DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

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LeprikanGT
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by LeprikanGT » Fri Sep 09, 2011 10:03 pm

I'm still going to buy this game, I knew that day one....but I still think that the QTE's and the lack of 'free-roam fighting' overshadows all of the other amazing things about this game.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by samuraix123 » Fri Sep 09, 2011 10:09 pm

Well i haven't heard anyone say anything about riding the nimbus cloud :)
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by mysticboy » Fri Sep 09, 2011 10:14 pm

DragonBoxZTheMovies wrote:Oh, and new screenshots:
http://www.youtube.com/watch?v=6x0Bl777 ... ture=feedu
Does anyone have the link to theses shots that's not Facebook (I want to see them in full resolution)?

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by cloud1414 » Fri Sep 09, 2011 11:39 pm

mysticboy wrote:
DragonBoxZTheMovies wrote:Oh, and new screenshots:
http://www.youtube.com/watch?v=6x0Bl777 ... ture=feedu
Does anyone have the link to theses shots that's not Facebook (I want to see them in full resolution)?
Here are some:
http://www.saiyanisland.com/2011/09/13- ... cter-arts/

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by SRB2Unleashed » Fri Sep 09, 2011 11:57 pm

Yanno there has not been one DBZ game that will let me warp to the person behind me and force them into a chokehold. If this game sells well and Spike gets a renewed contract, can that be a feature in the sequel? I dunno, DBZ games could expand on its fighting.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by LeprikanGT » Sat Sep 10, 2011 12:10 am

THose screenshots are great...but still kind of confirm [for me anyways] that we will still just be flying through the skys to a point on the map then some sort of cut scene or screen darkening then it pops back up with you in the area.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by NECPS » Sat Sep 10, 2011 12:36 am

"This system is an effort to stop the attack spammers, and force players to learn how to avoid front assault that will always trigger a QTE. As an example, managing to get in the back of opponent won't trigger the QTE and let you land combos without being countered."

Wisely done.
Beyond basic programation developer mind.

If you don´t like it
chances are.. in dificult times you are justa spammer.

Learn how to play and
you won´t get as many QTE as you are affraid of.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Vashkey » Sat Sep 10, 2011 12:47 am

samuraix123 wrote:So is everyone sold on getting this game?
As slick as these animated scenes appear, personally it's just not much motivation for me to get the game. Personally I prefer in game cut scenes. Switching to animation and then in engine graphics is jarring. I'd probably be more appreciative of these animated scenes though if they weren't covering story material the past thirty or so Dragon Ball games covered.

And I've had my fill of Spike's fighting games.

Also, I'd like to add that while the graphics do appear to be an improvement over the Raging Blast games theres does seem to be a bit of that awkwardness plaguing the animation in the scripted sequences, like in previous spike developed Dragon Ball games.

So yeah... Ultimately better graphics and and animated cut scenes really don't effect my decision in the least. A new Dragon Ball story and a different developer or/and genre would.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by mysticboy » Sat Sep 10, 2011 1:15 am

Thanks.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Piccolo Daimaoh » Sat Sep 10, 2011 2:21 am

If they do a Burst Limit and exclude the Boo arc, I'll have to pay Namco Bandai an extra special "visit"

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by TheDevilsCorpse » Sat Sep 10, 2011 2:29 am

Piccolo Daimaoh wrote:If they do a Burst Limit and exclude the Boo arc, I'll have to pay Namco Bandai an extra special "visit"
Why would you even think they would do that? They've said the story will go from Raditz to Buu since the very beginning...
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Attitudefan » Sat Sep 10, 2011 2:39 am

My favourite art style (and animation) outside Toriyama who worked on Dragon Ball: Katsuyoshi Nakatsuru, Masaki Satō, Minoru Maeda, Takeo Ide, Hisashi Eguchi, Katsumi Aoshima, Tomekichi Takeuchi, Masahiro Shimanuki, Kazuya Hisada

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by TheDevilsCorpse » Sat Sep 10, 2011 2:49 am

Attitudefan wrote:http://www.youtube.com/watch?v=1kWe0tdwtY0

Check out the animation!
Been discussed since page 111...
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Akumaito Beam » Sat Sep 10, 2011 2:52 am

I thought Galaxy mode was the most tediously obnoxious thing in a video game. I'm not overly impressed by anything thus far but I'll probably buy it just for the sake of having a PS3 DBZ game with modes I can replay more than once.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Attitudefan » Sat Sep 10, 2011 3:00 am

TheDevilsCorpse wrote:
Attitudefan wrote:http://www.youtube.com/watch?v=1kWe0tdwtY0

Check out the animation!
Been discussed since page 111...
Whoops! I looked through it and totally missed it. :oops: Check it out if you haven't seen it though.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by DarkGokuZ » Sat Sep 10, 2011 4:22 am

NECPS wrote:"This system is an effort to stop the attack spammers, and force players to learn how to avoid front assault that will always trigger a QTE. As an example, managing to get in the back of opponent won't trigger the QTE and let you land combos without being countered."

Wisely done.
Beyond basic programation developer mind.

If you don´t like it
chances are.. in dificult times you are justa spammer.

Learn how to play and
you won´t get as many QTE as you are affraid of.
So you need to learn how to avoid the QTE, and make long combos? Thats really awesome. :D
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by BobZ » Sat Sep 10, 2011 5:46 am

Animefreak1325 wrote:
samuraix123 wrote:So is everyone sold on getting this game?
If this game didn't have the character creation/Hero Mode and these beautiful cutscenes, I'd probably still be debating. But, it does, so I'm getting it.
Ditto. :)

By the way, I was thinking about the limitation of the Character Creator a bit. If we have 3 slots availible, why can't we just make a male Saiyan character, who we can use in the special Hero Mode, but at the same time be able to use the other slots to create different characters, such as aliens, females, etc that we could use in Online gameplay for example?

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by sangofe » Sat Sep 10, 2011 6:17 am

Attitudefan wrote:http://www.youtube.com/watch?v=1kWe0tdwtY0

Check out the animation!
Nothing new here ^^

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by SHINOBI-03 » Sat Sep 10, 2011 6:52 am

New 2D animation cut scenes?!
SHINOBI-03 wrote:You know what kind of cut-scenes I'd like to have in future games?

Actual new 2d footage instead of using in-game character models in a stage. DBZ Sagas did a close approach when they used new animation for the opening. The remake kinda gave me the thought of it being a possible addition in the future.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Piccolo Daimaoh » Sat Sep 10, 2011 7:02 am

TheDevilsCorpse wrote:
Piccolo Daimaoh wrote:If they do a Burst Limit and exclude the Boo arc, I'll have to pay Namco Bandai an extra special "visit"
Why would you even think they would do that? They've said the story will go from Raditz to Buu since the very beginning...
I must've missed that. Thanks.

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