DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Saimaroimaru » Thu Jun 09, 2011 3:48 pm

InfernalVegito wrote: Define "good". That's subjective anyway. They can add every realistic fan-wish if they weren't lazy or against it or whatever. So if that is your only argument against the inclustion of what-ifs that they hinder the inclustion of other "good characters" then it's not very valid in my opinion.
They only add fan-whish if their inquires pull up that most of them want it. That or Dimps makes it. At this point beyond a few people, no one really wants SSJ4 levels tacked on to characters who didn't display them in the series.

Another thing, stop calling devs lazy for not putting in certain ideas or exciting it the way you want to. Unless you have developed a fighting game on that scale yourself, there is no room for talk about "lazy". I am not saying that Spike is immune to criticism(there is much to be said about these games) but just tacking on "lazy" is cheap.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by VegettoEX » Thu Jun 09, 2011 3:49 pm

There is a lot of conversation here that has absolutely nothing to specifically do with "Game Project Age 2011".

If there are discussions you would like to have about "What If?" character inclusions versus existing character inclusions, developer trends, etc... by all means, create an appropriate new thread and have those discussions.

Otherwise, please try to stay on-topic and keep the thread nice and clean so those who actually want to discuss and review information about the new game can do so.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by goku the krump dancer » Thu Jun 09, 2011 6:00 pm

Well as far as THIS game goes E3 gave us nothing, oh well theres always TGS.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by TheDevilsCorpse » Thu Jun 09, 2011 10:39 pm

goku the krump dancer wrote:Well as far as THIS game goes E3 gave us nothing, oh well theres always TGS.
I guess you skipped my post where I said we wouldn't get anything from E3, and why TGS? The game will be at Japan Expo in like two weeks.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by goku the krump dancer » Fri Jun 10, 2011 12:00 am

TheDevilsCorpse wrote:
goku the krump dancer wrote:Well as far as THIS game goes E3 gave us nothing, oh well theres always TGS.
I guess you skipped my post where I said we wouldn't get anything from E3, and why TGS? The game will be at Japan Expo in like two weeks.
Well I skipped it because I didnt think there was no need to reply (for good reasons). I said TGS because I just assumed that thats what the Japan Expo was, but now I know that thats an entirely different convention.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Ashura » Fri Jun 10, 2011 3:52 am

I was on the showroom floor at E3 for work, and I was amazed that Power Rangers Samurai got so much attention and this didn't get anything. I don't even think there was a sizzle trailer running. There was at least a Naruto game they were running a trailer for, though.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by TheDevilsCorpse » Fri Jun 10, 2011 4:34 am

Ashura wrote:I was on the showroom floor at E3 for work, and I was amazed that Power Rangers Samurai got so much attention and this didn't get anything. I don't even think there was a sizzle trailer running. There was at least a Naruto game they were running a trailer for, though.
The trailer they sent out with the name survey email specifically tacked on text telling us to check out more info at Japan Expo. That was released before E3, so I didn't expect anything from the event. I am kind of surprised that they didn't even run their old trailer, but whatever. Japan Expo is the 30th if I remember correctly and its only the 10th, so its actually another 3 weeks until we get more info. That isn't too far away I guess, but I do believe this may be the longest we've ever gone without having any real info about a DBZ game like this. They normally spoil everything ahead of time (though I guess they could still do that lol).
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Jaruka » Fri Jun 10, 2011 7:32 am

mysticboy wrote:SSJ4 Vegetto isn't really random though.
Hey, here's Vegetto. Here's SS4... Dude, what! Let's add them together!
Why?
Well... That Gogeta dude did!
Aww yeah, let's do that!

He's a redundant character and wouldn't really bring anything new to the table
Jaruka wrote:
InfernalVegito wrote:
Jaruka wrote: SS4 Vegetto is pretty random a lot less of an original idea than Tiencha
It hinders the game in the sense if they're stupid additions they take up places for good additions.
Define "good". That's subjective anyway. They can add every realistic fan-wish if they weren't lazy or against it or whatever. So if that is your only argument against the inclustion of what-ifs that they hinder the inclustion of other "good characters" then it's not very valid in my opinion.
My argument against what-ifs? When did I ever argue against what-ifs? I'm arguing against SS4 Vegetto. Good characters can be what-ifs. I.e. Majin Freeza, Majin Cell, Tiencha, Gokule, SS3 Vegeta.

These characters all brought forth things that I wouldn't consider random. Freeza and Cell was more of a 'what-if they were resurrected'. Tiencha was used in the stage of Budokai 2 that was taken out (for the US/EU release) and was made so that these characters were actually powerful again. Gokule was taken from the anime, basically when Buu absorbed Gohan, Goku had to figure out whether to fuse with Dende or Hercule. SS3 Vegeta is a form he probably could of achieved and it sorta levels him out with Goku.

SS3 Broly was quite useless but a cool idea, sorta in the range of SS4 Vegetto. The point is that SS4 Vegetto is really a bad idea, the character has no merit and to be fair nobody in the Z Universe could even compete with him in his Super Saiyan form. I know you may use GT as an argument but it's still argued against whether SS Vegetto is actually weaker than SS4 Gogeta and considering that portara is more powerful I doubt SS3 Vegetto would be weaker than SS4 Gogeta anyway. Not forgetting that SS3 Vegeta and SS3 Goku are already in these games so SS3 Vegetto would be a lot more logical to add.

that aside

TheDevilsCorpse posted an interesting question: 'what is everyone expecting from Japan Expo later this month?'

What do I expect?

Well, all I really expect is the playable demo we've been told about and a trailer to go with it. The demo will most likely be a story-mode snippet as it'll likely expand on the Ozaru we saw at the end of the trailer.

Now, we all know that the scene we saw with Goku VS Ozaru never happened in the anime or manga and is clearly a what-if add the fact that three of the game's possible titles included something about Saiyans I'm expecting the majority of the storyline to be a new story, something about the Saiyans. Given that Goku fights a random Ozaru and they give it enough focus to have a badass cutscene. So I expect this to be at Japan Expo, the perfect way of creating hype, giving people a teaser of a brand new storyline! They had the right idea in Raging Blast 2 of getting rid of the same ol' same ol' but they took out story completely but now they realise they just have to do something new.

We'll also hear of their focus in the game. i.e. graphics, characters, moves, story, character creator, etc...
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by mystic trunks » Fri Jun 10, 2011 12:45 pm

The way I see it, if you aren't going to give any info for extended periods of time, why not just wait to announce the game at a later date?

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by mysticboy » Fri Jun 10, 2011 3:53 pm

Jaruka wrote: SS3 Broly was quite useless but a cool idea, sorta in the range of SS4 Vegetto. The point is that SS4 Vegetto is really a bad idea, the character has no merit and to be fair nobody in the Z Universe could even compete with him in his Super Saiyan form. I know you may use GT as an argument but it's still argued against whether SS Vegetto is actually weaker than SS4 Gogeta and considering that portara is more powerful I doubt SS3 Vegetto would be weaker than SS4 Gogeta anyway. Not forgetting that SS3 Vegeta and SS3 Goku are already in these games so SS3 Vegetto would be a lot more logical to add.
Yes, the earrings are more powerful than the dance, but not by that much (6x8=48, 6x6=36). SSJ4 Vegetto is actually a logical what-if if GT is added. Since Gogeta only exists for 10 minutes, what if they fused with Potara?
If he's redundant, wouldn't Majin Cell, or Majin Freeza also be in the same boat?

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Hellspawn28 » Fri Jun 10, 2011 3:54 pm

I wonder if the game will have its own online pass?
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by mysticboy » Fri Jun 10, 2011 4:15 pm

Hellspawn28 wrote:I wonder if the game will have its own online pass?
Most likely. But, I'm hoping Namdai won't do that.

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by InfernalVegito » Fri Jun 10, 2011 4:41 pm

mysticboy wrote:
Jaruka wrote: SS3 Broly was quite useless but a cool idea, sorta in the range of SS4 Vegetto. The point is that SS4 Vegetto is really a bad idea, the character has no merit and to be fair nobody in the Z Universe could even compete with him in his Super Saiyan form. I know you may use GT as an argument but it's still argued against whether SS Vegetto is actually weaker than SS4 Gogeta and considering that portara is more powerful I doubt SS3 Vegetto would be weaker than SS4 Gogeta anyway. Not forgetting that SS3 Vegeta and SS3 Goku are already in these games so SS3 Vegetto would be a lot more logical to add.
Yes, the earrings are more powerful than the dance, but not by that much (6x8=48, 6x6=36). SSJ4 Vegetto is actually a logical what-if if GT is added. Since Gogeta only exists for 10 minutes, what if they fused with Potara?
If he's redundant, wouldn't Majin Cell, or Majin Freeza also be in the same boat?

I am terribly sorry if this is a bit offtopic again but it really preys on my mind and I would feel weird for opening a new thread for just this text.

To Jaruka:

First of all I find it nice how you elaborated this issue with SSJ4 Vegetto. I also like to think in such terms and deduce powerlevels and stuff BUT (capslock ftw!), it's just a game in the end. I don't really care if he would be regarded as the most powerful existence in the DB universe and no one else could compete with him. It's just a game and I would find it cool if he was in. I just want to play with him. That is all. And I justified his (and some other what-ifs' too..) inclustion by stating to add logical and realistic what-if characters. And the way mysticboy explained it is the way I also think. What if they used the potaras in GT against Super Yi-Xing-Long? Also yes SSJ3 Vegetto would be logical as well and then why not add them both? Of course I would also only want SSJ4 Vegetto to be added if they decided to add GT finally because it would be odd if he was in and SSJ4 Gogeta wasn't.

My point is just that it would be cool to play with them.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Jaruka » Fri Jun 10, 2011 5:58 pm

My point as to Majin Freeza and Cell were that they were added as a 'what if Babidi resurrected them' but I can't see why SS4 Vegetto would be used, without a what-if villain he just isn't really needed.

However, I am a Vegetto fan so if we're talking about 'would it be fun?' then Hell yeah it'd be fun. I'm just one of those people who is very anal about whether something makes 450% sense.

So I guess that sorta concludes the issue, I hope.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by InfernalVegito » Fri Jun 10, 2011 7:29 pm

Jaruka wrote:My point as to Majin Freeza and Cell were that they were added as a 'what if Babidi resurrected them' but I can't see why SS4 Vegetto would be used, without a what-if villain he just isn't really needed.

However, I am a Vegetto fan so if we're talking about 'would it be fun?' then Hell yeah it'd be fun. I'm just one of those people who is very anal about whether something makes 450% sense.

So I guess that sorta concludes the issue, I hope.
Yup I think we all made our points clear.

Ontopic: I really wish the transformations look more like this

http://www.youtube.com/watch?v=bl47ROPI ... ture=feedu

Also this is what RB should have looked like in the first place anyway imo.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by ThunderPX » Fri Jun 10, 2011 8:15 pm

I wish transformations would stop taking so much time.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Jaruka » Fri Jun 10, 2011 9:05 pm

They need a compromise between the two posts above me, both feeling impactful, looking very good but also being quite short and sweet.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Patient-mental » Fri Jun 10, 2011 10:38 pm

Easiest way of doing that:

Campaign: Extended cinematic for specific fights. Then shortened yet still cinematic transformations in others.

Vs: Choice between shortened or no cutscene* in character selection screen.

Online: For flow it'd probably be best to have no cutscene so *you only see the transformation from behind to avoid stuttering flow of the fight.

Extended: Anime scene when Goku first turns Super Saiyan (3 Minutes)

Shortened: That YouTube video posted by InfernalVegito (8 Seconds)

None: Goku describing Super Saiyan 1 and 2 to Buu (1 second)

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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Attitudefan » Fri Jun 10, 2011 11:10 pm

Patient-mental wrote:Easiest way of doing that:

Campaign: Extended cinematic for specific fights. Then shortened yet still cinematic transformations in others.

Vs: Choice between shortened or no cutscene* in character selection screen.

Online: For flow it'd probably be best to have no cutscene so *you only see the transformation from behind to avoid stuttering flow of the fight.

Extended: Anime scene when Goku first turns Super Saiyan (3 Minutes)

Shortened: That YouTube video posted by InfernalVegito (8 Seconds)

None: Goku describing Super Saiyan 1 and 2 to Buu (1 second)
This is very possible. Probably not going to be on this game but it's really not hard to program stuff like that.
More freedom in-game too.
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Re: Dragon Ball: Game Project Age 2011 (Pre-Release Discussi

Post by Xyex » Sat Jun 11, 2011 1:12 am

ThunderPX wrote:I wish transformations would stop taking so much time.
Wont happen with Spike, unless they FINALLY decide to do what Dimps did from the beginning. That is, load ALL of the character models at the start of the battle. The reason the transformations in the BT/RB games take so long is because they're basically a loading screen. The game's accessing and loading the new character, which isn't already in memory like they were in the Budokai games.
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