DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by mysticboy » Mon May 16, 2011 11:07 pm

goku the krump dancer wrote:
mysticboy wrote:Just make hand-to-hand more direction based.
What do you mean? Are you talking about like how on Ultimate Ninja Storm the fighting is done with one button but depending on the direction of the analog stick the combo will change?
Yeah kinda. That can be pretty deep, especially if you add in quarter circles, semi circles, full circles, diagonal directions, and case sensitive button commands.
EDIT: Also changing directions in mid combo

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by goku the krump dancer » Tue May 17, 2011 10:26 am

Oh that would be cool, difficult at first but still cool nontheless.
It's not too late. One day, it will be.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Akumaito Beam » Tue May 17, 2011 3:55 pm

I don't hate the Sparking or Raging Blast series but I'm not getting burned again like Raging Blast 2. I think It's a tad too early to announce whether this game is good or not but they're going to have to do a lot more than the normal 5 new characters and a couple new attacks this time around for me to be interested. It's rough because if Great Apes are really that size...that's pretty cool to me, but again I really don't have the funds nowadays to buy these games each year when they only make minor improvements for every installment. That being said there's still loads more time for me to be impressed.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Taku128 » Tue May 17, 2011 4:13 pm

LeprikanGT wrote:For sincere curiousity, can someone who WANTS this Kinect ready explain to me just how all of the controls could possibly work?
I don't think they could make the game play identically to the normal mode, but they could make some kind of simplified Kinect mode where some of the features are done automatically or just aren't used. I think people want a Kinect mode because it would actually bring something new and exciting to a franchise that's been virtually identical between installments for years now. The idea of having to perform the actual motions for everyone's super attacks sound like something that would be fun for at least a little while, and even if it gets old after a few matches that would still be the freshest experience a Dragon Ball game had offered in a long time.

I think it'd also be cool if they added Avatar support to the 360 version, so your avatar could go Super Saiyan and fly around and do Kamehamehas and stuff, but neither of these hypothetical features would be enough to get me to buy the game.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by goku the krump dancer » Tue May 17, 2011 7:08 pm

I'm thinking that if the whole motion control thing was real maybe they were going to incorporate some really cool mini games that would allow the players to use the Kinect/PSmove as a way to play them.
It's not too late. One day, it will be.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by NECPS » Tue May 17, 2011 9:07 pm

Who needs repetitive reward minigames to spend time with
when you are seriously working to raise some levels ..

Until today there are no better marks than those
of level achiviments for fighters..

after all his power is over 9000!

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by MajinUchiha » Wed May 18, 2011 1:20 am

Greetings to all my Dragonball fans! As you might notice, I'm a newbie here although I have been a long time fan of this awesome website. I just signed up to talk with people about my ALL TIME FAVORITE ANIME... DRAGONBALL Z & of course this new game that is coming out soon, DB Age 2011. From the looks of it, it still uses the engine from Raging Blast but updated -- looks awesome though.


I was watching the newly released trailer for the game & as soon as I looked at it, I visualized an EPIC trailer, & here it is, my version for the American DB Age 2011 game. For those that don't like Bruce Faulconer music, then please just respect my opinion. Lately I have seen a lot of people bashing the Faulconer music. I think his songs made DBZ more EPIC then it already was but that is my opinion. I just wanted to share this video with you guys & see what you guys think.

http://www.youtube.com/watch?v=LKltp-XQliQ

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by SSJmole » Wed May 18, 2011 11:56 am

goku the krump dancer wrote:I'm thinking that if the whole motion control thing was real maybe they were going to incorporate some really cool mini games that would allow the players to use the Kinect/PSmove as a way to play them.

That would be great. Like say a Future Trunks/Gohan with Z sword sword game using move. Kind of like Test your Might in mortal kombat. Each one = different subject (like Saiyan armour , Monkey Tail ect...) with the last been Metal-Freeza

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Hellspawn28 » Wed May 18, 2011 1:16 pm

Taku128 wrote: I think it'd also be cool if they added Avatar support to the 360 version, so your avatar could go Super Saiyan and fly around and do Kamehamehas and stuff, but neither of these hypothetical features would be enough to get me to buy the game.
I would think that the Avatar shop on the Market place will likely have some Dragon Ball stuff by the time when the game comes out. I would like to see a Avatar game mode similar to how King of the Hill mode used 360 Avatar's in the newest Mortal Kombat game.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by mysticboy » Wed May 18, 2011 1:24 pm

Hellspawn28 wrote:
Taku128 wrote: I think it'd also be cool if they added Avatar support to the 360 version, so your avatar could go Super Saiyan and fly around and do Kamehamehas and stuff, but neither of these hypothetical features would be enough to get me to buy the game.
I would think that the Avatar shop on the Market place will likely have some Dragon Ball stuff by the time when the game comes out. I would like to see a Avatar game mode similar to how King of the Hill mode used 360 Avatar's in the newest Mortal Kombat game.
Namdai needs to drop some serious cash before that happens.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by jack » Wed May 18, 2011 11:55 pm

will i say keep rb2 rosters outfits attacks stages had on to so we can have this
1. Android 13
2.Super Android 13
3. Android 14
4. Android 15
5. Android 16
6. Android 17
7. Android 18
8. Android 19
9. Bardock
10.base Bojack
11.bojack (Full Power
12.Broly base
13.broly Super Saiyan,
14.Legendary Super Saiyan Broly)
15.SSJ3 Broly need to be transformens
16.Burter
17.Captain Ginyu
18.Cell Imperfect Form,
19.Semi-Perfect Form,
20.Perfect Form Cell,
21.Super Perfect Form)
22.Cell Jr.
23.Chiaotzu
24.Cooler base
25.cooler(Final Form)
26.Cui
27.Dabura
28.Dodoria
29.Doore
30.Dr. Gero
31.Frieza
32.(Frieza First Form,
33.frieza Second Form,
34.frieza Third Form,
35.friezaFinal Form, 100% Full-Power Frieza)
36.Future Gohan
37.future gohan (Super Saiyan)
38.Future Trunks
39.future turnks Super Saiyan,
40.Super Trunks)
41.Future Trunks with Sword
42.future trunks Super Saiyan)
43.base Gohan
44.gohan(Super Saiyan,
45.gohan Super Saiyan 2)
46..base Goku
47.Super Saiyan Goku,
48.goku Super Saiyan 2,
49.Goku Super Saiyan 3)
50.kid Goten
51.kid goten Super Saiyan)
52.Gotenks
53.gotenks Super Saiyan,
54.gotenks Super Saiyan 3)
55.Guldo
56.Hatchiyack
57Janemba
58.Jeice
59.Kid Buu
60.Kid Gohan
61.Kid Trunks
62.kid turnks (Super Saiyan)
63.Krillin
64.Majin Buu
65.Majin Vegeta
66.Mecha Frieza
67.Meta Cooler
68.Nail
69.Nappa
70.Neizu
71.Piccolo
72.Pikkon
73.Raditz
74.Recoomem
75.Saibame
76.Salza
78.Super Buu
79.super buu (Gotenks Absorbed,
80.super buu Gohan Absorbed)
81Tarble
82.Teen Gohan
83.teen gohan (Super Saiyan,
74.teen gohan Super Saiyan 2
85Tien
86.Turles
87.Ultimate Gohan
88.Vegeta (Scouter)
89.base Vegeta
90.(Super Saiyan Vegeta,
91.Super Vegeta,
92.vegeta Super Saiyan 2
93.Vegeta Super Saiyan 3 as a transformon now
94.Vegito
95.(Super Vegito)
96.Videl
97.Yamcha
98.Zangya
99.Zarbon (Post-Transformation)
100.Super Gogeta
101.ado
102.kado
103.aka
104.slug
105.slug giant
106.super hatchiyack
107.giant hatchiyack
108.garlic Jr
109.bio broly
110.super garlic Jr
111.salt
112.spice base
113.super spice
114.vinger base
115.super vinger
116.mustard
117.bujin
118.bedo
119.kogu base
120.super kogu
121.fat janemba
122.tapion
123.Hildegarn base
124.Hildegarn true form
125.Dr.Wheelo
126.Nicky
127.Ginger
128.Sansho
129.Pui Pui
130.Yakon
131.evil buu
132.King Cold
133.Great Ape Kid Gohan
134.Great Ape Vegeta
135.kid goku
136.king piccolo
137.gt kid goku base
138.ssj gt kid goku
139.ssj3 gt kid goku
140.ssj4 goku
141.gt vegeta base
142.ssj gt vegeta
143.ssj4 vegeta
144.baby vegeta base
145.super baby vegeta
146.super baby vegeta 2
147.ape baby vegeta
148.super 17
149.nova shenron base
150.nova shenron true form
151.ice shenron
152.sin shenron base
153.omega shenron
154.ssj4 gogeta
155.ssj turles what if
156.ssj2 kid goten what if
157.ssj2 kid trunks what if
158 ssj3 teen gohan what if
159 ssj bardock what if
160,tao
161.cyper tao
162.roshi
163.buff roshi base
164.gt pan
165.gt ubb base
166.majin ubb
167.gt goten base
168.ssj gt goten
169.ssj3 further trunks
170.ssj turles
171.kid kirllin
172.tambrine
173.ssj3 furhter trunks

kid goten
goku GI bare foot
riped GI
blue shrit red pants
white shrit gray pants
red shrit black shorts bare foot
saiyan armor wood be cool outfit for when say sayain armor i mean the goku gohan had on
no shirt with blue shorts on
blue shirt red slvoes black pants form goku friends retrun

kid trunks
no shrit green pants
riped gi
green shrit blue shorts
green shrit blue shrots bare foot
yellow shrit black shrots
blue shirt witite shrots
blue shrit black shrots
sayain amror be cool like the gohan goku had on

kid goku
blue gi
red gi
riped gi
red gi bare foot
tank top

gt kid goku
blue shirt yellow pants
riped gi
np shrit with yellow pants

vegeta
riped gi

trunks fighting
black gi

goku
red gi
red gi Saiyan saga
red gi frieza saga
space gi
sayain armor
jacket

gt pan
red shrit gary pants
no bandna
red gi bare foot

android 18
jacket with black pants
no jacket
riped gi
cell games gi

stages new 15 if them this not 4
1.fire stage krillin fight at in boack movie
2.orhter world
3.lab form bio broly
4.drak stage teen gohan fight bujin at
5.baech goku fight piccolo
6.city form bojack movie
7.water stage form broly 2 coming
8.rr tower
9.rr base
10. new plant vegeta
11.plant vegeta
12.hyperblic time camber
13.city form paln to eradract the super saiyans
14.garlic jr palce
15.hotel form goku friends retrun

and there needs to be item called blood so they look a teen gohan was when cell broke his arm
charaters need to look more beat up
charaters need to cough up spit when geting hit in the stomach and face
effacts like lighting snowing runing and as for dieing namek lava shoting up and being able to knock the one we are fighting in to the lava like frieza did to goku and gohan did to broly
biger stages
way more super attacks
way more um attacks
way more team attacks
and awsome cut sene
long awsome story made
awomse what ifs
retrun if battle 100 that was like rb1 battle 100 that was awsome type one
and lots us fly higher
and lot us but what ever color lighting on the charaters we want
i hoop is spell every thing right
long with kid goten kid trunks riped outfits for frist time it ben 7 dbz games that ben in and it not happened yet it high time that happens

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Hellspawn28 » Thu May 19, 2011 12:14 am

I think 173 characters is way too much, less the characters then the better since they can have gameplay has the #1 thing to work on. Super DBZ had a small amount of characters but it was a good game IMO.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by mysticboy » Thu May 19, 2011 12:17 am

I think they could manage 150 well enough.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by DragonBoxZTheMovies » Thu May 19, 2011 2:12 am

jack wrote:STUFF
I don't think the mods are even going to attempt to edit this. :? As for the game, I'm going to save my thoughts till we get something substantial.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Jaruka » Thu May 19, 2011 12:26 pm

mysticboy wrote:I think they could manage 150 well enough.
So that's 50 new ones on top of the 100 of Raging Blast 2?
mysticboy wrote:Raditz has the durability of 3 moons.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by mysticboy » Thu May 19, 2011 12:49 pm

Jaruka wrote:
mysticboy wrote:I think they could manage 150 well enough.
So that's 50 new ones on top of the 100 of Raging Blast 2?
Yeah. Maybe a little bit more though.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Jaruka » Thu May 19, 2011 1:22 pm

mysticboy wrote:
Jaruka wrote:
mysticboy wrote:I think they could manage 150 well enough.
So that's 50 new ones on top of the 100 of Raging Blast 2?
Yeah. Maybe a little bit more though.
I really don't know... I'm expecting 20 more at most.
mysticboy wrote:Raditz has the durability of 3 moons.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Budogenkai » Thu May 19, 2011 4:46 pm

Alright heres my character list:












Goku
Broly
SSJ Broly
SSJ Krillin
Farmer with shotgun
Nail
PSN: Genkaidomo
360: Bhuda64

http://www.youtube.com/BurritoNchips

anyone know where I can get a good cheap mic?

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Drabaz » Thu May 19, 2011 4:57 pm

Budogenkai wrote:Alright heres my character list:
I think you forgot Tenkaichi Budokai Announcer...
My Dragon Ball AMV's:
Pain into Power - Gohan Tribute - Best Character Profile at AnimeNext
The Dragon Ball Life - Original DB only AMV - Coordinators Choice at Anime Conji
When I See You Again [NEW!!!] - Goku & Krillin AMV - Best Drama at Otakon

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by NECPS » Thu May 19, 2011 9:30 pm

If we could just get the CAMERA of Narutimate ninja storm, the one at the
Center of both fighters, I could already find it to be a lot better than
raging blast or sparking. The camera traking the enemy is so annoying !
Fast up and down, left and right, up and down again, left and right again,
I can´t FOCUS !

Just let me RUN on the ground to take a better position or go far away
while the enemy gets close. It is sick how fighters can´t run in spike games !

The camera LOCKS the game , Jesus !! Let me free !!

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