Current-Gen Spike Games compared to Budokai Tenkaichi 3

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
User avatar
mysticboy
I'm, pretty, cozy, here...
Posts: 1608
Joined: Sun Apr 18, 2010 9:54 pm

Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by mysticboy » Tue Nov 01, 2011 9:26 pm

RB was rebuilt from the ground up with a new fighting system, revamped animations and models, and was scaled (size of models/objects) more correctly. Customization options were nearly perfected, online play was overhauled and didn't lag nearly as much as BT3, and there were also online tournaments.
Sacrifices were made in order for these changes to take place.

User avatar
Rocketman
Namekian Warrior
Posts: 10799
Joined: Mon Nov 08, 2004 10:17 pm

Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Rocketman » Tue Nov 01, 2011 11:58 pm

I despise any game that sacrifices single-player fun on the altar of the multiplayer gods.

NOW YOU CAN GET CALLED A FAGGOT BY 13 YEAR OLDS WITH LESS LA-what? mystic gohan?....whoopsie

User avatar
Saimaroimaru
Advanced Regular
Posts: 1059
Joined: Thu Feb 28, 2008 7:40 pm

Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Saimaroimaru » Wed Nov 02, 2011 12:17 am

Rocketman wrote:I despise any game that sacrifices single-player fun on the altar of the multiplayer gods.

NOW YOU CAN GET CALLED A FAGGOT BY 13 YEAR OLDS WITH LESS LA-what? mystic gohan?....whoopsie
Multiplayer has become the norm these days. Many Naruto fans were ticked that Storm 1 didn't have online.

User avatar
Leotaku
OMG CRAZY REGEN
Posts: 888
Joined: Tue Jul 06, 2004 3:25 pm
Location: Ontario, Canada
Contact:

Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Leotaku » Wed Nov 02, 2011 7:22 am

Fishman wrote: Also what the hell is with this ridiculous trend of giving Freeza a black and red aura? I mean all I can even say about that is 'wat'.
I saw that he had a black and red aura in Ultimate Tenkaichi. Has he had it somewhere else too? I saw he still had a purple aura in the Raging Blast games.
SparkyPantsMcGee wrote: I'll give the designers credit for trying to blend the styles together in Ultimate Tenkaichi but from what I've heard, they didn't do a very good job. Apparently the Rock Paper scissors thing happens more often then it should
...
Also, not sure if it works the same way with demos; however, I know companies have to put money out if they want to run a beta. Assuming the same rules apply for demos as well, I don't think Namco-Bandai is going to want to put money into a demo knowing the game isn't going to pick up a lot of sales anyway. The less money they have to put out the more they are going to make back.
I like that they decided to try something new instead of cranking out a game that's basically the same as previous ones. But yeah, my main concern with what I've heard is the apparent frequency of the quick-time events and how they're at least partially based on luck (from what I've heard).

I have heard things along the lines of it costing money to keep a demo on PSN, but I'm not sure if it's the same for XBox Live. I was a little confused why some demos could stay up for years while others get taken down in months or even weeks. But then just now I found this article.
http://www.joystiq.com/2009/03/20/psn-d ... ublishers/
Saimaroimaru wrote:
Rocketman wrote:I despise any game that sacrifices single-player fun on the altar of the multiplayer gods.

NOW YOU CAN GET CALLED A FAGGOT BY 13 YEAR OLDS WITH LESS LA-what? mystic gohan?....whoopsie
Multiplayer has become the norm these days. Many Naruto fans were ticked that Storm 1 didn't have online.
I played through Storm 1 for the first time earlier this year and had a lot of fun. I almost never play anything online so it's rarely a part of a game's appeal to me. It is annoying if developers make single player take a back seat because of it though.

User avatar
InfernalVegito
Advanced Regular
Posts: 1299
Joined: Mon Sep 06, 2010 11:18 am
Location: Universe

Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by InfernalVegito » Wed Nov 02, 2011 10:13 am

Rocketman wrote:I despise any game that sacrifices single-player fun on the altar of the multiplayer gods.

NOW YOU CAN GET CALLED A FAGGOT BY 13 YEAR OLDS WITH LESS LA-what? mystic gohan?....whoopsie
This. I couldn't care less for online playing, at least with consoles.
BT3 off meds | The final fight

Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!

The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony

Vegetto kicking you into orbit theme

User avatar
Saiga
Kicks it Old-School
Posts: 8311
Joined: Mon Oct 31, 2011 8:36 pm
Location: Space Australia

Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Saiga » Wed Nov 02, 2011 10:25 am

BT3 is so overrated it's ridiculous. The roster doesn't make the game, I'd rather a smaller roster with better gameplay than a huge roster full of clones etc. A huge chunk of BT3 characters were pathetic, and just shouldn't have been in the game at all.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

User avatar
Rocketman
Namekian Warrior
Posts: 10799
Joined: Mon Nov 08, 2004 10:17 pm

Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Rocketman » Wed Nov 02, 2011 1:56 pm

I don't care about "better" gameplay if all you can do with it is fight the same twelve people.

User avatar
AgitoZ
Temporarily Banned
Posts: 1713
Joined: Thu Jul 29, 2010 12:24 pm
Location: Florida, USA

Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by AgitoZ » Wed Nov 02, 2011 2:28 pm

Rocketman wrote:I don't care about "better" gameplay if all you can do with it is fight the same twelve people.
You wanna fight the same 3 people with over 50 different palette swaps instead?
If you're not here soon... GET ON!

User avatar
Rocketman
Namekian Warrior
Posts: 10799
Joined: Mon Nov 08, 2004 10:17 pm

Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Rocketman » Wed Nov 02, 2011 3:01 pm

AgitoZ wrote:
Rocketman wrote:I don't care about "better" gameplay if all you can do with it is fight the same twelve people.
You wanna fight the same 3 people with over 50 different palette swaps instead?
Palette swaps are color changes. But yes, as I've said, I'd rather be able to fight General Blue against the Three Kings (Piccolo, Vegeta, Kold), than have a "good deep fighting system" that only includes the main cast I've seen in every game for the last ten years.

User avatar
AgitoZ
Temporarily Banned
Posts: 1713
Joined: Thu Jul 29, 2010 12:24 pm
Location: Florida, USA

Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by AgitoZ » Wed Nov 02, 2011 3:14 pm

Rocketman wrote:Palette swaps are color changes.
Yeah, I know. I just don't know the technical term for taking a character and just changing his appearance with little to no difference in how it plays.
If you're not here soon... GET ON!

Darknat
Beyond-the-Beyond Newbie
Posts: 491
Joined: Sat Jul 14, 2007 4:23 am

Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Darknat » Wed Nov 02, 2011 4:06 pm

Actually the characters from Sparking Meteor don't play that similar.

You have the androids who can't charge ki, some of them charge ki blast and others charge automatically.
You have characters who can't fly and characters who can.
Some have wall effect and some don't.
Some can break that wall effect while others can't.
Their rush follow ups are different (true, there is a limited quantity of those, but they are asigned in a different way to the characters).
Their blast 1s are different and adds variety. It's not the same having a barrier than an explosion or an afterimage.
Their blast 2s are also different and they have different range or/and effects (same for the ultimates).
There are giant characters and normal characters.
Some attacks affect some characters in a different way than others (you can't absorb an android using cell, and neither you can kill Goku using Akkuman's ultimate).
Their speed and strength is also different. Some characters are faster, some are stronger, some charge ki faster, some can't charge ki fast under sea, etc.

A fighting game does not only consist on combos and totally different movesets. There can be dept in a fighting game without the need of a character having a totally different moveset, and Sparking Meteor has a lot of dept, specially in the defense and counter attack department.

It's true that all characters have the same mechanics, but that happens in all games. All Soul Calibur characters have horizontal, vertical, kick and block, which are the basics. After that, they get different combinations that make the differences. On Sparking all characters got a rush string, 2 blast 1s, 2 supers and 1 ultimate, but those are not the same for every character.

User avatar
Saiga
Kicks it Old-School
Posts: 8311
Joined: Mon Oct 31, 2011 8:36 pm
Location: Space Australia

Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Saiga » Wed Nov 02, 2011 7:11 pm

AgitoZ wrote:
Rocketman wrote:Palette swaps are color changes.
Yeah, I know. I just don't know the technical term for taking a character and just changing his appearance with little to no difference in how it plays.
They're called clones.

And seriously, Rocketman, Raging Blast had 43 base characters and Raging Blast 2 had 66 base characters. That's definitely more than enough, even with that many characters they couldn't have them play uniquely (they put in a better effort than BT3 though, that's for sure).

I'd prefer it if they just made a roster for Z only (no original DB, no movies, no GT) and focused on making each character play differently from one another. We'll never see a roster like BT3's on a PS3 game because they don't have the time to develop it.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

User avatar
Rocketman
Namekian Warrior
Posts: 10799
Joined: Mon Nov 08, 2004 10:17 pm

Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Rocketman » Wed Nov 02, 2011 7:47 pm

I don't care if characters play differently to each other (barring the broad strokes and exemptions like darknat listed), because the characters in Dragonball don't fight differently from each other.

I don't care that Goku's (<P,<P,)^(K,K,K,K-)^(P+K+G)^(>P,K,K-)^(P+K+G)^(>P,K,K-)^(P+K+G)^(>P,K,K)^
(P+K+G)^(>P,K,K=)^(>P,P,P,P,<P)^(K,K,K,K-)^(>P,K,K)^(>K,P,P,P,E) has .03 seconds of lag allowing Vegeta's F+P,K,K*_G, B+K,K*_G, K,K,B+K*_G, F+K,K,K,F+K*_G, P+K+E+G, P+K+G,
F*(1 sec) P,P,K,K,K, P,P,P,P,E to sneak in and let you win the match in one move, it's still just Goku and Vegeta punching each other.

User avatar
Saiga
Kicks it Old-School
Posts: 8311
Joined: Mon Oct 31, 2011 8:36 pm
Location: Space Australia

Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Saiga » Wed Nov 02, 2011 8:01 pm

I'm not talking that in depth - I'm not a competitive player. But the BT3 characters were clones, and the best example I can think of for ways that player characters could play differently is a few of the proposed movesets in this page: http://www.facebook.com/groups/DBZUltimateTenkaichi/

The group might be hidden though, so I'm not sure if you can see it.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

User avatar
Saimaroimaru
Advanced Regular
Posts: 1059
Joined: Thu Feb 28, 2008 7:40 pm

Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Saimaroimaru » Wed Nov 02, 2011 11:26 pm

Rocketman wrote:I don't care if characters play differently to each other (barring the broad strokes and exemptions like darknat listed), because the characters in Dragonball don't fight differently from each other.

I don't care that Goku's (<P,<P,)^(K,K,K,K-)^(P+K+G)^(>P,K,K-)^(P+K+G)^(>P,K,K-)^(P+K+G)^(>P,K,K)^
(P+K+G)^(>P,K,K=)^(>P,P,P,P,<P)^(K,K,K,K-)^(>P,K,K)^(>K,P,P,P,E) has .03 seconds of lag allowing Vegeta's F+P,K,K*_G, B+K,K*_G, K,K,B+K*_G, F+K,K,K,F+K*_G, P+K+E+G, P+K+G,
F*(1 sec) P,P,K,K,K, P,P,P,P,E to sneak in and let you win the match in one move, it's still just Goku and Vegeta punching each other.
Yeah I agree, I only really looked into the button combos when I was absolutely done with the game and bored.

User avatar
Saimaroimaru
Advanced Regular
Posts: 1059
Joined: Thu Feb 28, 2008 7:40 pm

Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Saimaroimaru » Wed Nov 02, 2011 11:34 pm

Saiga wrote:
AgitoZ wrote:
Rocketman wrote:Palette swaps are color changes.
Yeah, I know. I just don't know the technical term for taking a character and just changing his appearance with little to no difference in how it plays.
They're called clones.

And seriously, Rocketman, Raging Blast had 43 base characters and Raging Blast 2 had 66 base characters. That's definitely more than enough, even with that many characters they couldn't have them play uniquely (they put in a better effort than BT3 though, that's for sure).

I'd prefer it if they just made a roster for Z only (no original DB, no movies, no GT) and focused on making each character play differently from one another. We'll never see a roster like BT3's on a PS3 game because they don't have the time to develop it.
I thought its was called skins or something.

User avatar
Saiga
Kicks it Old-School
Posts: 8311
Joined: Mon Oct 31, 2011 8:36 pm
Location: Space Australia

Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Saiga » Wed Nov 02, 2011 11:38 pm

I mean clones because despite having different models and skins they play the same.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by TheDevilsCorpse » Wed Nov 02, 2011 11:50 pm

Saimaroimaru wrote:I thought its was called skins or something.
Whoever said "clone" is correct. It applies to two different characters that play next to identical to each other. "Skins" is basically another term for costumes, as when you add textures to the rendered model, you are "skinning" them. You could put a Goku skin on a Gohan model in Budokai 3, but he'd still play like Gohan.
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
mysticboy
I'm, pretty, cozy, here...
Posts: 1608
Joined: Sun Apr 18, 2010 9:54 pm

Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by mysticboy » Thu Nov 03, 2011 12:48 am

In RB, everyone has cancels, but each character has a different way of pulling them off (for the most part) and chaining a long combo. Some can cancel with a throw, some with a leg sweep, using their signature etc..

User avatar
Super Saiyajin Luffy
Beyond-the-Beyond Newbie
Posts: 329
Joined: Mon Sep 27, 2010 11:49 am
Location: Gensokyo
Contact:

Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Super Saiyajin Luffy » Thu Nov 03, 2011 9:04 am

BT3 is like having Ryu as a Goku and everyone else is a Shoto clone like Ken, Akuma, Dan ect. They all have the same basic moves, the same sweeps ect. Literraly no obviously difference. You playing all the character the same. Same could be said for the Dimps games, too, but these games still have a competitive scene and a metagame.

For the causal eye, it's just looks like Goku and Vegeta punching in the faces, but there are still DBZ-fans, who likes playing serious fighting games (including me).
Sure, single player content is important, but fighting games are multiplayer games, you cannot deny the fact, that fighting games aren't meant to compete/play with others. A good engine should be important to last the replay value...
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

Post Reply