Question about DBZ Budokai 3 CE and Budokai Tenkaichi Voices

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Question about DBZ Budokai 3 CE and Budokai Tenkaichi Voices

Post by Dougtron » Wed Oct 12, 2005 10:17 pm

I know that both those games have the ability to switch to the Japanese voice overs but what names for the moves and characters will be used? Are they still going to be the American names like Tien and Special Beam Cannon or are changed to the original names as well?

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Re: Question about DBZ Budokai 3 CE and Budokai Tenkaichi Vo

Post by VegettoEX » Wed Oct 12, 2005 10:20 pm

Dougtron wrote:I know that both those games have the ability to switch to the Japanese voice overs but what names for the moves and characters will be used? Are they still going to be the American names like Tenshinhan and Special Beam Cannon or are changed to the original names as well?
From what I understand, switching the language doesn't actually change any text anywhere... it simply changes the voices that come out of the characters. You're still going to be reading nonsense like "Hercule" and "Tienshinhan" for character names and in-text.
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Post by Dougtron » Wed Oct 12, 2005 10:47 pm

I guess I'll just stick with my imports then:)

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Re: Question about DBZ Budokai 3 CE and Budokai Tenkaichi Vo

Post by B-kun » Thu Oct 13, 2005 10:25 am

VegettoEX wrote:
Dougtron wrote:I know that both those games have the ability to switch to the Japanese voice overs but what names for the moves and characters will be used? Are they still going to be the American names like Tenshinhan and Special Beam Cannon or are changed to the original names as well?
From what I understand, switching the language doesn't actually change any text anywhere... it simply changes the voices that come out of the characters. You're still going to be reading nonsense like "Hercule" and "Tienshinhan" for character names and in-text.
Exactly like .hack, then (Kite says "Piroshi-san", text says "Piros"). Oh, well, I can live with it.

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Post by AznMastah » Thu Oct 13, 2005 4:43 pm

:shock: OH WAIT WAIT!! So that means in Budokai Tenkaichi for America we can use the japanese voices???!!!!!
If I'm dodging i wont get hit, if i'm protecting someone I won't let them die, and if I'm attacking...I WILL CUT YOU!!!!

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Post by Eclipse » Thu Oct 13, 2005 4:57 pm

-_-

What do you think? Of course.

However, about the text, I'm hoping if it gets enabled when you want to use the Japanese VA's. It's not really needed for the US ones, since you can hear their voices pretty damn well, unless you're talking about the captions in cutscenes.

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Post by AznMastah » Thu Oct 13, 2005 5:01 pm

:D Ok thankyou. Sorry if I don't read something exactly how i ask it i don't understand it...I'm stupid like that (T_T)
If I'm dodging i wont get hit, if i'm protecting someone I won't let them die, and if I'm attacking...I WILL CUT YOU!!!!

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Post by h3ndrix2005 » Fri Oct 14, 2005 2:12 am

Damn, I'm starting to regret importing the Japanese version more and more. :evil: First, I find out they're adding the Japanese dialogue to Budokai 3(which I also imported), and now this. LoL, I'm still debating whether or not I should rebuy this game on the 18th. Having the Japanese voices along with the translations are great(not to mention tempting), but then I have to redo everything I did with the import. I just completed the game 100% like an hour ago, and now I feel like I've wasted all of that time. :( Does anyone know of anything the Japanese version has that the US version doesn't? Anything that makes the import worth it? LoL, this sucks. How ironic; how lucky for the people who decided to wait. Sorry for rambling. :oops:

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Post by lost in thought » Fri Oct 14, 2005 2:41 am

h3ndrix2005 wrote:Damn, I'm starting to regret importing the Japanese version more and more. :evil: First, I find out they're adding the Japanese dialogue to Budokai 3(which I also imported), and now this. LoL, I'm still debating whether or not I should rebuy this game on the 18th. Having the Japanese voices along with the translations are great(not to mention tempting), but then I have to redo everything I did with the import. I just completed the game 100% like an hour ago, and now I feel like I've wasted all of that time. :( Does anyone know of anything the Japanese version has that the US version doesn't? Anything that makes the import worth it? LoL, this sucks. How ironic; how lucky for the people who decided to wait. Sorry for rambling. :oops:
Well the import has the Japanese soundtrack, and not the American soundtrack. As well, you've got different case art, and it's possible there will be a few extras not included in the American release. (To that end, we'll have to wait till the 18th to find out, but it seems like there's always a few things left out, when it comes to a DBZ game localization like this.)

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Post by h3ndrix2005 » Fri Oct 14, 2005 3:54 am

Well, it's good that the soundtracks are different, but I doubt that anything other than that will be changed. LoL, it'd be a crime not to include Tao Pai Pai or Muten Roshi. Hmm...I wonder if the US version comes with a toy capsule (lol it turned out to be a pen) like the import did...

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Post by lost in thought » Fri Oct 14, 2005 3:59 am

h3ndrix2005 wrote:Well, it's good that the soundtracks are different, but I doubt that anything other than that will be changed.
You say that, but remember the Japanese-to-English versions of Budokai 3 (yes, I know this isn't a Budokai game, but it's just by comparison,) there was actually 3 special characters and I think something else left out, between the two versions. If this game turns out anything like previous DBZ games, there might actually be missing (irrelevant, or not,) content.

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Post by h3ndrix2005 » Fri Oct 14, 2005 5:07 am

If the 3 characters you're talking about are Angel Goku, Piccolo Daimao, and Trunks, the game you're referring to is the special edition UK version, not the Japanese version.

I HAVE the Japanese import of Budokai 3 and I've never seen these 'special' characters(although I wish I did), nor the 'other thing left out'. There were, however, other minor differences I noticed.

In the Japanese version of B3, the intro had an actual song instead of an instrumental. Also, they moved their mouths on the menu screens and even changed expression during the Dragon Universe mode.

The US version had none of this.

So, I guess you're right; there probably will be a few changes here and there. Thanks for reminding me. :)

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Post by Ash » Fri Oct 14, 2005 5:21 am

The JP version of Budokai 3 does have those characters, just have to unlock them with a password.
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Post by Jord » Fri Oct 14, 2005 5:53 am

And the mouths move in the PAL CE too.
It looks nice and we got the Greatest Power vocally too.

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Post by Xyex » Fri Oct 14, 2005 6:48 am

You say that, but remember the Japanese-to-English versions of Budokai 3 (yes, I know this isn't a Budokai game, but it's just by comparison,) there was actually 3 special characters and I think something else left out, between the two versions. If this game turns out anything like previous DBZ games, there might actually be missing (irrelevant, or not,) content.
Incorrect! Nothing was 'left out' of the American release. Said characters and extras were added to the Japanese release. The Budokai games were made and released in English first and then Japanese. So, if anything, the Amerian version of Sparking! will have bonus stuff over the Japanese version, not missing stuff. ^_-
If the 3 characters you're talking about are Angel Goku, Piccolo Daimao, and Trunks, the game you're referring to is the special edition UK version, not the Japanese version.

I HAVE the Japanese import of Budokai 3 and I've never seen these 'special' characters(although I wish I did), nor the 'other thing left out'. There were, however, other minor differences I noticed.
They are in the Japanese version. That's how they found their way into the UK Collectors Edition and now into the Greatest Hits US version. They were unlocked via passwords.
In the Japanese version of B3, the intro had an actual song instead of an instrumental. Also, they moved their mouths on the menu screens and even changed expression during the Dragon Universe mode.

The US version had none of this.
The Greatest Hits US version will have everything that the UK Collectors Edition had, which as far as I know, is the same as the Japanese version, only with English dialogue as an option and English subtitles as well. Good things come to those who wait. ^_-
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Post by h3ndrix2005 » Fri Oct 14, 2005 7:38 am

So, if anything, the Amerian version of Sparking! will have bonus stuff over the Japanese version, not missing stuff. ^_-
Then how come WE have to wait and THEY get it first? Strange; LoL, maybe they're busy adding more stuff to it. If you're right, I hope they add alternate outfits, wasteland arenas, Piccolo Daimao and Omega Shenlong.
They were unlocked via passwords.
And now this...LoL, another discovery to add to my list. I would try to find these passwords, but Sparking! is superior to B3. So superior, in fact, I'll probably never play B3 again(unless someone steals Sparking!).
Good things come to those who wait. ^_-
No kidding; If I knew the US version had the Japanese voice overs as an option, I could've and would've waited. *sigh*

Hmm...I'll probably rent BT when it comes to the US, then buy it if I think it's worth it. I guess completing it 100% again is going to be tough(not to mention annoying), but ALL good games should have tons of replay value, right? I hope so.

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Post by Xyex » Fri Oct 14, 2005 9:30 am

Then how come WE have to wait and THEY get it first? Strange; LoL, maybe they're busy adding more stuff to it. If you're right, I hope they add alternate outfits, wasteland arenas, Piccolo Daimao and Omega Shenlong.
That's what I'm saying. Japan had to wait for the Budokai games (UK and US got first) but this time it's the other way around. Granted, the ammount of time is a lot less which means there probably wont be any bonus material.
And now this...LoL, another discovery to add to my list. I would try to find these passwords, but Sparking! is superior to B3. So superior, in fact, I'll probably never play B3 again(unless someone steals Sparking!).
I do believe there's a thread on these boards somewhere with the passwords. Don't know for sure but I think I remember one. I wont need them until later... whenever the Greatest Hits release comes out. I plan on picking it up for my collection. (I intend to own all the PS2 games.)
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Post by lost in thought » Fri Oct 14, 2005 3:00 pm

Xyex wrote:That's what I'm saying. Japan had to wait for the Budokai games (UK and US got first) but this time it's the other way around. Granted, the ammount of time is a lot less which means there probably wont be any bonus material.
True, but those were the Dimps/Atari games, this however not being one of them, shouldn't be held to the same assumptions of content as them.

(You might also argue that I did that with my previous statement, but no. It would seem that every game when localized for the US, looses a bit of content. Rarely, almost never gaining.)

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Post by Orochi_Rockman » Fri Oct 14, 2005 7:34 pm

I agree with you there.

All the previous Budokai games featured extra content in its European and Japanese releases.

The American versions got some of this when they were released on the GameCube.

I know the GameCube Budokai 2 has battle damage skins in it, but I doubt that it features Freeza's alternate Kuriza skin or the Neko-Majin Z level.

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Post by Mike » Fri Oct 14, 2005 8:01 pm

Orochi_Rockman wrote: I doubt that it features Freeza's alternate Kuriza skin or the Neko-Majin Z level.
You're correct. The Gamecube Budokai 2 featured some alternate costumes and twilight versions of a few stages. We did not get anything from Neko Majin Z.

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