Current-Gen Spike Games compared to Budokai Tenkaichi 3

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Rocketman » Sat Nov 05, 2011 3:50 pm

Isn't Super DBZ there for the people who like traditional fighting games?

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Rukura » Sat Nov 05, 2011 3:57 pm

Rocketman wrote:Isn't Super DBZ there for the people who like traditional fighting games?
Who said it needs to be a "traditional" fighting game? It just needs to be a good one.
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by DonieZ » Sat Nov 05, 2011 8:43 pm

Saiga wrote:BT3 is so overrated it's ridiculous. The roster doesn't make the game, I'd rather a smaller roster with better gameplay than a huge roster full of clones etc. A huge chunk of BT3 characters were pathetic, and just shouldn't have been in the game at all.
This. This, this, and more of this. There'a a reason why BT3 (or any of Spike's games) could never hope to achieve tournament status.

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by DonieZ » Sat Nov 05, 2011 9:01 pm

And another thing. Why is it that people immediately think that we just want a "traditonal 2D Tekken/SF" fighter whenever we complain about the fighting experience? This is too annoying. And I think people who only care about roster are morons. It's because of you people we get trash every year. Every year INCLUDING the year BT3 came out.

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Rocketman » Sat Nov 05, 2011 9:02 pm

DonieZ wrote:tournament status.

GOKU ONLY

NO ITEMS

HYPERBOLIC TIME CHAMBER

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by DonieZ » Sat Nov 05, 2011 9:13 pm

Rocketman wrote:
DonieZ wrote:tournament status.

GOKU ONLY

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That would be cool. I've been waiting for the HTC again for awhile now.

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Saiga » Sat Nov 05, 2011 9:21 pm

Rocketman wrote:
DonieZ wrote:tournament status.

GOKU ONLY

NO ITEMS

HYPERBOLIC TIME CHAMBER
Smash brothers isn't a fighting game :P
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by mysticboy » Sat Nov 05, 2011 11:06 pm

Saiga wrote:What games have THQ made?
They've published WWE, and UFC games each year.
SparkyPantsMcGee wrote:I'd like someone who is experienced in making fighting games; not someone who is experienced in churning games out like an assembly line. What's that saying, quality not quantity?
Remember, Shueisha wants a DB game every year and they want it to sell well each time. They need to give the license to another publisher because NB has a hidden agenda. I think THQ is a good publisher and they definitely have more money than NB. Plus, they already have Yukes (a great developer). Imagine if they hire Dimps and Spike. And THQ won't shit people with overpriced DLC.
Yukes
Dimps
Spike

3 years development time each. All with proper funding and advertisement. This way, people can see if Spike lost their touch or not. :wink:

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by BlazingFiddlesticks » Sun Nov 06, 2011 12:11 am

mysticboy wrote:
Saiga wrote:Imagine if they hire Dimps and Spike. And THQ won't shit people with overpriced DLC.
Yukes
Dimps
Spike

3 years development time each. All with proper funding and advertisement. This way, people can see if Spike lost their touch or not. :wink:
Fund it. 8)
Saiga wrote:
Rocketman wrote:

GOKU ONLY

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Smash brothers isn't a fighting game :P
Nor is anything developed by Spike for this franchise, if you want to get selective.
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Pannaliciour wrote:Reading all the comments and interviews, my conclusion is: nobody knows what the hell is going on.
Just like Dragon Ball since Chapter #4.
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BlazingFiddlesticks wrote:Kingdom Piccolo
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Savage68 » Sun Nov 06, 2011 12:46 am

DonieZ wrote:
Saiga wrote:BT3 is so overrated it's ridiculous. The roster doesn't make the game, I'd rather a smaller roster with better gameplay than a huge roster full of clones etc. A huge chunk of BT3 characters were pathetic, and just shouldn't have been in the game at all.
This. This, this, and more of this. There'a a reason why BT3 (or any of Spike's games) could never hope to achieve tournament status.
No Dragon Ball game could ever hope to achieve tournament status because they're Dragon Ball games.

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Saiga » Sun Nov 06, 2011 12:54 am

BlazingFiddlesticks wrote:
Saiga wrote:
Smash brothers isn't a fighting game :P
Nor is anything developed by Spike for this franchise, if you want to get selective.
I'm not getting selective, I've just always considered Mascot Brawlers to be a different genre.
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Thanos » Sun Nov 06, 2011 2:13 am

Haji wrote:Even worse about "Next-Gen" Dragonball is that they somehow completely fucked up the way ki auras are supposed to look. Like, I don't know how they managed this? Are next-gen consoles just pre-programmed to slap down last-gen examples of 'getting-it-right'?

But then you have this crazy PS3 / 360 aura flight where it looks absolutely nothing like the series we bought the game for, instead being this crazy particle crap where you fly and leave a trail of 'shiny clouds' behind you. Occasionally they're chained closer together so it actually looks somewhat like it's supposed to, but I illustrated it as balls here to make the point that it's really noticeable and really bad.
Indeed, that's the marketing idea, though; they spend three years developing games, each slightly better than the last. I am convinced that certain things are left out or purposely added to break the games. In Budokai 3, that Burst Rush/glowing red horseshit followed by the QTEs. I swear, it happened to me five times in every fight and I eventually just got fed up and sold the damn game. That is when I started to get suspicious... I mean, really... when do characters in DBZ become red and can't be phased by attacks? Why would they program the AI to whore the bloody hell out of it? Simple. They want you to buy next year's game that fixes it... or at least wait until the next-gen game comes out, in the case of Burst Limit.

I don't really understand the deal with Infinite World, though. They fixed those issues I had with it and added the terrible mini-games. Maybe they're just really dumb?

I don't really buy the whole argument of new developers having no experience with Dragon Ball games to learn from their mistakes--Countless first-iteration games, since time immemorial, have been able to be fantastic. Or at least by the sequel. This is Spike's seventh Dragon Ball game and they're still dangling the prospect of an honest-to-goodness great and respectable Dragon Ball game that us fans can nerdgasm over right in front of our faces. :(

The bottom line is, the jump to the next series of Dragon Ball games development is this: Take one step forward, and two steps back. There really is no way around it, really. This has happened time and time again without fail. Burst Limit from Budokai 3, Raging Blast from Sparking! METEOR, and now even Ultimate Blast from Raging Blast 2. Maybe, and this is a big stretch... perhaps, bear with me now, NamcoBandai won't hire a development team of psychopaths in the future! Yeah, right. :roll:
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Saiga » Sun Nov 06, 2011 3:06 am

Thanos wrote:
Indeed, that's the marketing idea, though; they spend three years developing games, each slightly better than the last. I am convinced that certain things are left out or purposely added to break the games. In Budokai 3, that Burst Rush/glowing red horseshit followed by the QTEs. I swear, it happened to me five times in every fight and I eventually just got fed up and sold the damn game. That is when I started to get suspicious... I mean, really... when do characters in DBZ become red and can't be phased by attacks? Why would they program the AI to whore the bloody hell out of it? Simple. They want you to buy next year's game that fixes it... or at least wait until the next-gen game comes out, in the case of Burst Limit.

I don't really understand the deal with Infinite World, though. They fixed those issues I had with it and added the terrible mini-games. Maybe they're just really dumb?

I don't really buy the whole argument of new developers having no experience with Dragon Ball games to learn from their mistakes--Countless first-iteration games, since time immemorial, have been able to be fantastic. Or at least by the sequel. This is Spike's seventh Dragon Ball game and they're still dangling the prospect of an honest-to-goodness great and respectable Dragon Ball game that us fans can nerdgasm over right in front of our faces. :(

The bottom line is, the jump to the next series of Dragon Ball games development is this: Take one step forward, and two steps back. There really is no way around it, really. This has happened time and time again without fail. Burst Limit from Budokai 3, Raging Blast from Sparking! METEOR, and now even Ultimate Blast from Raging Blast 2. Maybe, and this is a big stretch... perhaps, bear with me now, NamcoBandai won't hire a development team of psychopaths in the future! Yeah, right. :roll:
This is... crazy, to say the least. Making a game worse hurts sales, they wouldn't do it intentionally. They need more sales to justify making the next game. Hyper mode may have been badly handled, but that doesn't make it a malicious attempt to worsen the game and make people buy the sequel. It was a new mechanic they tried out, and Budokai 2 had a few QTE's as well.

They thought the Dragon Rush would add a more DBZ feel because of the cinematic attacks, and it was panned because it was based on luck. The reason the AI whores it is because the AI is generally far less skilled by the player and using Dragon Rush negates the players skill, it also allows to quickly deal out massive damage if successful. And they thought it would be a key feature in battles, something the players would want to use.

I can't see how you think that the developers are psychopaths.
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by DonieZ » Sun Nov 06, 2011 11:39 am

BlazingFiddlesticks wrote:
Nor is anything developed by Spike for this franchise, if you want to get selective.

No, no way are they fighting games; or at least failed attempts lols.

@Thanos You are completely right. Seven years of Spike and they are still excreting rubbish. It's obvious that when they move on to next-gen they have to start fresh and from all over again, but that's when you have to get a foundation down first. They must get the fighting and overral gameplay experience solid (or at least attempt to) then after in sequels they can go and add all the other crap they want. Like really, have they not realised why they keep losing sales each year?

@Saiga He says they're Psycopaths (Spike imo) because they churn out trash every year, and can't understand what they're doing wrong.

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Saiga » Sun Nov 06, 2011 9:50 pm

DonieZ wrote:
BlazingFiddlesticks wrote:
Nor is anything developed by Spike for this franchise, if you want to get selective.

No, no way are they fighting games; or at least failed attempts lols.

@Thanos You are completely right. Seven years of Spike and they are still excreting rubbish. It's obvious that when they move on to next-gen they have to start fresh and from all over again, but that's when you have to get a foundation down first. They must get the fighting and overral gameplay experience solid (or at least attempt to) then after in sequels they can go and add all the other crap they want. Like really, have they not realised why they keep losing sales each year?

@Saiga He says they're Psycopaths (Spike imo) because they churn out trash every year, and can't understand what they're doing wrong.
He says both Dimps and Spike are psychopaths because they're deliberately making games worse to sell sequels. Which doesn't make sense. IMO I think the only reason Spike's games fail to please is because we have a serious communication problem between the fan base and the developers. The fan base is too divided on what we want.
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Saimaroimaru » Mon Nov 07, 2011 1:22 am

Saiga wrote:
DonieZ wrote:
BlazingFiddlesticks wrote:
Nor is anything developed by Spike for this franchise, if you want to get selective.

No, no way are they fighting games; or at least failed attempts lols.

@Thanos You are completely right. Seven years of Spike and they are still excreting rubbish. It's obvious that when they move on to next-gen they have to start fresh and from all over again, but that's when you have to get a foundation down first. They must get the fighting and overral gameplay experience solid (or at least attempt to) then after in sequels they can go and add all the other crap they want. Like really, have they not realised why they keep losing sales each year?

@Saiga He says they're Psycopaths (Spike imo) because they churn out trash every year, and can't understand what they're doing wrong.
He says both Dimps and Spike are psychopaths because they're deliberately making games worse to sell sequels. Which doesn't make sense. IMO I think the only reason Spike's games fail to please is because we have a serious communication problem between the fan base and the developers. The fan base is too divided on what we want.
The problem is time and funding. If Spike was given that the Soul Calibur devs get these games would be much better.

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by BlazingFiddlesticks » Mon Nov 07, 2011 10:12 am

Saimaroimaru wrote: The problem is time and funding. If Spike was given that the Soul Calibur devs get these games would be much better.
This. It's always this, always will be this so long as Shueisha demands a decent-selling game a year with no thought to the integrity of the final product. The one thing that I have to ask about Spike is how they could turn the beta that was Tenkaichi/Sparking into the out-of-left-field winner that was Tenkaichi 2, all the proof I need that Spike can do it right. I guess you could attack them for Raging Blast not living up to that precedent...?
JulieYBM wrote:
Pannaliciour wrote:Reading all the comments and interviews, my conclusion is: nobody knows what the hell is going on.
Just like Dragon Ball since Chapter #4.
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Metalwario64 wrote:
BlazingFiddlesticks wrote:Kingdom Piccolo
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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Saimaroimaru » Mon Nov 07, 2011 10:28 am

BlazingFiddlesticks wrote:
Saimaroimaru wrote: The problem is time and funding. If Spike was given that the Soul Calibur devs get these games would be much better.
This. It's always this, always will be this so long as Shueisha demands a decent-selling game a year with no thought to the integrity of the final product. The one thing that I have to ask about Spike is how they could turn the beta that was Tenkaichi/Sparking into the out-of-left-field winner that was Tenkaichi 2, all the proof I need that Spike can do it right. I guess you could attack them for Raging Blast not living up to that precedent...?
Different system, easier times. If we were still in the ps2 era and these were ps2 things then I would def say that Spike has lost it touch. Spike has to either get more time and funding or funding and more members.

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by SparkyPantsMcGee » Mon Nov 07, 2011 2:23 pm

You guys keep using the change to systems as an excuse. It's been five years since the launch of the new consoles(6 for the 360). three of those five years Spike has made a game for the PS3 and 360. How much more time do they need? If it was just Raging Blast and the other games got better; I'd give you that excuse. The fact of the matter is however, the games have gotten progressively worse.

The problem is that they are trying to re-sell you something they already sold you back in 2007 all while trying to pretend that game never happened.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: Current-Gen Spike Games compared to Budokai Tenkaichi 3

Post by Saimaroimaru » Mon Nov 07, 2011 5:27 pm

SparkyPantsMcGee wrote:You guys keep using the change to systems as an excuse. It's been five years since the launch of the new consoles(6 for the 360). three of those five years Spike has made a game for the PS3 and 360. How much more time do they need? If it was just Raging Blast and the other games got better; I'd give you that excuse. The fact of the matter is however, the games have gotten progressively worse.

The problem is that they are trying to re-sell you something they already sold you back in 2007 all while trying to pretend that game never happened.
Sigh, go learn how to make a game, then go make one for both the ps2 and ps3 and then come back and say that its null and void. Just because time passed by doesn't mean devinggot eaiser. Regardless of how old the systems are they still are hard to dev for. Do you really want to do this again with me? It really is fruitless, your gonna stay to your opinion and I am mine in the end. It really is getting annoying talking to you about this specific subject to be honest.

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