Demi wrote:When Goku locked onto Raditz in a different video, he said "There you are!", i can imagine playing the game and looking for an oponent who is trying to hide and them finding him and Goku saying that, that would be kinda cool.

Edit - I find the word filters stupid, so now you get his name written in semi-l33t.
Could be just a pre-programmed response, the likes of what was in Budokai 3. Possibly programmed for characters to say when they lock onto someone, as you said, you saw.

And for the Hеrcule thing goes, you could just use &#1077 ; (without the space) to produce "е".

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Post by Conan the SSJ » Mon Aug 15, 2005 11:52 pm

Demi wrote:Meh, maybe all the characters we aren't going to see in it, like Android 13, uub, Shenron ect will be in a sequal. Since Oozarus' are in this game, i don't see why they don't add Janemba's first form or even Hildeguarn.
denitonis wrote:Isn't this supposed to be the ultimate Dragon Ball Z game, if they really do make another one I do hope they take the time so they can really improve it, for some reason I'm really putting faith in this as the best DBZ game up to this year. :roll:
As much as I love the Dragonball Trilogy, and I honest to God love it, I'm really hoping Sparking! will be the last DBZ game for the PS2. I mean, how many more times can they tell the same story arcs in interesting fasions? Sparking! is the 5th DBZ game for the PS2, I'm seriously not hoping for a sequal, as the PS3 era is right around the corner as well. Also, 5 is a nice number to end the PS2 games IMO. Uub and Xing Shinron are likley going to be in this since it was confirmed all previous Budokai characters would be appearing in this. The only way I can see Atari releasing another DBZ PS2 game after Sparking! is if it's 1) A completly original story (I.E. Plot to Eradicate the Saiyans), based on original Dragonball entirly, or a fully GT devoted game, and even if one of those types of games is made, it'll likley be designed for the PS3. The PS2 games have just had too many focusing on the exact same story arc plots, I hope Sparking! can just be the kutograh (is that how it's spelled?) for the DBZ games of the PS2 console, 5 is enough for me and my wallet. After-all, isn't Sparking! supposed to be the ultimate DBZ game?
14 years later

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Post by lost in thought » Tue Aug 16, 2005 12:06 am

Conan the SSJ wrote:
Demi wrote:Meh, maybe all the characters we aren't going to see in it, like Android 13, uub, Shenron ect will be in a sequal. Since Oozarus' are in this game, i don't see why they don't add Janemba's first form or even Hildeguarn.
denitonis wrote:Isn't this supposed to be the ultimate Dragon Ball Z game, if they really do make another one I do hope they take the time so they can really improve it, for some reason I'm really putting faith in this as the best DBZ game up to this year. :roll:
As much as I love the Dragonball Trilogy, and I honest to God love it, I'm really hoping Sparking! will be the last DBZ game for the PS2. I mean, how many more times can they tell the same story arcs in interesting fasions? Sparking! is the 5th DBZ game for the PS2, I'm seriously not hoping for a sequal, as the PS3 era is right around the corner as well. Also, 5 is a nice number to end the PS2 games IMO. Uub and Xing Shinron are likley going to be in this since it was confirmed all previous Budokai characters would be appearing in this. The only way I can see Atari releasing another DBZ PS2 game after Sparking! is if it's 1) A completly original story (I.E. Plot to Eradicate the Saiyans), based on original Dragonball entirly, or a fully GT devoted game, and even if one of those types of games is made, it'll likley be designed for the PS3. The PS2 games have just had too many focusing on the exact same story arc plots, I hope Sparking! can just be the kutograh (is that how it's spelled?) for the DBZ games of the PS2 console, 5 is enough for me and my wallet. After-all, isn't Sparking! supposed to be the ultimate DBZ game?
To be honest, I hope this is the last console DragonBall Z game period.

As far as the PS3 goes, I'll be surprised if anyone could afford it (or Xbox360 for that matter,) at launch. I really don't see the console making any decent sales through it's first year or two, before an initial price drop. As far as these next-gen consoles go, I am really bemused by them, and have no interest in them what-so-ever... But then, thats just me.

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Post by ngnikolaos » Tue Aug 16, 2005 12:39 am

I noticed something really REALLY cool. In the Ryo Mito Developer Inteview, when it shows for a moment the Hercule Vs Zarbon match (near the end of the video), notice that in one moment, Zarbon (during the fight) USES HIS SCOUTER TO DETECT HERCULE. There are even lines appearing for a moment around Hercule (just like in the anime when the designers want to draw your attention to a specific part of the screen). The game even says "Lock On!" for a sec, so I guess this happens when you want to lock to your opponent (other characters like Kuririn will probably "sense" the opponent's Ki).

F*****G NICE!!!!!

P.S: Hmmm, I can't understand why there are two Mirai Trunks thumbnails in the character selection screens, and yet, only one Cell and Freeza. Perhaps, because Trunks never used his sword when he came out of the room of spirit and time, the first-appearing Mirai Trunks and the long-haired Mirai Trunks use completely different fighting styles, thus, are thought of as different characters.

Or, one of them is Trunks of GT.
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Post by lost in thought » Tue Aug 16, 2005 12:53 am

ngnikolaos wrote:P.S: Hmmm, I can't understand why there are two Mirai Trunks thumbnails in the character selection screens, and yet, only one Cell and Freeza. Perhaps, because Trunks never used his sword when he came out of the room of spirit and time, the first-appearing Mirai Trunks and the long-haired Mirai Trunks use completely different fighting styles, thus, are thought of as different characters.

Or, one of them is Trunks of GT.
That, or an accidental addition, within the pre-build that was used for the videos.

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Post by ngnikolaos » Tue Aug 16, 2005 1:29 am

Perhaps. I really can't say -- WHOA!!

(imagines Kamesenin having the "muscle-bulky" form as a "tranformation" move)

..

(drools)
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Post by askani son » Tue Aug 16, 2005 6:07 am

The proof against IGT's is really stacking up. Even in the interview's and video's we have seen so far, everything points towards no IGT's. On the other hand while reading through the "Hand's On" review on Gamespot, this line really got me thinking
The characters look great, especially when you switch back and forth between their many different ki forms.
Now, the good people at Gamespot have actually played the game and a term like that really makes me think that it is referring to IGT's. Of course, as always, I could be completely wrong but for some reason, that line was my last glimmer of hope.
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Post by lost in thought » Tue Aug 16, 2005 10:07 am

askani son wrote:The proof against IGT's is really stacking up. Even in the interview's and video's we have seen so far, everything points towards no IGT's. On the other hand while reading through the "Hand's On" review on Gamespot, this line really got me thinking
The characters look great, especially when you switch back and forth between their many different ki forms.
Now, the good people at Gamespot have actually played the game and a term like that really makes me think that it is referring to IGT's. Of course, as always, I could be completely wrong but for some reason, that line was my last glimmer of hope.
See, what that says is this: "Don't stack your chips till the hand is played." Which would (in this instance) mean, you should not go calling a spade, a spade, just yet because you might just get surprised by what you read.
Ki forms in this instance, can mean any number of things, but if you look at the screen shots, you will see a series of 3 blue colored orbs, and a small blue filled rectangle; I don't know about any of you, but that suspiciously makes me think of a ki bar seperated for transformations.

But then again, I could be wrong.

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Post by ngnikolaos » Tue Aug 16, 2005 1:13 pm

You have a point lost-in-thought.

By the way, I heard the interview of Ryo Moto (BAAAD English) and I think, in a moment he says "The number of characters in this game is fifty different characters and ninety forms. So you can select from ninety different characters in this game."

The first statement makes no sense. The second sounds like the transformations are seperate characters. However, due to the bad grammar and syntax of Mr. Moto, I doubt this statement counts as proof of any kind.

Dammit! Can't they say it, or can't we see a video where a character transforms? What's the big deal in not revealing this fact? Sheeesh!
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Post by Majin Buu » Tue Aug 16, 2005 2:09 pm

http://www.gameinformer.com/News/Story/ ... .36899.htm

Looks like the US version may be getting the Japanese voices!

and
The characters look great, especially when you switch back and forth between their many different ki forms
That could mean switching between different forms at the character select screen.

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Post by Son Goku » Tue Aug 16, 2005 2:33 pm

Majin Buu wrote:http://www.gameinformer.com/News/Story/ ... .36899.htm

Looks like the US version may be getting the Japanese voices!
If that is really true, this game will be my best friend! :D
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Post by lost in thought » Tue Aug 16, 2005 2:40 pm

ngnikolaos wrote:You have a point lost-in-thought.

By the way, I heard the interview of Ryo Moto (BAAAD English) and I think, in a moment he says "The number of characters in this game is fifty different characters and ninety forms. So you can select from ninety different characters in this game."

The first statement makes no sense. The second sounds like the transformations are seperate characters. However, due to the bad grammar and syntax of Mr. Moto, I doubt this statement counts as proof of any kind.

Dammit! Can't they say it, or can't we see a video where a character transforms? What's the big deal in not revealing this fact? Sheeesh!
See, thats all whats making it so hard to judge fact from fiction, and whats in, and out.

Really what they're doing is beating around the bush, and it's such a stupid aspect to beat around, since it doesn't make up any significant part of the game, like story-mode aspects would.
Majin Buu wrote: http://www.gameinformer.com/News/Story/ ... .36899.htm

Looks like the US version may be getting the Japanese voices!

and

Quote:
The characters look great, especially when you switch back and forth between their many different ki forms


That could mean switching between different forms at the character select screen.
I trust GameInformer explicitly, but in this aspect, I think they're at the same place as GameSpot, with the actual finalized contents (in that, like GameSpot, they draw their understanding of the title from a non-final build,) it's painfully difficult to draw the line, especially for this title, since Spike is being (irritatingly) so hush-hush about it. One can only hope that such an aspect remains.

And as far as the transformations at the character-select screen goes, it, like every other theory is thus far completely impossible to rule upon, which as I've said above, is painfully irritating. I just hope in the coming weeks we get more information, so we can cross the t's, dot the i's, draw the lines, and connect the dots, to speak metaphoricly about the matter.

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Post by Majin Buu » Tue Aug 16, 2005 2:43 pm

Well with the sings pointing against IGTs pilling up more and more it's kinda futile to say "it's still speculation" at this point.

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Post by lost in thought » Tue Aug 16, 2005 2:49 pm

Majin Buu wrote:Well with the sings pointing against IGTs pilling up more and more it's kinda futile to say "it's still speculation" at this point.
See, what I am getting at, is without a definitive answer, peoples opinion of these 'signs,' are really nothing more than speculation. We've got so little information about gameplay mechanics, among other things, that drawing the line is impossible.
GameInformer says that you can make chain-attacks very easily, which amounts to almost all we know about the general mechanics, until more is said.

I think in the next coming weeks, and on into September, and nearing the October JP release, we will hear a lot more about this, and even find out where the line sits. We might very well even find out definitively where the transformations firmly sit for that matter, and get some actual tangible hardcore proof of the 'whats in' (since these reviewers should be getting their gold copies of the JP release as of next month.)

But anyway, the signs that seem to point can't logically be considered evidence till we've found out more on the matter, since it appears that with a few choice words that have been made, drawing the conclusion has yet again fallen into a thick fog of confusion.

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Post by ngnikolaos » Tue Aug 16, 2005 3:42 pm

Well, I think it's better for us to consider "double voice-over existence", and "IGTs" as the major problems of the game, rather than worrying about the gameplay, the graphics, and the music. The latter three are sure not to dissappoint based on the movies we've seen, and I'm now SURE that we're about to be treated to the biggest, greatest, absolute-best DBZ gaming experience in the History of Mankind.

Just watched the Ginew vs Super #17 video. Ginew's fighting style is completely different than that of the other fighters. So, it's safe to assume that most characters use different fighting styles.

I don't care if Goku and Freeza have the same button combinations (square, square, triangle, triangle), as long as they give me the illusion that they do different stuff (Goku: upper punch, punch, kick, lower kick / Freeza: punch, punch, tail slap, upper kick)
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Post by ChaotixXero » Tue Aug 16, 2005 10:43 pm

Hey, does anyone know if there is online play for this game?

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Post by Son Goku » Tue Aug 16, 2005 10:55 pm

No, there isn't. Personaly, I wouldn't care since online play is overrated (I'm not playing any game online until Super Smash Bros. Revolution.).
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