Favorite Animation Studios/Supervisors?

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Re: Favorite Animation Studios/Supervisors?

Post by fps_anth » Thu Jul 21, 2011 3:12 am

JulieYBM wrote:When Kei speaks about how Uchiyama's stuff looks in motion, he means this. If there's one thing Last House did very, very well even at this point in the series, it was their fluidity and their choreography. Trunks' flipping here looks impeccable!
Today, that episode is literally unwatchable for me. The art is just atrocious. Everything looks off. It's like they've never seen the manga before.

Trunks' hair :lol:

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Re: Favorite Animation Studios/Supervisors?

Post by Metalwario64 » Thu Jul 21, 2011 3:35 am

kei17 wrote:All the recent reruns are full of blur, which almost ruins the show. Here is a sample from the current rerun on BS Fuji.
That reminds me of what scenes in the early, pre-seizure episodes of Pokemon looked like in the US whenever it was obvious that there was supposed to be lots of flashing during electrical attacks and whatnot.

So, is that just during the shaky/flashy scenes, or is it the entire episodes?

Also, I liked Shindou Mitsuo's art myself. It's not my favorite, but it's a bit nostalgic since that's the art style I remember the most from when I first got into Dragon Ball back in 98 or so, as I started watching in the early Namek-arc, where it was used quite a bit. It reminds me of Toriyama's Boo-era artwork a bit. I think he pulled the angular look off pretty well. I actually didn't like it very much in early Dragon Ball, but around the Daimao-arc, I thought it started to become pretty good.

As for this Last House debate, after some examples were posted in this thread, I'd say that it was consistently good until the end of the Freeza-arc, where it's inconsistent, but sometimes animated really well (the last episode of Goku and Freeza's fight). Even when some problems start emerging in the Android-arc, it still animates well enough until the Boo-arc, where it seems to take cues from Toriyama's more angular style, but takes it to a whole new level, and they forget how to draw clothes and folds. It starts looking really amateurish, and the animation itself dives down even more. Studio Live looks much better in the Boo-arc to me.

It looks atrocious in GT though, hands down. Even if it had still flowed okay at that point (which it didn't) that wouldn't have saved it from the absolutely horrendous drawings they were producing at that point.
Last edited by Metalwario64 on Thu Jul 21, 2011 7:28 am, edited 3 times in total.
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Re: Favorite Animation Studios/Supervisors?

Post by Cipher » Thu Jul 21, 2011 5:38 am

kei17 wrote:Sorry, since I'm poor at speaking English, I do not understand what "after the Android arc" means. Does that sentence includes the Android arc itself as well? If it does, I have to say you are wrong.

Image
I always thought it included the Android arc as well, but honestly, looking at the examples you've provided, it does look pretty good. Everything is still horribly off-model and lacking detail, but the animation in those examples is quite good.

So I suppose it is mostly in the Boo arc and GT when the animation gets really bad.

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Re: Favorite Animation Studios/Supervisors?

Post by jjgp1112 » Thu Jul 21, 2011 10:29 am

I think the point where Last House's stuff got really awful was episode 156 of Z. That shit was just atrocious. Studio Live was still pretty bad in the Buu saga save for the parts done by that really good key animator, but it was at least better than the Saiyan and Namek saga stuff.
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Re: Favorite Animation Studios/Supervisors?

Post by JulieYBM » Thu Jul 21, 2011 11:54 am

Episode #145 was the first episode after Shida Naotoshi had left Last House, which is where the quality of the animation drops once again. With only two key animators being listed now, I can't imagine how hard those two were furiously key animating. Shida does reappear latter in the series under a different animation team, though, led by Miyahara Naoki he key animates in episode #159 (which is a gorgeous episode). Are these all in-house animators? That is to say, all direct employees of Toei rather than a contracted out studio like Last House is? I was wondering because there's no studio listed under key animation so it occured to me that could be the reason.

Anyway, I thought Studio Live did an incredible job on episode #230. It's not quite as fluid as the Yamamuro supervised episode, but it still acts as a great early portion for Gokuu versus Majin Vegeta.
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Re: Favorite Animation Studios/Supervisors?

Post by Metalwario64 » Thu Jul 21, 2011 12:17 pm

jjgp1112 wrote:I think the point where Last House's stuff got really awful was episode 156 of Z. That shit was just atrocious.
I agree. They even forgot that Vegeta was supposed to be much more muscular at the time (and in the next episode they animated with "Super Vegeta" in it).

It was funny back in the day expecting to see a newly bulked up Vegeta facing off against Cell, only to see a normal looking Vegeta start the episode out by making the epic gut blow from the end of the previous episode in a cartoony way (as the punch "surges" to Cell's head).

I think that episode also has some horrible perpective shots of Kuririn floating in the air.
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Re: Favorite Animation Studios/Supervisors?

Post by Android 50 » Tue Jan 24, 2012 11:04 pm

The episode Last House did with Gotenks vs Boo inside the Room of Spirit and Time had some really nice pacing and fight sequences. A lot better than their cell stuff.
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Re: Favorite Animation Studios/Supervisors?

Post by masterotaku » Wed Jan 25, 2012 5:53 am

Just compare episodes 161 and 162. The later looks great, but the former... it's just trash (and has lots of filler).
We need a REAL Dragon Ball Kai.

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Re: Favorite Animation Studios/Supervisors?

Post by NitroEX » Wed Jan 25, 2012 6:35 am

I've always been quite fond of the style used in the driving episode. I think the way they drew Piccolo and Goku was excellent.

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Re: Favorite Animation Studios/Supervisors?

Post by Michsi » Wed Jan 25, 2012 7:48 am

I said this on the other topic, but let me say this again. Episodes supervised by Maeda always look better than others because they were drawn by brilliant key animators: Nakatsuru, Satou, Eguchi, and Ide. Maeda just retouched their works slightly. Not to speak unfavorably of him, but I have to say that Maeda's art style had already got some kind of dated around the Freeza arc, and that must be the reason why he stepped down before Cell Game. In my opinion, he is a little bit overrated. For your information, that Angry Goku was drawn by Eguchi Hisashi, who supervised the animation of Spriggan. SSJ Goku was done by Satou Masaki, and the others are all Nakatsuru Katsuyoshi's key animations.

Wasn't he the one who drew those specials for Piccolo and Vegeta? I was a bit surprised that the drawings didn't look that good as they did in the well done episodes. Well I guess now I know why.

I will have to say my favorites is the animation done in the Maeda era.
The second one would be Yamamuro Tadayoshi, but I'm probably thinking more of how the characters looked. I think the animation lost a lot of it's "fluidity" in the later part of the anime. Yamamuro is the one who is in charge of the current DB animation, right?Can't say I'm too impressed with that sadly.

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Re: Favorite Animation Studios/Supervisors?

Post by coola » Wed Jan 25, 2012 9:32 am

Not too sure, what was the name of studio that did episode 159, but, in my opinion, they did excellent job, in terms of animation, it is my favorite episode of DBZ http://www.kanzentai.com/eps-dbz.php?id=159
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Re: Favorite Animation Studios/Supervisors?

Post by JulieYBM » Wed Jan 25, 2012 12:48 pm

Michsi wrote: I will have to say my favorites is the animation done in the Maeda era.
The second one would be Yamamuro Tadayoshi, but I'm probably thinking more of how the characters looked. I think the animation lost a lot of it's "fluidity" in the later part of the anime. Yamamuro is the one who is in charge of the current DB animation, right?Can't say I'm too impressed with that sadly.
Yamamuro is the supervisor, but it's not as if that means the animation will have fluidity as it is. Ossu! Kaette Kita Son Gokuu to Nakama-tachi!!, the openings and endings, and near the end of Episode of Bardock have good animation because there are enough in-between animators to back-up the key animators. Guys like Tate Naoki, Oonishi Ryou (who did Bardock versus Chilled), and Shida Naotoshi (Gokuu and gang defeat Hatchihyakku) all do their best work when a few key frames are involved. Since most of the modern animation has been in commercials for Dragon Ball Heroes and the cut scenes for the past two games from Spike we've rarely had a chance to show off what Dragon Ball animation can readily be.

Damn, now I want to watch the Ultimate Blast opening again...
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Re: Favorite Animation Studios/Supervisors?

Post by kei17 » Wed Jan 25, 2012 1:15 pm

Michsi wrote:Wasn't he the one who drew those specials for Piccolo and Vegeta? I was a bit surprised that the drawings didn't look that good as they did in the well done episodes. Well I guess now I know why.
Yes, he is the one who drew them. And as you pointed out, they are not that great (IMO). He was awesome in the original DB series, but none of his drawings in Z impressed me.

The second one would be Yamamuro Tadayoshi, but I'm probably thinking more of how the characters looked. I think the animation lost a lot of it's "fluidity" in the later part of the anime.
Though I don't think the fluidity had been lost in the entire later part of the anime, I feel that fight scenes in Yamamuro's episodes don't look great. Characters are drawn awesomely, but the animation isn't that impressive. It's because of Shindo Pro's key animators, I guess. Yamamuro himself is brilliant as a key animator, too.

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Re: Favorite Animation Studios/Supervisors?

Post by JulieYBM » Wed Jan 25, 2012 2:30 pm

Yeah, looking through the credits for Yamamuro supervised episodes over on Kanzentai, Yamamuro is the only name I really recognize. Still, his episodes sure did look gorgeous.
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Re: Favorite Animation Studios/Supervisors?

Post by Attitudefan » Wed Jan 25, 2012 3:46 pm

Maeda's art style looks a lot like the art used in the DBZ movies that were used in stuff from Lord Slug to Android 13 movies. I can see his style in the episodes and I think he is good but whoever animated DBZ movie 1 "Dead Zone" was the best artist in the whole group! He also did Cha-la. Was that also Maeda?

The art looks best from Tenshinhan arc to the end of the Saiyan arc. After that, they all got to muscular and have those ugley square eyes with the big eye pupils. Yamamuro's episode, like the one Coola linked to, has that ugly style. I hate it so much!
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Re: Favorite Animation Studios/Supervisors?

Post by JulieYBM » Wed Jan 25, 2012 5:08 pm

I'm probably repeating myself again, but I have to say, I really like Seigasha episodes. One Shimanuki Mashiro and Hisada Kazuya began to do the animation supervision their episodes became truly great. Gorgeous art, but even more beautiful fluidity. Gokuu versus Rild really got a boost from their involvement. Hisada's use of camera angles was also mindblowing, espicially during Vegeta's training in the gravity room for the battle with the Artificial Humans.
coola wrote:Not too sure, what was the name of studio that did episode 159, but, in my opinion, they did excellent job, in terms of animation, it is my favorite episode of DBZ http://www.kanzentai.com/eps-dbz.php?id=159
There's no studio listed--and Kei can correct me if I'm wrong--so I think that means the episode was done entirely in-house. The supervisor, Miyahara Naoki, key animated Gohan's Super Saiyan 2 transformation at the end of #184. Miyahara also supervised episode #199, Gokuu versus Paikuuhan.

But yeah, episode #159 is stunningly gorgeous. Satou, Nakatsuru, Ide, and Shida all worked on it. They're all great Toei veterans so it was nice seeing them come together for an episode. If Yamamuro had been involved the art would've been even more gorgeous.
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Re: Favorite Animation Studios/Supervisors?

Post by kei17 » Wed Jan 25, 2012 11:53 pm

JulieYBM wrote:There's no studio listed--and Kei can correct me if I'm wrong--so I think that means the episode was done entirely in-house.
Since Satou Masaki belongs to Studio Junio, it's not done entirely in-house. Maeda Minoru also belonged to the same studio, but now he is the director of SynergySP.

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Re: Favorite Animation Studios/Supervisors?

Post by DBfan4life » Thu Jan 26, 2012 1:44 am

kei17 wrote:
JulieYBM wrote:There's no studio listed--and Kei can correct me if I'm wrong--so I think that means the episode was done entirely in-house.
Since Satou Masaki belongs to Studio Junio, it's not done entirely in-house. Maeda Minoru also belonged to the same studio, but now he is the director of SynergySP.
Kei, do you know if there are any episodes that are done in-house entirely or are there no such episodes?

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