DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Sshadow5001 » Wed Sep 07, 2011 3:42 pm

Sshadow5001 wrote:
oldboy88 wrote:
Hellspawn28 wrote:I hope we will get that collection's edition but I doubt it at the same time. It appears that only major games in the US get some collections edition and I doubt this game has enough support to get a collections edition.
this is posted on official FB site:
We have an exclusive announcement for Dragon Ball Z fans!
Namco Bandai Games proudly announces today a Collector Edition for Dragon Ball Z Ultimate Tenkaichi for the Xbox 360® and PlayStation®3.

Designed for true fans, this prestigious edition will include the game and an exclusive 18cm figurine of Super Saiyan Gohan dressed as Great Saiyaman.
Created by Banpresto, one of the most famous figurine designers in Japan, this unique item looks alive and bursting with power thanks to top notch details and eye-catching style.
The Dragon Ball Z Ultimate Tenkaichi Collector Edition will be limited to 10 000 copies and available at selected retailers throughout Europe and the PAL Asia territories from October 28th 2011.
Check your local Namco Bandai Games WebDetails about how to preorder this rare edition will be announced here soon.
Mwahahahaha!!! I just Preordered the Limited Edition off Zavvi http://www.zavvi.com/elysium.search?sea ... +tenkaichi
Just cancelled my preorder of the collectors edition. There are to many games coming out around that time that i really can't afford to waste an extra £30 on a model :( Plus a Collectors edition of Sonic Generations has been announced for release only in Europe and comes with a lot more than Ultimate Tenkaichi's CE.

Anywho my excitement for this game is slowly dropping with every new video.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by SRB2Unleashed » Wed Sep 07, 2011 3:51 pm

I don't know what there is to complain about, we gotta character creator, a proper story mode and an extra mode to go along the character creator. Not to mention the animated intro. It's perfectly imperfect IMO
GT isn't bad, just sucks ass in comparison to the other 2 animes.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by mysticboy » Wed Sep 07, 2011 4:27 pm

SRB2Unleashed wrote:I don't know what there is to complain about, we gotta character creator, a proper story mode and an extra mode to go along the character creator. Not to mention the animated intro. It's perfectly imperfect IMO
I don't see any problems either. But to each his own I guess.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Sshadow5001 » Wed Sep 07, 2011 4:35 pm

mysticboy wrote:
SRB2Unleashed wrote:I don't know what there is to complain about, we gotta character creator, a proper story mode and an extra mode to go along the character creator. Not to mention the animated intro. It's perfectly imperfect IMO
I don't see any problems either. But to each his own I guess.
Its just the gameplay I dont like the look of :? I'm still gonna get the game though, just not the collectors edition.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by DBZGTKOSDH » Wed Sep 07, 2011 5:17 pm

I'm wondering, how th f@ck can a newbie Super Saiyan even SCRATCH Golden Oozaru Baby Vegeta, while he was a challenge to SUPER SAIYAN 4 GOKU!!!???
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by mysticboy » Wed Sep 07, 2011 5:19 pm

DBZGTKOSDH wrote:I'm wondering, how th f@ck can a newbie Super Saiyan even SCRATCH Golden Oozaru Baby Vegeta, while he was a challenge to SUPER SAIYAN 4 GOKU!!!???
Video game.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by TheDevilsCorpse » Wed Sep 07, 2011 5:43 pm

mysticboy wrote:
DBZGTKOSDH wrote:I'm wondering, how th f@ck can a newbie Super Saiyan even SCRATCH Golden Oozaru Baby Vegeta, while he was a challenge to SUPER SAIYAN 4 GOKU!!!???
Video game.
Exactly, the same reason Chaozu can kick the shit out of SS4 Gogeta...
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by LeprikanGT » Wed Sep 07, 2011 5:49 pm

It's also frustrating how THAT was called a boss battle. All I saw was flying around a tiny area on the scrren while shooting tiny ki blasts until a new cutscene started.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by DNA » Wed Sep 07, 2011 5:57 pm

LeprikanGT wrote:It's also frustrating how THAT was called a boss battle. All I saw was flying around a tiny area on the scrren while shooting tiny ki blasts until a new cutscene started.
Yeah I agree, that looks pretty pathetic and boring.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by DBZGTKOSDH » Wed Sep 07, 2011 6:06 pm

It seems to me that the boss battles are EXACTLY like Naruto: Ultimate Ninja Storm?
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by InfernalVegito » Wed Sep 07, 2011 6:10 pm

To me the boss battles in NUNS are way more exciting and cinematic than this.
BT3 off meds | The final fight

Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!

The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by ShinMassa » Wed Sep 07, 2011 6:55 pm

I understand the gameplay now.

Okay so, it isn't THAT restricted you all say it is, but there's still some changes.

You start out normally in battle like in Raging Blast and Tenkaichi. As you move closer to the player, you either go into a cinematic cutscene where it's 2D, or this:

Image

This screen shows two button prompts.

The first prompt is for free combat, which lets you chain together combos and what not, just like you would in Raging Blast.
The second prompt is for a heavy attack, which will either stun the player, flip around, or anything that will stall, JUST like in Raging Blast. Now, when you successfully pull off the second prompt without the other player guessing right as well, you are able to do pursuit attacks, like in Raging Blast. The last pursuit attack decides which "cinematic cutscene" is triggered, like smashing them into the ground, or delivering a bunch of Ki blasts.

The second prompt can be triggered after you enter the first prompt, if you pull off a couple of hits. The only thing I don't exactly know is how you get to the screen shown above.
There is the rock paper scissors element, but it doesn't ruin gameplay, it only gives the other player a chance to defend themselves.

Now, the super attacks I will go into later once I look over some other videos, but it's basically preventing spamming, and the other player is still given other choices to defend themselves.


I tried to explain it the best I can. I'm not too good. If it's too long and you didn't read, it's basically Raging Blast's gameplay but with different camera angles, defensive options for the opponent, and tweaks. Not that terrible.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by DBZGTKOSDH » Wed Sep 07, 2011 7:44 pm

InfernalVegito wrote:To me the boss battles in NUNS are way more exciting and cinematic than this.
Yeah, they weren't as exiting as in Storm 2, but they were nice. In Storm 2, the boss fights were EPIC, this type should had been added here.
ShinMassa wrote:I understand the gameplay now.

Okay so, it isn't THAT restricted you all say it is, but there's still some changes.

You start out normally in battle like in Raging Blast and Tenkaichi. As you move closer to the player, you either go into a cinematic cutscene where it's 2D, or this:

Image

This screen shows two button prompts.

The first prompt is for free combat, which lets you chain together combos and what not, just like you would in Raging Blast.
The second prompt is for a heavy attack, which will either stun the player, flip around, or anything that will stall, JUST like in Raging Blast. Now, when you successfully pull off the second prompt without the other player guessing right as well, you are able to do pursuit attacks, like in Raging Blast. The last pursuit attack decides which "cinematic cutscene" is triggered, like smashing them into the ground, or delivering a bunch of Ki blasts.

The second prompt can be triggered after you enter the first prompt, if you pull off a couple of hits. The only thing I don't exactly know is how you get to the screen shown above.
There is the rock paper scissors element, but it doesn't ruin gameplay, it only gives the other player a chance to defend themselves.

Now, the super attacks I will go into later once I look over some other videos, but it's basically preventing spamming, and the other player is still given other choices to defend themselves.


I tried to explain it the best I can. I'm not too good. If it's too long and you didn't read, it's basically Raging Blast's gameplay but with different camera angles, defensive options for the opponent, and tweaks. Not that terrible.
I actualy like the idea of new gameplay style, I don't want thesame old thing.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Saimaroimaru » Wed Sep 07, 2011 9:50 pm

The reason why its a Human/Saiyan male system so far is because its still in development and from what I am hearing they are testing the waters. As for why we got a CAC mode in the first place it was due to the low sales of RB2(which is why probably they dropped using the Raging Blast name and haha to those "wait to RB3", well so far there ain't no RB3 in name") and they asked the Naruto/DBZ community representative and he pointed to the polls and the fact that since Dimps teased it, CAC has either topped or been one of the top rankers in those surveys.

Moral of the story: Do the surveys when they are available as they influence what they put in dbz games somewhat. Want CAC to stay? Hope this game sells well.

Moral #2: They haven't finished working on the game which is why it seems so limited.

Moral #3: No, I am not gonna tell you who this representative is, I don't want them swamped with people trying to give them their ideas.

That being said. I have told them about this site. so hopefully he will be reading what you write.
InfernalVegito wrote:To me the boss battles in NUNS are way more exciting and cinematic than this.
And not accurate when it comes to the details of the fights. Considering that the dbz fanbase wants series accuracy, they probably wouldn't even try that much in that route for fear of the being harped at by manga/anime accuracy purists.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by mysticboy » Wed Sep 07, 2011 10:20 pm

Saimaroimaru wrote:Moral of the story: Do the surveys when they are available as they influence what they put in dbz games somewhat. Want CAC to stay? Hope this game sells well.
They're going to have to come with some serious shit if they take out CaC.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by InfernalVegito » Wed Sep 07, 2011 10:29 pm

Saimaroimaru wrote:
InfernalVegito wrote:To me the boss battles in NUNS are way more exciting and cinematic than this.
And not accurate when it comes to the details of the fights. Considering that the dbz fanbase wants series accuracy, they probably wouldn't even try that much in that route for fear of the being harped at by manga/anime accuracy purists.
I know what you're saying. But to be honest I haven't noticed any discrepancies in NUNS in contrast to the anime. Probably because I just didn't care enough when it comes down to Naruto or I was simply too much amazed by the pace and grand feel to its QTEs. They really overwhelmed me.
But when it comes down to Dragonball games, then I care a lot more because it's my favorite anime and I want it perfectly represented in the games.

The fight with Oozaru Baby Vegeta was a little stale and not as dynamic or fluent. It's ok but not overwhelming in my view.
BT3 off meds | The final fight

Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!

The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony

Vegetto kicking you into orbit theme

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Saimaroimaru » Thu Sep 08, 2011 12:10 am

InfernalVegito wrote:
Saimaroimaru wrote:
InfernalVegito wrote:To me the boss battles in NUNS are way more exciting and cinematic than this.
And not accurate when it comes to the details of the fights. Considering that the dbz fanbase wants series accuracy, they probably wouldn't even try that much in that route for fear of the being harped at by manga/anime accuracy purists.
I know what you're saying. But to be honest I haven't noticed any discrepancies in NUNS in contrast to the anime. Probably because I just didn't care enough when it comes down to Naruto or I was simply too much amazed by the pace and grand feel to its QTEs. They really overwhelmed me.
But when it comes down to Dragonball games, then I care a lot more because it's my favorite anime and I want it perfectly represented in the games.

The fight with Oozaru Baby Vegeta was a little stale and not as dynamic or fluent. It's ok but not overwhelming in my view.
So basically a double standard. Infact while UNS is probably one of the most accurate games with changes it sequel is a whole another level of changes. That is just it, one person wants a story mode, another doesn't want it at all since they have seen it on tv many times over. To be honest, considering its Spike, you can only get so much.

One example is character clothing, while dbz fans want everything a character has ever wore under the sun and in space I don't notice a large amount of naruto fans, asking for Frog suit Jiraya, Konan, Yahiko, and Nagato or Sound Ninja Suit Oroichimaru. The dbz fanbase wants a lot: all kinds of gameplay styles, a large roster(I notice this from people talking about raging blast series when comparing it to BT3) with unique move sets, perfect traditional story mode, perfect cac and a perfect story mode to go with it, every clothing piece, and fully destructible stages.

I mean sure it sounds nice and I want these games to be the best they can be but you have to be a realist. We are dealing with Spike who are given 1 year which isn't much time to meet those demands. As for the UNS being impressive I think its more to due with the graphics, and cuts scenes because it follows the same style of fighting(how you fight the bosses) as UT from what is shown so far and since I don't have the full and finished game of UT I will withhold judgement of it till then.
Last edited by Saimaroimaru on Thu Sep 08, 2011 2:24 am, edited 1 time in total.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by InfernalVegito » Thu Sep 08, 2011 1:16 am

Yeah it's a double standard but I can't help it. That's how I think it is.
I just can't grasp how the publishers (or the institutions that throw the contracts at the devs, in this case Spike) can only give them 1 lousy years for each game. There have been so many improvements since Final Bout, but ALWAYS with steps backwards that were completely unnecessary and irrational.

I will buy UT nonetheless and I will have fun just with every other Dragonball game I have bought since I can count. But complaints will never cease to exist because that's life.
BT3 off meds | The final fight

Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!

The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony

Vegetto kicking you into orbit theme

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Saimaroimaru » Thu Sep 08, 2011 2:23 am

InfernalVegito wrote:Yeah it's a double standard but I can't help it. That's how I think it is.
I just can't grasp how the publishers (or the institutions that throw the contracts at the devs, in this case Spike) can only give them 1 lousy years for each game. There have been so many improvements since Final Bout, but ALWAYS with steps backwards that were completely unnecessary and irrational.

I will buy UT nonetheless and I will have fun just with every other Dragonball game I have bought since I can count. But complaints will never cease to exist because that's life.
And I never said other wise. I think you have me confused with someone else.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Patient-mental » Thu Sep 08, 2011 4:52 am

I'm sold.

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