DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
Moderators: Kanzenshuu Staff, General Help
- LeprikanGT
- I Live Here
- Posts: 3398
- Joined: Sun Apr 20, 2008 4:58 pm
- Location: Namek
- Contact:
Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
I'm still going to buy this game, I knew that day one....but I still think that the QTE's and the lack of 'free-roam fighting' overshadows all of the other amazing things about this game.
- samuraix123
- I Live Here
- Posts: 3815
- Joined: Fri Feb 25, 2011 7:22 pm
- Location: Kentucky
Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
Well i haven't heard anyone say anything about riding the nimbus cloud 

The Dragonboxes are like a middle aged woman who still looks good through simply taking good care of her skin and body with maybe a tiny bit of makeup while the Orange Bricks are like a middle aged woman who get's 50 tons of botox, makeup and plastic surgery in order to look younger and as a result looks even worse. ~ ringworm128
Still recording Toonami broadcasts on VHS after all these years!
#1 Paikuhan fan!
Still recording Toonami broadcasts on VHS after all these years!
#1 Paikuhan fan!
Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
Does anyone have the link to theses shots that's not Facebook (I want to see them in full resolution)?DragonBoxZTheMovies wrote:Oh, and new screenshots:
http://www.youtube.com/watch?v=6x0Bl777 ... ture=feedu
- cloud1414
- Beyond Newbie
- Posts: 166
- Joined: Wed Mar 16, 2011 7:29 pm
- Location: Cincinnati Ohio
- Contact:
Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
Here are some:mysticboy wrote:Does anyone have the link to theses shots that's not Facebook (I want to see them in full resolution)?DragonBoxZTheMovies wrote:Oh, and new screenshots:
http://www.youtube.com/watch?v=6x0Bl777 ... ture=feedu
http://www.saiyanisland.com/2011/09/13- ... cter-arts/
- SRB2Unleashed
- Regular
- Posts: 717
- Joined: Fri Mar 04, 2011 4:06 am
Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
Yanno there has not been one DBZ game that will let me warp to the person behind me and force them into a chokehold. If this game sells well and Spike gets a renewed contract, can that be a feature in the sequel? I dunno, DBZ games could expand on its fighting.
GT isn't bad, just sucks ass in comparison to the other 2 animes.
Subscribe to me on YouTube: http://www.youtube.com/user/ImmaKrillinYT
Subscribe to me on YouTube: http://www.youtube.com/user/ImmaKrillinYT
- LeprikanGT
- I Live Here
- Posts: 3398
- Joined: Sun Apr 20, 2008 4:58 pm
- Location: Namek
- Contact:
Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
THose screenshots are great...but still kind of confirm [for me anyways] that we will still just be flying through the skys to a point on the map then some sort of cut scene or screen darkening then it pops back up with you in the area.
Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
"This system is an effort to stop the attack spammers, and force players to learn how to avoid front assault that will always trigger a QTE. As an example, managing to get in the back of opponent won't trigger the QTE and let you land combos without being countered."
Wisely done.
Beyond basic programation developer mind.
If you don´t like it
chances are.. in dificult times you are justa spammer.
Learn how to play and
you won´t get as many QTE as you are affraid of.
Wisely done.
Beyond basic programation developer mind.
If you don´t like it
chances are.. in dificult times you are justa spammer.
Learn how to play and
you won´t get as many QTE as you are affraid of.
Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
As slick as these animated scenes appear, personally it's just not much motivation for me to get the game. Personally I prefer in game cut scenes. Switching to animation and then in engine graphics is jarring. I'd probably be more appreciative of these animated scenes though if they weren't covering story material the past thirty or so Dragon Ball games covered.samuraix123 wrote:So is everyone sold on getting this game?
And I've had my fill of Spike's fighting games.
Also, I'd like to add that while the graphics do appear to be an improvement over the Raging Blast games theres does seem to be a bit of that awkwardness plaguing the animation in the scripted sequences, like in previous spike developed Dragon Ball games.
So yeah... Ultimately better graphics and and animated cut scenes really don't effect my decision in the least. A new Dragon Ball story and a different developer or/and genre would.
Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
Thanks.cloud1414 wrote: Here are some:
http://www.saiyanisland.com/2011/09/13- ... cter-arts/
-
- Born 'n Bred Here
- Posts: 5407
- Joined: Thu Jan 14, 2010 11:49 pm
Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
If they do a Burst Limit and exclude the Boo arc, I'll have to pay Namco Bandai an extra special "visit"
- TheDevilsCorpse
- Moderator
- Posts: 11378
- Joined: Sun Jun 20, 2010 4:34 am
- Contact:
Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
Why would you even think they would do that? They've said the story will go from Raditz to Buu since the very beginning...Piccolo Daimaoh wrote:If they do a Burst Limit and exclude the Boo arc, I'll have to pay Namco Bandai an extra special "visit"
- Attitudefan
- I Live Here
- Posts: 2963
- Joined: Tue Aug 03, 2010 9:51 pm
- Location: Canada
Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
My favourite art style (and animation) outside Toriyama who worked on Dragon Ball: Katsuyoshi Nakatsuru, Masaki Satō, Minoru Maeda, Takeo Ide, Hisashi Eguchi, Katsumi Aoshima, Tomekichi Takeuchi, Masahiro Shimanuki, Kazuya Hisada
- TheDevilsCorpse
- Moderator
- Posts: 11378
- Joined: Sun Jun 20, 2010 4:34 am
- Contact:
Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
Been discussed since page 111...
- Akumaito Beam
- Regular
- Posts: 649
- Joined: Thu May 12, 2011 10:04 pm
Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
I thought Galaxy mode was the most tediously obnoxious thing in a video game. I'm not overly impressed by anything thus far but I'll probably buy it just for the sake of having a PS3 DBZ game with modes I can replay more than once.
- Attitudefan
- I Live Here
- Posts: 2963
- Joined: Tue Aug 03, 2010 9:51 pm
- Location: Canada
Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
Whoops! I looked through it and totally missed it.TheDevilsCorpse wrote:Been discussed since page 111...

My favourite art style (and animation) outside Toriyama who worked on Dragon Ball: Katsuyoshi Nakatsuru, Masaki Satō, Minoru Maeda, Takeo Ide, Hisashi Eguchi, Katsumi Aoshima, Tomekichi Takeuchi, Masahiro Shimanuki, Kazuya Hisada
Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
So you need to learn how to avoid the QTE, and make long combos? Thats really awesome.NECPS wrote:"This system is an effort to stop the attack spammers, and force players to learn how to avoid front assault that will always trigger a QTE. As an example, managing to get in the back of opponent won't trigger the QTE and let you land combos without being countered."
Wisely done.
Beyond basic programation developer mind.
If you don´t like it
chances are.. in dificult times you are justa spammer.
Learn how to play and
you won´t get as many QTE as you are affraid of.

digireign wrote: I vote to call it "Super Cyan."
- BobZ
- Beyond-the-Beyond Newbie
- Posts: 362
- Joined: Tue Mar 02, 2010 3:20 pm
- Location: Sofia, Bulgaria [Land of Confusion]
Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
Ditto.Animefreak1325 wrote:If this game didn't have the character creation/Hero Mode and these beautiful cutscenes, I'd probably still be debating. But, it does, so I'm getting it.samuraix123 wrote:So is everyone sold on getting this game?

By the way, I was thinking about the limitation of the Character Creator a bit. If we have 3 slots availible, why can't we just make a male Saiyan character, who we can use in the special Hero Mode, but at the same time be able to use the other slots to create different characters, such as aliens, females, etc that we could use in Online gameplay for example?
Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
Nothing new here ^^
- SHINOBI-03
- I Live Here
- Posts: 2646
- Joined: Fri Oct 10, 2008 7:47 am
- Location: United Arab Emirates, Dubai
- Contact:
Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
New 2D animation cut scenes?!
I got what I want!
http://daizex.fanboyreview.net/viewtopi ... 11&t=15091SHINOBI-03 wrote:You know what kind of cut-scenes I'd like to have in future games?
Actual new 2d footage instead of using in-game character models in a stage. DBZ Sagas did a close approach when they used new animation for the opening. The remake kinda gave me the thought of it being a possible addition in the future.
I got what I want!

My Dragon Ball Story (500th post)
My Anime List
My Manga List
My Anime List
My Manga List
Big Momma wrote:This is Daizex. There's gonna be complaints and groaning no matter what. ;)
Anime Insider magazine wrote:If police officers in the future dress like prostitutes, then what do prostitutes in the future wear?
-
- Born 'n Bred Here
- Posts: 5407
- Joined: Thu Jan 14, 2010 11:49 pm
Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
I must've missed that. Thanks.TheDevilsCorpse wrote:Why would you even think they would do that? They've said the story will go from Raditz to Buu since the very beginning...Piccolo Daimaoh wrote:If they do a Burst Limit and exclude the Boo arc, I'll have to pay Namco Bandai an extra special "visit"