That reminds me of what scenes in the early, pre-seizure episodes of Pokemon looked like in the US whenever it was obvious that there was supposed to be lots of flashing during electrical attacks and whatnot.
So, is that just during the shaky/flashy scenes, or is it the entire episodes?
Also, I liked Shindou Mitsuo's art myself. It's not my favorite, but it's a bit nostalgic since that's the art style I remember the most from when I first got into Dragon Ball back in 98 or so, as I started watching in the early Namek-arc, where it was used quite a bit. It reminds me of Toriyama's Boo-era artwork a bit. I think he pulled the angular look off pretty well. I actually didn't like it very much in early Dragon Ball, but around the Daimao-arc, I thought it started to become pretty good.
As for this Last House debate, after some examples were posted in this thread, I'd say that it was consistently good until the end of the Freeza-arc, where it's inconsistent, but sometimes animated really well (the last episode of Goku and Freeza's fight). Even when some problems start emerging in the Android-arc, it still animates well enough until the Boo-arc, where it seems to take cues from Toriyama's more angular style, but takes it to a whole new level, and they forget how to draw clothes and folds. It starts looking really amateurish, and the animation itself dives down even more. Studio Live looks much better in the Boo-arc to me.
It looks atrocious in GT though, hands down. Even if it had still flowed okay at that point (which it didn't) that wouldn't have saved it from the absolutely horrendous drawings they were producing at that point.