Well to be fair there's a way to explain the recent drop in sales.InfernalVegito wrote:That's actually very interesting. I always thought that the Tenkaichi series sold better than RB. I still like RB. The graphics are awesome and the effects like lighting are almost always bliss.
The wait for the new game is killing me though. I mean the trailer revealed almost nothing new except some fancy explosions. The gameplay seemed to be the same like RB2, though considering the combat moves Goku executed against Vegeta.
Ah well time will tell
I hope everyone forgives me for another wall of text but:
Let's examine the recent history of Dragonball games:
Tenkaichi 3 was the highest grossing Dragonball game of all time, I see the myth dotting around now and again that it was the fist Budokai but that's incorrect and the people who say this just didn't factor in Tenkaichi 3's Wii sales. They were on to a hit with Tenkaichi 3 but fans wanted Dimps back, large portions of the fanbase were demanding a new Dimps game and as such (with the sales of Tenkaichi 3) Namdai assumed it would sell well (you Americans got Atari on the cover you did with most of the other games but Namco Bandai was the publisher to everywhere else) and they were kind of right.
Burst Limit sold well so why didn't we get a second one? Simple, they wanted their sales to be back up to scratch with Tenkaichi 3 so what was the next natural step? They gave us the Dimps game we wanted and we didn't bite so they re-released Budokai 3 with a few extras thrown in (due to the acclaim of Shin Budokai). Just to see if Burst Limit strayed too far away from the original formula for fans to enjoy it. Infinite World was a good game but a massive flop! Clearly we didn't want Dimps anymore.
So, after giving Dimps a new crack at a game and a rehashed Budokai 3 they were left to conclude that Dimps weren't a viable option anymore and moved back to Spike. They added a lot of things that fans wanted for the new game. Brand new supers, amazing graphics, custom system, better story mode and of course they had to build it from the ground up. The problem was that they actually did prioritise quality over quantity and did the fans lap it up? Well, sorta actually. It sold close to 1,000,000 which was quite good given that it was their first attempt.
However there was a problem, the formula still wasn't right. The success of previous games had not returned so they went back to the quantity format. They stripped out story mode (like many said they should - until they did) and added new characters to not only the series but to Dragonball video games as a whole. This was from the hypothesis that players wanted 'new' characters to play as and would buy the game based on that. They were once again wrong.
So what're they doing now? Adding a fully cinematic gameplay experience, making beautiful features that we've never seen before and adding back old favourites such as planet explosions. They're also returning the controls to 'Tenkaichi' and are obviously going to try to sell this as the natural progression of the Tenkaichi series.
What will they do if this doesn't sell well? Well most likely they'll move to another developer. If it does sell well then we may see two years development time and a focus on the features that Project Age does correctly.
The point is folks that they're still making a lot of money off this series and more importantly they're still experimenting on how they can optimise sales. When they get it right, they'll keep it right. When they get it wrong, they've tried again.
Now let's put this mindless bashing to rest and focus on what we want without feeling the need to insult the developers or get stuck in this idea of doom & gloom.
I'm sorry again for the wall of text guys and thank you to those of you who took the time to read it




