DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

Moderators: Kanzenshuu Staff, General Help

User avatar
Kendamu
Born 'n Bred Here
Posts: 6998
Joined: Wed Nov 23, 2005 10:31 am
Location: The Martial Arts World

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Kendamu » Sat Sep 17, 2011 1:15 am

Drabaz wrote:
ShinMassa wrote:
Drabaz wrote::lol: Why in the world would there be an option to turn on and off the planet destruction?
The same reason why you can turn off destructible environments in the BT series.
Are you for real? Why Spike? Why?
Maybe you only wanna fight in a certain environment when that stage is selected and don't want to have to worry about the risk that comes with destroying that environment.

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by TheDevilsCorpse » Sat Sep 17, 2011 3:31 am

For those who want to better understand the gameplay, this video does a pretty good job of covering it with what we have been told and are able to determine: http://www.youtube.com/watch?v=t-HvBBa7 ... r_embedded

Now that I have a better understanding of the fight system, I actually kind of like the idea behind it. Obviously, at least to me, I think it could use some tweaking all around, but over all it isn't a bad idea. Unless Namdai signs Spike on for another contract though, there won't be any tweaks to the system, so I'll just deal with what I've been given. It isn't as horrible as I once thought...
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
Drabaz
Advanced Regular
Posts: 1101
Joined: Tue Jul 25, 2006 7:49 pm
Location: Maryland
Contact:

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Drabaz » Sat Sep 17, 2011 4:38 am

TheDevilsCorpse wrote:
Drabaz wrote:Are you for real? Why Spike? Why?
I don't see the logic here...what could possibly be wrong with having the option to turn something off? It would be OPTIONAL, you could just keep it on all the time...
I don't know. That just seems like a wierd option to have. It's like having the option to have the characters blink. Would you like characters to blink: on/off? It just seems random. Why wouldn't you want a destructable environment?
My Dragon Ball AMV's:
Pain into Power - Gohan Tribute - Best Character Profile at AnimeNext
The Dragon Ball Life - Original DB only AMV - Coordinators Choice at Anime Conji
When I See You Again [NEW!!!] - Goku & Krillin AMV - Best Drama at Otakon

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by TheDevilsCorpse » Sat Sep 17, 2011 4:58 am

Drabaz wrote:I don't know. That just seems like a wierd option to have. It's like having the option to have the characters blink. Would you like characters to blink: on/off? It just seems random. Why wouldn't you want a destructable environment?
Why would you even use that as a comparison? Two totally different things...one is almost completely irrelevant to a fighting game (would you really care if they didn't blink?), while the other can affect gameplay. The actual destructive environments don't bother me, but personally, I got tired of sitting through the planet destruction cutscenes after the first couple of times in most of the previous games. I normally pick a map because I want to play on that specific map and reenact a fight, and most of them don't destroy the planet. It really started to feel like it was interrupting the flow of gameplay, and I typically dislike the destroyed Earth maps anyway.
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
DarkGokuZ
Beyond Newbie
Posts: 139
Joined: Sat Mar 12, 2011 7:15 pm
Location: Denmark

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by DarkGokuZ » Sat Sep 17, 2011 5:07 am

I'm a little sad that Kageyama won't sing a new song.. Not because I don't like Cha La Head Cha La, but a new song would be better. :?

Anyway the news is awesome, and the gameplay seems way more better now. :D Can't wait!
digireign wrote: I vote to call it "Super Cyan."

kei17
I Live Here
Posts: 4142
Joined: Wed Dec 05, 2007 9:23 am

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by kei17 » Sat Sep 17, 2011 11:53 am

Anime of the Buu arc confirmed:
http://www.youtube.com/watch?v=vsEVAQa8Q2s

User avatar
JulieYBM
Patreon Supporter
Posts: 17620
Joined: Mon Jan 16, 2006 10:25 pm
Location: 🏳️‍⚧️🍉

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by JulieYBM » Sat Sep 17, 2011 12:01 pm

Hmm...looks like Chiba is still voicing Grandpa Gohan.
💙💜💖💙💜💖💙💜💖💙💜💖 She/Her 💙💜💖💙💜💖💙💜💖💙💜💖
💙💜💖💙💜💖💙💜💖💙💜💖 Don't forget to take your estrogen! 💙💜💖💙

kei17
I Live Here
Posts: 4142
Joined: Wed Dec 05, 2007 9:23 am

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by kei17 » Sat Sep 17, 2011 12:10 pm

JulieYBM wrote:Hmm...looks like Chiba is still voicing Grandpa Gohan.
Yeah it does sound so.

User avatar
Rostir
Regular
Posts: 528
Joined: Sat Sep 11, 2010 12:50 am

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Rostir » Sat Sep 17, 2011 12:56 pm

kei17 wrote:Anime of the Buu arc confirmed:
http://www.youtube.com/watch?v=vsEVAQa8Q2s
inb4 where is GT
Innagadadavida wrote:Because not everybody enjoys torture porn with horrible art.

User avatar
Wobbuffet
Beyond-the-Beyond Newbie
Posts: 471
Joined: Sun Aug 08, 2010 1:27 am
Contact:

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Wobbuffet » Sat Sep 17, 2011 1:20 pm

kei17 wrote:Anime of the Buu arc confirmed:
http://www.youtube.com/watch?v=vsEVAQa8Q2s
Bardock's bandana is flying through space...
Since they are ignoring Episode of Bardock, I highly doubt Chilled will be in the game.
Sorry, I can't speak English very well, but I'm trying my best.
This is My Anime List.

User avatar
Drabaz
Advanced Regular
Posts: 1101
Joined: Tue Jul 25, 2006 7:49 pm
Location: Maryland
Contact:

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Drabaz » Sat Sep 17, 2011 1:35 pm

TheDevilsCorpse wrote:
Drabaz wrote:I don't know. That just seems like a wierd option to have. It's like having the option to have the characters blink. Would you like characters to blink: on/off? It just seems random. Why wouldn't you want a destructable environment?
Why would you even use that as a comparison? Two totally different things...one is almost completely irrelevant to a fighting game (would you really care if they didn't blink?), while the other can affect gameplay. The actual destructive environments don't bother me, but personally, I got tired of sitting through the planet destruction cutscenes after the first couple of times in most of the previous games. I normally pick a map because I want to play on that specific map and reenact a fight, and most of them don't destroy the planet. It really started to feel like it was interrupting the flow of gameplay, and I typically dislike the destroyed Earth maps anyway.
Oh it effects gameplay? I'm still thinking back to Budokai 3 where it doesn't. Guess I'm wrong then. I stopped giving Spike my money after Tenkaichi 2 so I havn't been up to date on anything.
My Dragon Ball AMV's:
Pain into Power - Gohan Tribute - Best Character Profile at AnimeNext
The Dragon Ball Life - Original DB only AMV - Coordinators Choice at Anime Conji
When I See You Again [NEW!!!] - Goku & Krillin AMV - Best Drama at Otakon

User avatar
DBZGTKOSDH
Namekian Warrior
Posts: 12401
Joined: Sat Jul 02, 2011 7:45 pm
Location: Greece

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by DBZGTKOSDH » Sat Sep 17, 2011 1:55 pm

Just noticed, the OVA in Raging Blast 2 lasted 30 miniutes, and the overall animation in Ultimate Blast also lasts 30 miniutes. Could this bring the posibility that in the next PS3/XBox 360 games, we will have 30 miniutes of new animated features? For example, in the next one, we may get Episode of Bardock. I hope this will happen, since now that they did this with 2 games, they would piss off fans.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

User avatar
SparkyPantsMcGee
I Live Here
Posts: 2473
Joined: Mon Jan 19, 2009 6:17 pm
Location: Young People Town, Fl
Contact:

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by SparkyPantsMcGee » Sat Sep 17, 2011 3:22 pm

kei17 wrote:Anime of the Buu arc confirmed:
http://www.youtube.com/watch?v=vsEVAQa8Q2s
I am so mad at Kai...bastards.

In other news, that looks pretty!
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

User avatar
goku the krump dancer
I Live Here
Posts: 3648
Joined: Sat Sep 12, 2009 10:34 pm

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by goku the krump dancer » Sat Sep 17, 2011 3:39 pm

dbgtFO wrote:
goku the krump dancer wrote:Omfg did they FINALLY combine the two future Trunks?!
I don't really know how the system works, but doesn't this game allow you to customize your "super" and "ultimate" attacks like the RB series did(I haven't played RB 1 or 2)?

If so this could simply be a costumized Future Trunks(w. Sword) and not necessarily an indication of Spike combining the two versions.
Well as some one already stated, Goku was the only character with customizable Ultimates but true enough I guess. I think its silly to have two of the same character that could quiet possibly have the same move set, so I hope they did find a way to combine them.

SRB2Unleashed wrote:I hope not.
Why though? Its still the same character, same with Vegeta and Boo arc Gohan.
It's not too late. One day, it will be.
Peace And Power MF DOOM!
Peace and Power Kevin Samuels

User avatar
ArchedThunder
Born 'n Bred Here
Posts: 5718
Joined: Fri Dec 03, 2010 8:03 am

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by ArchedThunder » Sat Sep 17, 2011 4:08 pm

goku the krump dancer wrote:
dbgtFO wrote:
goku the krump dancer wrote:Omfg did they FINALLY combine the two future Trunks?!
I don't really know how the system works, but doesn't this game allow you to customize your "super" and "ultimate" attacks like the RB series did(I haven't played RB 1 or 2)?

If so this could simply be a costumized Future Trunks(w. Sword) and not necessarily an indication of Spike combining the two versions.
Well as some one already stated, Goku was the only character with customizable Ultimates but true enough I guess. I think its silly to have two of the same character that could quiet possibly have the same move set, so I hope they did find a way to combine them.

SRB2Unleashed wrote:I hope not.
Why though? Its still the same character, same with Vegeta and Boo arc Gohan.
The reason they were split into two characters was because of the sword.

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by TheDevilsCorpse » Sat Sep 17, 2011 4:30 pm

ArchedThunder wrote:The reason they were split into two characters was because of the sword.
But now he doesn't even use the sword in normal combat, only in select Supers and the two Ultimates "Sword" Trunks had in previous games. They could just make it where if you have a technique applied to Trunks that requires a sword, then it is added to his costume (didn't Budokai 2 do that?). The created characters have shown off costumes that are very similar to Trunks' outfit, and some have had swords and others haven't...it could be done if they really wanted.
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
SRB2Unleashed
Regular
Posts: 717
Joined: Fri Mar 04, 2011 4:06 am

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by SRB2Unleashed » Sat Sep 17, 2011 5:21 pm

goku the krump dancer wrote:Why though? Its still the same character, same with Vegeta and Boo arc Gohan.
Because I like using Trunks with a Sword seperately. And yes you can use it at will when pressing O.
GT isn't bad, just sucks ass in comparison to the other 2 animes.

Subscribe to me on YouTube: http://www.youtube.com/user/ImmaKrillinYT

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by TheDevilsCorpse » Sat Sep 17, 2011 5:23 pm

SRB2Unleashed wrote:Because I like using Trunks with a Sword seperately. And yes you can use it at will when pressing O.
No, you can't. Apparently the characters signatures have been removed, so the only time he uses the sword is in the Supers/Ultimates.
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
SRB2Unleashed
Regular
Posts: 717
Joined: Fri Mar 04, 2011 4:06 am

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by SRB2Unleashed » Sat Sep 17, 2011 5:27 pm

TheDevilsCorpse wrote:
SRB2Unleashed wrote:Because I like using Trunks with a Sword seperately. And yes you can use it at will when pressing O.
No, you can't. Apparently the characters signatures have been removed, so the only time he uses the sword is in the Supers/Ultimates.
I was referring to Raging Blast but...FUUUUUUUUUUUUUUUUUUUUUUUUUU

Oh well. Still I remember using his sword in combos in BT3
GT isn't bad, just sucks ass in comparison to the other 2 animes.

Subscribe to me on YouTube: http://www.youtube.com/user/ImmaKrillinYT

User avatar
songohan619
Patreon Supporter
Posts: 1442
Joined: Thu Jul 08, 2010 5:17 am
Location: Askøy, Norway

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by songohan619 » Sat Sep 17, 2011 5:41 pm

Seriously, I`m getting pissed. WHERE THE FUCK IS UUB?
Also known as "GeniDude" and "NerdyNorwegian"!

Post Reply