DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Rostir » Thu May 12, 2011 2:28 am

Really wondering how battle damage works.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Super Sayian Prime » Thu May 12, 2011 3:06 am

I did not see any images we haven't seen already on that Chinese forum.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Hellspawn28 » Thu May 12, 2011 3:10 am

tinlunlau wrote:http://www.post76.com/discuss/viewthread.php?tid=71227

Found a bunch more screenshots here in this Chinese message forum.
Apparently, this game is going to be 3D compatible and the Xbox360 version will support the Kinect.
That sounds if it's true. I can't wait to see some gameplay soon since I know that E3 and the Tokyo Gameshow (Which is still going to happen later this year BTW) will have a lot of good info. I think the first RB game was the last DBZ game that I was hype up (It look like Sparking in HD after all).
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Kingdom Heartless » Thu May 12, 2011 4:58 am

Hopefully they will bring back the earth-shattering ultimates, where you can change the map with an awesome attack.

That was always so satisfying.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by sangofe » Thu May 12, 2011 7:18 am

Super Saiyan Prime wrote:I did not see any images we haven't seen already on that Chinese forum.
TheDevilsCorpse wrote:
sangofe wrote:Sorry mate, but i don't see the shots, can you post 'em here?
Yeah, you have to join the site to be able to see/download the attachments. I'm not willing to go through that, so I'll hope someone else will or that the finder returns to post them. lol I'm just too lazy and I don't feel like joining another forum that I can't understand a word on and that I'll forget about in like 10 minutes. =P

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Super Sayian Prime » Thu May 12, 2011 8:15 am

You misunderstood me. I have a membership to that website. There are no screenshots in there that haven't already been posted here.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by LeprikanGT » Thu May 12, 2011 8:33 am

I could see this game being a BEAST in 3D for the PS3 but how on earth are you going to do ALL the controls on the Kinect itself? [does kinext even have any real 360 games yet?] PS3 for FTW.

Also, the movie on the official site is up, it is the same one we've seen...minus the oozaru at the end.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Arique » Thu May 12, 2011 8:55 am

LeprikanGT wrote:Does kinext even have any real 360 games yet?
There's only two "games" that have been released specifically with Kinect in mind, and that's Sonic Free Riders and the game adaptation for Harry Potter & The Deathly Hallows Part 1. The rest are all just party games, although Twisted Pixel (The same developers of "Comic Jumper", of which the voice acting was actually done by Funimation's In-House cast, which contained almost all of the DB Kai voice cast) is making a shoot-em-up game for Xbox Live Arcade that uses the Kinect sensor. In short, there's only four "games" that were made with Kinect in mind. And yes, I'm counting this new DragonBall game as one of those four games.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by LeprikanGT » Thu May 12, 2011 9:01 am

I'm not trying to start a console war...I just don't see how you would be able to body gesture EVERY single movement in the game correctly and the camera pick it up, especially a game as fast paced as DB. And [for the 360] do all of you REALLY play you game standing in from of the tv the whole time? Mostly I'm layin in bed or sitting on the couch. And 2 player would be ven harder to work.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by VegettoEX » Thu May 12, 2011 9:09 am

First off, saying there are only two games developed from the ground-up for Kinect is absolutely absurd. Sure, there aren't hundreds or even dozens... but two? Really? That's just flat-out wrong.

Second, this game will likely have nothing to do with Kinect or Move. Nothing has been announced about it. If you'd like to talk about motion-controlled DBZ games in the future, by all means start up a new thread and discuss it. Let's keep this thread nice and clean, though. Thanks.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by goku the krump dancer » Thu May 12, 2011 9:12 am

Of corse its going to be impossible for 360 gamers to pull off combos and what not for this game with the Kinect so maybe Spike is going to incorporate some FUN mini games that could be played by using the Kinect.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by LeprikanGT » Thu May 12, 2011 9:24 am

I don't have a Kinect or a 3D tv so eihter way, doesnt affect me [unless it uses glasses like Arkham Asylum did] but I am pretty excited about this game already. I'm already tired of seeing Goku and Vegeta fight and still waiting to see the gameplay beams, just in case those were the cgi's or something. I hope [from seeing the oozaru] that cutscenes are back, to give us something between battles.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Jaruka » Thu May 12, 2011 10:13 am

TheDevilsCorpse wrote: But, the best part of the entire trailer, IMO, is in the below screen shot. Holly freaking shit, a Vegeta who isn't from the Saiyan or Freeza Arcs actually has some real battle damage. I don't care if it is the crappy prerenderd progressive type in RB2 or if it is now determined in realtime via hit detection, the damage may not technically be much, but its long overdue either way.
Vegeta does seem damaged in every screenshot but he seems more damaged in each or damaged in different places whereas Goku isn't, this leads me to think three things:
1) They're beating up on Vegeta
2) Goku's damage model isn't completed yet (it'd be a lot more difficult)
3) That's just Vegeta's outfit (makes little sense to be honest)
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by LeprikanGT » Thu May 12, 2011 10:30 am

There was a Indiana Jones game a few years back that the game engine/fighting engine was so that each time you played the same level [fighting a person] each outcome was different. Like if you punched the guy in the face he would fall and break a table, but in another punch he may just fall to the left of the table. I think this would be interesting to see in a DBZ game and would help freshen things up. ...and eliminate that triple pingpong thing in RB2, that annoyed me SO much[mostly that 'raging soul' thing].

I DO however loooove the screen shot of Vegeta standing all damaged and holding his arm damaged right in the path of Goku's kamehameha.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by goku the krump dancer » Thu May 12, 2011 10:34 am

So is there a possability that there will be different stages of battle damaged?
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Jaruka » Thu May 12, 2011 10:37 am

goku the krump dancer wrote:So is there a possability that there will be different stages of battle damaged?
Indeed there is, Spike are good with choosing pieces of criticism and going all out on them and one was the back of battle damage. Of course people meant when you were hit by ultimates every character's clothes should rip not just Goku and Gohan but it does seem Spike was actually made a proper battle-damage system. We'll have to see but for now I'd say the chances are 80/20 in favor of real-time battle damage.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by LeprikanGT » Thu May 12, 2011 10:58 am

Hey delevopers, thank you for battle damage....now just incorporate that with COSTUMES!!!! How hard is it to design costumes from the show you're basing your game off of?

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by InfernalVegito » Thu May 12, 2011 12:34 pm

LeprikanGT wrote:How hard is it to design costumes from the show you're basing your game off of?
Apparently impossible.


EDIT:

Guys watch this trailer at 0:21 seconds.

http://www.youtube.com/watch?v=MXinIHRk ... ture=feedf

It says "..the saga lives on with Dragonball Z.."

And now watch the one on the official homepage at the same time.

http://b.bngi-channel.jp/dba/

It says ""Control the Dragonball Anime Universe"

I think they realized that all fans want a complete game with GT characters again.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by TheDevilsCorpse » Thu May 12, 2011 3:28 pm

Jaruka wrote:Vegeta does seem damaged in every screenshot but he seems more damaged in each or damaged in different places whereas Goku isn't, this leads me to think three things:
1) They're beating up on Vegeta
2) Goku's damage model isn't completed yet (it'd be a lot more difficult)
3) That's just Vegeta's outfit (makes little sense to be honest)
That's why I brought up the damage via hit detection, because there are some shots where he'll have different places with damage. Like maybe the left shoulder and right knee in one image, the left knee and left elbow in another or in some he has all of it. So I'm curious how the damage works in this game, I'm hoping Vegeta in this costume will eventually reach the damage he had in the DBZ Movie 6 where even the armor is broken. The damage version definitely isn't Vegeta's normal costume though, as there are a few times in the trailer that he has none, and in the SS screen too.

There were a few times in the trailer that it looked like he had scuff marks, but I think that was bad quality in addition to the blur. So I'm also guessing Goku's model probably isn't complete yet, at least not for the damage, however it works. I would honestly hate to work on the damage for Goku since the Frreeza battle ruins his dogi down to being practically just boots and shorts. lol
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by sangofe » Thu May 12, 2011 5:17 pm

InfernalVegito wrote:
LeprikanGT wrote:How hard is it to design costumes from the show you're basing your game off of?
Apparently impossible.


EDIT:

Guys watch this trailer at 0:21 seconds.

http://www.youtube.com/watch?v=MXinIHRk ... ture=feedf

It says "..the saga lives on with Dragonball Z.."

And now watch the one on the official homepage at the same time.

http://b.bngi-channel.jp/dba/

It says ""Control the Dragonball Anime Universe"

I think they realized that all fans want a complete game with GT characters again.
That is wishful thinking from you, and even though I hope you are right, far from all fans care about GT.

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