DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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SRB2Unleashed
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by SRB2Unleashed » Sun May 22, 2011 10:51 pm

TheDevilsCorpse wrote:Yeah, but the wheel is already annoying. Having to swap between a wheel for your teammates, a wheel for transformations, a wheel for fusions and then possibly ANOTHER wheel because a previous transformation doesn't fit would be inefficient IMO. They need to rework how transformations work, but then again I have no suggestions for how to do so...mainly because I haven't really thought about it. =P
Tenkaichi like transformations :P
GT isn't bad, just sucks ass in comparison to the other 2 animes.

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Saimaroimaru
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Saimaroimaru » Sun May 22, 2011 10:59 pm

[quote="SRB2Unleashed"][quote="TheDevilsCorpse"]Yeah, but the wheel is already annoying. Having to swap between a wheel for your teammates, a wheel for transformations, a wheel for fusions and then possibly ANOTHER wheel because a previous transformation doesn't fit would be inefficient IMO. They need to rework how transformations work, but then again I have no suggestions for how to do so...mainly because I haven't really thought about it. =P[/quote]

Tenkaichi like transformations :P[/quote]

Like the Gohan one? Where he could do the Super Saiyan route or just transform into the Saiyaman?

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by SRB2Unleashed » Sun May 22, 2011 11:15 pm

Saimaroimaru wrote:Like the Gohan one? Where he could do the Super Saiyan route or just transform into the Saiyaman?
That, but like R2 + Down = SSJ2 or something like that.
GT isn't bad, just sucks ass in comparison to the other 2 animes.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by mysticboy » Sun May 22, 2011 11:47 pm

SRB2Unleashed wrote:
Saimaroimaru wrote:Like the Gohan one? Where he could do the Super Saiyan route or just transform into the Saiyaman?
That, but like R2 + Down = SSJ2 or something like that.
Yeah that could work. Press R2 and use the D-pad for transformations and the face buttons to tag out. And if you have a character with more than 4 transformations, press select to switch to a secondary table. For fusions you could press L3 or R3.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by SRB2Unleashed » Mon May 23, 2011 12:29 am

I had a great idea for Namek stages:

Namek 1 (The spot where Gohan, Krillin and Bulma landed/where the Ginyus landed)
Namek 2 (Location where the cave is/Where Vegeta killed Zarbon)
Namek 3 (Where the Grand Elder's place is)
Namek 4(Where the grand battle against Freeza took place)
Destroyed Namek 1 (SSJ Goku vs 100% Freeza)
Destroyed Namek 2 (No ground, only floating rocks while you fight/fly around a giant Porunga)
GT isn't bad, just sucks ass in comparison to the other 2 animes.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by SRB2Unleashed » Mon May 23, 2011 12:30 am

I had a great idea for Namek stages:

Namek 1 (The spot where Gohan, Krillin and Bulma landed/where the Ginyus landed)
Namek 2 (Location where the cave is/Where Vegeta killed Zarbon)
Namek 3 (Where the Grand Elder's place is)
Namek 4(Where the grand battle against Freeza took place)
Destroyed Namek 1 (SSJ Goku vs 100% Freeza)
Destroyed Namek 2 (No ground, only floating rocks while you fight/fly around a giant Porunga)
GT isn't bad, just sucks ass in comparison to the other 2 animes.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Saimaroimaru » Mon May 23, 2011 2:07 am

[quote="SRB2Unleashed"]I had a great idea for Namek stages:

Namek 1 (The spot where Gohan, Krillin and Bulma landed/where the Ginyus landed)
Namek 2 (Location where the cave is/Where Vegeta killed Zarbon)
Namek 3 (Where the Grand Elder's place is)
Namek 4(Where the grand battle against Freeza took place)
Destroyed Namek 1 (SSJ Goku vs 100% Freeza)
Destroyed Namek 2 (No ground, only floating rocks while you fight/fly around a giant Porunga)[/quote]

Add a Namkeian village and its perfect.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Hellspawn28 » Mon May 23, 2011 4:20 pm

SparkyPantsMcGee wrote:
Animefreak1325 wrote:
Mine is like that, with a few changes;



Goku
SSJ5 Goku
Krillin
SSJ3 Krillin
Farmer W/ Shotgun
Turtle
Mr. Popo
Blue Popo
Mr. Satan
SSJ Mr. Satan
Crab (The one Gohan plays rock, paper, scissors with)
Oh man the Crab would be the best character ever!

I want Farmer with a Shotgun but I also want them to pull a surprise SsJ3 form.
Meh give me Tori Bot instead any of the day of the week :D. I still want to play as him in a Dragon Ball game :lol:.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by The Tori-bot » Mon May 23, 2011 4:40 pm

Hellspawn28 wrote:Meh give me Tori Bot instead any of the day of the week :D.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Hellspawn28 » Mon May 23, 2011 9:47 pm

If GT characters are added then do you think that we will see What If SSj4 Transformations? Like SSj4 Broly and SSj4 Gohan for example?
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Saimaroimaru » Mon May 23, 2011 10:48 pm

Hellspawn28 wrote:If GT characters are added then do you think that we will see What If SSj4 Transformations? Like SSj4 Broly and SSj4 Gohan for example?
I wouldn't put it pass them but chances are we are getting SSJ3 Future Trunks.
Last edited by Saimaroimaru on Tue May 24, 2011 1:42 am, edited 1 time in total.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by goku the krump dancer » Tue May 24, 2011 12:17 am

But SSJ3 Vegeta and Broly arent original ideas from Spike. If they do, do SSJ4 what-ifs they'll probably wait until the Card Game people do it first.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by mysticboy » Tue May 24, 2011 12:47 am

goku the krump dancer wrote:But SSJ3 Vegeta and Broly arent original ideas from Spike. If they do, do SSJ4 what-ifs they'll probably wait until the Card Game people do it first.
I doubt that.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by mysticboy » Tue May 24, 2011 1:36 am

Here's my list:

Garlic Sr (it can happen)
Garlic Jr
Super Garlic Jr
King Vegeta
Kid Vegeta
Satan
King Cold
Fasha
Evil Buu
Great Saiyaman
Great Saiyawoman
Tapion
Teincha (pleeeeeazze??)
Teen Goten/SSJ 1
Teen Trunks/SSJ 1 (can be a costume for F. Trunks)
Teen Gotenks/SSJ 1/3
Cell (power weighted)
Slug

Other things I'd like:

Have one Base Vegeta
Have SSJ 3 Broly and Vegeta accessible on the transformation table.
Vegeta in the pink shirt.
I don't want to keep pressing X at the character select screen. It'll be easier to highlight a character, press L1 or R1 for costumes and L2 or R2 for transformations.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Saimaroimaru » Tue May 24, 2011 1:51 am

As obscure as these character are, I would like to see the other Supreme Kai get in as well.

West Supreme Kai - female Vegeta
North Supreme Kai - a sword user
South Supreme Kai - physical fighter with some energy blasts
Grand Supreme Kai - Seen using some net like energy blast and reflecting, considering Buu gets his love of food from him, give him a version of the chocolate beam maybe transform the target into random food.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Thanos » Tue May 24, 2011 7:29 pm

I'd bet anything this game will include DB/DBGT.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by InfernalVegito » Tue May 24, 2011 8:05 pm

Thanos wrote:I'd bet anything this game will include DB/DBGT.
Let's hope so.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by NECPS » Tue May 24, 2011 8:51 pm

I think they had a hard work to make hd version of all tenkaichi fighters,
and that is most all of what they are going to present gamers. If it reaches this far..

Improvements stands with larger arenas and destructiable ground.
And that is good. But that is all. I would say.. I diferent story mode
based on manga? Of manga´s light&shadow..

It is the 3rd raging blast... danm that is boring.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Eddie » Tue May 24, 2011 9:59 pm

Thanos wrote:I'd bet anything this game will include DB/DBGT.
I'm not sure I'd be willing to bet anything. We don't know how far Spike is actually going with the supposed manga inspiration. If the story mode ends up drawing from the manga, GT would be horribly out of place.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by mysticboy » Tue May 24, 2011 10:06 pm

Eddie wrote:
Thanos wrote:I'd bet anything this game will include DB/DBGT.
I'm not sure I'd be willing to bet anything. We don't know how far Spike is actually going with the supposed manga inspiration. If the story mode ends up drawing from the manga, GT would be horribly out of place.
So would a whole lot of other things.

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