DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
Jaruka
Regular
Posts: 572
Joined: Sat Aug 21, 2010 9:01 pm
Contact:

Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Jaruka » Fri May 13, 2011 10:15 am

I would actually be happy for this game if they just added Tenkaichi 3's roster and Raging Blast 2's roster and perhaps added a few if they had the time.

I also, really want them to finally add the new Super Saiyan 3's to the transformation lines of Vegeta and Broly
mysticboy wrote:Raditz has the durability of 3 moons.

User avatar
LeprikanGT
I Live Here
Posts: 3398
Joined: Sun Apr 20, 2008 4:58 pm
Location: Namek
Contact:

Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by LeprikanGT » Fri May 13, 2011 10:24 am

I'd like to see ALL of the movie characters; Bojack's crew, Bardock's team, the spice boys, all of them. And having giants would be awesome, even if they were bosses.

And new moves...we so need those!

User avatar
Eddie
Advanced Regular
Posts: 1059
Joined: Mon Jun 29, 2009 4:02 am
Location: Nowhere. Quite possibly the middle of it.

Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Eddie » Fri May 13, 2011 10:33 am

I actually prefer having the BSSSJ3s (bullshit Super Saiyan 3) as seperate characters. The people who want to play as the prince of all BSSSJ3s or the legendary BSSSJ3 can play as that character, and the people who thought BSSSJ3 was the dumbest SSJ level since the weirdness that was presented in the fourth DBZ movie don't have to deal with tacked on BSSSJ3 forms if they want to do "canon" battles. The RB/RB2 setup is for the best. It allows the BSSSJ3 fans to have their fanservice without the alienation of the fans that don't like the stuff.

User avatar
LeprikanGT
I Live Here
Posts: 3398
Joined: Sun Apr 20, 2008 4:58 pm
Location: Namek
Contact:

Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by LeprikanGT » Fri May 13, 2011 10:39 am

I'm alright with the SS3's being seperate. They are still a character and either way or not are taking up a roster spot, it isn't like they run out of room on the disc.

Although I think we DO need different forms of people, Like two 2 Trunks' for the sword and one for fighting, and I've always been alright with Majin Vegeta being seperate, since I don't want to have to add a capsule or something to start with him at the beginning although I guess you could just put Majin in the transformations list.

And Regular Gohan should be different fron Ultimate Gohan because it is something BEYOND Super Saiyan. Since he doesnt have to transform at that point, you shouldn't be able to power down TO SS2 from Ultimate.

User avatar
Kaboom
Moderator
Posts: 14506
Joined: Mon Jan 09, 2006 6:07 pm

Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Kaboom » Fri May 13, 2011 10:48 am

LeprikanGT wrote:And Regular Gohan should be different fron Ultimate Gohan because it is something BEYOND Super Saiyan. Since he doesnt have to transform at that point, you shouldn't be able to power down TO SS2 from Ultimate.
I'm sure they could do something where particular transformations are permanent once you make them. I think Shin Budokai 2 did something like that with the likes of Ultimate Gohan and Majin Vegeta.
[ BlueSky | Bsky: DBS Plots | DeviantArt | Twitter (Depreciated) ]

[PSN/Steam: KaboomKrusader | Switch FC: SW-4304-7361-2824 | ACNH Dream Address: DA-1637-4046-7415 ("SlamZone") ]

Powar Levuls! — DBZ | Movies & Specials | GT

User avatar
Drabaz
Advanced Regular
Posts: 1101
Joined: Tue Jul 25, 2006 7:49 pm
Location: Maryland
Contact:

Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Drabaz » Fri May 13, 2011 11:57 am

Kaboom wrote:
LeprikanGT wrote:And Regular Gohan should be different fron Ultimate Gohan because it is something BEYOND Super Saiyan. Since he doesnt have to transform at that point, you shouldn't be able to power down TO SS2 from Ultimate.
I'm sure they could do something where particular transformations are permanent once you make them. I think Shin Budokai 2 did something like that with the likes of Ultimate Gohan and Majin Vegeta.
Even earlier than that, Shin Budokai 1 had it so that once you transformed into Ultimate Gohan, Majin Vegeta, Piccolo fused with Kami, Cooler, Freeza and Cell's Final Forms, you wouldn't power down. I may be forgetting one or two, but you get it.
My Dragon Ball AMV's:
Pain into Power - Gohan Tribute - Best Character Profile at AnimeNext
The Dragon Ball Life - Original DB only AMV - Coordinators Choice at Anime Conji
When I See You Again [NEW!!!] - Goku & Krillin AMV - Best Drama at Otakon

User avatar
goku the krump dancer
I Live Here
Posts: 3675
Joined: Sat Sep 12, 2009 10:34 pm

Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by goku the krump dancer » Fri May 13, 2011 12:06 pm

Kaboom wrote:I'm sure they could do something where particular transformations are permanent once you make them. I think Shin Budokai 2 did something like that with the likes of Ultimate Gohan and Majin Vegeta.
Thats what I was thinking too, its not like they havent already done that because Freeza and Cell cant revert when they transform and neither can Broly or the Fusions(Gotenks&Gogeta).
It's not too late. One day, it will be.
Peace And Power MF DOOM!
Peace and Power Kevin Samuels

User avatar
DarkGokuZ
Beyond Newbie
Posts: 139
Joined: Sat Mar 12, 2011 7:15 pm
Location: Denmark

Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by DarkGokuZ » Fri May 13, 2011 12:35 pm

I was going to buy a DVD player on a danish site, and when I searched "Dragon Ball" Project Age came. And you can already pre-order it. :o

Oh and the release date on the site is set to 31/12/2011. I doubt its true, but yeah just wanted to say it. :D
digireign wrote: I vote to call it "Super Cyan."

User avatar
Hellspawn28
Patreon Supporter
Posts: 15713
Joined: Mon Sep 07, 2009 9:50 pm
Location: Maryland, USA

Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Hellspawn28 » Fri May 13, 2011 1:18 pm

12/31/011 is just a placeholder date used for a lot of games, movies, and books when they have no official date. I think the game should be out around November like most Dragon Ball games are released around at.
She/Her
PS5 username: Guyver_Spawn_27
LB Profile: https://letterboxd.com/Hellspawn28/

User avatar
Eddie
Advanced Regular
Posts: 1059
Joined: Mon Jun 29, 2009 4:02 am
Location: Nowhere. Quite possibly the middle of it.

Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Eddie » Fri May 13, 2011 1:33 pm

Online shopping sites often put stuff up for preorder with placeholder information like that. Amazon has had Final Fantasy Versus XIII up for preorder for years now. Though they've since realised the futility of putting a target release date down on that game, they used to put a placeholder date in that suggested the game would have been available December 31 a couple of years ago. Amazon actually has a listing for this DB game as well, but they don't even have a placeholder date posted.

User avatar
LeprikanGT
I Live Here
Posts: 3398
Joined: Sun Apr 20, 2008 4:58 pm
Location: Namek
Contact:

Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by LeprikanGT » Fri May 13, 2011 2:26 pm

I'm aware a DBZ game will never go THIS in depth but this is what I would like.

Semi Perfect Cell absorbs #18 and becomes perfect...now if [a stronger than him character] delivers one, or a few of those super hard gut punches, he should resort back to his semi perfect form. At this point, IF he uses his blowup move, he then becomes super perfect.

Just a little something that would show developers are paying attention to details like that.

User avatar
Drabaz
Advanced Regular
Posts: 1101
Joined: Tue Jul 25, 2006 7:49 pm
Location: Maryland
Contact:

Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Drabaz » Fri May 13, 2011 2:50 pm

That would be pretty cool. Like if you start out with 3 life bars, and you knock Perfect Cell down to 1 life bar and punch him hard in the gut, he spits out 18.
My Dragon Ball AMV's:
Pain into Power - Gohan Tribute - Best Character Profile at AnimeNext
The Dragon Ball Life - Original DB only AMV - Coordinators Choice at Anime Conji
When I See You Again [NEW!!!] - Goku & Krillin AMV - Best Drama at Otakon

User avatar
Makaioshin
Advanced Regular
Posts: 1445
Joined: Mon Feb 15, 2010 3:51 pm
Location: Kokomo

Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Makaioshin » Fri May 13, 2011 5:05 pm

LeprikanGT wrote:I'm aware a DBZ game will never go THIS in depth but this is what I would like.

Semi Perfect Cell absorbs #18 and becomes perfect...now if [a stronger than him character] delivers one, or a few of those super hard gut punches, he should resort back to his semi perfect form. At this point, IF he uses his blowup move, he then becomes super perfect.

Just a little something that would show developers are paying attention to details like that.
While it may sound cool, it is a horrible idea for a fighting game.

User avatar
Hellspawn28
Patreon Supporter
Posts: 15713
Joined: Mon Sep 07, 2009 9:50 pm
Location: Maryland, USA

Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Hellspawn28 » Fri May 13, 2011 5:09 pm

So can we post characters wish list? If so then this is my character wish list.

1. Goku (SSj, SSj2, SSj3)
2. Kid Goku
3. GT Kid Goku (SSj, SSj3, Golden Oozaru, SSj4)
4. Kid Gohan
5. Teen Gohan (SSj, SSj2)
6. Adult Gohan (SSj, SSj2, Mystic)
7. Mirai Gohan (SSj)
8. Goten (SSj)
9. GT Goten (SSj)
10. Kid Trunks (SSj)
11. GT Trunks (SSj)
12. Mirai Trunks (SSj, USSj, SSj3)
13. GT Pan
14. Vegeta (Oozaru, SSj, USSj, Majin, SSj2, SSj3, SSj4)
15. Vegito (SSj)
16. Movie 12 Gogeta
17. SSj4 Gogeta
18. Gotenks (SSj, SSj3)
19. Nappa (Oozaru)
20. Radditz (Oozaru)
21. Bardock (Oozaru)
22. Paragus (Oozaru)
23. King Vegeta (Oozaru)
24. Broly (SSj, LSSj, SSj3)
25. Normal Oozaru
26. Kuririn
27. Yamucha
28. Tenshinhan
29. Chaozu
30. Piccolo (Fused with Nail, Fused with Kami)
31. Ubb (MajiUbb)
32. Videl
33. Mr. Satan
34. Muten Roshi
35. Saibamen
36. Cui
37. Appule
38. Dodoria
39. Zarbon (Second form)
40. Captain Ginyu
41. Recoome
42. Burter
43. Jeice
44. Guldo
45. Freeza (2nd Form, 3rd Form, Final Form, Full Power)
46. Mecha Freeza
47. King Cold
48. #16
49. #17
50. #18
51. #19
52. Doctor Gero
53. Cell (Semi Perfect, Perfect, Buff form, Super Perfect)
54. Cell Jr
55. Dabra
56. Fat Buu
57. Evil Buu
58. Super Buu (Super Buu 2, Super Buu 3)
59. Kid Buu
60. Paikuhan
61. Janemba (Janemba second form)
62. Coola (5th form)
63. Metal Coola
64. Salza
65. Neizu
66. Dore
67. Bojack (Second form)
68. Hirudegarn (Final Form)
69. Table (Oozaru)
70. Tao Pai Pai
71. Piccolo Diamo (Young Piccolo)
72. Bebi Vegeta (Second form, 3rd form, Golden Oozaru)
73. Super 17
74. Syn Shenron (Omega Shenron)

I try to make a more blanced list and I'm pretty sure that I'm forgetting a lot of characters. I think it would be better to have Mystic, and Majin Vegeta as transformations then used them as a extra characters. I have feeling that SSj3 versions of Trunks, Broly, and Vegeta will be in the game.
She/Her
PS5 username: Guyver_Spawn_27
LB Profile: https://letterboxd.com/Hellspawn28/

User avatar
SSJmole
Advanced Regular
Posts: 1025
Joined: Mon Apr 30, 2007 11:17 am
Location: uk

Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by SSJmole » Fri May 13, 2011 7:37 pm

I think Majin Vegeta works best as a standalone character. It was not something he could turn on and off at will like SSJ. He has a lot of different moves. It makes more sense for him to be septate character.

Though that said I miss the Budokai capsule method of Majin. The cut-scene when you get him low down was great. Also I miss Frieza's spaceship method of cyber.

User avatar
InfernalVegito
Advanced Regular
Posts: 1299
Joined: Mon Sep 06, 2010 11:18 am
Location: Universe

Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by InfernalVegito » Fri May 13, 2011 11:42 pm

Hellspawn28 wrote:So can we post characters wish list? If so then this is my character wish list.

1. Goku (SSj, SSj2, SSj3)
2. Kid Goku
3. GT Kid Goku (SSj, SSj3, Golden Oozaru, SSj4)
4. Kid Gohan
5. Teen Gohan (SSj, SSj2)
6. Adult Gohan (SSj, SSj2, Mystic)
7. Mirai Gohan (SSj)
8. Goten (SSj)
9. GT Goten (SSj)
10. Kid Trunks (SSj)
11. GT Trunks (SSj)
12. Mirai Trunks (SSj, USSj, SSj3)
13. GT Pan
14. Vegeta (Oozaru, SSj, USSj, Majin, SSj2, SSj3, SSj4)
15. Vegito (SSj)
16. Movie 12 Gogeta
17. SSj4 Gogeta
18. Gotenks (SSj, SSj3)
19. Nappa (Oozaru)
20. Radditz (Oozaru)
21. Bardock (Oozaru)
22. Paragus (Oozaru)
23. King Vegeta (Oozaru)
24. Broly (SSj, LSSj, SSj3)
25. Normal Oozaru
26. Kuririn
27. Yamucha
28. Tenshinhan
29. Chaozu
30. Piccolo (Fused with Nail, Fused with Kami)
31. Ubb (MajiUbb)
32. Videl
33. Mr. Satan
34. Muten Roshi
35. Saibamen
36. Cui
37. Appule
38. Dodoria
39. Zarbon (Second form)
40. Captain Ginyu
41. Recoome
42. Burter
43. Jeice
44. Guldo
45. Freeza (2nd Form, 3rd Form, Final Form, Full Power)
46. Mecha Freeza
47. King Cold
48. #16
49. #17
50. #18
51. #19
52. Doctor Gero
53. Cell (Semi Perfect, Perfect, Buff form, Super Perfect)
54. Cell Jr
55. Dabra
56. Fat Buu
57. Evil Buu
58. Super Buu (Super Buu 2, Super Buu 3)
59. Kid Buu
60. Paikuhan
61. Janemba (Janemba second form)
62. Coola (5th form)
63. Metal Coola
64. Salza
65. Neizu
66. Dore
67. Bojack (Second form)
68. Hirudegarn (Final Form)
69. Table (Oozaru)
70. Tao Pai Pai
71. Piccolo Diamo (Young Piccolo)
72. Bebi Vegeta (Second form, 3rd form, Golden Oozaru)
73. Super 17
74. Syn Shenron (Omega Shenron)
Great list. Although I would add all the Shadow Dragons.
BT3 off meds | The final fight

Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!

The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony

Vegetto kicking you into orbit theme

User avatar
Hellspawn28
Patreon Supporter
Posts: 15713
Joined: Mon Sep 07, 2009 9:50 pm
Location: Maryland, USA

Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Hellspawn28 » Sat May 14, 2011 12:13 am

You don't have to quote the whole list (Makes it easier to scroll), but I would like to see Nova and Esi Shenron for the game. I also hope that we get a story mode again this time.
She/Her
PS5 username: Guyver_Spawn_27
LB Profile: https://letterboxd.com/Hellspawn28/

Piccolo Daimaoh
Born 'n Bred Here
Posts: 5407
Joined: Thu Jan 14, 2010 11:49 pm

Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Piccolo Daimaoh » Sat May 14, 2011 12:48 am

mysticboy wrote:They might as well call it Raging Blast 3.
Agreed. Maybe in a couple of years Namco Bandai will make the Raging Blast series into a de facto trilogy. In any case, this is another nail in the coffin of Burst Limit 2.

User avatar
goku262002
Newbie
Posts: 42
Joined: Sat Mar 12, 2011 5:13 pm
Location: Glendale, AZ

Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by goku262002 » Sat May 14, 2011 2:54 am

Sorry if this has been discussed. Was this ever confirmed to be a port of Zenkai Battle Royale or another Raging Blast? To me, its looking allot like ZBR under a new name but its too soon to really tell.

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by TheDevilsCorpse » Sat May 14, 2011 3:03 am

goku262002 wrote:Sorry if this has been discussed. Was this ever confirmed to be a port of Zenkai Battle Royale or another Raging Blast? To me, its looking allot like ZBR under a new name but its too soon to really tell.
Nothing has been said on the matter, I do believe all we've been told on the subject is that it is a Spike developed game that will be like Tenkaichi in controls.
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

Post Reply