I was scanning NAMCO Bandai's network to check for accessible web servers where I thought information about the game might have been held. Their network was reasonably secure from the outside, but the weakness was that their name server allowed anonymous AXFRs, which gave me quite a bit of information...
In the port scan logs, I found an interesting server which was in NAMCO Bandai's network range from another corporation you may have heard of, Spike, that is now specializing in wearable computing devices... (Scouters for a VR DBZ game, perhaps?)
This server had a publically writable web root where I could upload ASP scripts and execute them via the web server. NAMCO Bandai didn't firewall this server from its internal network.
The NAMCO Bandai PDC had an username "build" with a blank password. This allowed me to dump the hashed passwords for the system. At the time the ill-fated Freeze-Warez (Offshoot of Freeze-Subs) offered an online cracker for hashes, so I was able to crack the passwords in no time.
Once I had done that... Well, basically I had summoned the dragon.
All I cared about at this point was not being thrown out, but I had access to an almost unlimited amount of proxy servers, so I wasn't worried. My first job was to find a host where I could set up some sort of hideout.
Getting the source code was easy, thanks to the network performance of the Perforce client, but the SourceSafe client for the game data was horrible... Because of this I coded my own client that basically had its own transfer mechanism over TCP, detected changed files by hashing them and transferred the changes.
At first the game wouldn't run on my computer. I made some code changes to get it to run in a basic form without shaders or anything, and it's AWESOME. Also, I only had the main development trunk of the game. They had so many development branches that I couldn't even begin to check them all out...
So without further ado, here's footage of me playing Dragon Ball Game Project Age 2011, SSJ3 Goten (Me) vs. Denderot (CPU). Enjoy and sorry again for no shaders...!
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