DragonBall Z Sparking date changed to October 18.

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ngnikolaos
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Post by ngnikolaos » Wed Aug 31, 2005 3:09 pm

Parhaps they wanted to add extras in the US, as opposed to the past Budokais, where US versions would be released sooner, thus missing the goodies (extra mission in Budokai 2, extra costumes in Budokai 3, etc.), but then changed their minds; perhaps they really wanted a global release as Ryo Mito said; perhaps they feared the X-Box 360.

But MY guess is that they feared that 45 days were too long for many DBZ Japanophiles, and many would import the Japanese Sparking! (thus hurting the sales of the American Version). Don't forget that all previous Budokais were first released in the US, rather than Japan.
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Post by Super Saiyan Turlast x4 » Wed Aug 31, 2005 4:21 pm

ngnikolaos wrote:Parhaps they wanted to add extras in the US, as opposed to the past Budokais, where US versions would be released sooner, thus missing the goodies (extra mission in Budokai 2, extra costumes in Budokai 3, etc.), but then changed their minds; perhaps they really wanted a global release as Ryo Mito said; perhaps they feared the X-Box 360.

But MY guess is that they feared that 45 days were too long for many DBZ Japanophiles, and many would import the Japanese Sparking! (thus hurting the sales of the American Version). Don't forget that all previous Budokais were first released in the US, rather than Japan.
I agree with all of your points. I played Budokai #3 in Japanese, and I did see ton's of extra costumes, that were never seen in the regular version. Is there really an extra mission in Budokai #2 though. Hmmm I never knew that there was another mission. I honestly though all of the versions ended on the Kid Buu fight.
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Post by Son Goku » Wed Aug 31, 2005 4:27 pm

The extra mission in Dragonball Z2 is the infamous Neko Majin Z level that is unlocked after entering some sort of password.
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Post by Super Saiyan Turlast x4 » Wed Aug 31, 2005 4:36 pm

Really, is there a possible way you can give me that password, if not can you tell me what is the Neko Majin Z. I think I heard it somewhere, but I am not quite sure.

Also how many characters are going to have their own storyline in this game. I think of the usual squad, but I am sure more people will have storylines. I can't wait for the Japanese voices, and music {if the music is even on the game}.
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Post by SuperFusion » Wed Aug 31, 2005 4:42 pm

I think Ryo said the Japanese music wouldn't be featured in the American release because it deals with some other company.. I don't know. Somehwere along the lines of that...

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Post by Super Saiyan Turlast x4 » Wed Aug 31, 2005 4:47 pm

That really bites then. I thought it would have both Jap voices, and music on the game. If they don't have the Japanese music let's just hope that they don't keep using the same music from the previous game.
"First I whip it out! Then I thrust it! With great force! Every angle...! It penetrates! Until...! With great strength...! I... ram it in! In the end... We are all satisfied... And you are set free...!" ~Dante~

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Post by VegettoEX » Wed Aug 31, 2005 5:56 pm

Super Saiyan Turlast x4 wrote:can you tell me what is the Neko Majin Z
http://www.daizex.com/multimedia/manga/
SuperFusion wrote:I think Ryo said the Japanese music wouldn't be featured in the American release because it deals with some other company.. I don't know. Somehwere along the lines of that..."
Ha-HAH! Suck it, US PS2 owners! Well, this at least gives me another good reason to get the import over the domestic release. I was under the impression that only the opening theme would change (the vocal "WE GOTTA POWER"), but if the in-game music is changing, too... d00d, that's lame. Though it hasn't been flat-out and appropriately confirmed, it would truly suck if American gamers got a totally different in-game score (notably Faulconer's trash).
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Post by Super Saiyan Turlast x4 » Wed Aug 31, 2005 6:06 pm

Thanks for the link VegettoEX, I really appreicate it. I also planned on getting the import version before the domestic version, but I said to myself what's the point, the domestic version will most-likely have every feature that will be in the import version. I am not quite sure though, it does suck being a U.S PS2 owner.

It definetely has not been confirmed, but I think the {WE GOTTA POWER} vocal will most likely be changed in-game, if the same is done to the opening theme, not quite sure just yet though.
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Post by Xyex » Wed Aug 31, 2005 6:42 pm

Ya, Ryo Moto confirmed it on the Atari boards. We're getting the Japanese Voice track but not the music track due to property right issues.
but if the in-game music is changing, too... d00d, that's lame. Though it hasn't been flat-out and appropriately confirmed, it would truly suck if American gamers got a totally different in-game score (notably Faulconer's trash).
It definetely has not been confirmed, but I think the {WE GOTTA POWER} vocal will most likely be changed in-game, if the same is done to the opening theme, not quite sure just yet though.
That's been confirmed for a long time. Gamespot's got the English opening up for download.
But MY guess is that they feared that 45 days were too long for many DBZ Japanophiles, and many would import the Japanese Sparking! (thus hurting the sales of the American Version). Don't forget that all previous Budokais were first released in the US, rather than Japan.
I think that's partly why they included the Japanese voices. But in truth, I think extra features would help more than an earlier release date.
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Post by Miesteron » Wed Aug 31, 2005 8:12 pm

VegettoEX wrote:Ha-HAH! Suck it, US PS2 owners! Well, this at least gives me another good reason to get the import over the domestic release. I was under the impression that only the opening theme would change (the vocal "WE GOTTA POWER"), but if the in-game music is changing, too... d00d, that's lame. Though it hasn't been flat-out and appropriately confirmed, it would truly suck if American gamers got a totally different in-game score (notably Faulconer's trash).
God, I hope we don't get the dub score. If they re-use the tracks from Budokai.. that's all well and good, those songs rock. But if they use Faulconer's stuff, I'll probably just import it, too. I shelled out enough for the damn import PS2, I may as well have more than two games for it..

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Post by Son Goku » Wed Aug 31, 2005 8:36 pm

Xyex wrote:
but if the in-game music is changing, too... d00d, that's lame. Though it hasn't been flat-out and appropriately confirmed, it would truly suck if American gamers got a totally different in-game score (notably Faulconer's trash).
Any particular reason for saying the exact same thing as VegettoEX word from word?

Anyways, you know what this means. Noobs running around saying "Butt LoOK! Wee HaVE the oRiGiNaL Moosic! Wee Da' Sheet! KrILLin in da house!". Seriously.
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Post by Leotaku » Thu Sep 01, 2005 10:18 am

Son Goku wrote:
Xyex wrote:
but if the in-game music is changing, too... d00d, that's lame. Though it hasn't been flat-out and appropriately confirmed, it would truly suck if American gamers got a totally different in-game score (notably Faulconer's trash).
Any particular reason for saying the exact same thing as VegettoEX word from word?
Maybe it was supposed to be a quote. Not that I'd know, since that wasn't my post. :P

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Post by ngnikolaos » Thu Sep 01, 2005 11:45 am

Ha-HAH! Suck it, US PS2 owners!
Yeah, yeah, stop banging your chest, you're gonna bruise it. :D
Also how many characters are going to have their own storyline in this game. I think of the usual squad, but I am sure more people will have storylines. I can't wait for the Japanese voices, and music
I know this is going to sound cheap, but I REALLY asked Ryo Mito about the battle gate mode (in the atari boards), and he said that it's NOT going to be like in Budokai 3 (DU for every major Z Fighter), but rather scenario arcs, mimicking the show (like in Budokai 1).
I think Ryo said the Japanese music wouldn't be featured in the American release because it deals with some other company..
Yes, copyright issues. Japanese version will only have the original score, and frankly, I'm kinda glad. I like the show's music, but I prefer the hard rock themes of the Budokais when I play.
That really bites then. I thought it would have both Jap voices, and music on the game. If they don't have the Japanese music let's just hope that they don't keep using the same music from the previous game.
Why do you say that? The Budokai rock music is awesome!
it would truly suck if American gamers got a totally different in-game score (notably Faulconer's trash).
I think we'll have the Budokai themes. And I kinda like Faulconer's music. SSJ Vegeta's theme, "A little help from my friend", and "SSJ Goku vs #19" are among my faves. Ah, I also like the Gohan vs Buu theme.
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Post by Mugenmidget » Thu Sep 01, 2005 1:13 pm

I don't know why I'm upset about a lack of the original BGMs, considering I don't even own a PS2 yet.

But if anyone could provide more specifics on why there'd be a copyright conflict, I'd be most uh "obliged." Because quite frankly, I'm confused how Funimation can use the original BGM for Dragonball and broadcast it, but an American game can't use DBZ's BGM.

If you ask me, having the Japanese voices without the original BGM isn't much of a victory for stateside gaming. The experience is pretty heavily cheapened. I love the original Budokai music, it's great stuff to fight to. But I was really pumped about having something a little different (albet rehash in its own respect) to battle to this time.

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Post by Xyex » Thu Sep 01, 2005 1:51 pm

Leotaku wrote:
Son Goku wrote:
Xyex wrote:
but if the in-game music is changing, too... d00d, that's lame. Though it hasn't been flat-out and appropriately confirmed, it would truly suck if American gamers got a totally different in-game score (notably Faulconer's trash).
Any particular reason for saying the exact same thing as VegettoEX word from word?
Maybe it was supposed to be a quote. Not that I'd know, since that wasn't my post. :P
Yes, that was supposed to be a quote as well... I had intended to comment on that and the quote above it and somehow I got all turned around. X_X So, I shall do it now.
Ya, Ryo Moto confirmed it on the Atari boards. We're getting the Japanese Voice track but not the music track due to property right issues.
It's an intellectual property rights issue. Everything they're using on Sparking! is, I believe, new versions. I know they're using the 05 WE GOTTA POWER for the intro at least. I think they're doing the samething for the rest. Which would mean that Atari would need to buy the rights for the music, etc... It's a lot of hassle and extra money that they probably feel isn't worth the effort.
but if the in-game music is changing, too... d00d, that's lame. Though it hasn't been flat-out and appropriately confirmed, it would truly suck if American gamers got a totally different in-game score (notably Faulconer's trash).
Eh, it'll sound weird having JP voices and American music but as someone else said, the American rock music is just better for fighting to in the long run. And it makes the English versions unique... I'm wondering how many Japanese will import the American for the music. >_>
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Post by Majin Buu » Thu Sep 01, 2005 2:24 pm

ngnikolaos wrote:Parhaps they wanted to add extras in the US, as opposed to the past Budokais, where US versions would be released sooner, thus missing the goodies (extra mission in Budokai 2, extra costumes in Budokai 3, etc.), but then changed their minds; perhaps they really wanted a global release as Ryo Mito said; perhaps they feared the X-Box 360.

But MY guess is that they feared that 45 days were too long for many DBZ Japanophiles, and many would import the Japanese Sparking! (thus hurting the sales of the American Version). Don't forget that all previous Budokais were first released in the US, rather than Japan.
I know a guy who's still importing it since the US/EU versions won't have the Japanese music.

I personally think having the Japanese VAs makes up for this. At least I won't have to suffer through Chris Sabat's Oozaru *shudders*.
Though it hasn't been flat-out and appropriately confirmed, it would truly suck if American gamers got a totally different in-game score (notably Faulconer's trash).
I think it's safe to say we're not getting that hack job's trash but past Budokai music.


And like EX said, Sparking was gona be released in October anyway. All this means is us US gamers get it around the same time.

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Post by ngnikolaos » Thu Sep 01, 2005 3:34 pm

All I know is that after many years, I'll hear in a DBZ fighting game the Japanese Freeza...and in cutscenes... and with rock-metal Budokai music ... and I'm drooling.

I saw the SSJ Vegeta vs LSSJ Brolly video, and with the Japanese anime music. It didn't have the same fighting feel as the video with Zarbon against Hercule (in my opinion). I like Budokai music. The Planet Namek stage clip in Budokai 3 is supreme battle fury. I can listen to it for hours.
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Post by SuperFusion » Thu Sep 01, 2005 5:43 pm

ngnikolaos wrote:I saw the SSJ Vegeta vs LSSJ Brolly video, and with the Japanese anime music. It didn't have the same fighting feel as the video with Zarbon against Mr. Satan (in my opinion). I like Budokai music. The Planet Namek stage clip in Budokai 3 is supreme battle fury. I can listen to it for hours.

Could you link me? Or is it on Gamespot?

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Post by Sun_Wukong » Thu Sep 01, 2005 6:35 pm

VegettoEX wrote: Ha-HAH! Suck it, US PS2 owners! Well, this at least gives me another good reason to get the import over the domestic release. I was under the impression that only the opening theme would change (the vocal "WE GOTTA POWER"), but if the in-game music is changing, too... d00d, that's lame. Though it hasn't been flat-out and appropriately confirmed, it would truly suck if American gamers got a totally different in-game score (notably Faulconer's trash).
I have no idea why they would spend all that extra time into changing the music for the US audience. Then again, I could ask the same thing to FUNI.

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Post by Conan the SSJ » Thu Sep 01, 2005 9:27 pm

Xyex wrote:
I know they're using the 05 WE GOTTA POWER for the intro at least.
What're you talking about, have you not seen the intro vid on Gamespot.com? They replaced "WE GOTTA POWER" with a different type of non-vocal music that sounds nothing like it.
14 years later

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