"Sparking!" - Official "I Have It" Topic

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
h3ndrix2005
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Post by h3ndrix2005 » Mon Oct 17, 2005 2:11 am

VegettoEX, this might help you out. I came across it at some other forum. It's a clip of a 120 second survival battle. This guy has a pretty good strategy, whoever it was(even though he fucked up the first time). Anyways, you might be able to pick something up.

Here's the link.
http://d62.yousendit.com/F/3928CH34XLSU ... kidbuu.WMV
It's *not* a bad game, but it's also not an *amazing* game. Maybe I'll change my mind as time goes on...
LoL, you will. I felt the same way when I was getting my ass handed to me, too.

omae no kaasan
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Post by omae no kaasan » Mon Oct 17, 2005 10:29 am

I've found the game to be pretty smooth sailing, particularly any stage where you have to beat the opponent. If you're far enough away you can just WAIL on them with a Blast 1 and finish things up with a bang. So it still fits smoothly into "Video Game Based on Manga/Animation Fighting Game Which Means It Could Never Be Something Like A Real Fighting Game Genre" genre. I gotta say it's probablly the most polished I've played of the type and it even beats out OP Grand Battle 3 which given my unshaken devotion to OP and the detail in that game, is saying a lot ^O^

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'lo Legends
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Post by 'lo Legends » Mon Oct 17, 2005 5:04 pm

I think the main problem with this game is it doesn't really feel too much like a fighting game. I went into this game using my knowledge from fighting games and it didn't really help much at all, since it's so different. I'd say that being good at Zone of the Enders is more help in this game than being good at, say, Budokai 3.
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Post by VegettoEX » Mon Oct 17, 2005 10:41 pm

OK, *now* we're getting somewhere. I'm still having problems breaking out of CPU-combos, but the tactic of just hitting them down, running away, and blasting from afar has allowed me to complete a gazillion battle gates this evening, alone :P.

Beating the crap outta people as Freeza = gold.

I still take issue with a lot of the game, but:
'lo Legends wrote: think the main problem with this game is it doesn't really feel too much like a fighting game. I went into this game using my knowledge from fighting games and it didn't really help much at all, since it's so different. I'd say that being good at Zone of the Enders is more help in this game than being good at, say, Budokai 3.
Totally. Part of my problem was that I was unconsciously still trying to play a Budokai game when, in fact, you can't play this game as such and expect to do anything :P.

Any suggestions for collecting the DragonBalls? Even though I'm better at the game, now, I still don't see myself being able to run after them on the ground and still hold my own in a battle ^^. Also, any great places to blow up to guarantee yourself a DB?
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Post by Slickmasterfunk » Mon Oct 17, 2005 10:50 pm

'lo Legends wrote:I think the main problem with this game is it doesn't really feel too much like a fighting game. I went into this game using my knowledge from fighting games and it didn't really help much at all, since it's so different. I'd say that being good at Zone of the Enders is more help in this game than being good at, say, Budokai 3.
That's good to know because I rocked Z.O.E. and Z.O.E. The 2nd Runner. I can't wait, hopefully the Gamestop I pre-ordered it at will have it at some point tomorrow.

h3ndrix2005
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Post by h3ndrix2005 » Tue Oct 18, 2005 1:37 am

In the Saiyajin saga, there are four fights at Kami's Lookout. In each of them, there is a dragonball inside the temple. Just choose one of those fights, and redo it seven times. The fights are pretty easy, so you don't have to worry about 'holding your own' against the CPU.

BTW, for those who don't know, all of the battles outlined in red means that there is a dragonball somewhere inside that arena. I don't know what the yellow ones mean, though.

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lost in thought
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Post by lost in thought » Wed Oct 19, 2005 1:49 pm

Holy fucker is this game difficult. It puts the Budokai series' to shame, in that respect.

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Post by SuperFusion » Wed Oct 19, 2005 7:46 pm

Wow, it's awesome how Bardock changes the world. I loved that saga

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gallagtor
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Post by gallagtor » Thu Oct 20, 2005 11:44 am

Is anyone else having trouble getting the voices to stay in Japanese? (I'm talking about Tenkaichi.) When I turn off my PS2 and turn it back on, the voices go back to English. Then when I go to sound options and highlight Japanese voices, it says that they are on, but Bulma says "You can return all settings to their original positions." instead of "You can set the voices to Japanese!". The only way to set it back to Japanese is to change it to English, then change it back. So, Japanese is supposed to be enabled, but they are still talking in English. Is this a bug? It's starting to get on my nerves.
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h3ndrix2005
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Post by h3ndrix2005 » Thu Oct 20, 2005 11:50 am

Yeah, that is wierd; my friend got his US version yesterday, and he said the same thing. LoL, at least you know it isn't just you. Besides, it's no big deal; I imagine it doesn't take that long to switch it back on, right?

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gallagtor
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Post by gallagtor » Thu Oct 20, 2005 1:43 pm

It doesn't take that long, but it is damn inconvenient.
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Post by Tanooki Kuribo » Thu Oct 20, 2005 1:45 pm

So is the language setting avalible for the Japanese version also?

(400th post!) :o

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gallagtor
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Post by gallagtor » Thu Oct 20, 2005 2:07 pm

Tanooki Kuribo wrote:So is the language setting avalible for the Japanese version also?

(400th post!) :o
No English in the Japanese version if that's what you mean.
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Post by Slickmasterfunk » Thu Oct 20, 2005 2:08 pm

After you switch it to Japanese make sure you go to save data in the options menu. That's all I can think off. By the way for my first time thrugh I'm playing with the English voices and I've noticed a glitch. When you're playing as Super Saiyan Trunks (In Armor), he says "Finish Buster" in Japanese, even when the setting is on English. Not a big deal though.

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gallagtor
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Post by gallagtor » Thu Oct 20, 2005 6:32 pm

Slickmasterfunk wrote:After you switch it to Japanese make sure you go to save data in the options menu. That's all I can think off. By the way for my first time thrugh I'm playing with the English voices and I've noticed a glitch. When you're playing as Super Saiyan Trunks (In Armor), he says "Finish Buster" in Japanese, even when the setting is on English. Not a big deal though.
Nah, I tried that. Didn't work. I think it's just a bug. Maybe they just didn't expect anyone would actually want to keep it in Japanese all the time. :roll:
"Look at these guns baybah! Peow, peow!" -Broli

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Post by SuperFusion » Thu Oct 20, 2005 8:48 pm

gallagtor wrote:
Slickmasterfunk wrote:After you switch it to Japanese make sure you go to save data in the options menu. That's all I can think off. By the way for my first time thrugh I'm playing with the English voices and I've noticed a glitch. When you're playing as Super Saiyan Trunks (In Armor), he says "Finish Buster" in Japanese, even when the setting is on English. Not a big deal though.
Nah, I tried that. Didn't work. I think it's just a bug. Maybe they just didn't expect anyone would actually want to keep it in Japanese all the time. :roll:
Or maybe they didn't care because it's not that big a deal. :?

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Post by gallagtor » Thu Oct 20, 2005 9:48 pm

SuperFusion wrote:
gallagtor wrote:
Slickmasterfunk wrote:After you switch it to Japanese make sure you go to save data in the options menu. That's all I can think off. By the way for my first time thrugh I'm playing with the English voices and I've noticed a glitch. When you're playing as Super Saiyan Trunks (In Armor), he says "Finish Buster" in Japanese, even when the setting is on English. Not a big deal though.
Nah, I tried that. Didn't work. I think it's just a bug. Maybe they just didn't expect anyone would actually want to keep it in Japanese all the time. :roll:
Or maybe they didn't care because it's not that big a deal. :?
It's a big deal to me. There's no reason that a bug as obvious as that should still be in the game by the time it goes gold.
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Post by lost in thought » Thu Oct 20, 2005 9:55 pm

gallagtor wrote:It's a big deal to me. There's no reason that a bug as obvious as that should still be in the game by the time it goes gold.
It's not really a big deal in the grand scheme of things. When you're making videogames there are always going to be bugs, it's just part of how things work out. As a developer, you've got to find your bugs, and then decide whether they are consequential enough to the game itself, to attempt to fix.

Remember, when patching one bug, another will almost always pop up in it's place, so they make an informed decision on how much of an issue the bug is, and how much it affects. If it is only minor, chances are it will go un patched. Thats just how things are.

Nothing is 100% perfect, and games are no exception. Atleast it's a small bug though, and it doesn't sound like it's a problem. If you want bugs, play Fable, the game is chuck full of them, and some of them are very, very bad.

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Post by gallagtor » Thu Oct 20, 2005 11:07 pm

lost in thought wrote:
gallagtor wrote:It's a big deal to me. There's no reason that a bug as obvious as that should still be in the game by the time it goes gold.
It's not really a big deal in the grand scheme of things. When you're making videogames there are always going to be bugs, it's just part of how things work out. As a developer, you've got to find your bugs, and then decide whether they are consequential enough to the game itself, to attempt to fix.

Remember, when patching one bug, another will almost always pop up in it's place, so they make an informed decision on how much of an issue the bug is, and how much it affects. If it is only minor, chances are it will go un patched. Thats just how things are.

Nothing is 100% perfect, and games are no exception. Atleast it's a small bug though, and it doesn't sound like it's a problem. If you want bugs, play Fable, the game is chuck full of them, and some of them are very, very bad.
I dont pretend to be an expert on this kind of thing, but I can't really think of any conflicts that could come from fixing the voices.. It should detect that and change the voices when it loads your save data. I know what you mean when you say that by fixing one bug usually leads to another, but that's usually in game, right? The menu screens don't seem to be that complex to me, but that's just my assumption. :?
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Post by lost in thought » Thu Oct 20, 2005 11:27 pm

gallagtor wrote:I dont pretend to be an expert on this kind of thing, but I can't really think of any conflicts that could come from fixing the voices.. It should detect that and change the voices when it loads your save data. I know what you mean when you say that by fixing one bug usually leads to another, but that's usually in game, right? The menu screens don't seem to be that complex to me, but that's just my assumption. :?
See, it's all coding. One line of code can, and usually does conflict another. In the source of a videogame there is no distinction between "the game" and "the menu", they are all done through various lines of coding, to generate the desired action, appearance, and anything else the developer might wish to add to it.

There is little and no distinction between in game, and out, since everything you see is generated by carefully written functions that do what they are supposed too. So if a bug appears, the developer evaluates it, and what it affects, and if it needs to be mended - the developer will make a "work around" for it, to mend it (for example, if you have any experience with the browser Internet Explorer, you should know that it is almost entirely uncompatible with damn near every client-side scripting language, so then people who wish to increase compliance, will make workarounds for client side coding, so people can develop their websites to function properly in IE,) but 9 times out of 10, whenever you patch a bug, you're invariably creating another bug.

So the end result is, you've got to weigh the pro's and con's of your actions before you commit to them, because there will always be a new bug, when you patch a previous one. It all comes down to conflicts in your coding, and generally it just isn't worth it to try and optimise your entire game programming for the sake of one bug that doesn't have a drastic effect on the game.

Edit: Note: You also made mention that you don't see the menus as being complicated? Well, you should look at source files for these games from time to time. That, or look at fan games created in RPG maker, or a program utilizing C/C+/C++, since C is a very popular language for programming games these days.
You could even look at PHP, which shares a lot of similarities with C, but lacks about half the complexity.

Code is code, any way you slice it, and if you can't comprehend PHP streight out of the gate, then the coding involved in programming a game would whoosh past you so many times, you would prematurely age 20 years.

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