What was wrong with DBZ Infinite World on the PS2?

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Re: What was wrong with DBZ Infinite World on the PS2?

Post by goku the krump dancer » Sun Sep 11, 2011 1:45 pm

The removal of DragonRush, Beam Struggles and even the regular Burst Mode thing threw me off but I still enjoyed the game though. Also I was really hoping that it incorporated a lot of the supers from Cardass but I was let down :( .
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Re: What was wrong with DBZ Infinite World on the PS2?

Post by Rocketman » Sun Sep 11, 2011 3:26 pm

Dragonrush was a gigantic turd and it's for the best that IW stayed far away from it.

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Re: What was wrong with DBZ Infinite World on the PS2?

Post by Kaboom » Sun Sep 11, 2011 3:47 pm

My only problem with the game was that it had no true difficulty setting other than "brutal butt-rape." Obviously this wouldn't be as much of a problem for veterans of B3, and I can understand that good games should be challenging. But that's what difficulty settings are for. If I want a challenge, then I'll set the game to "hard" so I get one.

But having trouble beating Raditz on so-called "very easy" is bullcrap. At that level, the very first enemy in ANY fighting game should pretty much just stand there and let you pummel them.

Other than that, the game was practically perfect. Only other thing I'd change is adding beam struggles back in.
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Re: What was wrong with DBZ Infinite World on the PS2?

Post by sangofe » Mon Sep 12, 2011 3:34 am

Kaboom wrote:My only problem with the game was that it had no true difficulty setting other than "brutal butt-rape." Obviously this wouldn't be as much of a problem for veterans of B3, and I can understand that good games should be challenging. But that's what difficulty settings are for. If I want a challenge, then I'll set the game to "hard" so I get one.

But having trouble beating Raditz on so-called "very easy" is bullcrap. At that level, the very first enemy in ANY fighting game should pretty much just stand there and let you pummel them.

Other than that, the game was practically perfect. Only other thing I'd change is adding beam struggles back in.
Yeah, and for a casual gamer like me who plays a game under 20 hours, and in most cases not more than 5, that feels indeed very little encouraging to keep playing.

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Re: What was wrong with DBZ Infinite World on the PS2?

Post by Akumaito Beam » Mon Sep 12, 2011 7:13 am

Rocketman wrote:Dragonrush was a gigantic turd and it's for the best that IW stayed far away from it.
I couldn't agree more. I might go so far as to say this was the single worst addition to ever grace a fighting game's combat system.
Kaboom wrote:My only problem with the game was that it had no true difficulty setting other than "brutal butt-rape." Obviously this wouldn't be as much of a problem for veterans of B3, and I can understand that good games should be challenging. But that's what difficulty settings are for. If I want a challenge, then I'll set the game to "hard" so I get one.
While I feel every game a little prior to IW had the opposite issue. If IW's easiest difficulty was "brutal butt-rape" Tenkaichi 1-3's hardest difficulty would be "let me whisper sweet nothings in your ear as we cuddle the night away." It was nice to finally have a game that would challenge me again in some fashion. I'm not just saying this to rag on Tenkaichi by the way, I like 2 and 3 but those were the DBZ games being released next to IW. That's really the only reason I bring them up specifically. After x amount of time with piss easy DBZ fighting games it felt like I was tossed a bone to finally get something challenging again.

I guess the irrational part of me is saying "you guys that like easy mode got yours, let me have mine" but it's true that the settings in the difficulty menu shouldn't either be "Easy Easy, Easy Normal, Easy Hard" or "Hard Easy, Hard Normal, Hard Hard." Luckily I felt the RB series balanced out the difficulty more thus far.

Edit: This post came off a little more snark filled than I would have hoped. Believe me, I'm not even good at video games. I'm no pro tournament player CTRL+ALT+DEL fan.
Last edited by Akumaito Beam on Mon Sep 12, 2011 9:28 am, edited 1 time in total.

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Re: What was wrong with DBZ Infinite World on the PS2?

Post by Savage68 » Mon Sep 12, 2011 8:49 am

Akumaito Beam wrote:
Rocketman wrote:Dragonrush was a gigantic turd and it's for the best that IW stayed far away from it.
I couldn't agree more. I might go so far as to say this was the single worst addition to ever grace a fighting game's combat system.
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Re: What was wrong with DBZ Infinite World on the PS2?

Post by Saimaroimaru » Mon Sep 12, 2011 11:23 pm

I just have to say that there are a lot of Budokai 3 fanboys on youtube, as far as they are concerned, Infinite world doesn't exist despite Budokai 3 having more in common with it than it does with B2 and 1.

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Re: What was wrong with DBZ Infinite World on the PS2?

Post by Drabaz » Tue Sep 13, 2011 11:18 am

Infinite World was great! I'm a big Budokai 3 fan, but IW was a great addition to the series. Sure it's not a succesor to Budokai 3, but it's a great little extra. The only thing is that, like others have said, it's hard as balls! I play Shin Budokai for the PSP almost every other day when I'm bored at work on the hardest difficulty. (It has almost the same exact gameplay as B3 & IW) But in IW when I got to Freeza, I could not even get close to beating him. I put the difficulty on the easiest mode and I STILL couldn't beat him! I finally gave up and couldn't go back to playing it because my PS3 got the yellow light of death. All in all though, I love that IW exists.
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Re: What was wrong with DBZ Infinite World on the PS2?

Post by PuppetDoctor » Wed Sep 14, 2011 10:08 am

My problem with Infinite World was the difficulty level. I haven't played it since 2008 but I remember I enjoyed the story mode. However, even on the easiest difficulty level I got stuck fighting Freeza and just quit playing the game. I found the game to be much to hard for myself. I am not good at fighters at all so I think they should have lowered the difficulty for lower settings.

I can't comment on features removed though since I never really played much of Budokai 1, 2, and 3.

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Re: What was wrong with DBZ Infinite World on the PS2?

Post by Rory » Wed Sep 14, 2011 2:20 pm

There were a lot of things wrong with Infinite World.
It may have been a budget title, but too many things were removed from the game, things which should have stayed. Why were characters, modes, and game-play elements removed? It feels more like Shin Budokai than it does Budokai 3, but this isn't a great thing.
It's a fusion of Budokai 3, Burst Limit, and Shin Budokai 2, but it doesn't bring the best elements from each game. It's really a mixed bag.

It's a decent follow up to Budokai 3, but it feels more like an expansion, no like a Frankenstein project, than it does a true sequel to it.
The original content that Infinite World brings to the table is just laughable though. The mini games' controls are flat out wrong.... they just feel slow, clunky and.... just.... wrong. And the Hyper Mode, is broken beyond belief.
I you've not played any of the Budokai games, I still think 3 is the best of them, but Infinite World is a close 2nd.

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Re: What was wrong with DBZ Infinite World on the PS2?

Post by Savage68 » Wed Sep 14, 2011 2:43 pm

It was supposed to feel like an expansion to the last game and not a true sequel.

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Re: What was wrong with DBZ Infinite World on the PS2?

Post by Rory » Wed Sep 14, 2011 3:15 pm

Savage68 wrote:It was supposed to feel like an expansion to the last game and not a true sequel.
I'm aware, but a lot of people seem to say that it's worthy of the title Budokai 4... which it really isn't.

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Re: What was wrong with DBZ Infinite World on the PS2?

Post by Saimaroimaru » Thu Sep 15, 2011 12:56 am

Rory wrote:There were a lot of things wrong with Infinite World.
It may have been a budget title, but too many things were removed from the game, things which should have stayed. Why were characters, modes, and game-play elements removed? It feels more like Shin Budokai than it does Budokai 3, but this isn't a great thing.
It's a fusion of Budokai 3, Burst Limit, and Shin Budokai 2, but it doesn't bring the best elements from each game. It's really a mixed bag.

It's a decent follow up to Budokai 3, but it feels more like an expansion, no like a Frankenstein project, than it does a true sequel to it.
The original content that Infinite World brings to the table is just laughable though. The mini games' controls are flat out wrong.... they just feel slow, clunky and.... just.... wrong. And the Hyper Mode, is broken beyond belief.
I you've not played any of the Budokai games, I still think 3 is the best of them, but Infinite World is a close 2nd.
Characters were more like switched, there is only so much memory they have to work with and had to ax some to add some. Sad but blame the previous gen consoles for their faults.
Last edited by Saimaroimaru on Thu Sep 15, 2011 7:13 pm, edited 1 time in total.

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Re: What was wrong with DBZ Infinite World on the PS2?

Post by MewtwoZX » Thu Sep 15, 2011 2:25 pm

I'm surprised that nobody mentioned the glitched system in IW in this thread still.

By glitched system, i mean Story Mode Battle Difficulties.

Easy was actually Friggin Hard Mode, and HARD was actually the real Easy Mode, and I'm not the only one that noticed that. On various other message boards people realized that too.

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Re: What was wrong with DBZ Infinite World on the PS2?

Post by Savage68 » Thu Sep 15, 2011 4:53 pm

Kaboom brought that up in this topic some time ago, and and least one other person followed up on it.

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Re: What was wrong with DBZ Infinite World on the PS2?

Post by MCDaveG » Fri Sep 16, 2011 5:11 am

Well, without using the enhancements, as everybody said, the game is hard as f-k.
But one day GF said, we are not sissies, turn it on hard. From that moment on, we were playing this game on daily basis without any trouble :D This don't apply on the minigames tough.
Also, I miss the previous characters like Uub, Kaioshin and costumes of Piccolo Daimao and Kid Goku.
And the last thing, as I really enjoyed the cutscenes, story mode in Budokai 3 was way better and kept your
gameplay longer than IW wih story and Fighter's road did together.
Last things I missed were the fist to fist struggle animation in ''Majin Vegeta vs Son Goku style'', ending with that standoff and beam struggle. Not getting the interactive super attack for the new characters was also a little letdown and unfair for the rest of the cast.
It's natural that IW was a letdown after overhyped Budokai 3.


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Re: What was wrong with DBZ Infinite World on the PS2?

Post by orangebrick94 » Wed Sep 21, 2011 1:04 pm

I thought it was a great game. I bought it back in early 2009. The only thing I didn't like about it was the difficulty. It seemed very high, but otherwise it was a very solid Dragon Ball Z game for Ps2. The mini games were awesome, too. It was amazing how many were on there.

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Re: What was wrong with DBZ Infinite World on the PS2?

Post by Silver Sinspawn » Thu Sep 29, 2011 3:12 am

Moving from playing Tenkaichi to Infinite World was odd, I must say. I enjoyed the mini-games however
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Re: What was wrong with DBZ Infinite World on the PS2?

Post by Thanos » Mon Oct 17, 2011 5:16 pm

Rocketman wrote:Dragonrush was a gigantic turd and it's for the best that IW stayed far away from it.
+1!

This and the "glowing red thing" (whatever that was called) were awful, and made me hate Budokai 3. But, I like Infinite World because they lack these terrible features. :)
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Re: What was wrong with DBZ Infinite World on the PS2?

Post by Son Geeko » Sat Nov 12, 2011 1:08 am

Rocketman wrote:Dragonrush was a gigantic turd and it's for the best that IW stayed far away from it.
....I don't really understand why it seems everyone here hates anything that involves QTE. Am I just the only one here who didn't really mind Dragon Rush in B3? I thought it was a kinda fun IMO. Then again, maybe I'm just weird in general. :/

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