DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Eddie » Tue May 24, 2011 10:20 pm

Of course. Broly and many other characters would also be out of place.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by mysticboy » Tue May 24, 2011 11:06 pm

Eddie wrote:Of course. Broly and many other characters would also be out of place.
I think the manga thing is just going to be graphical though. I doubt they'll have a manga exclusive roster.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by SRB2Unleashed » Wed May 25, 2011 12:36 am

I want this game to start over all the way FROM Dragon Ball, not Z.

The movies would be in there two.

So this is my idea for Story Mode:

DRAGON BALL:

Emperor Pilaf Saga
HIDDEN EPISODE: Curse of the Blood Rubies
21st World Martial Arts Tournament Saga
HIDDEN EPISODE: Sleeping Princess in Devil's Castle
Red Ribbon Army Saga
22nd Budokai Saga
HIDDEN EPISODE: Mystical Adventure
King Piccolo Saga
Piccolo Jr. Saga
HIDDEN EPISODE: Path to Power

DRAGON BALL Z:

Vegeta Saga
HIDDEN EPISODE: Return My Gohan!
Namek Saga
Captain Ginyu Saga
Freeza Saga
HIDDEN EPISODE: The World's Strongest
HIDDEN EPISODE: Bardock, the Father of Goku
HIDDEN EPISODE: The Tree of Might
HIDDEN EPISODE: Lord Slug
HIDDEN SAGA: Garlic Jr. Saga
Android Saga
HIDDEN EPISODE: The Revenge of Freeza's Brother, Cooler
HIDDEN EPISODE: The History of Trunks
Cell Saga
HIDDEN EPISODE: The Return of Cooler
HIDDEN EPISODE: Super Android 13
HIDDEN EPISODE: Broly, The Legendary Super Saiyan
HIDDEN EPISODE: Bojack Unbound
HIDDEN EPISODE: Plan to Eradicate the Super Saiyans!
Majin Buu Saga
HIDDEN SAGA: Otherworld Tournament Saga
HIDDEN EPISODE: Broly's Second Coming
HIDDEN EPISODE: Bio-Broly
HIDDEN EPISODE: Fusion Reborn
HIDDEN EPISODE: If Goku Won't, Who Will?!
HIDDEN EPISODE: Vegeta's Brother?! Tarble, the Long Lost Saiyan!

DRAGON BALL GT:

Black Star Dragon Ball Saga
Baby Saga
Super 17 Saga
Shadow Dragon Saga
HIDDEN EPISODE: A Hero's Legacy

Story Mode will have fully animated 3D Cutscenes with episodes of that of Budokai 1 only improved with better graphics, ofcourse.
GT isn't bad, just sucks ass in comparison to the other 2 animes.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by TheDevilsCorpse » Wed May 25, 2011 12:54 am

SRB2Unleashed wrote:I want this game to start over all the way FROM Dragon Ball, not Z.
Story Mode will have fully animated 3D Cutscenes with episodes of that of Budokai 1 only improved with better graphics, ofcourse.
I'd rather just stick with Z and maybe GT characters, the normal DB characters don't really fit IMO. As for a story mode, I am really, REALLY tired of playing the same things over and over. I don't know how many more times I can go save Gohan from Raditz and then be revived to fight Vegeta, only to end up in the hospital and set out late to fight Freeza, then return to earth and fight some terminators, only to end up dead again. Then, If you're lucky, you'll also find out a bubblegum creature is going to destroy everything in existence, and then fight a evil parasite built from past rage and then a super terminator, finally resulting in 7 dragons coming out of the deus ex machina and attempting make people pay for their easy button. If they aren't going to be creative and give us a practically completely rewritten version, or even better a brand new story with a couple of new characters (maybe 2 or 3), then I would prefer if they just went the route of RB2 and cut the story completely.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Xyex » Wed May 25, 2011 2:15 am

TheDevilsCorpse wrote:or even better a brand new story with a couple of new characters (maybe 2 or 3), then
This, this, this! I want a new and original story. No, they haven't done a complete DB-GT game yet, but they've done Z so much it's gotten old. It's been old since BT1 was released. They've made 17 movies and 4 TV specials, it's not like the can't come up with something original.

Still, my most wanted feature for any new DB game is a CAC. Sure, DBO's out there now, but I'll likely never play that, so it doesn't count. >>
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Saimaroimaru » Wed May 25, 2011 5:47 am

TheDevilsCorpse wrote:
SRB2Unleashed wrote:I want this game to start over all the way FROM Dragon Ball, not Z.
Story Mode will have fully animated 3D Cutscenes with episodes of that of Budokai 1 only improved with better graphics, ofcourse.
I'd rather just stick with Z and maybe GT characters, the normal DB characters don't really fit IMO. As for a story mode, I am really, REALLY tired of playing the same things over and over. I don't know how many more times I can go save Gohan from Raditz and then be revived to fight Vegeta, only to end up in the hospital and set out late to fight Freeza, then return to earth and fight some terminators, only to end up dead again. Then, If you're lucky, you'll also find out a bubblegum creature is going to destroy everything in existence, and then fight a evil parasite built from past rage and then a super terminator, finally resulting in 7 dragons coming out of the deus ex machina and attempting make people pay for their easy button. If they aren't going to be creative and give us a practically completely rewritten version, or even better a brand new story with a couple of new characters (maybe 2 or 3), then I would prefer if they just went the route of RB2 and cut the story completely.
When it comes to story mode it's a case of not everybody can be satisfied.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by InfernalVegito » Wed May 25, 2011 7:28 am

Saimaroimaru wrote:
When it comes to story mode it's a case of not everybody can be satisfied.
Yep that's what I also think the entire time. The storymode can be executed in so many different ways that not everyone will be pleased with it. On the other hand most other aspects of a DB game can be made to satisfy the majority if not all. Like adding ALL characters for once, putting in the REAL constumes and more stages. Because then no one is forced to play with something as in a storymode.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Kingdom Heartless » Wed May 25, 2011 10:48 am

I'm hoping we get some kind of story mode, hopefully with some what-ifs and all that.

Raging Blast 2 felt kind of soulless due to the lack of any form of story.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by ThunderPX » Wed May 25, 2011 4:38 pm

I really don't want the Dragon Ball story shoved down my throat again. If I have to fight Raditz with Goku and Piccolo again, I'll pass. I actually liked RB2's Galaxy Mode because of how much more varied the matches were. I also liked that certain characters seemed to have their own little story going just from the pre- and post-battle dialogue (such as Freeza's men rebelling against him and/or butting heads with each other and Coola's guys, or SSJ3 Vegeta going around to show everyone how awesome his new transformation is.) It didn't always necessarily make sense, but it was a lot of fun.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Kendamu » Wed May 25, 2011 7:22 pm

I've skipped the past several Dragonball console games. I think the last one I played was the second Sparking game on the Wii because of the motion controls. If Age 2011 actually delivers on this whole "ZOMG It's so different than the past two series of games!" claim then I might jump on it.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Jaruka » Wed May 25, 2011 7:30 pm

Kendamu wrote:I've skipped the past several Dragonball console games. I think the last one I played was the second Sparking game on the Wii because of the motion controls. If Age 2011 actually delivers on this whole "ZOMG It's so different than the past two series of games!" claim then I might jump on it.
I'd recommend it, I went back to play the older Spike games today and you're really going to feel all the improvements that the two Raging Blast games made to the series.
mysticboy wrote:Raditz has the durability of 3 moons.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by InfernalVegito » Wed May 25, 2011 7:51 pm

Jaruka wrote: I'd recommend it, I went back to play the older Spike games today and you're really going to feel all the improvements that the two Raging Blast games made to the series.
That is also very subjective. Many dislike the pace of the RB games. When comparing it to Tenkaichi it is FAR more slowly and static imo. I mean when you are near your opponent for example you cannot just fly away with dash (X) as in Tenkaichi. Tenkaichi felt more free to me than RB.
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Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!

The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony

Vegetto kicking you into orbit theme

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Kendamu » Wed May 25, 2011 8:09 pm

I actually prefer the Budokai games and Burst Limit over the Sparking-style games. That's the main reason I stopped playing after I dabbled in motion controls. The way things seem to be going, though, I'll be having much less time to dedicate to playing video games in the near future. Something that's easier to just pick up and play without really having to learn the characters might be better for me.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Jaruka » Wed May 25, 2011 8:16 pm

InfernalVegito wrote:
Jaruka wrote: I'd recommend it, I went back to play the older Spike games today and you're really going to feel all the improvements that the two Raging Blast games made to the series.
That is also very subjective. Many dislike the pace of the RB games. When comparing it to Tenkaichi it is FAR more slowly and static imo. I mean when you are near your opponent for example you cannot just fly away with dash (X) as in Tenkaichi. Tenkaichi felt more free to me than RB.
and that made it play like crap. The game is so slow and chunky that it doesn't even slightly replicate the series, more than that I noticed there's no real need in the game to dodge anything. If someone fires a beam you can press x and just fly away, happy as Larry. Something you can't do in Raging Blast. If you have both Tenkaichi and Raging Blast I recommend you to playing Tenkaichi afterwards, you'll notice how much better Raging Blast flows, to this day I have seen no real arguments for Tenkaichi's superiority other than it's system allows giants and it has more characters (all of which are pretty crappy, in my opinion)
I actually prefer the Budokai games and Burst Limit over the Sparking-style games. That's the main reason I stopped playing after I dabbled in motion controls. The way things seem to be going, though, I'll be having much less time to dedicate to playing video games in the near future. Something that's easier to just pick up and play without really having to learn the characters might be better for me.
Well then I hope this game fulfills everything you want it to :)
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by InfernalVegito » Wed May 25, 2011 8:24 pm

Jaruka wrote: and that made it play like crap. The game is so slow and chunky that it doesn't even slightly replicate the series, more than that I noticed there's no real need in the game to dodge anything. If someone fires a beam you can press x and just fly away, happy as Larry. Something you can't do in Raging Blast. If you have both Tenkaichi and Raging Blast I recommend you to playing Tenkaichi afterwards, you'll notice how much better Raging Blast flows, to this day I have seen no real arguments for Tenkaichi's superiority other than it's system allows giants and it has more characters (all of which are pretty crappy, in my opinion)


Woah wait. Tenkaichi and slow? It's actually the complete opposite. Maybe I misunderstood you. I still like Tenkaichi way more. I feel like caged in RB and when I play Tenkaichi right after RB I can do whatever the heck I want. It's so much more fluent imo.
BT3 off meds | The final fight

Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!

The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony

Vegetto kicking you into orbit theme

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Jaruka » Wed May 25, 2011 8:29 pm

InfernalVegito wrote:
Jaruka wrote: and that made it play like crap. The game is so slow and chunky that it doesn't even slightly replicate the series, more than that I noticed there's no real need in the game to dodge anything. If someone fires a beam you can press x and just fly away, happy as Larry. Something you can't do in Raging Blast. If you have both Tenkaichi and Raging Blast I recommend you to playing Tenkaichi afterwards, you'll notice how much better Raging Blast flows, to this day I have seen no real arguments for Tenkaichi's superiority other than it's system allows giants and it has more characters (all of which are pretty crappy, in my opinion)
Woah wait. Tenkaichi and slow? It's actually the complete opposite. Maybe I misunderstood you. I still like Tenkaichi way more. I feel like caged in RB and when I play Tenkaichi right after RB I can do whatever the heck I want. It's so much more fluent imo.
Yes, Tenkaichi is slow as Hell. The combination attacks are also executed much better in Raging Blast. The game gives you too much freedom and it breaks gameplay, like the aforementioned ease to just run away from attacks and yet when the character is up in your face the game becomes restricting and clunky. The button mapping was also far better on Raging Blast, though I realise that statement is a widely debated one :lol:
mysticboy wrote:Raditz has the durability of 3 moons.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by InfernalVegito » Wed May 25, 2011 8:33 pm

Yes to be honest I have also become accustomed to the controls of RB and have gotten so worse in Tenkaichi because of it haha
Nonetheless the restrictive face-to-face combat in RB is annoying.
BT3 off meds | The final fight

Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!

The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony

Vegetto kicking you into orbit theme

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Jaruka » Wed May 25, 2011 8:46 pm

InfernalVegito wrote:Yes to be honest I have also become accustomed to the controls of RB and have gotten so worse in Tenkaichi because of it haha
Nonetheless the restrictive face-to-face combat in RB is annoying.
Which is oddly what I like most about it :lol:
Ah well, each to their own. Maybe this game will have what you want though, I'm guessing they're going to try and cater to all the fans they lost post-Tenkaichi 3. I mean, to go down from 3,000,000 sales to 460,000 sales must hurt them quite a lot. Though saying that they still made at least fifteen million profit out of Raging Blast 2. Though that's nothing compared to the estimated $248 million of Tenkaichi 3.

Just think of all that money they've lost.

I posted this on another forum with an explanation of what I see to be Namdai/Spike's business model but I wont bore you all with anything but this snippet:
Jaruka wrote:Let's break it down a bit by me showing you some sales figures*:

Dragonball Z: Budokai 3 - 1,900,000 units sold
Dragonball Z: Tenkaichi 3 - 3,100,000 units sold
Dragonball Z: Burst Limit - 1,220,000 units sold
Dragonall: Raging Blast 2 - 470,000 units sold

Now let's take the average price of a video game. We'll go for $80 so as to include Special editions, regional price differences, etc...

After some digging multiple sources confirmed that the average reported budget for a multi-platform game, that being $18,000,000. Now let's take into account the fact this is a low-budget game and not mid tier and also the one year development time and round it to $10,000,000/15,000,000 for all the recycled features, etc...

Okay, so we're playing $15,000,000 as the total costs for the games so Namdai needs to make at last that to cover costs. So we'll apply the cost to the numbers:

Dragonball Z: Budokai 3 - $152,000,000
Dragonball Z: Tenkaichi 3 - $248,000,000
Dragonball Z: Burst Limit - $97,600,000
Dragonball: Raging Blast 2 - $37,600,000
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by InfernalVegito » Wed May 25, 2011 8:56 pm

That's actually very interesting. I always thought that the Tenkaichi series sold better than RB. I still like RB. The graphics are awesome and the effects like lighting are almost always bliss.

The wait for the new game is killing me though. I mean the trailer revealed almost nothing new except some fancy explosions. The gameplay seemed to be the same like RB2, though considering the combat moves Goku executed against Vegeta.

Ah well time will tell :)
BT3 off meds | The final fight

Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!

The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony

Vegetto kicking you into orbit theme

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Attitudefan » Wed May 25, 2011 8:58 pm

if anything I would like DBZ Budokai 2 story with the map thin and changed story. That was awesome :)
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