Current-Gen Spike Games compared to Budokai Tenkaichi 3

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Rukura » Thu Nov 03, 2011 9:26 am

Saiga wrote:BT3 is so overrated it's ridiculous. The roster doesn't make the game, I'd rather a smaller roster with better gameplay than a huge roster full of clones etc. A huge chunk of BT3 characters were pathetic, and just shouldn't have been in the game at all.
But that's all we're ever gonna get with Spike! Tons of character, but a poor gameplay where everyone plays the damn same.

We just got a game with less characters and more focused on gameplay. Result? It's worse than what we already had!

With that said, the only thing that makes a Spike game is the huge roster. Which is the biggest? Sparking Meteor / BT3. It's not the game that's overrated, it's the developer that sucks.

(Ironically, Zenkai Battle Royal is awesome...and made by Spike...and has less than 20 characters)
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Super Saiyajin Luffy » Thu Nov 03, 2011 1:05 pm

Rukura wrote:
Saiga wrote:BT3 is so overrated it's ridiculous. The roster doesn't make the game, I'd rather a smaller roster with better gameplay than a huge roster full of clones etc. A huge chunk of BT3 characters were pathetic, and just shouldn't have been in the game at all.
But that's all we're ever gonna get with Spike! Tons of character, but a poor gameplay where everyone plays the damn same.

We just got a game with less characters and more focused on gameplay. Result? It's worse than what we already had!

With that said, the only thing that makes a Spike game is the huge roster. Which is the biggest? Sparking Meteor / BT3. It's not the game that's overrated, it's the developer that sucks.

(Ironically, Zenkai Battle Royal is awesome...and made by Spike...and has less than 20 characters)
This is the reason why I don't want Spike as a next developer. They had 6 tries to make an awesome fighting game, but they failed.

Is the focusing on gameplay referring to RB or UT??

BT3 is OVERRATED and the developer sucks at the same time.

PS: Zenkai Battke Royale is likely developed by Namco Bandai itself. It's using the Namco Bandai Network including BanaPass (used for TTT2) and GGPO...
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Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Rocketman » Thu Nov 03, 2011 2:53 pm

Rukura wrote:but a poor gameplay where everyone plays the damn same.
It's Dragonball. Everybody does fight the same, save for what BT3 already represents.

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by SparkyPantsMcGee » Thu Nov 03, 2011 3:39 pm

I don't know why it has to be one or the other; I don't see why developers can't offer a good solid fighting game(with some variety in fighting styles) and still have a big roster. It wouldn't be too hard, especially this generation. I've said before that I'd love to see more of a fighting system that plays like MVC3 or Tekken but at the end of the day Rocketman has a point; the fighting styles between characters aren't all that different. As a fighting fan, having a game play like a classic fighter would be awesome(there is still Super DBZ of course...) however I'd still be satisfied with a game with only slight variation in character types. I don't want to see carbon copies of characters but it also doesn't have to be too complex.

The biggest Problem I've had this gen is that the developers have taken away content since the days of BT3 but also bring it back and advertise it as "the first time ever in the series!" It's the biggest cop-out I've ever seen and it's basically like flipping the bird at the fans. RB2 was the biggest middle finger when it came to "new features."

As for the subject of multiplayer, putting it ahead of single player in any franchise(not just DBZ) is the biggest foul any developer could ever make. Single player should always be front and center with multiplayer as a bonus or separate entity. This notion that shit has to be taken away to make multiplayer better is just B.S.

I feel like Spike hasn't really learned anything this generation; even if they are forced to make a game every year I'd at least expect to see little improvements not amateur mistakes. It seems like for every one thing they do right they do three things wrong:

Raging Blast

add online play...loose most of the roster; bad controls and sloppy camera.

Raging Blast 2
fix the camera...alter the controls again;give you "new characters" and many SSJ3s

Ultimate Tenkaichi
Find a balance between Budokai and Tenkaichi...Rock, scissors, paper; terrible audio problems; TAKE AWAY CHARACTERS FROM RB2 :?
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by TheDevilsCorpse » Thu Nov 03, 2011 3:44 pm

SparkyPantsMcGee wrote:Raging Blast
add online play...loose most of the roster; bad controls and sloppy camera.

Raging Blast 2
fix the camera...alter the controls again;give you "new characters" and many SSJ3s
Nitpicking here, but SS3 Broli and Vegeta were in the original Raging Blast...

Now for the non-nitpicking, I prefer Raging Blast's controls over the Tenkaichi series. =P
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by SparkyPantsMcGee » Thu Nov 03, 2011 4:05 pm

TheDevilsCorpse wrote:
SparkyPantsMcGee wrote:Raging Blast
add online play...loose most of the roster; bad controls and sloppy camera.

Raging Blast 2
fix the camera...alter the controls again;give you "new characters" and many SSJ3s
Nitpicking here, but SS3 Broli and Vegeta were in the original Raging Blast...

Now for the non-nitpicking, I prefer Raging Blast's controls over the Tenkaichi series. =P
...Broly was, not Vegeta. Vegeta was announced for the second game. I remember this because everyone was rolling there eyes at a SSj3 Broly when Raging Blast was announced; and then they rolled their eyes again when Vegeta was thrown into the mix, as if to say "we are out of ideas."

I didn't really mind them(hell they were the only new things about the game) but it was hard to get excited over a game when their selling point was "CHARACTERS WE'VE BROUGHT BACK!" and "FUCK YEA SUPER Saiyan 3 FOR EVERYBODY!"

The controls for the raging blast games killed me, though 2 was better than the first one. With the first game, I almost broke my controller in annoyance. I got to play the game for a couple of days because my girlfriend worked at gamestop...I gave it back a day early.
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by VegettoEX » Thu Nov 03, 2011 4:07 pm

Er, no... both SSJ3 Broli and Vegeta were in the first "Raging Blast"... From an October 2009 update about the game:

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by SparkyPantsMcGee » Thu Nov 03, 2011 4:14 pm

VegettoEX wrote:Er, no... both SSJ3 Broli and Vegeta were in the first "Raging Blast"... From an October 2009 update about the game:

Image

My bad then... :oops:
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by TheDevilsCorpse » Thu Nov 03, 2011 4:21 pm

SparkyPantsMcGee wrote:...Broly was, not Vegeta. Vegeta was announced for the second game. I remember this because everyone was rolling there eyes at a SSj3 Broly when Raging Blast was announced; and then they rolled their eyes again when Vegeta was thrown into the mix, as if to say "we are out of ideas."

I didn't really mind them(hell they were the only new things about the game) but it was hard to get excited over a game when their selling point was "CHARACTERS WE'VE BROUGHT BACK!" and "FUCK YEA SUPER Saiyan 3 FOR EVERYBODY!"

The controls for the raging blast games killed me, though 2 was better than the first one. With the first game, I almost broke my controller in annoyance. I got to play the game for a couple of days because my girlfriend worked at gamestop...I gave it back a day early.
SS3 Vegeta was in the first game just like Broli was, they were both revealed after they were announced for Dragon Battlers. Broli was revealed about 2-3 card sets before Vegeta though, so they were announced at different times for RB as well. I wouldn't have said they were both in the game if they weren't, believe me, I was hyped and played as both of them often. lol (I know Mike already proved me right, but I still felt the need to address it.)

The controls took me by surprise when I first grabbed the RB demo, but that was because I had no idea what did what anymore. Once I learned the controls, I enjoyed them. The controls for Tenkaichi seem wrong now...
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Rocketman » Thu Nov 03, 2011 4:43 pm

SS3 Vegeta was the only good thing about RB1.

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Rukura » Thu Nov 03, 2011 4:55 pm

Rocketman wrote:
Rukura wrote:but a poor gameplay where everyone plays the damn same.
It's Dragonball. Everybody does fight the same, save for what BT3 already represents.
It's Dragon Ball? What's that even supposed to mean? We've been watching very different shows, if you're telling me everyone's supposed to fight the same lol. I felt more individuality in Advanced Adventure than any of the Sparking games.

Have you played Super DBZ or Zenkai Battle Royal? Yeah, they're both arcade games....but the latter is made by Spike....AND....it's good, without having 150 characters (in fact, the total Super Saiyans on that game total to...0)

Yeah, it's their thing, huge rosters and whatnot is fine to be able to play as obscure characters....but it doesn't (shouldn't?!) have to sacrifice gameplay. On Ultimate Tenkaichi they made the awesome (note sarcasm) of sacrificing both to a whole new level...
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by TheDevilsCorpse » Thu Nov 03, 2011 5:04 pm

Rukura wrote:Have you played Super DBZ or Zenkai Battle Royal? Yeah, they're both arcade games....but the latter is made by Spike....AND....it's good, without having 150 characters (in fact, the total Super Saiyans on that game total to...0)
Evidence points to the contrary. Seems to be a case of Namdai developing the game themselves, using the same engine as recent Gundam arcade games, and just using Spikes models as a resource. The Spike PR guy did say that the next developer, assuming their contract wasn't renewed, could use everything they had made for the next game in the video interview from a couple months ago.
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Rocketman » Thu Nov 03, 2011 5:10 pm

The only reason I got Super DBZ was for ChiChi, and I didn't even pay for it (got it as the free game in a buy-2-get-1-free). It's awful. I rarely touch it and when I do it's because it's the only game to have adult ChiChi.

Which infuriates me. Of course the one game with the character I want to play as most is the one game I can't stand.

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Saiga » Thu Nov 03, 2011 5:58 pm

Rocketman wrote:The only reason I got Super DBZ was for ChiChi, and I didn't even pay for it (got it as the free game in a buy-2-get-1-free). It's awful. I rarely touch it and when I do it's because it's the only game to have adult ChiChi.

Which infuriates me. Of course the one game with the character I want to play as most is the one game I can't stand.
I don't like Super DBZ either, it feels like a generic fighting clone with a DBZ paint job. And terrible character choices.

Zenkai Battle Royale looks good, but only 14 characters, none of which can transform, is ridiculous. Especially because the Buu saga is omitted entirely, as are Super Saiyans.

I'm not a person who believes the roster makes the game, I believe good game play is more important, but their ARE extremes and Super DBZ and Zenkai are both just too far in that extreme for me.
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Super Saiyajin Luffy » Thu Nov 03, 2011 6:05 pm

Saiga wrote:
Rocketman wrote:The only reason I got Super DBZ was for ChiChi, and I didn't even pay for it (got it as the free game in a buy-2-get-1-free). It's awful. I rarely touch it and when I do it's because it's the only game to have adult ChiChi.

Which infuriates me. Of course the one game with the character I want to play as most is the one game I can't stand.
I don't like Super DBZ either, it feels like a generic fighting clone with a DBZ paint job. And terrible character choices.

Zenkai Battle Royale looks good, but only 14 characters, none of which can transform, is ridiculous. Especially because the Buu saga is omitted entirely, as are Super Saiyans.

I'm not a person who believes the roster makes the game, I believe good game play is more important, but their ARE extremes and Super DBZ and Zenkai are both just too far in that extreme for me.
May I ask, why the character choices in Super DBZ are poor??
And I agree, that Super DBZ doesn't really catch the DBZ feel.

PS: Saiga, this thread may interest you...
http://daizex.fanboyreview.net/viewtopi ... 11&t=18388
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Rocketman » Thu Nov 03, 2011 6:27 pm

Super Saiyajin Luffy wrote:May I ask, why the character choices in Super DBZ are poor?
I don't think they're bad. What they are is boring, standard, run-of-the-mill, boilerplate, etc (except for ChiChi, obviously).

It's like buying a new car and they tell you "and this car comes with doors!".

yaaay

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by TheDevilsCorpse » Thu Nov 03, 2011 7:07 pm

Rocketman wrote:I don't think they're bad. What they are is boring, standard, run-of-the-mill, boilerplate, etc (except for ChiChi, obviously).
I dunno, being a DBZ game, in addition to Chi Chi, I thought Piccolo Daimao was a pretty good curve ball. Ultimate Gohan with the Z Sword and Mecha Freeza with a giant freaking cannon (stupid, but new) aren't exactly standard either. Those four are exciting at least.
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Saiga » Thu Nov 03, 2011 8:18 pm

Super Saiyajin Luffy wrote: May I ask, why the character choices in Super DBZ are poor??
And I agree, that Super DBZ doesn't really catch the DBZ feel.

PS: Saiga, this thread may interest you...
http://daizex.fanboyreview.net/viewtopi ... 11&t=18388
It's more what's missing from the games - in the arcade version, Final Form Freeza and Chi-Chi are the only characters from before the Android Saga, and it has nothing from the Buu Saga. Chi-Chi is an odd choice but that's not a bad thing.

In both versions, only temporarily being able to turn Super Saiyan (or Super Saiyan 2 in Gohan's case) is just bad. I don't think Mecha Freeza should have been added to the home version, in general I think the roster is just rather random.

And I liked that thread you made, the "test of strength" and second melee button is a really good idea in particular.
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Rukura » Fri Nov 04, 2011 6:05 am

So, basically, you don't care about the gameplay?

Because while you and Rocketman can say that "the roster doesn't make the game" all you want...all that's being discussed is the lack of characters in games that gameplay-wise...actually seemed to give a damn about making a good game and not just a "cinematic experience".

Sparking! Meteor is one of my favorite games because i can recreate the show in gameplay and create what-ifs in my head and play them.....but how many times can i play that same thing in the same way?
I'll play as Oolong in Advanced Adventure or Gohan w/sword in Super DBZ in a heartbeat over Saibaiman vs Raditz in Raging Blast 2 or Meteor.
Hell, at this point, buying a Wii to give Tenkaichi Daiboken a try just because it's different isn't too off my radar. (since I can't play Zenkai BR anymore lol)
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Saiga » Fri Nov 04, 2011 6:16 am

Rukura wrote:So, basically, you don't care about the gameplay?

Because while you and Rocketman can say that "the roster doesn't make the game" all you want...all that's being discussed is the lack of characters in games that gameplay-wise...actually seemed to give a damn about making a good game and not just a "cinematic experience".

Sparking! Meteor is one of my favorite games because i can recreate the show in gameplay and create what-ifs in my head and play them.....but how many times can i play that same thing in the same way?
I'll play as Oolong in Advanced Adventure or Gohan w/sword in Super DBZ in a heartbeat over Saibaiman vs Raditz in Raging Blast 2 or Meteor.
Hell, at this point, buying a Wii to give Tenkaichi Daiboken a try just because it's different isn't too off my radar. (since I can't play Zenkai BR anymore lol)
Um, no I never said I didn't care about the gameplay. I care about both. I don't want a big roster and terrible gameplay, and I don't want to sacrifice the entire roster to get generic fighting clone gameplay.
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