DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by TheDevilsCorpse » Sat Jul 09, 2011 7:47 am

Patient-mental wrote:Had to be done, would have looked ridiculous standing at 4 foot and completely unimposing.
Vegeta didn't suddenly become a giant, so neither should Goku, especially since he's bypassing the Ultimate Shenlong's wish to make him a kid (how does a transformation defy the rules set out by the Dragon Balls?). I'm not saying they didn't make the right choice, they did, but just because it would have looked ridiculous doesn't make logical.
Patient-mental wrote:Avoiding having to redress him over and over again. Both Goku and Vegeta "regenerate" exactly the same pants + accessories they had before going oozaru
They didn't have any problem redressing little Goku the couple of times his clothes were shredded in the series, they just wanted to avoid having a grown man's naked jewels on the screen the three times it would have been necessary (Goku vs. Bebi, Goku Vs. Yi Xing Long, and Vegeta vs. Yi Xing Long). Really just seems like they wanted to be lazy and not have to animate that, so they made SS4 what? Oh, magic. lol
Patient-mental wrote:um... what?
Have you actually watched the animation in the series? The characters have fairly different clothes between their base and SS4 forms. In the actual series, Vegeta's pants and boots are basically the same (though possibly a different color I don't remember), but his gloves change back to their old Z style and magically regrow the finger parts that weren't there before. All-in-all, fairly reasonable...but Goku, oh, Goku. Goku doesn't have a shirt, he has a totally different belt that went from white to blue, his wrist bands changed from pink to blue, and his ankle wraps changed from white to blue...the only thing even close to the same are his yellow pants, which I think are even a different shade.

Nothing you posted counters my points that SS4 is basically magic. All you did was provide out of universe reasons for said points (you didn't even address the last one), which I agree with, but that doesn't say anything about how the stuff happens in the actual story. Goku isn't Piccolo, he can't materialize clothing, so the only explanation is that the transformation is basically magic and doesn't have to make sense.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by goldsaint13 » Sat Jul 09, 2011 8:13 am

Li'l Lemmy wrote:
goldsaint13 wrote:I admit that GT Goten... design is good though...
I can never marry you.


~Da Lemmy
:mrgreen: :lol: What's wrong with GT Goten's look?


He's only the classic self proclaimed pretty boy that wears trendy clothes... :mrgreen:


It's not much different from the End of Z version, beside the hairsyle...



Or, at least, GT characters look is not the worst part of their bad overall design... :roll:
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by goku the krump dancer » Sat Jul 09, 2011 11:40 am

mysticboy wrote:I'm starting to think Mystic Gohan can be a transformation that you can't change back from.
It SHOULD have BEEN that way from jump street.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Patient-mental » Sat Jul 09, 2011 12:05 pm

TheDevilsCorpse wrote: ... [it] doesn't have to make sense.
Kinda sums up the board meeting Toei had while discussing ideas for the plot of GT.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Shin_Chou_Senshi » Sat Jul 09, 2011 12:40 pm

Patient-mental wrote:It would be able to be the same character as a clothing/pallet swap for vegeta with the model of Vegeta GT in as one. Keeping it as a pallete swap could cause this from other vegeta palettes:
Image
Image

Which would be awesome.
Sorry, but this almost made me throw up in my mouth. No bueno. -lolz
TheDevilsCorpse wrote:
Shin_Chou_Senshi wrote:I'd prefer GT anything to be a seperate character, but whatever they choose to do it'll be fine. They won't " mess " this game up. SS4 GT Vegeta overlapping into Z Vegeta is just wrong costume wise. However, there's more important things to stress in the world, kiddies. 8)
Patient-mental wrote:It would be able to be the same character as a clothing/pallet swap for vegeta with the model of Vegeta GT in as one. Keeping it as a pallete swap could cause this from other vegeta palettes:
*snip*
Which would be awesome.
I don't get the logic behind this...SS4 is freaking magic. lol
  • It allows someone who has been wish into a kid by a dragon god to return to their normal size.
  • Upon the first time transforming, it generates clothing out of thin air as the Oozarus were nekkid.
  • Upon subsequent transformations, it generates different clothes than what the person transforming originally wore.
  • Upon returning to base form, any clothing that was damaged in other transformation before going SS4 is fixed.
...so what it wrong with Vegeta just having his GT clothing when transforming into the form regardless of what costume he was wearing beforehand? lol Didn't the Budokai series do this? I think that worked out fine...though I wish they would have just pallet swapped his clothes and not made the fur "SS5" colored for some of the costumes.
People often forget that the series is also of a magical nature and not just about planet shaking strength, speed, and wielding godly amounts of ki, but I digress. I personally feel that GT specifically should be it's own and not stuffed into Z era/material. It's not hurting the game/roster for them to be seperate if they intend to do so. It's called a plan.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Patient-mental » Sat Jul 09, 2011 1:08 pm

My problem with that would allow the company to split into 3 games dividing up the three "main" sections of the series and selling them for $100+ a game.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by mysticboy » Sat Jul 09, 2011 4:11 pm


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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Rostir » Sat Jul 09, 2011 4:22 pm

Not much revealed here, more was revealed in the E3 footage.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by InfernalVegito » Sat Jul 09, 2011 4:58 pm

BT3 off meds | The final fight

Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!

The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony

Vegetto kicking you into orbit theme

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by mysticboy » Sat Jul 09, 2011 5:11 pm

I like how the screens merge when both players get close. Kinda reminds me of War of the Monsters.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by LeprikanGT » Sat Jul 09, 2011 5:30 pm

The way Supers are handled looks like it is going to get terribly old pretty quick. Why not just be able move out the way? I HATE the arcade button prompt system.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by ShinMassa » Sat Jul 09, 2011 6:19 pm

LeprikanGT wrote:The way Supers are handled looks like it is going to get terribly old pretty quick. Why not just be able move out the way? I HATE the arcade button prompt system.
Looks like they're trying to be dramatic with it.

But to be honest, continuously posting about how the supers are terrible, the button commands displeases you, and all that, won't change it man.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by LeprikanGT » Sat Jul 09, 2011 6:55 pm

It would be nice to hear any upside to them limiting the gameplay,I'm all ears.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by ShinMassa » Sat Jul 09, 2011 7:01 pm

LeprikanGT wrote:It would be nice to hear any upside to them limiting the gameplay,I'm all ears.
Didn't mean it like that.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by mysticboy » Sat Jul 09, 2011 7:01 pm

LeprikanGT wrote:It would be nice to hear any upside to them limiting the gameplay,I'm all ears.
The gameplay seems to be a lot less spam friendly and requires you to be on your toes more. It also seems to allow more strategies to be put to use.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by ShinMassa » Sat Jul 09, 2011 7:09 pm

mysticboy wrote:
LeprikanGT wrote:It would be nice to hear any upside to them limiting the gameplay,I'm all ears.
The gameplay seems to be a lot less spam friendly and requires you to be on your toes more. It also seems to allow more strategies to be put to use.
I think this is what Spike was trying to approach. Many complained about the spam-friendly mechanics in RB2 and RB1's online and all that. It was a problem, I do have the experience dealing with it, and it really pissed me off.

I do kind of miss the old gameplay, but at the same time I'm happy that they're trying something new other than doing what we've had for 6 years now.

In fact, without all the cinematic camera angles, it does play like the RB/BT games with some button prompts. Big whoop, the game sucks now. :lol:

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Shin_Chou_Senshi » Sat Jul 09, 2011 9:11 pm

mysticboy wrote:
LeprikanGT wrote:It would be nice to hear any upside to them limiting the gameplay,I'm all ears.
The gameplay seems to be a lot less spam friendly and requires you to be on your toes more. It also seems to allow more strategies to be put to use.

Only problem I see is that the people playing SUCK dragonballs ! :lol: They're abusing the cool goodies they picked up and not diving and maniuplating the gameplay like I know it can. But that's to be expected at these expos so early in development. I haven't even see one grab yet. Can't wait to get MY hands on it.

ShinMassa wrote:
mysticboy wrote:
LeprikanGT wrote:It would be nice to hear any upside to them limiting the gameplay,I'm all ears.
The gameplay seems to be a lot less spam friendly and requires you to be on your toes more. It also seems to allow more strategies to be put to use.
I think this is what Spike was trying to approach. Many complained about the spam-friendly mechanics in RB2 and RB1's online and all that. It was a problem, I do have the experience dealing with it, and it really pissed me off.

I do kind of miss the old gameplay, but at the same time I'm happy that they're trying something new other than doing what we've had for 6 years now.

In fact, without all the cinematic camera angles, it does play like the RB/BT games with some button prompts. Big whoop, the game sucks now. :lol:
Who says the button prompts are easy considering that they're simply on the screen ? The same method of timing apply like in the others. I do believe because this is a DEMO that it's in a " chaperone " mode. And it's moreso the people playing suck. Let a pro get on this.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by ShinMassa » Sat Jul 09, 2011 10:06 pm

Shin_Chou_Senshi wrote:Who says the button prompts are easy considering that they're simply on the screen ? The same method of timing apply like in the others. I do believe because this is a DEMO that it's in a " chaperone " mode. And it's moreso the people playing suck. Let a pro get on this.
I didn't mean to convey that they look easy. I do, however, agree with you on the fact that all the footage we've been getting are from people who don't even know how to play, yet people here are mad about how the gameplay looks terrible! :lol:

All I can say, we'll just have to wait until we get high level gameplay. :)

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by MajinUchiha » Sun Jul 10, 2011 12:04 am

I Guarantee you that IF someone would just put real time destruction ala Battlefield Bad Company 2 but obviously more explosive since this is DBZ, i know if it had that...it would be the best DBZ game EVER! that is what is really missing here, not costumes nor a few forgotten characters.


As Shin Chou already said, these games are literally almost perfect, but you guys dont see it, you are in a lot of ways spoiled, not everything you want can be in the game ,my only wish is real destruction just like it really is in the series.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by SparkyPantsMcGee » Sun Jul 10, 2011 12:06 am

I like how it starts like a traditional fighter in the beginning and goes split screen when the characters are far apart. It makes sense for once. I'm worried though, the video made it seem like there was a lot of rock paper scissors action going on and that seems like that could get old fast. It's clear Spike is trying some new things here, and I'll admit I'm excited to see where this goes.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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